last commit was buggy, this tiny rewrite should be perfect

This commit is contained in:
jacob1 2015-09-22 22:52:25 -04:00
parent a81a41b67f
commit dab25160cc
2 changed files with 41 additions and 63 deletions

View File

@ -190,7 +190,6 @@ GameView::GameView():
activeBrush(NULL),
saveSimulationButtonEnabled(false),
drawMode(DrawPoints),
drawModeReset(false),
drawPoint1(0, 0),
drawPoint2(0, 0),
selectMode(SelectNone),
@ -1081,6 +1080,7 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
else if (drawMode == DrawPoints || drawMode == DrawFill)
{
isMouseDown = false;
drawMode = DrawPoints;
c->MouseUp(x, y, 0, 2);
}
}
@ -1220,11 +1220,10 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
// plop tool stuff (like STKM)
c->ToolClick(toolIndex, finalDrawPoint2);
}
if (drawModeReset)
{
drawModeReset = false;
drawMode = DrawPoints;
}
// update the drawing mode for the next line
// since ctrl/shift state may have changed since we started drawing
UpdateDrawMode();
}
}
}
@ -1353,47 +1352,14 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{
case KEY_LALT:
case KEY_RALT:
drawSnap = true;
enableAltBehaviour();
break;
case KEY_LCTRL:
case KEY_RCTRL:
if (!isMouseDown)
{
if (drawModeReset)
drawModeReset = false;
else
drawPoint1 = currentMouse;
if (shift)
{
if (!toolBrush)
drawMode = DrawFill;
else
drawMode = DrawPoints;
}
else
drawMode = DrawRect;
}
enableCtrlBehaviour();
break;
case KEY_LSHIFT:
case KEY_RSHIFT:
if (!isMouseDown)
{
if (drawModeReset)
drawModeReset = false;
else
drawPoint1 = currentMouse;
if (ctrl)
{
if (!toolBrush)
drawMode = DrawFill;
else
drawMode = DrawPoints;
}
else
drawMode = DrawLine;
}
enableShiftBehaviour();
break;
case ' ': //Space
@ -1595,15 +1561,10 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
{
if (!isMouseDown)
drawMode = DrawPoints;
else if (drawMode == DrawPoints)
drawModeReset = true;
switch(key)
{
case KEY_LALT:
case KEY_RALT:
drawSnap = false;
disableAltBehaviour();
break;
case KEY_LCTRL:
@ -1927,7 +1888,9 @@ void GameView::enableShiftBehaviour()
if(!shiftBehaviour)
{
shiftBehaviour = true;
if(isMouseDown || (toolBrush && drawMode == DrawPoints))
if (!isMouseDown)
UpdateDrawMode();
if (isMouseDown || (toolBrush && drawMode == DrawPoints))
c->SetToolStrength(10.0f);
}
}
@ -1937,7 +1900,9 @@ void GameView::disableShiftBehaviour()
if(shiftBehaviour)
{
shiftBehaviour = false;
if(!ctrlBehaviour)
if (!isMouseDown)
UpdateDrawMode();
if (!ctrlBehaviour)
c->SetToolStrength(1.0f);
else
c->SetToolStrength(.1f);
@ -1949,41 +1914,36 @@ void GameView::enableAltBehaviour()
if(!altBehaviour)
{
altBehaviour = true;
drawSnap = true;
}
}
void GameView::disableAltBehaviour()
{
if(altBehaviour)
if (altBehaviour)
{
altBehaviour = false;
drawSnap = false;
}
}
void GameView::enableCtrlBehaviour() {
// "Usual" Ctrl-holding behavior uses highlights
enableCtrlBehaviour(true);
}
void GameView::enableCtrlBehaviour(bool isHighlighted)
void GameView::enableCtrlBehaviour()
{
if(!ctrlBehaviour)
{
ctrlBehaviour = true;
if (!isMouseDown)
UpdateDrawMode();
//Show HDD save & load buttons
if (isHighlighted) {
saveSimulationButton->Appearance.BackgroundInactive = saveSimulationButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0);
}
saveSimulationButton->Appearance.BackgroundInactive = saveSimulationButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0);
saveSimulationButton->Enabled = true;
SetSaveButtonTooltips();
if (isHighlighted) {
searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
}
searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
searchButton->SetToolTip("Open a simulation from your hard drive.");
if (currentSaveType == 2)
@ -2003,6 +1963,8 @@ void GameView::disableCtrlBehaviour()
if(ctrlBehaviour)
{
ctrlBehaviour = false;
if (!isMouseDown)
UpdateDrawMode();
//Hide HDD save & load buttons
saveSimulationButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
@ -2023,6 +1985,23 @@ void GameView::disableCtrlBehaviour()
}
}
void GameView::UpdateDrawMode()
{
if (ctrlBehaviour && shiftBehaviour)
{
if (toolBrush)
drawMode = DrawPoints;
else
drawMode = DrawFill;
}
else if (ctrlBehaviour)
drawMode = DrawRect;
else if (shiftBehaviour)
drawMode = DrawLine;
else
drawMode = DrawPoints;
}
void GameView::SetSaveButtonTooltips()
{
if (!Client::Ref().GetAuthUser().ID)

View File

@ -97,7 +97,6 @@ private:
vector<ToolButton*> colourPresets;
DrawMode drawMode;
bool drawModeReset;
ui::Point drawPoint1;
ui::Point drawPoint2;
@ -123,10 +122,10 @@ private:
void enableShiftBehaviour();
void disableShiftBehaviour();
void enableCtrlBehaviour();
void enableCtrlBehaviour(bool isHighlighted);
void disableCtrlBehaviour();
void enableAltBehaviour();
void disableAltBehaviour();
void UpdateDrawMode();
public:
GameView();
virtual ~GameView();