Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange

This commit is contained in:
jacksonmj 2012-10-27 00:52:10 +01:00
parent 9a0ca32372
commit caf262ed60

View File

@ -53,7 +53,7 @@ int Element_SPNG::update(UPDATE_FUNC_ARGS)
int limit = 50;
if (parts[i].life<limit && sim->pv[y/CELL][x/CELL]<=3&&sim->pv[y/CELL][x/CELL]>=-3&&parts[i].temp<=374.0f)
{
int absorbChanceDenom = parts[i].life*1000/limit + 500;
int absorbChanceDenom = parts[i].life*10000/limit + 500;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
@ -195,4 +195,4 @@ int Element_SPNG::graphics(GRAPHICS_FUNC_ARGS)
}
Element_SPNG::~Element_SPNG() {}
Element_SPNG::~Element_SPNG() {}