fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving

This commit is contained in:
jacob1 2013-09-12 14:35:10 -04:00
parent 074a2226e1
commit aa2ec3d162
2 changed files with 21 additions and 13 deletions

View File

@ -1879,12 +1879,17 @@ char * GameSave::serialiseOPS(int & dataLength)
//Life (optional), 1 to 2 bytes
if(particles[i].life)
{
int life = particles[i].life;
if (life > 0xFFFF)
life = 0xFFFF;
else if (life < 0)
life = 0;
fieldDesc |= 1 << 1;
partsData[partsDataLen++] = particles[i].life;
partsData[partsDataLen++] = life;
if(particles[i].life & 0xFF00)
{
fieldDesc |= 1 << 2;
partsData[partsDataLen++] = particles[i].life >> 8;
partsData[partsDataLen++] = life >> 8;
}
}
@ -1962,6 +1967,7 @@ char * GameSave::serialiseOPS(int & dataLength)
}
}
//Pavg, 4 bytes
//Don't save pavg for things that break under pressure, because then they will break when the save is loaded, since pressure isn't also loaded
if ((particles[i].pavg[0] || particles[i].pavg[1]) && !(particles[i].type == PT_QRTZ || particles[i].type == PT_GLAS || particles[i].type == PT_TUNG))
{
@ -1972,7 +1978,7 @@ char * GameSave::serialiseOPS(int & dataLength)
partsData[partsDataLen++] = ((int)particles[i].pavg[1])>>8;
}
//Write the field descriptor;
//Write the field descriptor
partsData[fieldDescLoc] = fieldDesc;
partsData[fieldDescLoc+1] = fieldDesc>>8;

View File

@ -161,7 +161,6 @@ int Element_SOAP::update(UPDATE_FUNC_ARGS)
}
else if (parts[r>>8].ctype == 7 && parts[i].tmp != r>>8 && parts[i].tmp2 != r>>8)
{
int buf;
parts[parts[i].tmp].tmp2 = parts[r>>8].tmp2;
parts[parts[r>>8].tmp2].tmp = parts[i].tmp;
parts[r>>8].tmp2 = i;
@ -181,17 +180,20 @@ int Element_SOAP::update(UPDATE_FUNC_ARGS)
parts[i].vx += dx*d;
parts[i].vy += dy*d;
if ((parts[parts[i].tmp].ctype&2) && (parts[parts[i].tmp].ctype&1)
&& (parts[parts[i].tmp].tmp >= 0 && parts[parts[i].tmp].tmp < NPART)
&& (parts[parts[parts[i].tmp].tmp].ctype&2) && (parts[parts[parts[i].tmp].tmp].ctype&1))
{
int ii;
ii = parts[parts[parts[i].tmp].tmp].tmp;
dx = parts[ii].x - parts[parts[i].tmp].x;
dy = parts[ii].y - parts[parts[i].tmp].y;
d = 81/(pow(dx, 2)+pow(dy, 2)+81)-0.5;
parts[parts[i].tmp].vx -= dx*d*0.5f;
parts[parts[i].tmp].vy -= dy*d*0.5f;
parts[ii].vx += dx*d*0.5f;
parts[ii].vy += dy*d*0.5f;
int ii = parts[parts[parts[i].tmp].tmp].tmp;
if (ii >= 0 && ii < NPART)
{
dx = parts[ii].x - parts[parts[i].tmp].x;
dy = parts[ii].y - parts[parts[i].tmp].y;
d = 81/(pow(dx, 2)+pow(dy, 2)+81)-0.5;
parts[parts[i].tmp].vx -= dx*d*0.5f;
parts[parts[i].tmp].vy -= dy*d*0.5f;
parts[ii].vx += dx*d*0.5f;
parts[ii].vy += dy*d*0.5f;
}
}
}
}