jacob1
d4e3196070
fix wall brush displaying incorrectly when drawing boxes
2015-10-10 00:53:21 -04:00
jacob1
bff6dedd48
show cursor when drawing even when mouse is out of bounds
2015-10-10 00:34:27 -04:00
jacob1
286dd02dad
Ignore "Unspecified Error" when searching for saves
2015-10-10 00:32:09 -04:00
jacob1
bc112b54df
initialize GoL variables, add sim.gspeed function
2015-10-10 00:03:04 -04:00
cracker64
9a65d60c6e
Now with 100% less =( .
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Hot FWRK less laggy.
Define more constant floats.
Pump will now work at x=4,y=4.
Revert a DEUT change
2015-10-08 12:48:56 -04:00
cracker64
3263c9437a
Jacob's laziness made me do this again.
...
CELL checks +-1 aren't required.
Moo
2015-10-08 01:48:44 -04:00
jacob1
63843c2bd7
add new minimumVersion setting in saves, can restrict the smallest version of TPT that is able to open the save. Uses major/minor version for this
...
Also add RESTRICTVERSION macro to help when adding restrictions later
Also show errors when opening broken stamps now too
2015-10-02 21:25:15 -04:00
jacksonmj
1bd861719f
Turn "save from newer version" back into an error, until an improved method of checking compatibility can be devised
2015-10-02 21:10:06 +01:00
jacob1
cd3d54d3bd
use a ScrollPanel in ConfirmPrompt (supports longer changelogs)
2015-10-01 23:32:17 -04:00
jacob1
91cf20e521
prevent tool buttons from being longer than 7 characters
...
for i=1,250 do elements.property(i,"Name",(("ALL BASE BELONG TO US "):rep(20)..(" "):rep(120)..string.char(10)):rep(70)) end
Could prevent it from lua, but too much work for no reason. Still allows SPWN2 button to work.
2015-10-01 22:55:32 -04:00
jacob1
55d20f1bb2
Adding a comment updates the comment total / number of pages
2015-10-01 22:26:23 -04:00
jacob1
b184c78cff
"Save from a newer version" is now just a warning (OPS format never changes)
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Also, actual save errors now prevent you from clicking "Open" (which allowed you to vote and do other stuff even though the save was never loaded)
2015-10-01 21:35:40 -04:00
jacob1
9c44fc641c
fix crash with sim.floodWalls(1,1,4,0)
2015-09-29 00:09:41 -04:00
jacob1
1f7b6a6bb4
fix wind line from lua changing brush size, allow setting wind tool strength
2015-09-28 23:53:14 -04:00
jacob1
0a907c5177
fix bug if the first space after the DRAY was empty, fix bug with DRAY's ctype sometimes not working
2015-09-28 11:28:19 -04:00
jacob1
93d6816740
Send username with alternate update server request
2015-09-26 16:50:02 -04:00
jacob1
cae8c9e095
fix some compile errors with last commit, remove snapshot version info from HUD and add to intro text instead, add tpt.version.snapshot
2015-09-26 14:56:37 -04:00
jacob1
908f60d47a
support alternate update servers, and optional changelogs
2015-09-26 11:47:51 -04:00
jacob1
cf5ec57ab3
prevent 'z' keypresses while doing stamp stuff, add skipDraw variable to prevent wasted drawing calls
2015-09-25 15:43:13 -04:00
jacob1
74471dcda4
DRAY only copies enery or non-energy particles, depending on the first one it sees
2015-09-25 13:52:59 -04:00
jacob1
b2840de173
mouse drawing triggered on mouse move, flood fill triggered on mouse down/move/up
2015-09-25 13:17:24 -04:00
jacob1
610cd82f0d
remove bad wind tool exception, make sure UpdateDrawMode() is called on zoom mouseups
...
should be pretty easy to remove any remaining tptmp syncing issues now. There are still a few possible bugs in my list but they require a mouse to test ...
2015-09-24 02:14:56 -04:00
jacob1
5acf366d70
fix terrible mouse bug from last commit, redo tool strengths to be less buggy and only ever have an effect on normal drawing (not lines / boxes)
2015-09-24 01:39:20 -04:00
jacob1
e5ef3cd4a8
More changes to ensure that switching between selectMode stuff works properly (won't get stuck or trigger on mouseup when it shouldn't)
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Hopefully no bugs but lots of the previous commits had bugs.
Also, remove wasd shortcuts for shifting stamps because they conflicted with being able to press 's' to switch selectMode at any point.
2015-09-24 01:11:49 -04:00
jacob1
a0c77fe6e8
fix it being impossible to select wall menu, add wall identifiers from my mod
2015-09-24 00:26:37 -04:00
jacob1
4594de57b0
allow DRAY to copy energy particles
2015-09-24 00:14:28 -04:00
jacob1
dab25160cc
last commit was buggy, this tiny rewrite should be perfect
2015-09-22 22:52:25 -04:00
jacob1
a81a41b67f
fix being able to change between box/line/flood fill while drawing (by releasing keys), a bunch of other extremely obscure fixes
2015-09-22 21:40:19 -04:00
jacob1
13a71b611a
more tptmp mouse fixes, fix buttons and menusection buttons staying highlighted sometimes
2015-09-22 19:59:31 -04:00
jacob1
f230ac8945
send fake lua key release event when going into another interface
2015-09-21 19:50:03 -04:00
jacob1
cacef125c6
tptmp mouse syncing fix
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mouse lines now end on the point where the mouse is lifted up as intended, instead of at the point where the mouse is at the end of the frame
also remove unneeded variable
2015-09-21 19:33:27 -04:00
jacob1
6fc787502c
remove debug logging from last commit
2015-09-21 02:14:45 -04:00
jacob1
6ae3593465
remove pointQueue, replace with something that works properly
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No longer draws a single point by itself at the start, and draws a final line to the point where the mouse is released
2015-09-21 02:13:01 -04:00
jacob1
16781bcb8e
two new lua mouse up events (4 & 5) for some corner cases
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Also fixes mouse held event being stuck in one of those cases
2015-09-20 21:40:00 -04:00
jacob1
cd97d6364b
add comma before Newtonian Gravity in HUD
2015-09-20 17:29:30 -04:00
jBot-42
78c700a62b
Added ambient heat to the HUD
2015-09-20 17:26:38 -04:00
jacob1
9b9555226b
fix compiling in visual studio, fix maybe bug with updates?
2015-09-20 00:59:37 -04:00
jacob1
722b9d93d6
a few minor improvements so that stamps are more consistent in tpt++ / my mod
2015-09-19 21:19:17 -04:00
jacob1
71d75e37e3
you can now press any key while loading / saving stamps
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This means you can do stuff like press 'l' while saving a stamp, pressing 'k' while placing a stamp, press 's' while copying an area, and it will cancel the old action and start a new one
also, 'l' doesn't reset mouse to DrawPoints state
2015-09-19 20:51:54 -04:00
jacob1
6230bc70b1
fix some buttons remaining visible in the stamp browser while covered up
2015-09-19 20:33:30 -04:00
jacob1
8ecb2682aa
modifier keys are now checked when doing stamp stuff
2015-09-19 20:20:32 -04:00
jacob1
bbdbb67079
fix tpt.brushx returning incorrect value when brush is updated with tpt.brushID
2015-09-19 20:01:53 -04:00
jBot-42
146fc4d5fa
Move GBMB to Force Menu
2015-09-18 15:46:53 -04:00
jacob1
f5774ad9b9
update tpt.getscript to use starcatcher.us
2015-09-18 13:00:01 -04:00
jacob1
e9043c93aa
fix lua windows to allow -1 for position again (centers the window)
2015-09-16 01:48:15 -04:00
jacob1
81b2efaf5b
fix textbox crash, fix ctrl+c / ctrl+x to not copy an empty string when the textbox is empty
2015-09-11 13:08:56 -04:00
jacob1
a629979d8b
fix tpt.reset_spark to also reset WIFI
2015-09-10 23:59:13 -04:00
jacob1
f827e125cb
fix sim.loadStamp / tptmp crash
2015-09-10 13:07:52 -04:00
jacob1
fee8516157
new function tpt.confirm (confirm prompt which returns true or false)
2015-09-08 01:27:20 -04:00
jacob1
cd9d13503a
render modes interface can be exited with ESC
2015-09-01 13:31:28 -04:00
jacob1
b0ce2ee615
only automatically use scale 2 if there is a little more space than required (just in case)
2015-09-01 12:39:58 -04:00
jacob1
5433766311
fix ETRD creating plasma as if it were created by the brush (-2)
2015-09-01 12:26:06 -04:00
jacob1
2e32fba4d9
fix GRAV and EXOT button colors
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this also fixes GRAV with pretty powders on. TODO: maybe use old GRAV color cycling
2015-09-01 01:46:33 -04:00
jacob1
fbbc755283
resetting sparks resets any sparks in WIFI too
2015-09-01 01:27:03 -04:00
jacob1
476c2cce06
new sim.signs api
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It is a metatable that can set/read text, x, y, and justification; and also read displayText, screenX, screenW, width, and height
There is also a function sim.signs.new, it returns the new sign id or nil if it can't create a new sign
2015-09-01 00:57:31 -04:00
jacob1
df854f72a6
only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
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All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
9048a3c50e
new lua API: platform
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you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions
Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
282d1fbf0c
fix: CRAY from older saves should set .tmp2 to 0
2015-08-30 19:03:01 -04:00
jacob1
48dbc4182d
Add CRMC from my mod 3dd3fb2f7801 92f0301295f6
2015-08-30 18:29:21 -04:00
jacob1
4af4ae3656
allow an extra tool button to show on the left edge when cut off
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electronics, explosives, and solids all have just one extra element, now you can always see it without scrolling. The only other scrolling menu is GoL
2015-08-30 01:55:48 -04:00
jacob1
68b4f1efd6
MERC -> liquids, FUSE/FSEP -> explosives
2015-08-30 01:54:31 -04:00
jacob1
ed4678c9a8
add deco flood fill, flood fills based on color being close enough
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flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
jacob1
2ebc522c36
add ERASEALL wall from my mod (erases walls, particles, and signs)
2015-08-30 00:18:06 -04:00
jacob1
12ef4ec79d
ambient heat sign
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maybe something that would replace all instances of {aheat} / {t} / {p} in a sign would be nice, but for now just do this.
2015-08-29 23:47:21 -04:00
jacob1
01afd69c17
STOR now automatically transfers to PRTI
2015-08-29 23:38:46 -04:00
jacob1
37794c01af
.tmp2 for CRAY now sets creation offset (just like DRAY)
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LIFE info moved into .ctype, no reason to use a whole extra variable for it
2015-08-29 22:02:05 -04:00
jacob1
5caf8bc8e1
allow longer signs, add 'None' justification where the pointer line isn't drawn
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signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
4cc753edc1
fix crash from last commit (OnResponseFailed needs to check if it is a valid listener)
2015-08-29 15:20:50 -04:00
jacob1
9f9fef6cad
Add new function ParseServerReturn, try to properly display all http errors
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Also fix crash with invalid ptsave link, and fix some cases where it wouldn't ever tell you it errored
2015-08-29 13:14:17 -04:00
jacob1
052681ef2b
fix crash when using LIGH (base class should be ElementTool, not Tool)
2015-08-28 16:12:45 -04:00
nucular
c2ba1d24d4
Fixed compiling on mingw-w64
2015-08-26 22:59:05 +02:00
jacob1
3d8f871fc7
reset invalid SOAP links even when soap is frozen
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fixes tpt save id:1834554
2015-08-11 22:45:29 -04:00
jacob1
15537d4eff
"Enabled" setting of button is now the old unused "Locked" setting of Components, also fix graphical bug with disabled buttons
2015-07-15 00:49:06 -04:00
jacob1
37f8038fcd
fix freeze when hovering over a massive amount of portals
2015-07-15 00:20:00 -04:00
jacob1
e990eead10
add CleanText function from my mod, used when copying / pasting / loading signs
2015-07-10 00:05:58 -04:00
jacob1
67bcd5e863
style improvements in Window.cpp / Window.h
2015-07-09 22:59:01 -04:00
jacob1
f65c4363b1
hovered / focused components are always drawn last
2015-07-09 22:58:19 -04:00
jacob1
85ce852cbc
Auto scroll profile viewer when textbox expands, add 20000 character limit
2015-07-09 22:50:01 -04:00
jacob1
906b4a973f
profile viewer now shows age, website, and save stats
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Also, add Multiline type textboxes (allows pressing enter) and fix some other bugs
2015-07-09 20:17:04 -04:00
jacob1
c786640c74
always use a ScrollPanel in the profile viewer
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also fix Textbox autosize. TODO: add a bunch more info to the profile viewer
2015-07-09 14:25:01 -04:00
jacob1
e9d6519800
small improvement to 7d7bf5eff6
2015-07-07 20:22:03 -04:00
jacob1
f95db0278e
really fix coordinates when placing stamps ...
2015-07-07 00:44:06 -04:00
jacob1
eb7aacc478
make walls less glowy, make streamlines less laggy, style improvements
2015-07-07 00:26:42 -04:00
jacob1
732e5b8730
fix some very minor memory leaks
2015-06-30 19:06:18 -04:00
jacob1
580b6101c4
fix interface.removeComponent being an alias for interface.addComponent
2015-06-29 16:25:39 -04:00
jacob1
ab1226c58b
fix FIRE not burning things inside of walls
2015-06-28 17:33:45 -04:00
jacob1
7b904c6840
fix DLAY delay in older saves
2015-06-27 21:05:28 -04:00
jacob1
6a88e42580
Add tooltip when hovering over any kind of link sign
2015-06-27 20:44:48 -04:00
jacob1
d67cb4b582
add new s: sign which does a save search
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also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
jacob1
f95186d3b9
fix zoom window staying up if you are holding ctrl while placing it
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press z -> ctrl, then release z -> ctrl
2015-06-26 11:48:56 -04:00
jacob1
80bf240ced
fix coordinates when placing stamps
2015-06-26 11:48:56 -04:00
jacksonmj
d08621a0f6
Remove unused register_extension()
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(Client::DoInstallation is used instead)
2015-06-17 20:36:33 +01:00
Sourec
4e8335b070
Changed falldown values for FIRE, CO2, and SMKE to zero, reverted changes to collision/placement logic
2015-06-11 16:31:21 -04:00
Sourec
bbe0c34d3e
Switched an OR to an AND
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That was leftover from when I was rewriting a bit of this. Sorry!
2015-06-11 16:25:39 -04:00
Sourec
1494f8237c
Fixed FIRE, SMKE, and CO2 passing through the powder-only wall.
2015-06-11 14:29:59 -04:00
Sourec
7d7bf5eff6
Fixed CLST tmp value carrying over when converted by water
2015-06-05 21:40:28 -04:00
jacob1
c9d5841101
fix DRAY with .tmp = 0 (broken in a115e78952
)
2015-05-23 12:47:39 -04:00
Aditya Vaidya
13cc593d13
Fixed most spelling errors in code. 'originaly' is read as 'original Y', so not a typo
2015-05-18 15:16:01 -05:00
jacksonmj
34567bc496
Merge pull request #247 from ryanmjacobs:fix_pointer_checks
2015-05-16 02:19:08 +01:00
jacob1
cee08b2024
On first run, set scale to 2 if screen size is large enough
2015-05-14 23:22:20 -04:00
jacob1
0a2b60627f
change left tooltip when a local save is open
2015-05-14 22:34:28 -04:00
jacob1
8e7e8e0670
some changes to LIGH creation (mostly from lua)
2015-05-11 20:50:10 -04:00
jacob1
fef767335f
remove loggedIn variable, small change to tooltips
2015-05-11 10:53:05 -04:00
jacob1
16b7f7d7bf
Merge pull request #254 from boxmein/offline-saving
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Save to HDD by default when not logged in
2015-05-11 10:51:11 -04:00
jacob1
b1fc134204
fix crash with high speed photons in loop edge mode
2015-05-10 21:48:09 -04:00
jacob1
dd102c1f11
fix possible crash when PROT removes spark on disabled elements
2015-05-10 21:16:53 -04:00
jacob1
aa854557f7
fix WOOD sometimes creating water when burning
2015-05-10 20:55:03 -04:00
boxmein
7145cacbb9
implement HDD saving by default in GameView. update tooltips to describe behaviour.
2015-05-01 15:55:22 +03:00
boxmein
424d1d4b47
when you're not logged in, displys a not-highlighted HDD save button
2015-05-01 15:54:41 +03:00
boxmein
bf001dfd77
enable Ctrl behaviour (eg sae to HDD) without highlighting
2015-05-01 14:44:51 +03:00
boxmein
56d04fcde8
add new form of enableCtrlBehaviour for un-highlighted HDD saving
2015-05-01 14:44:22 +03:00
jacksonmj
38e21c8236
Fix crash when STOR is next to PIPE and has an invalid tmp value ( http://tpt.io/~1768004 )
2015-04-10 14:23:58 +01:00
jacksonmj
72329af09d
Fix DLAY delay changing during save+load
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by rounding temperatures to nearest instead of always flooring.
Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
jacob1
fc5f3671f1
new function sim.clearRect, plus fix rounding errors breaking ctrl+x
2015-03-12 00:54:27 -04:00
jacksonmj
84f6ede2b8
Fix for commit d71a0d98
: also adjust melting point of BRMT(TUNG) based on TUNG HighTemperature value
2015-03-05 00:14:26 +00:00
jacksonmj
8f57c9a6c7
Correct return type for TPTScriptInterface::parseInt
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so that large integers don't get changed into slightly different values by rounding caused by conversion to a float and back again.
2015-03-01 15:52:15 +00:00
jacob1
a422e43beb
visual studio error fix + warning fix
2015-02-25 18:56:50 -05:00
jacksonmj
91e871d0ea
PSTN: allow zero or negative contributions towards movement amount
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Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract.
2015-02-24 22:48:31 +00:00
jacksonmj
cd71a6dff7
Float rounding strikes again - set destination coords using integers when moving particles with PSTN
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instead of adding a delta value to the current position, which might not give the correct result. Particles (except solids) were on rare occasions ending up at a point 1 pixel away from where they should be after being pushed by PSTN. This led to stacking, and in the case of save 1732622 after changing BIZS to a liquid, to disintegration of the save.
(TPT++ version of commit 2ad996dfe621887355f8532f1262c306421bc2de in jacksonmj fork)
2015-02-23 13:35:17 +00:00
jacksonmj
d71a0d98eb
Allow TUNG melting point to be changed from Lua
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Also set lava LowTemperature threshold to MAX_TEMP, to simplify changing melting points from Lua.
2015-02-23 13:24:27 +00:00
Ryan Jacobs
55a30673c4
Remove unnecessary pointer checks.
...
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.
Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
b06af530a5
fix lua5.2 compiling (that isn't defined until we include the headers ...)
2015-02-14 00:01:31 -05:00
jacob1
57d1b4916d
fix last two PVS-Studio bugs, closes #232
2015-02-13 21:45:22 -05:00
jacob1
316d0f1ace
--luajit and --lua52 compile options
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no longer looks for lua 5.2 unless you tell it to
2015-02-13 18:20:52 -05:00
jacob1
03e07945e3
fix lua element update bugs, fixes #244
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also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
84f13cfe63
fix compiling error on windows
2015-02-10 23:39:15 -05:00
jacob1
6cb78186be
sim.framerender function to simulate a certain number of frames
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also remove particle debugging lua function now that there are key shortcuts
2015-02-06 20:34:07 -05:00
jacob1
2c0287b71d
PARTICLEDEBUG define which turns on some particle debugging key shortcuts
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Also fix particle updating bug
2015-02-06 20:33:10 -05:00
jacob1
1840f4e39c
fix crash when uploading save
2015-02-04 00:37:25 -05:00
mniip
4fa02965bf
Clean up the EngineProcess loop
2015-02-04 04:13:51 +03:00
jacob1
b7fe998252
fix mouse coords at startup being 0,0, fix glitch that could make background windows fade completely to black
2015-01-31 14:09:50 -05:00
jacob1
94e635b65d
fix negative tmp sing possibly generating max particles
2015-01-17 14:45:20 -05:00
jacob1
8c1db513f6
make sure ELEC dies in ELEC+NEUT reaction
2015-01-17 14:06:38 -05:00
jacob1
b1a3c404b6
fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
2015-01-16 23:39:42 -05:00
jacob1
ace9e36cc6
fix ALL the warnings
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mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
efd69b208d
fix a ton more errors in the interface code, including all the -Wreorder ones
2015-01-16 19:58:39 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
3a52453561
move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod)
2015-01-11 14:36:40 -05:00
jacob1
577ae3400f
move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function
2015-01-11 13:17:18 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
a5797f6262
reset length when running step functions in case a step was unregistered, fixes first half of #210
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also cleanup / make it easier to read
2015-01-10 20:10:42 -05:00
jacob1
e92bbac700
fix some lua crashes (use more argument checking)
2015-01-10 18:59:20 -05:00
jacob1
4f6094136e
fix renderer compile and make it create a "Save file invalid" sign when it can't render the save, fixes #97
2015-01-10 18:47:42 -05:00
jacob1
b2954a7f0a
Publish button in browser (replaces Unpublish button when unpublished saves are selected)
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Works using the html page and isn't really the best way until @simtr implements Delete.json&Mode=Publish or something
2015-01-10 18:18:28 -05:00
jacob1
1a50217acd
better fix for thumbnails getting mixed up (static int instead of rand), fixes #96
2015-01-10 15:45:35 -05:00
jacob1
65a31bb1d1
more "thread safe" fix to save list refreshing problem
2015-01-10 13:43:15 -05:00
jacob1
1a2e3a11fc
cancel drawing when the mouse moves in / out of the zoom window, fixes #228
2015-01-10 13:35:23 -05:00
jacob1
c325543402
refresh save list after unpublishing a group of them, fixes #238
2015-01-10 12:39:19 -05:00
jacob1
4a3a6dee30
improve .desktop file installed on linux
...
escape Exec properly so paths with spaces or quotes work, and add Path key so that it starts in the right working directory
2015-01-10 00:14:38 -05:00
jacob1
6eedc7a7a6
new linux icon: 48x48 (really displayed at 44x36) instead of 16x16
...
really it's the same icon, it's also not the best, but the best I could make it look
2015-01-09 22:40:48 -05:00
jacob1
0ad225d1fc
update VIBR randoms, fix any VINE in old saves also
2015-01-07 19:32:49 -05:00
jacob1
be6551ceea
fixes to rndstore in VIBR/VIRS, remove goto in PROT
2015-01-07 19:04:11 -05:00
Martin Ettl
34c85c262c
Fix potential memory leaks.
...
(Merging pull request #234 , amended by jacksonmj: some leaks already fixed in develop branch.)
2014-12-29 16:37:04 +00:00
Martin Ettl
93eb934322
Fix potential memory leak in src/Format.cpp
...
(Merging pull request #233 )
2014-12-29 16:36:58 +00:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
...
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacksonmj
3ea2d8013d
Correct page count in save browser
2014-12-22 01:33:55 +00:00
jacob1
3b09c4bdbc
change tooltips for the save upload button to make it more clear
2014-12-18 19:54:48 -05:00
jacob1
0f583f3bd8
fix PLSM spawning in fusion (allow some stacking), GRVT in O2 fusion
2014-12-15 15:52:08 -05:00
jacob1
35782fdd10
'l' always loads last save from disk (won't load cached deleted save)
2014-12-15 15:13:37 -05:00
cracker64
6410171bd5
Fix IRON rust
...
Fix some randoms
2014-12-06 16:23:45 -05:00
cracker64
a115e78952
More element optimizations!
...
ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
2014-12-06 15:43:11 -05:00
cracker64
783b2c1736
Stop PIPE graphics from creating a particle every frame.
...
Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
2014-12-06 01:16:04 -05:00
jacob1
9fdcc28dac
make close icon match the color of the button/text around it
2014-12-04 18:17:44 -05:00
jacksonmj
e25fac5037
Less layering of particles in fusion
...
Fixes http://tpt.io/~1683916 - PLSM was created on top of DMND, which other particles then displaced, leading to lots of stacking and particles escaping through the DMND.
2014-11-30 17:22:56 +00:00
jacob1
70a815a8c7
fix crash when PIPE finds PRTI with an invalid channel
2014-11-29 00:30:05 -05:00
jacob1
6da5b08fd2
fix for fast particles moving through VOID
2014-11-22 13:04:04 -05:00
jacob1
aa8fe86735
fix DEUT graphics (accidentally changed something)
2014-11-21 16:40:46 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
e20f6b101b
jacksonmj: "Allow ELEC to pass through GLOW, fixes ELEC->PHOT reaction in GLOW." f162984e22e5 + some parts of "Misc small fixes" 95cf5bd67c2b
2014-11-21 15:41:22 -05:00
jacob1
a182e925fe
some elementpallete fixes + fix SPAWN2 ToolButton
2014-11-20 22:44:02 -05:00
jacob1
6ce2d5fe92
#define MAX_FIGHTERS + some fixes
2014-11-20 22:11:20 -05:00
jacob1
c9cc2a1a6b
more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
2014-11-20 21:51:45 -05:00
jacob1
6066ae8341
prevent having multiple stickmen on the screen, also add playerst.spawnID
2014-11-20 18:51:33 -05:00
jacob1
8233b28820
Change GRVT flammability to 0
2014-11-19 22:49:20 -05:00
jacob1
c673f30e14
fixes suggested by jacksonmj in -dev
...
fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
2014-11-14 12:48:06 -05:00
jacob1
1289465a2c
update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted
2014-11-11 23:48:36 -05:00
jacob1
cd9fa0c85a
Textbox in the stamp browser also
2014-11-11 19:38:29 -05:00
jacob1
efaa32363f
page textbox in browser (go to any page)
...
also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacksonmj
b3b852249b
Deco off (except black deco) for LCRY in save thumbnails
2014-11-09 21:33:08 +00:00
jacksonmj
beff8e73ba
Fix renderer compiling
2014-11-09 21:32:06 +00:00
jacob1
a31f4df0a1
fix being unable to draw METL/PSCN/INST ctype on CRAY
2014-11-07 12:28:49 -05:00
jacob1
46eda12479
lua logs fade out individually
2014-11-06 20:24:42 -05:00
jacob1
a801f0a0b4
allow lua mousepress event to cancel drawing, fixes #229
2014-11-06 20:06:45 -05:00
jacob1
5bb1d484d0
fix crash when taking screenshot, fixes #193
2014-11-05 20:40:09 -05:00
jacksonmj
1eeed277a0
Fix initialisation of transitionOccurred
2014-11-06 00:46:15 +00:00
jacksonmj
829e2cca7d
Flatter surface when liquids solidify
2014-11-06 00:32:25 +00:00
jacob1
43bab359db
fixes to ELEC (missed from 6dc7eaf43e
), FUSE (changed in 27e3e12518
), and IRON (changed in 0d70547cf0
)
2014-11-05 19:15:57 -05:00
jacksonmj
66a530f5a3
FRZZ and FRZW changes/fixes
...
Fix FRZW low temperature transition (accidentally turned into a high temperature transition in b661418d
).
FRZZ now melts into FRZW, so that single pixels "form ice that always cools" as in FRZZ description.
ICE update function: was meant to be checking not setting parts[i].ctype. However, turning FRZZ into self-cooling ice seems a logical thing to do, so set ctype of parts[r>>8].ctype, and make all types of ice cause this reaction (not just ICE(FRZW) as was apparently the original intention of the ctype check).
2014-11-05 23:38:22 +00:00
jacksonmj
9e7ead9bcc
Change melting point for snow with wrong ctype back to 273.15
2014-11-05 23:32:49 +00:00
jacksonmj
fb796c873b
PSTN: allow movement amount to be set by temperature. Requires major version increment.
2014-11-04 15:38:41 +00:00
jacksonmj
57409b0b41
Change order in which particles are created by the rectangle and brush tools
...
to make liquid movement look less weird in normal gravity
2014-11-01 15:38:39 +00:00
jacob1
377a99294f
this should allow you to place the zoom window while selecting an area to stamp
2014-10-31 14:09:02 -04:00
jacob1
5654425637
placing zoom window cancels shift-lines
2014-10-31 12:47:37 -04:00
jacksonmj
02e1969ef2
Fix SNOW(WATR) melting temperature
...
Broken by fixing SNOW(SLTW) melting temperature in a78bd78bfc
2014-10-31 16:39:30 +00:00
jacob1
2fc1dcbe29
fix bug with placing zoom window while saving a stamp
2014-10-31 12:17:33 -04:00
jacksonmj
f7b53d0231
Prevent fast particles from skipping over DESTROYALL wall
2014-10-27 17:50:58 +00:00
jacob1
ca0eecee80
pavg0 / pavg1 properties can be set through the console and prop
2014-10-26 18:11:46 -04:00
jacob1
7582acfb5c
add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap
2014-10-26 16:52:42 -04:00
jacob1
12f00db240
loop edge mode from my mod (also works with stickmen)
2014-10-24 00:18:51 -04:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
...
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
16522056fb
fix bug where !set arguments would be cast to float then back to int
2014-10-08 00:35:50 -04:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacksonmj
a78bd78bfc
Fix SNOW(SLTW) melting temperature, and change ACID hardness value to make more sense on the wiki
2014-10-06 12:57:32 +01:00
jacksonmj
74dcd4074e
Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop
2014-09-28 14:34:44 +01:00
jacob1
717408c9d0
also add back DebugParts
2014-09-27 23:27:41 -04:00
jacob1
32328ad4fe
re-implement tpt.setdebug
2014-09-27 22:25:15 -04:00
jacob1
507ba35ce0
new DebugInfo thing: the old debug lines
2014-09-27 21:49:00 -04:00
jacob1
6beafc354d
fix "open data folder" on windows
2014-09-23 17:06:52 -04:00
jacob1
a78129adb9
Fix spelling mistake
2014-09-08 16:06:12 -04:00
jacksonmj
ba31457701
No black BIZR except by deco
2014-09-02 19:20:57 +01:00
jacob1
84f3f3cdba
Update version number (90.1.320 -> 90.2.322)
2014-08-30 21:33:31 -04:00
jacob1
e91a7f1ec4
prevent setting invalid element numbers in the old console
2014-08-29 18:11:00 -04:00
jacob1
2140beb9cc
make sure soap doesn't crash when messed with in the console
2014-08-25 19:05:32 -04:00
jacob1
b20db5fb8a
add a no install check define
2014-08-25 14:55:18 -04:00
jacob1
a3d594c603
command key can be used instead of ctrl on OS X
2014-08-24 00:43:52 -04:00
jacob1
d29c2cb2a5
fix tags button being too long
2014-08-23 20:05:01 -04:00
jacob1
925ff1da3c
add lua5.2 support for no particular reason
2014-08-22 01:25:34 -04:00
jacob1
f8782338d7
make tpt.selected* and tpt.brushx/y writable (replaces simstate branch)
2014-08-19 02:01:31 -04:00
jacob1
5ab1aa6989
fix RPEL internal name
2014-08-15 21:52:17 -04:00
jacob1
1314567c13
fix DRAY
2014-08-15 20:19:30 -04:00
Simon Robertshaw
08dcc19cc7
Update version number -> v90.1.320
2014-08-15 23:21:08 +01:00
Simon Robertshaw
0d617ace7b
Decorate thread entry points in headers
2014-08-15 22:50:28 +01:00
Simon Robertshaw
fc787cee9a
Include Config.h in Task.cpp for windows threading fix
2014-08-15 21:50:31 +01:00
Simon Robertshaw
8eedaf9e26
Fix Config.h syntax error from previous commit
2014-08-15 21:43:29 +01:00
Simon Robertshaw
a629eb9bfc
Force stack re-alignment for entry-points from phread_create with mingw & windows to fix SSE crashes in child threads
2014-08-15 21:42:33 +01:00
jacob1
7e9c507e64
fix memory leak
2014-08-15 12:15:13 -04:00
jacob1
2416a9b454
fix being unable to click link signs unless zoom window is out
2014-08-15 11:53:18 -04:00
jacob1
ae886048f4
Disable fullscreen on OS X
2014-08-11 22:39:03 -04:00
jacob1
d4359184f2
improve grid drawing
2014-08-11 22:06:48 -04:00
jacob1
986b25b508
redo spark graphics, add spark render setting
2014-08-11 21:56:40 -04:00
jacob1
774fb88002
fix REPL crash (ignoring BOUNDS_CHECK for now)
2014-08-11 01:11:58 -04:00
jacob1
7740980fcc
fix crash when selecting PROP from element search, fixes #209
2014-08-11 01:00:13 -04:00
Simon Robertshaw
fb49a492a1
Update version number -> v90.0.318
2014-08-10 13:44:16 +01:00
jacob1
fd550be6ae
fix invalid hex number detection also
2014-08-09 00:01:24 -04:00
jacob1
e388a4bbad
better float detection in old console
2014-08-08 22:18:01 -04:00
jacob1
298e0b63c3
fix bugs with previous commit using FloatType
2014-08-06 23:22:37 -04:00
jacob1
ccb3de7365
support floats in the console
...
There are some strange bugs with parsing like !set type all 3.5 or !set temp all moo but they aren't too important ...
2014-08-06 12:18:57 -04:00
jacob1
859fdece6a
prevent PROT from rapidly changing portal temps
2014-08-06 11:49:57 -04:00
jacob1
e4b08c88cf
fix link signs preventing you from using quickoption buttons, fix being unable to place zoom window on link signs. Fixes #222
2014-08-05 19:26:21 -04:00
jacksonmj
c83945e281
Allow PHOT deco, in old saves only
2014-08-05 22:11:07 +01:00
jacob1
10a26002b4
Add an "Open Data Folder" button in simulation settings
2014-08-05 00:20:56 -04:00
jacob1
b889c62bee
Update version number -> 90.0.316
2014-08-03 23:21:35 -04:00
jacob1
ab2dd1ce61
fix crash and re-enable Application Support directory on OS X versions < 10.9
2014-08-03 20:36:39 -04:00
jacob1
f0fb88b48d
remove _32BIT also
2014-07-06 11:41:11 -04:00
jacob1
8f2a0d3eb3
fix compiling problems
2014-07-06 11:31:40 -04:00
jacob1
89eb6bbd03
fix small ClipboardPush error that shouldn't ever happen
2014-07-04 19:16:38 -04:00
jacob1
b59ecf2d65
add airblock wall
2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4
make PHOT only able to move 2 pixels at a time through things again
2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea
New element: DRAY (Duplicator RAY)
...
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e
Some changes which make GRVT work better
2014-07-02 23:07:10 -04:00
jacob1
70676aba4a
New element: GRVT (gravitons), energy particle that creates Newtonian Gravity
2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd
fix URAN not heating up under pressure at 0K
2014-06-28 22:22:44 -04:00
boxmein
7ab6a7e7d7
luatpt_getPartIndex now passes a negative (invalid) index when it fails
2014-06-13 00:25:22 +03:00
jacob1
c44e734abe
fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors)
2014-06-09 17:42:44 -04:00
jacob1
89ffa60529
New graphics api function: getColors, returns r, b, g, and a from a hex color
...
Also, remove generated/ and build/generated when using scons -c
2014-06-09 16:50:49 -04:00
jacob1
ec29044ce6
output log (console) messages to the console, or stdout.txt on windows
2014-06-09 16:23:18 -04:00
jacob1
391d965e9f
Update README
2014-06-08 23:54:11 -04:00
jacob1
45862a1b9f
only use Application Support directory on OS X 10.9, probably fix crash on startup for macs
...
The original reason it broke on macs was because gFinderLaunch was broken
2014-06-08 20:37:44 -04:00
jacob1
6749c2547f
New SConscript (hopefully better)
...
Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00
mniip
44405827b0
Make the upvote more fancy and bigger
2014-06-04 00:35:40 +04:00
jacob1
9bb4d92717
prevent setting invalid wall types with lua
2014-06-02 00:41:25 -04:00
jacksonmj
f304e789f4
Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
...
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979
Make black deco FILT with any tmp affect CRAY beam, not just tmp=0
2014-05-23 00:58:34 +01:00
jacksonmj
7b9f43b8bf
Fix some missing return values
2014-05-23 00:00:54 +01:00
jacob1
7e1076ee5f
use drawtext_outline for element descriptions
2014-05-22 12:39:35 -04:00
jacob1
42f5ec9f36
Fix crash with spark flood fill
2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f
Fix TNT floodfill crash
2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23
FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
...
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285
Visual effect for FILT when an ARAY or CRAY beam passes through it
...
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517
Less overpowered (in terms of bunkers) QRTZ
...
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7
fix crash when creating a fighter with an explicit particle ID
2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b
also fix SOAP changing .ctype of particles it thinks it's attached to
2014-05-12 11:27:39 -04:00
mniip
ecf1f0e391
backport lua code highlighting from my console
2014-05-06 01:16:55 +04:00
jacob1
8dad0483cf
make sure no effect FILT mode doesn't affect BRAY
2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d
fix nx/ny again (values were reversed)
2014-04-26 14:39:40 -04:00
jacob1
df1aac8180
still allow NBLE to ionize at high temperatures (probably won't interfere with fusion)
2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a
Comments for some of the liquid movement code
2014-04-26 17:55:57 +01:00
jacob1
097e4968e0
fix invisible PHOT bug when going through GLAS sometimes
2014-04-26 12:40:29 -04:00
jacob1
270a3837bc
PROT goes through portals
2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4
fix bug where liquids don't stabalize in radial gravity
...
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
49996a8c02
Auto-focus more textboxes
2014-04-17 12:03:24 -04:00
jacob1
68e4c638bf
fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to
2014-04-17 12:03:24 -04:00
jacob1
75034de5a4
fix crash when SOAP gets changed into another element, fixes #186
2014-04-12 15:52:12 -04:00
jacob1
35d97eb14d
fix bug where you couldn't place stamps on top of special signs
2014-04-11 23:17:35 -04:00
jacob1
181f0cfe5b
Add in life values that use EXOT's grey coloring scheme, but don't copy things
...
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
afacecffd9
Prevent clearrect wrapping round at the edge of the screen
2014-04-05 18:20:30 +01:00
jacksonmj
11997cf3ad
Prevent red BRAY from affecting FILT colour via DTEC
2014-03-27 19:36:51 +00:00
jacob1
4e478cfe20
fix bug where InstantOpen never got reset after opening saves in the save browser
2014-03-27 12:21:16 -04:00
jacob1
a71cb3b254
fix / change 2, 3, and 4 from http://tpt.io/.265916
...
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9
Velocity limit, to prevent NaNs
2014-03-27 00:35:20 +00:00
jacob1
2e6b4242d6
don't resize save buttons in the online save browser, fix selection bug in console
2014-03-25 14:44:58 -04:00
Simon Robertshaw
50bc126e6d
Update version number (89.2.281 -> 89.2.283)
2014-03-16 12:18:38 +00:00
Simon Robertshaw
8e7c30700e
Return blank string instead of undefined
2014-03-16 11:44:36 +00:00
Simon Robertshaw
197a70c2e6
Fix Clipboard for renderer build, ensure MacOS and Windows clipboard funcs return std::string
2014-03-16 11:35:53 +00:00
jacob1
5b67c8ce68
elem.property and elem.element can read Identifiers
2014-03-15 14:20:40 -04:00
jacob1
258aaedb0a
add sim.reloadSave, tpt.selectedreplace
2014-03-13 14:44:39 -04:00
jacksonmj
c6d6011337
An ugly fix for numpad, since it seems event.key.keysym.mod isn't entirely reliable for some unknown reason
...
Partial revert of 7ce9907f82
2014-03-12 15:05:54 +00:00
jacksonmj
1ca63b3813
Add more key definitions
2014-03-12 15:04:16 +00:00
jacob1
92891f364b
fix tooltip commit
2014-03-12 00:03:32 -04:00
jacksonmj
a1515b3d5e
Shift key for numpad
2014-03-12 00:54:52 +00:00
jacob1
7dc5139b66
toolTips on search / save simulation buttons change when ctrl is held
2014-03-11 14:04:05 -04:00
jacob1
7ce9907f82
fix textbox key repeat issue, fix numpad issue (in two ways)
2014-03-11 12:53:42 -04:00
jacob1
3f65b47a5e
small change to sim.partProperty
2014-03-10 17:20:50 -04:00
jacob1
7603da0242
fix tpt.set_property again
2014-03-09 15:31:32 -04:00
jacksonmj
e5941950ba
Make FILT tmp=6 ("no effect" mode) work with CRAY
...
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
jacksonmj
9531de49ec
Vertical flip when pasting stamps (Ctrl+shift+r)
2014-03-08 13:41:45 +00:00
jacksonmj
55fbf13157
Display numeric value of ctype instead of element name translation for elements which use it as wavelengths
2014-03-08 13:34:03 +00:00
jacob1
21854df9f3
lots of random fixes to the legacy lua api
2014-03-04 20:44:25 -05:00
jacksonmj
a5ea6555f1
Fix more bugs in the Lua API
...
Crash with sim.partKill(large number).
sim.neighbours() looking for particles in completely the wrong place.
Impossible to tell from sim.partID whether a particle exists, since it returns 0 both if there is no particle there and if particle 0 is there.
2014-03-04 23:34:51 +00:00
mniip
4152bb560e
Do not use loadstring to load autorun (who even wrote this?). Also print a message in case of successful autorun load
2014-03-04 15:26:35 +04:00
jacksonmj
64e16025d8
Fix bug in Lua API sim.neighbours() causing some particles to be missed out
...
Was excluding all particles with the same x or y as the centre instead of just the centre particle.
2014-03-03 22:42:21 +00:00
jacksonmj
224b25fae5
Fix Lua API sim.partNeighbours with 4 arguments
2014-03-03 20:09:35 +00:00
jacob1
4158581b21
fix error logging in lua key events
2014-03-03 13:46:46 -05:00
mniip
43bff37279
fix numpad behavior: movement keys are no longer triggered with numlock on
2014-02-27 20:39:16 +04:00
jacob1
d59253cfc7
fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700)
2014-02-26 20:29:15 -05:00
mniip
55284e6313
Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23
2014-02-25 18:44:44 +04:00
Simon Robertshaw
8bc03dbe1c
Update version number (89.1.278 -> 89.2.281)
2014-02-24 22:11:11 +00:00
mniip
96c889bcab
fix gettime compilation on OS X
2014-02-25 01:12:26 +04:00
nucular
8561976121
Fix (hopefully) most of the R/W errors inside the new Lua API
2014-02-22 10:13:09 -05:00
jacob1
71f90b5d59
new function: sim.deleteStamp
...
mostly for use in tpt multiplayer
2014-02-20 16:02:32 -05:00
jacob1
13766bf6db
fix weird STKM bug at high life
2014-02-15 10:24:25 -05:00
mniip
a105ed9df8
Use system clock instead of used CPU time. Fixes key repeat and some
...
other stuff. close #206
2014-02-13 00:26:34 +04:00
jacob1
d38b7b9b11
pressing tab switches between textboxes in the deco editor
2014-02-06 12:15:48 -05:00
mniip
1266307070
stop neut from dragging particles inside energy walls, fixes jacob#18
2014-01-30 22:55:55 +04:00
mniip
250b522221
map numpad keys to movement keys where applicable
2014-01-30 22:22:04 +04:00
jacob1
5b886fc51e
boxmein: Added clipboard support to Lua
2014-01-29 17:57:18 -05:00
jacksonmj
cf503a29f4
Bounds check before interpolation to find walls
2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae
Prevent air going through walls in cases of extreme velocity
2014-01-26 01:27:46 +00:00
mniip
09beafed3a
Fix ParseExceptions falling through;
...
Apparently since when the RequestBroker was added, the logic has been changed,
and the exception no longer comes through PreviewController's try{} block.
2014-01-25 15:39:44 +04:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
jacob1
c5989605a5
fix compiling in visual studio
2014-01-20 11:43:12 -05:00
jacob1
add45b4e60
fix crash with gfx.drawText()
2014-01-20 11:33:33 -05:00
jacob1
0409d93789
signs can be moved onto the zoom window, fixes #89
2014-01-17 23:27:57 -05:00
jacob1
4e9a5bdaec
make sure comment box height and cursor position don't go too far when it's resizing, fixes #82
2014-01-17 21:49:55 -05:00
jacob1
1f1062408c
element palette converts elements stored in .ctype and .tmp when needed, fixes #105
2014-01-17 14:33:22 -05:00
jacob1
c15ab822a9
some config.h cleanup, fixes #151
2014-01-17 13:05:53 -05:00
jacob1
02aba363c3
slight PROP description change, don't save invalid PROP preferences
2014-01-16 11:09:55 -05:00
mniip
69c9be0e99
implement generic property value as a union instead of void*
2014-01-16 11:00:47 -05:00
mniip
8f2fbcd9e1
brand new prop tool. draws like any other tool
2014-01-16 11:00:47 -05:00
jacob1
a32a66c9ab
only include strings.h on mac (fix visual studio compiling)
2014-01-13 21:27:59 -05:00
jacob1
d901b2f8ef
Fix crash with smudge tool around the edges
2014-01-09 12:55:39 -05:00
jacob1
aea8402383
fix holes in wall lines with a small radius (again)
2014-01-08 14:32:59 -05:00
jacob1
0d51d6bd07
manually fix bug where sometimes the top / bottom pixel of circle brushes would disappear
2014-01-07 20:46:42 -05:00
jacob1
3329a6bd79
fix element buttons not changing color when using tpt.el.color, remove 4 char restriction on element names with tpt.el.name
2014-01-07 16:32:15 -05:00
jacob1
eaf0daec43
insulators block ambient heat (when there are a lot nearby)
2014-01-07 16:32:15 -05:00
jacob1
dcef255f47
fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it)
2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8
fix bug where STKM can be killed from HSWC when turned off
2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe
Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
...
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a
better way to prevent PROT in fusion
2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba
Prevent FILT being rendered as black if the only wavelengths present are invalid
2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204
Use >= for high temperature transition comparisons and < for low temperature transitions
...
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b
add defines for window resolution
...
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e
check to make sure flood fill doesn't crash when pmap is errored (?)
2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73
fix VIRS's part_change_type abuse, fix http://tpt.io/.260472
2013-12-25 16:07:18 +04:00
jacksonmj
7fdc4dc83b
Mismatched new[]/delete in WebRequest::Process()
2013-12-23 19:16:04 +00:00
jacksonmj
4459bf5363
Also, mismatched new[]/delete in APIRequest::Process()
2013-12-23 17:21:14 +00:00
jacksonmj
aa74deb6d5
Mismatched new[]/delete for serialised GameSave data
2013-12-23 17:17:40 +00:00
mniip
ee542bcafc
bluescreen on lua panics
2013-12-23 17:59:23 +04:00
mniip
4eab5c4ce3
invalidate gravity map if walls changed, fixes http://tpt.io/~1223463
2013-12-22 11:41:42 +04:00
mniip
bc84326ca2
Got rid of debug fps counter, just added deltatime into usual fps counter
2013-12-21 05:26:54 +04:00
jacob1
2c7a527030
Revert ef6cc9c
, due to some advanced electronics breaking
...
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b
fix crash with LIFE, fix compiling with lua (again)
2013-12-18 23:23:04 +04:00
mniip
c3cf0638d6
This ! shouldn't be there
2013-12-16 00:17:40 +04:00
mniip
9db1358ca3
In element search promote exact and starting position matches (finally possible to access VAC via element search)
2013-12-15 22:57:35 +04:00
jacksonmj
035dfa2e04
Fix some compiler warnings
2013-12-14 18:47:28 +00:00
mniip
30c80220b2
fix PIXR() macro: if MSB of the color is nonzero, it used to return a >255 value, which, say, in Renderer.cpp would get clamped to 255, no matter what the actual red byte is
2013-12-14 22:25:11 +04:00
mniip
5fc07b4c3c
fix PHOT/BIZ* transparency
2013-12-12 19:54:52 -05:00
mniip
12d98dada1
oooo wait, rectangle snap too
2013-12-12 16:23:58 -05:00
mniip
0fb08c5e97
fix snapping
...
why was trigonometry used in such a simple function
2013-12-13 00:55:20 +04:00
mniip
c012f667c7
fix BMP
2013-12-09 03:38:40 +04:00
jacob1
3fb6cd2fbb
Merge pull request #196 from gamax92/develop
...
Extension to tpt.screenshot
2013-12-08 14:28:03 -08:00
Robert Gadzerfraud
0819885700
Add in BMP support
2013-12-08 15:12:07 -07:00
Robert Gadzerfraud
ced44c8be2
Extend tpt.screenshot to return created filename and optionally, PPM format
2013-12-08 12:16:12 -07:00
jacob1
12aef78bb0
Update version number (89.0.275 -> 89.1.278)
2013-12-08 14:10:06 -05:00
Simon Robertshaw
e1616fdd82
Hotfix: Don't open saves larger than 200MB
2013-12-08 16:58:17 +00:00
jacob1
138cb4d757
exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix
2013-12-03 22:05:35 -05:00
jacob1
ce587a3ae3
update build number
2013-12-03 22:05:35 -05:00
Simon Robertshaw
2010a71d85
Include strings.h for TPTScriptInterface
2013-12-01 21:19:30 +00:00
Simon Robertshaw
c75a5a1f80
Remove debug logging for user pref reading/writing
2013-11-19 21:25:03 +00:00
Simon Robertshaw
a32af1679a
Fix Mac OSX readUserPreferences missing off last char of pref data, add clipboard implementations for Mac OS X
2013-11-19 21:23:04 +00:00
Simon Robertshaw
fc25d5a466
Use NSUserDefaults for powder.pref storage on OS X, fix initial file open handling on OS X
2013-11-18 21:54:41 +00:00
jacob1
1bce4984e3
Merge pull request #192 from mniip/tags
...
Fix tag order
2013-11-12 08:18:09 -08:00
mniip
085d0e8cb8
unused variable
2013-11-12 15:20:17 +04:00
mniip
4b914d12c2
fix tags order ( #141 )
2013-11-12 09:16:17 +04:00
mniip
2be2b6b54b
Adjust position of ContextMenu if it's too close to bottom or right edges #188
2013-11-10 12:28:29 +04:00
jacksonmj
186f8a1742
No more red DEUT
...
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacksonmj
75b7b85703
Fix sign duplication when loading a save
2013-11-03 14:26:51 +00:00
Simon Robertshaw
e7ebbc0435
Hotfix: Authenticate all Web&ApiRequests to fix save loading/voting issues
2013-10-30 20:31:20 +00:00
Simon Robertshaw
5cc69aa2a9
Skip startup install check if running on Mac OS
2013-10-30 19:48:06 +00:00
Simon Robertshaw
0894aaa7fa
Fix strcasecmp defined on Windows, add warnings as errors compile argument, always supress offsetof warnings
2013-10-30 19:46:34 +00:00
mniip
41e058e3b2
Fix a few cpu time leaks in request broker and HTTP, also add a global sleep function
...
(and why did HTTP.c have it's own copy of mystrdup anyway)
2013-10-30 21:39:30 +04:00
jacob1
0180c9b15a
fix remaining warnings, fix compiling errors when using --release
2013-10-29 23:55:10 -04:00
jacob1
45bf0dfcdb
Merge pull request #180 from mniip/warnings
...
Warnings
2013-10-29 19:24:20 -07:00
mniip
3625bd407e
moar const
2013-10-30 05:07:27 +04:00
mniip
bf908bbfbf
Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
2013-10-30 04:47:07 +04:00
mniip
f7f24a9804
D:^H^Hfix newlines at end of files
2013-10-30 04:41:04 +04:00
mniip
71d107aac2
_proper_ typing system using a union instead of multicast void*
2013-10-30 04:38:39 +04:00
mniip
9183fa1755
apparently Ximon hates const; a lot;
...
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8
Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
...
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
67c82ee283
Quick fix: Fix dummy key defs used by renderer and other non-input builds
2013-10-29 20:51:44 +00:00
Simon Robertshaw
3f5b91f8a7
Increment version number
2013-10-29 20:08:09 +00:00
Simon Robertshaw
2d22776a2c
Iterate through signs in reverse order when seeking for click events in order to ensure when clicking on stacked signs the top-most sign is detected
2013-10-29 19:59:13 +00:00
Simon Robertshaw
f2e28ee667
Merge branch 'feature_sparksigns' into develop
2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851
Merge branch 'master' into develop
2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec
fix virus graphics
2013-10-26 12:10:10 -04:00
jacob1
48ecbce554
f5: reload sim, f2: screenshot f3: toggle extra HUD
2013-10-26 00:17:06 -04:00
jacob1
692f4b18c2
fix sim.decoBox arguments, add a sim.canMove function
2013-10-26 00:00:55 -04:00
Simon Robertshaw
30d985ba77
Only cancel click events clickable signs (not all signs)
2013-10-26 01:02:20 +01:00
Simon Robertshaw
aa09c0e753
Reject {b:1|blah} signs
2013-10-25 20:40:45 +01:00
jacob1
a6b5b60c20
Merge pull request #178 from mniip/x11-clipboard
...
fix copy and paste in the same tpt window on SDL/Linux/X11
2013-10-24 14:08:52 -07:00
mniip
5d3520d18c
fix copy and paste in the same tpt window on SDL/Linux/X11
2013-10-25 00:46:41 +04:00
jacob1
79a2ac3103
fix issue with FILT PHOT scattering
2013-10-23 21:01:06 -04:00
unknown
12261e263d
fix bug where Ctrl+X don't delete stacked particles
2013-10-23 21:06:19 +08:00
Simon Robertshaw
d9f1762da0
Merge branch 'develop' of https://github.com/simtr/The-Powder-Toy into develop
2013-10-20 15:38:40 +01:00
jacob1
dd73a7244f
reduce / prevent PROT in fusion even more
2013-10-20 10:37:28 -04:00
Simon Robertshaw
e8c53dc3e8
Remove old unfinished virtual machine and Lua bindings for it
2013-10-20 15:33:06 +01:00
Simon Robertshaw
b59c381177
Do not allow 't/c' signs to lack an ID
2013-10-19 22:10:53 +01:00
Simon Robertshaw
8f4296ac39
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
2013-10-19 18:59:49 +01:00
Simon Robertshaw
cebd28148d
Minute performance improvement for Sign.getText
2013-10-19 17:22:43 +01:00
jacob1
6edb96ee51
fix bottom row of saves in the save browser being cut off
2013-10-18 16:57:53 -04:00
jacob1
fd6da26b73
fix not being able to select / see all elements in menus with tons of elements
2013-10-18 16:36:37 -04:00
jacob1
ba43e4d238
revert b17ef7f938
(couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages
2013-10-18 16:13:40 -04:00
jacksonmj
02a4c17d72
Ignore invalid walls in some old saves, so that they load correctly
...
E.g. save 10631 from old server
2013-10-17 16:09:38 +01:00
jacksonmj
132755525c
Fix incorrect search page count
2013-10-17 16:09:28 +01:00
jacob1
c4dcb37de4
PROT with 0 life doesn't die
2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50
make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics
2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c
VIRS only burns with PLSM, and has the NO_DECO graphics flag
2013-09-28 19:45:15 -04:00
jacob1
13d89ce9e1
Fix tpt.get_numOfParts, add "C" next to temperature in HUD
2013-09-28 16:58:01 -04:00
jacob1
c480c9ea19
Merge branch 'HEAD' of https://github.com/FacialTurd/The-Powder-Toy.git
2013-09-27 17:41:46 -04:00
jacob1
48f1adb038
fix min and max in VS2013
2013-09-27 17:39:16 -04:00
jacksonmj
ceca61114a
Fix crash when trying to convert StringType to PointType
2013-09-27 19:41:12 +01:00
liquidcaesium
65640ee6af
Decimal number support
2013-09-27 18:52:47 +03:00
liquidcaesium
a376b72b36
LCRY + PROT = LCRY + PHOT
...
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418
WIFI: always delay one frame before conducting, to prevent particle order issues
2013-09-21 13:18:27 +01:00
jacksonmj
ce277a11f1
Forgot HUD description for FILT tmp=9
2013-09-15 15:44:01 +01:00
jacob1
e578b9f799
fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)
2013-09-14 19:13:29 -04:00
jacob1
cf45b24a30
update version number
2013-09-14 11:15:52 -04:00
jacob1
c6ba381424
make PROT more red, and VIRS burns less
2013-09-14 10:26:23 -04:00
jacob1
ee093ae3b7
disable PHOT+H2 reaction during fusion
2013-09-14 09:49:19 -04:00
jacob1
e1b26346a1
ensure VIBR always eats PROT
2013-09-13 22:24:50 -04:00
jacob1
ae8e5e5c34
PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
...
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
830bb3ba5e
fix !load -1 crash
2013-09-13 12:53:40 -04:00
jacob1
aa2ec3d162
fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving
2013-09-12 14:35:10 -04:00
jacob1
074a2226e1
remove useless and laggy lightning_recreate check
2013-09-11 21:41:54 -04:00
jacob1
332aa25bf6
save pavg[] in saves, for VIRS, PIPE, and STOR
2013-09-11 20:41:43 -04:00
jacob1
09c54b596b
Merge pull request #158 from mniip/x11-clipboard
...
X11 clipboard pull
2013-09-11 13:51:32 -07:00
jacksonmj
9eccad80b1
Missing breaks in readOPS
...
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacksonmj
2e52e209a6
CRAY: only set decoration colour after passing through FILT
2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757
Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
...
This reverts commit 5ad67f7778
.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985
Enabled check for PIPE too
2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778
Don't reset decorations when sparking with INWR+CRAY(most things)
...
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacksonmj
79edfe9589
Include elements[].Enabled in check for invalid lava ctype
2013-09-08 09:26:31 +01:00
mniip
8d96f3f6b6
fix segfault on wordwrapping a string with a character >=128
2013-09-06 13:09:24 +01:00
jacob1
d9089d13c4
fix BCOL melting and not burning when heat sim is off
2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e
Make effect of PROT on wifi and portals independent of channel temperature ranges
...
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7
new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added)
2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b
proton collision reaction (might need to be modified). Also some ways to go to/from protons
2013-09-02 21:58:52 -04:00
mniip
fea920d608
fix fixedRatio when VideoBuffer::Resize'ing, fixes #121
2013-09-02 18:03:43 +04:00
jacob1
f1145f31f5
new element: PROT (protons) TODO: proton colliders to produce heavier elements
2013-09-01 21:52:38 -04:00
jacob1
b2957dc1c9
ability to use Celcius and Farenheit in console
2013-08-29 23:37:57 -04:00
jacob1
a5cee8c393
alternate keys: semicolon for replace mode, ctrl+semicolon for specific delete (also couldn't figure out how to detect mac delete key)
2013-08-29 23:01:07 -04:00
jacob1
fd586d167f
fix bug where when sparks were reset, ctype wasn't
2013-08-29 22:44:38 -04:00
jacob1
2cbee180a1
fix bug where PROP wouldn't set properties of particle id 0
2013-08-29 22:34:50 -04:00
jacob1
d38af2764c
move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938
fix PSTN bug found in save 1299509 (hopefully won't break anything)
2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a
FILT mode for old QRTZ scattering, for Catelite.
...
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd
More FILT modes: XOR and NOT
2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
8a27363c76
implement X11 clipboard pull
2013-08-29 00:57:08 +04:00
mniip
122dc294c9
Whoops forgot to replace some redundant code related to regex
2013-08-27 01:51:21 +04:00
mniip
e2cb5838c6
specially per @savask's request, put matcher into a function
...
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
4a308cbf66
oh, and remove dependency
2013-08-22 17:52:32 +04:00
mniip
4e9fe8b8e7
regexless gameModel
2013-08-22 17:51:19 +04:00
mniip
95c01bcf0a
regexless getText
2013-08-22 17:09:55 +04:00
mniip
5e1385324a
remove regex in renderer
2013-08-22 17:08:53 +04:00
Saveliy Skresanov
b2045b0a7f
Fix sign save/topic regex.
2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257
Soap freezing temp is -25C now
2013-08-15 22:02:24 +07:00
jacob1
ab6a0c2072
Fix tpt.element(<something not a string or number>) returning 1
2013-08-08 22:45:08 -04:00
jacob1
73544bd069
probably fix issue where your name on your own saves switched between yellow and red, and save owner's comments weren't always red
2013-07-29 00:35:09 -04:00
jacob1
4746474127
fix occasional crash when flood fill deleting
2013-07-29 00:34:43 -04:00
jacob1
bd0b779bd0
update version number
2013-07-28 10:20:35 -04:00
Simon Robertshaw
387424e007
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-07-28 10:30:45 +01:00
Simon Robertshaw
8cfead7d5a
Use async requests/RequestBroker for PreviewModel
2013-07-28 10:30:32 +01:00
Simon Robertshaw
ddd51aed3d
Async Request methods for SaveInfo and SaveData
2013-07-28 10:30:01 +01:00
Simon Robertshaw
7a847e7a55
Fix request identifier tracking
2013-07-28 10:29:30 +01:00
jacob1
a328fc519e
fix your name being red on your own saves, not yellow
2013-07-27 12:47:59 -04:00
jacob1
5518a6bcd6
fix right modifier keys
2013-07-27 11:21:42 -04:00
jacob1
3d16253319
fix ctrl check in stamp and online browsers
2013-07-27 11:19:02 -04:00
Simon Robertshaw
3edee42971
Call OnResponseReady with an identifier for the request, add a WebRequest class
2013-07-27 12:38:52 +01:00
jacob1
39acce4502
fix tpt.heat return value
2013-07-26 18:36:17 -04:00
jacob1
bfc1cf99ca
instant save option option, hold ctrl when clicking a save in the save preview to skip the entire preview and not load the comments
2013-07-25 19:43:25 -04:00
jacob1
beff3db8d2
fix ctrl+x not deleting all signs
2013-07-25 18:23:02 -04:00
jacob1
e0913d2639
can change comment pages without the scrollwheel, click and hold scrollbar area to have it scroll to that point
2013-07-21 17:05:55 -04:00
jacob1
a63f5b875b
when scrolling up through comments, it starts at the bottom of the page instead of the top
2013-07-21 15:59:51 -04:00
jacob1
a9352008cf
your own comments are yellow, save owner's comments are red (like on the forums)
2013-07-21 15:23:41 -04:00
jacob1
468e678cd6
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
2013-07-19 21:22:26 -04:00
jacob1
da7d107f60
remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
...
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a
flood delete will delete walls even if wall delete tool isn't selected
2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7
stickmen element defaults to right selected element if possible, or else still DUST
2013-07-18 17:57:04 -04:00
jacob1
aa59c89fa2
logging in in the save preview will update the login button on the main screen
2013-07-18 16:33:59 -04:00
jacob1
fe78593ca2
ability to use zoom tool while placing stamps
2013-07-18 16:01:32 -04:00
jacob1
f56a2f6000
add back replace mode and specific delete. Activated with insert key / delete key, use ctrl+alt click to select what to use for the checks
2013-07-18 15:40:32 -04:00
jacob1
cc887995c0
fix openGL compiling (most likely), fixes #146
2013-07-17 18:20:50 -04:00
jacob1
a98fb2092d
click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor
2013-07-17 17:21:35 -04:00
jacob1
4243987acd
black decoration preset, improve look of deco buttons a little
2013-07-17 16:53:14 -04:00
jacob1
9628a11245
save to server button is disabled when not logged in, but tags are viewable (read only)
2013-07-16 16:55:39 -04:00
jacob1
d4ff778434
small attempt to reduce spam tags
2013-07-16 16:03:26 -04:00
jacob1
19e182ae42
add back rgba images in the local/server save uploads
2013-07-16 14:48:50 -04:00
jacob1
6f29926b96
deco menu button textures (not black)
2013-07-16 13:08:57 -04:00
jacob1
5773e6afb5
fix multiple deco presets being able to be selected at once, fix "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor
2013-07-16 11:24:11 -04:00
jacob1
e0d982367b
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
2013-07-15 17:42:43 -04:00
jacob1
f4432b4759
give an error when a local save isn't saved properly, instead of exiting and pretending it worked
2013-07-15 14:59:15 -04:00
jacob1
c2a9b5c6f6
fix quickoption tooltip (ctrl+g, not g)
2013-07-15 13:17:20 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae
particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue
2013-07-13 14:17:21 -04:00
jacob1
01b2d55263
fix being able to draw STKM and SPWN on top of other elements
2013-07-13 14:07:19 -04:00
jacob1
896dd03d25
hitting the buttons on the bottom while pasting a stamp will cancel the paste (fixes stacking glitch)
2013-07-13 13:56:30 -04:00
jacob1
728d201e93
stamps and local saves rendered without fire, greatly improves loading times
2013-07-13 13:23:48 -04:00
jacob1
4bcaf7f385
fix being able to go one page too far in searches with the scroll wheel
2013-07-13 12:51:25 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
34db317e44
update rules to fix some problems and more closely match the current rules. fixes #126
2013-07-11 23:32:39 -04:00
jacob1
a06202c78f
fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-11 22:43:36 -04:00
jacob1
4f5c453643
if the previewmodel has exited, the running threads should delete this
2013-07-11 19:30:48 -04:00
jacob1
c29bfd285d
fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
2013-07-10 21:01:34 -04:00
jacob1
081c58990e
fix floodfill and prop floodfil with photons
2013-07-10 17:59:16 -04:00
jacob1
3203e597b9
fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
2013-07-10 16:59:10 -04:00
jacob1
e7a3fd1c29
minor changes / fixes to last commit
2013-07-10 15:08:00 -04:00
jacob1
4f6904b1ed
redo threading in PreviewModel so that you don't have to wait for everything to load to quit, and the threads don't access any of PreviewModel's data
2013-07-10 14:53:35 -04:00
Saveliy Skresanov
6e7a5488b5
Fixed the bug with SPWN not creating when redoing (Ctrl-Z).
2013-07-09 23:39:48 +07:00
Saveliy Skresanov
3c5a341dbc
Merge branch 'master' of https://github.com/FacialTurd/The-Powder-Toy
2013-07-07 11:52:43 +07:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacksonmj
1b58c1eea8
Fix #127 , threads should not be cancelled after being joined
2013-07-06 21:27:47 +01:00
jacob1
e8b0e31656
Merge pull request #143 from mniip/foo
...
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
mniip
b8c218c89b
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
2013-06-28 15:02:50 +04:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
776b2f6607
fix version tagging in saves
2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4
Add back replace mode and specific delete *
...
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d
fix NEUT not setting off DEUT directly under it (save 1236560)
2013-06-22 12:39:44 -04:00
jacob1
60b1bf5066
forgot to push this commit, SDL should only be included in 1 type of way
2013-06-22 09:36:50 -04:00
jacob1
66f250b29d
fix PTCT melting temperature, seems to have been broken in 525f87fd6b
, fixes #108
2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277
CFLM is a gas ... not a liquid. Fixes #116
2013-06-20 22:42:21 -04:00
jacob1
18e2008b01
do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110
2013-06-20 22:23:08 -04:00
jacob1
7a2114bc65
add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
2013-06-20 22:01:07 -04:00
jacob1
3aac957e50
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
2013-06-20 20:29:20 -04:00
jacob1
fcff2ecc7f
fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server
2013-06-20 11:19:31 -04:00
jacob1
06fb97bc40
fix BRMT always acting like it was created from TUGN
2013-06-20 00:10:24 -04:00
Saveliy Skresanov
53ae6ee517
88.0 beta, build 271
2013-06-16 16:29:18 +07:00
jacob1
688d82b4b9
add back sim.partNeighbors + some alternate spellings
2013-06-13 10:57:54 -04:00
mniip
a3056c86e6
simulation.pmap()
2013-06-13 00:38:58 +04:00
mniip
7c25baa9a9
simulation.partNeighbours() iterator
...
// no one uses it yet, so it shouldn't break anythign really
2013-06-12 21:42:15 +04:00
mniip
17de12dc8b
simulation.parts() iterator
2013-06-12 21:12:07 +04:00
Saveliy Skresanov
03f2590967
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
2013-06-12 20:14:34 +07:00
jacksonmj
4e4bd9a11b
Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used
2013-06-11 00:26:41 +01:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
52ec8f438b
add the single saveID copytext button into the save preview too
2013-06-09 17:13:57 -04:00
jacob1
a6ee8e2af1
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
2013-06-09 11:15:24 -04:00
jacob1
9a25fb741c
remove debug printing I accidentally included again
2013-06-09 00:04:38 -04:00
jacob1
e13fb83ee0
SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now.
2013-06-09 00:01:53 -04:00
jacob1
16cb95de64
fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame
2013-06-08 22:23:53 -04:00
jacksonmj
0f5d0859b4
Possibly fix crash due to Lua running out of stack space
2013-06-09 01:18:44 +01:00
jacob1
a1f9da2d0c
fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too.
2013-06-08 00:23:06 -04:00
jacob1
69961956bf
fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons
2013-06-07 20:13:18 -04:00
jacob1
1d00e712ad
save publishing info in the save upload ui
...
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacob1
58f8451b9e
make saves private by default again
2013-06-07 13:08:45 -04:00
jacob1
8f72ee829f
PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
...
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab
some minor changes to tools
2013-06-06 23:28:07 -04:00
jacob1
76b92952b1
adjust tool strengths a little, to make them a little faster
2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677
GOLD changes photons to yellow
2013-06-06 16:02:21 -04:00
jacob1
b594d68258
WIND tool creates WIND just by holding down the line tool again
2013-06-06 11:52:33 -04:00
jacob1
2119343b6a
fix sim.NUM_PARTS, other small changes
2013-06-05 23:17:34 -04:00
jacob1
c7ce3fa4b2
make constants in the lua api's a lot easier to write
2013-06-05 22:56:00 -04:00
jacob1
875ca75b07
fix not being able to draw tool lines or boxes, but you can still press ctrl+shift before clicking to use 10x strength
2013-06-05 10:55:46 -04:00
jacob1
8d7ab7f5e2
allow creating WIND lines from lua
2013-06-01 21:57:03 -04:00
jacob1
b16524292e
fix bug where you had to start using a tool before setting it's strength
2013-05-31 19:53:32 -04:00
jacob1
80380bbaa3
even more lua simulation api functions
2013-05-30 22:28:42 -04:00
jacob1
d6d20defde
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-29 20:36:34 -04:00
jacob1
cbc80de652
some new sim and ren lua api functions
2013-05-29 20:35:46 -04:00
jacob1
41e369e68e
mniip: add back missing easter egg
2013-05-22 18:21:17 -04:00
jacob1
1588226120
move frameStart to right after the fps is limited (counts everything, including mouse/key functions now)
2013-05-21 23:23:57 -04:00
cracker64
4e9ee3a3a3
Fix incorrect FPS counter, need to count blit too.
...
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21 23:05:27 -04:00
cracker64
2735a80d28
Fix STKM spawns, fix cases.
2013-05-21 18:19:05 -04:00
cracker64
e1d8585871
Jacob can't into switches
2013-05-21 17:54:37 -03:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
bd262d8c92
Merge pull request #136 from mniip/scons
...
mingw compiling fixes
2013-05-20 08:30:08 -07:00
jacob1
35f84a0942
Merge remote-tracking branch 'origin/master'
2013-05-20 11:27:18 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
jacob1
d29b001d82
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b
Fix description: METL does not break under pressure
2013-05-19 21:46:55 +01:00
mniip
3979395e65
reenable sighandlers for winderp
2013-05-19 10:02:42 +04:00
jacob1
5b1389621f
minor fixes to descriptions (again)
2013-05-18 23:12:37 -04:00
jacob1
981f6984c2
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb
fix CFLM making VIBR unable to explode
2013-05-17 12:44:18 -04:00
mniip
3a640fee3f
some more compiling fixes
2013-05-17 18:32:41 +04:00
jacob1
77bf649fb4
new lua sim api functions to get/set deco color, load a save, and adjust coordinates to the screen / zoom window
2013-05-16 23:12:33 -04:00
jacob1
9cd84eccde
fix tpt.selectedl sometimes being incorrect
2013-05-16 21:59:40 -04:00
jacob1
7b6ded50dc
rename GRAV back to PGRV, fix formatting in generator, remove useless file
2013-05-16 20:04:39 -04:00
jacob1
fd97e923f3
remove check in deco tools (that shouldn't be there)
2013-05-16 19:36:41 -04:00
jacob1
027649e858
lua simulation api functions for drawing with tools / deco
2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
751da54183
make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT)
2013-05-16 15:09:17 -04:00
jacob1
242f4bcdf6
more minor fixes
2013-05-16 01:04:49 -04:00
jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
5ad819efbd
remove checks on location / element in the simulation drawing functions. fix drawing circles with an rx of 0. Probably fix compiling error
2013-05-15 21:10:22 -04:00
jacob1
3d530e4f73
fix pause button. I'm not sure why I removed that ...
2013-05-15 20:36:45 -04:00
jacob1
624f038cc9
fix downvote button not being reset when you clear a save
2013-05-15 15:14:48 -04:00
jacob1
dfc33aaeea
finish return values for the legacy api, add sim.saveStamp and sim.loadStamp
2013-05-15 13:51:45 -04:00
jacob1
94d21a1679
when called with no arguments, some tpt. functions will act as get functions (unfinished)
...
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
ab3675d6ee
minor lua api fixes
2013-05-14 18:11:04 -04:00
jacob1
2e409f966c
gfx.draw/fillcircle
2013-05-14 16:39:20 -04:00
jacob1
431f5a0083
lua simulation api functions for creating particles, walls, boxes, and walls
2013-05-14 14:40:18 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
jacob1
e5cbcecdb9
fix circle brush shape at some sizes
2013-05-13 19:07:59 -04:00
jacob1
a5ae843553
also check .Enabled in PROP
2013-05-11 22:42:58 -04:00
jacob1
135bf44347
fix bug where you could set invalid types with PROP
2013-05-11 22:29:24 -04:00
jacob1
51f27bfad7
Merge remote-tracking branch 'origin/master'
2013-05-11 21:47:13 -04:00
jacob1
9d89d4b79b
fix tooltips and dt
2013-05-11 21:43:52 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Simon Robertshaw
e53f2bf0b5
Forward resample argument correctly from VideoBuffer resize method
2013-05-09 23:33:43 +01:00
cracker64
d1c8978a34
just one to_boolean works... any number is true.
2013-05-09 16:03:14 -04:00
cracker64
4c5667fbc6
Fix tpt.message_box correctly to only accept true/false third arg.
2013-05-09 15:51:01 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b
gol2 array is static size, adding new GoL won't increase memory usage.
2013-05-06 13:30:03 -04:00
cracker64
77102f4bba
Optimize GoL a bit, haven't changed gol2 yet.
2013-05-05 18:10:13 -04:00
Simon Robertshaw
b8b5f91e20
Only free GameView if it can be closed
2013-05-06 00:24:53 +01:00
Simon Robertshaw
fea71ec69b
Update version number
2013-05-05 14:33:08 +01:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
mniip
9f33cbf79e
well, fuck you too, simon
2013-05-05 08:49:36 +04:00
jacob1
082530d18c
fix tooltip issues in render options too
2013-05-05 00:18:28 -04:00
jacob1
4f2d24bcff
small fix
2013-05-05 00:10:57 -04:00
jacob1
b45a45ba4e
fix element scrollbar issues, fix fading of HUD/intro text, fix compiling error with last commit
2013-05-05 00:07:07 -04:00
jacob1
07486c9885
drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt)
2013-05-04 23:03:59 -04:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
a4e75d587f
add #ifdef WIN / #idndef WIN around some lua socket files, for easier visual studio compatibility
2013-05-04 19:19:23 -04:00
jacob1
73fe68a3eb
Merge pull request #133 from mniip/lua
...
Fix the luaopen_socket_core loader
2013-05-04 16:12:24 -07:00
mniip
69bf9e1058
Fix the luaopen_socket_core loader; derp me
2013-05-05 03:09:08 +04:00
Simon Robertshaw
48c7d8a916
Fix Lua includes in luasocket builtin
2013-05-04 22:41:33 +01:00
Simon Robertshaw
8ef266c08e
Fix compiling with new BSOD in debug mode
2013-05-04 22:41:08 +01:00
Simon Robertshaw
66e21ce049
Merge pull request #131 from mniip/lua
...
builtin luasocket
2013-05-04 14:26:49 -07:00
Simon Robertshaw
3799d5ed86
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 21:43:43 +01:00
jacob1
36efb48644
possible piston bug fix for save 1176828
2013-05-04 16:40:04 -04:00
Simon Robertshaw
2d8c5a7747
TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop
2013-05-04 21:39:43 +01:00
jacksonmj
b2153b5af4
Typo in rules
2013-05-04 17:19:25 +01:00
jacksonmj
79a75c4441
Fix solidification temperature of molten TUGN
...
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
jacob1
f93a70edfb
ctrl+r reload shortcut, fix a few brush drawing bugs, fix stamp xor area, fix lua log text overlaps
2013-05-04 11:52:37 -04:00
Simon Robertshaw
b0f14e0c54
Fix position of scrolly bio, increase user profile window size
2013-05-04 15:18:37 +01:00
Simon Robertshaw
99c560bfd3
Prevent TUGN from breaking when resetting air
2013-05-04 15:04:19 +01:00
Simon Robertshaw
1575d93d48
Fix compilation issues on Windows with Window Position Loader
2013-05-04 15:00:45 +01:00
Simon Robertshaw
ed9710c33d
Tungsten breaks under pressure changes
2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 14:42:23 +01:00
jacob1
630216c253
change ">" to "..." (from mniip)
2013-05-04 00:20:33 -04:00
jacob1
ae34c43c66
update with latest rules, fix grammar, fixes #126
2013-05-03 23:54:08 -04:00
jacob1
0b2e8a412e
fix some descriptions
2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
773d500d8a
mniip: fix crash on non-string error in step and other functions
2013-05-03 20:13:56 -04:00
mniip
88cbb81ec4
fix crash on non-string error in step and other functions
2013-05-04 04:11:52 +04:00
jacob1
3018c597c4
make GOLD sparkle slightly, and it kills NEUT
2013-05-03 19:47:09 -04:00
jacob1
d4391cc19e
set window position before displaying it
2013-05-03 19:11:44 -04:00
jacob1
06111ce456
Merge pull request #130 from mmbob/master
...
Save window position when closed
2013-05-03 15:14:24 -07:00
Simon Robertshaw
dd0f5f5efb
New element: Tungsten, very high melting point
2013-05-03 22:33:39 +01:00
mniip
4cd12e8561
allow multiline code input, command will be executed when enough code given
2013-05-03 09:56:13 +04:00
mniip
0233d8db46
print returned values; implicit return in console; console source
2013-05-03 01:54:21 +04:00
mniip
d8023d21cd
better luacon_geterror
2013-05-03 01:09:13 +04:00
mniip
29496cb6d3
fix tpt.log so that when called multiple times, it doesn't overwrite the text
2013-05-02 23:49:53 +04:00
mniip
e7b29ab9b5
statically linked, or better to say, builtin luasocket
2013-05-02 22:41:01 +04:00
mmbob
df14a77124
LoadWindowPosition has a better default position
...
LoadWindowPosition now positions the window on the nearest monitor if
the window is not inside a monitor.
2013-05-02 13:00:13 -04:00
mmbob
7bc321b176
Merge remote-tracking branch 'upstream/master'
2013-04-30 21:54:09 -04:00
jacksonmj
2eaed9c9d4
Correct gold melting point
2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a
INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
...
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
mmbob
9d4cbd3112
Merge remote-tracking branch 'upstream/master'
2013-04-29 21:50:12 -04:00
jacksonmj
b83043e2a6
Remove obsolete code from TPTScriptInterface
2013-04-27 15:55:30 +01:00
jacksonmj
9bc939d422
Less dependence on particle order for GOLD fast electricity conduction
2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f
BREAKING NEWS: Hell has frozen over
...
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
mniip
bfe00dc1f3
Ooooooohh
2013-04-27 02:57:41 +04:00
mniip
77e837c775
Fixed graphics function crash when unable to catch errors
2013-04-27 02:20:06 +04:00
mniip
a1cdef4c90
a major rewrite of event registration, it's fully compatible, yet has new advantages
2013-04-27 01:25:18 +04:00
mniip
9f7d45f8fd
print does implicit tostring, also generates a list ouside of console too
2013-04-26 17:15:33 +04:00
mniip
f9017bc7bb
fixed dropper debug printing
2013-04-25 22:56:41 +04:00
mmbob
e166640cbb
Fix reading hexadecimal in TPTScriptInterface
...
Instead of subtracting 'A', subtract 'a'
2013-04-22 13:05:10 -04:00
mmbob
63050715ee
Replace __ImageBase. Save + load window position.
...
Instead of using the __ImageBase global variable, use the
GetModuleHandle(NULL) function to get the exe's HMODULE/HINSTANCE.
Save the window position when the game is closed and restore it when it
is opened. Defaults to being centered on the desktop.
2013-04-22 13:04:43 -04:00
jacksonmj
ada7c7bb11
Prevent "!set type none blah"
2013-04-18 21:07:21 +01:00
jacob1
b9f150f0d2
update version (86.1.263 -> 87.0.267)
2013-04-13 10:57:11 -04:00
jacob1
3b7e418628
fix assert error when resampling an image to an invalid size (corrupted stamps)
2013-04-09 23:40:18 -04:00
jacob1
602cbf0701
fix setting negative numbers in the old console (using atoi)
2013-04-09 23:13:13 -04:00
Julian Meyer
649e5f2042
Add --nofft option to compile without FFTW3
...
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00
Simon Robertshaw
b4fb55f86e
Allow signing out and editing profile from the old login button, add a button to edit avatar (directs to the website at the moment) Allow viewing profiles by clicking avatars
2013-04-07 14:40:00 +01:00
Simon Robertshaw
8d312ecdfa
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-04-07 12:46:09 +01:00
cracker64
f7dd658a30
SPRK from SWCH should check both cases.
2013-03-27 12:34:03 -03:00
Simon Robertshaw
533a15ec9d
Update version number
2013-03-26 09:31:46 +00:00
Simon Robertshaw
0791f5b0f8
TPTScriptInterface: Ability to read hexadecimal constants
2013-03-26 09:24:15 +00:00
jacob1
010f7790eb
Fix CRAY bug that deletes particle 0
2013-03-25 12:36:04 -03:00
jacob1
36adc3c516
Fix NEUT not going through INVS
2013-03-25 01:18:47 -03:00
Simon Robertshaw
9b5b85f9b0
Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy
2013-03-24 12:24:17 +00:00
jacob1
6bf98ccdca
Merge remote-tracking branch 'origin/master'
2013-03-23 10:55:06 -04:00
jacob1
c50e12df28
CFLM defusses VIBR, a few speed improvements to VIBR
2013-03-23 10:53:49 -04:00
Simon Robertshaw
bdc69f31c0
Fix includes for GUI stuff
2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c
Move all GUI source files into gui/
2013-03-22 14:14:17 +00:00
Simon Robertshaw
2c311b9a36
Use "http://" for update/startup check
2013-03-22 13:40:54 +00:00
Simon Robertshaw
e6db760205
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-22 13:21:13 +00:00
Simon Robertshaw
700aff4784
Don't try to parse update check response if it's NULL!
2013-03-22 13:20:54 +00:00
jacob1
29e2604f57
fix compiling error
...
also bug, I had some weird formatting that broke the json parsing
2013-03-21 21:49:04 -04:00
Simon Robertshaw
c4a500aa21
Merge
2013-03-21 21:49:59 +00:00
Simon Robertshaw
81a34222d1
POST requests for APIRequest, allow saving user details from within the game, Asynchronous HTTP POST
2013-03-21 21:49:06 +00:00
jacob1
d357fcdc36
add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
...
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
b617b8b656
fix compiling error
2013-03-16 14:00:11 -04:00
Simon Robertshaw
b4564f212a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-16 17:45:45 +00:00
Simon Robertshaw
f05044ab68
APIRequest, Aync methods for client, Profile edit/viewer (WIP)
2013-03-16 17:45:18 +00:00
jacob1
3a738846a3
add identifier constants based on the display name to the lua api
2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6
Remove unnecessary code in legacy part.
2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537
Narrowed loops for all elements in the first list.
...
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
Simon Robertshaw
d383d6d7e5
Higher quality thumbnails for Renders
2013-03-16 11:25:13 +00:00
Simon Robertshaw
b6e1526345
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-16 11:20:23 +00:00
Simon Robertshaw
0646b7fe41
Nicer resize method for VideoBuffer, fix Local and Server save previews
2013-03-16 11:20:11 +00:00
jacob1
ff304321c5
new PSTN arms get deco color of the pushing pistons
2013-03-15 21:32:46 -04:00
jacob1
2267f34386
add a button to show the save uploading rules inside the save upload dialog
2013-03-15 20:32:39 -04:00
jacob1
cd8ea8ad0e
fix scrollbar not showing in scrollpanels if your mouse starts out already ontop of one
2013-03-15 14:48:01 -04:00
Simon Robertshaw
ca9ea8bb8a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-15 13:41:27 +00:00
Simon Robertshaw
73b6ff4efb
Use VideoBuffer in place of thumbnail
2013-03-15 12:59:55 +00:00
jacob1
2aa483e0a2
fix gravatars not showing for moderators
2013-03-14 23:58:09 -04:00
Simon Robertshaw
6b68c04cd6
Fix multiple free after merging multiple request objects
2013-03-14 12:10:56 +00:00
Simon Robertshaw
9ab70756af
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-14 11:30:35 +00:00
Simon Robertshaw
9479b7f330
Move requestbroker into new folder, make request process function a method of Request
2013-03-14 11:30:24 +00:00
jacob1
10e104f3f5
change BOUNDS_CHECK define to just be true, it isn't needed since an element can never update when it's closer than 3 pixels away from the edges of a save.
2013-03-13 15:56:40 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
Simon Robertshaw
7a055a9d90
More unnecessary string duplication
2013-03-12 21:29:27 +00:00
Simon Robertshaw
35b7f62d3b
Remove unnecessary string duplication (http_init creates an internal copy of the proxy string)
2013-03-12 21:27:42 +00:00
Simon Robertshaw
aae7113c81
Remove images from image cache on exit
2013-03-12 21:24:56 +00:00
Simon Robertshaw
de680a1e5c
Merge
2013-03-12 21:21:01 +00:00
Simon Robertshaw
86b7a11800
Make thumbnailbroker more general purpose, image requests for requestbroker, avatars in previewview
2013-03-12 21:17:19 +00:00
jacob1
134d1fab10
delete ancient changelog.txt
2013-03-12 15:00:51 -04:00
cracker64
319ffb7e77
Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.
2013-03-11 17:34:49 -04:00
cracker64
f2823b0ee8
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-03-10 23:27:22 -04:00
cracker64
2caa240d9d
Delete thumbnails on close.
2013-03-10 23:23:17 -04:00
jacob1
a65d93523d
fix small free/delete mismatch / a warning
2013-03-10 23:21:28 -04:00
jacob1
85d6c12721
fix stamp thumbnails not showing until you move the mouse, add a few new[]'s replacing some .c_str() pointers in client.cpp
2013-03-10 22:08:00 -04:00
Simon Robertshaw
e6bca489c9
AvatarButton/holder, rename ThumbnailBroker for more general purposes
2013-03-10 18:08:34 +00:00