fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
This commit is contained in:
parent
a989d97744
commit
dc6398a33e
@ -1790,6 +1790,7 @@ void GameView::OnDraw()
|
||||
{
|
||||
ren->clearScreen(1.0f);
|
||||
ren->RenderBegin();
|
||||
ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
|
||||
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
|
||||
{
|
||||
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
|
||||
|
@ -24,7 +24,7 @@ void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
|
||||
{
|
||||
if(gameModel->GetColourSelectorVisibility())
|
||||
{
|
||||
pixel colour = gameModel->GetRenderer()->GetPixel(position.X, position.Y);
|
||||
pixel colour = gameModel->GetRenderer()->sampleColor;
|
||||
gameModel->SetColourSelectorColour(ui::Colour(PIXR(colour), PIXG(colour), PIXB(colour), 255));
|
||||
}
|
||||
else
|
||||
|
@ -161,6 +161,11 @@ void Renderer::RenderEnd()
|
||||
#endif
|
||||
}
|
||||
|
||||
void Renderer::SetSample(int x, int y)
|
||||
{
|
||||
sampleColor = GetPixel(x, y);
|
||||
}
|
||||
|
||||
void Renderer::clearScreen(float alpha)
|
||||
{
|
||||
#ifdef OGLR
|
||||
@ -2379,7 +2384,8 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
|
||||
colour_mode(0),
|
||||
gridSize(0),
|
||||
blackDecorations(false),
|
||||
debugLines(false)
|
||||
debugLines(false),
|
||||
sampleColor(0xFFFFFFFF)
|
||||
{
|
||||
this->g = g;
|
||||
this->sim = sim;
|
||||
|
@ -63,6 +63,7 @@ public:
|
||||
Simulation * sim;
|
||||
Graphics * g;
|
||||
gcache_item *graphicscache;
|
||||
pixel sampleColor;
|
||||
|
||||
//Mouse position for debug information
|
||||
int mousePosX, mousePosY;
|
||||
@ -94,8 +95,7 @@ public:
|
||||
|
||||
void ClearAccumulation();
|
||||
void clearScreen(float alpha);
|
||||
|
||||
//class SolidsRenderer;
|
||||
void SetSample(int x, int y);
|
||||
|
||||
#ifdef OGLR
|
||||
void checkShader(GLuint shader, char * shname);
|
||||
|
Reference in New Issue
Block a user