On first run, set scale to 2 if screen size is large enough
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parent
0a2b60627f
commit
cee08b2024
@ -834,6 +834,11 @@ int main(int argc, char * argv[])
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tempScale = 1;
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SDLOpen();
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if (Client::Ref().IsFirstRun() && desktopWidth > WINDOWW*2 && desktopHeight > WINDOWH*2)
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{
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tempScale = 2;
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Client::Ref().SetPref("Scale", 2);
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}
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#ifdef WIN
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LoadWindowPosition(tempScale);
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#endif
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@ -126,7 +126,10 @@ Client::Client():
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#ifndef MACOSX
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configFile.close();
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#endif
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firstRun = false;
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}
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else
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firstRun = true;
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}
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void Client::Initialise(std::string proxyString)
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@ -173,6 +176,11 @@ void Client::Initialise(std::string proxyString)
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}
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}
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bool Client::IsFirstRun()
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{
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return firstRun;
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}
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bool Client::DoInstallation()
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{
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#if defined(WIN)
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@ -50,14 +50,14 @@ class ClientListener;
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class Client: public Singleton<Client> {
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private:
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std::string messageOfTheDay;
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std::vector<std::pair<std::string, std::string> > serverNotifications;
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std::vector<std::pair<std::string, std::string> > serverNotifications;
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void * versionCheckRequest;
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bool updateAvailable;
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UpdateInfo updateInfo;
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std::string lastError;
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bool firstRun;
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std::list<std::string> stampIDs;
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unsigned lastStampTime;
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@ -108,6 +108,7 @@ public:
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void Initialise(std::string proxyString);
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void SetProxy(std::string proxy);
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bool IsFirstRun();
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int MakeDirectory(const char * dirname);
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bool WriteFile(std::vector<unsigned char> fileData, std::string filename);
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@ -753,9 +753,8 @@ void GameController::Tick()
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((LuaScriptInterface*)commandInterface)->Init();
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#endif
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#if !defined(MACOSX) && !defined(NO_INSTALL_CHECK)
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if(!Client::Ref().GetPrefBool("InstallCheck", false))
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if (Client::Ref().IsFirstRun())
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{
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Client::Ref().SetPref("InstallCheck", true);
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Install();
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}
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#endif
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