allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
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4cc753edc1
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5caf8bc8e1
@ -517,7 +517,7 @@ void GameSave::readOPS(char * data, int dataLength)
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{
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if(strcmp(bson_iterator_key(&signiter), "text")==0 && bson_iterator_type(&signiter)==BSON_STRING)
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{
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tempSign.text = format::CleanString(bson_iterator_string(&signiter), true, true, true).substr(0, 255);
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tempSign.text = format::CleanString(bson_iterator_string(&signiter), true, true, true).substr(0, 45);
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}
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else if(strcmp(bson_iterator_key(&signiter), "justification")==0 && bson_iterator_type(&signiter)==BSON_INT)
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{
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@ -1713,7 +1713,7 @@ void GameSave::readPSv(char * data, int dataLength)
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x = 254;
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memcpy(tempSignText, d+p, x);
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tempSignText[x] = 0;
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tempSign.text = format::CleanString(tempSignText, true, true, true);
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tempSign.text = format::CleanString(tempSignText, true, true, true).substr(0, 45);
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tempSigns.push_back(tempSign);
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p += x;
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}
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@ -951,22 +951,25 @@ void Renderer::DrawSigns()
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else
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drawtext(x+3, y+3, text, 0, 191, 255, 255);
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int x = signs[i].x;
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int y = signs[i].y;
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int dx = 1 - signs[i].ju;
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int dy = (signs[i].y > 18) ? -1 : 1;
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#ifdef OGLR
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glBegin(GL_LINES);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glVertex2i(x, y);
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glVertex2i(x+(dx*4), y+(dy*4));
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glEnd();
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#else
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for (int j = 0; j < 4; j++)
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if (signs[i].ju != sign::None)
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{
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blendpixel(x, y, 192, 192, 192, 255);
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x += dx;
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y += dy;
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int x = signs[i].x;
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int y = signs[i].y;
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int dx = 1 - signs[i].ju;
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int dy = (signs[i].y > 18) ? -1 : 1;
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#ifdef OGLR
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glBegin(GL_LINES);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glVertex2i(x, y);
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glVertex2i(x+(dx*4), y+(dy*4));
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glEnd();
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#else
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for (int j = 0; j < 4; j++)
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{
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blendpixel(x, y, 192, 192, 192, 255);
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x += dx;
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y += dy;
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}
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}
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#endif
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}
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@ -99,7 +99,7 @@ public:
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};
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SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
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ui::Window(ui::Point(-1, -1), ui::Point(250, 87)),
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tool(tool_),
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movingSign(NULL),
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signMoving(false),
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@ -129,14 +129,16 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
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justification = new ui::DropDown(ui::Point(52, 48), ui::Point(50, 16));
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AddComponent(justification);
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justification->AddOption(std::pair<std::string, int>("\x9D Left", (int)sign::Left));
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justification->AddOption(std::pair<std::string, int>("\x9E Centre", (int)sign::Centre));
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justification->AddOption(std::pair<std::string, int>("\x9E Middle", (int)sign::Middle));
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justification->AddOption(std::pair<std::string, int>("\x9F Right", (int)sign::Right));
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justification->AddOption(std::pair<std::string, int>(" None", (int)sign::None));
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justification->SetOption(1);
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justification->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), "", "[message]");
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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textField->SetLimit(45);
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textField->SetActionCallback(new SignTextAction(this));
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AddComponent(textField);
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FocusComponent(textField);
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@ -193,22 +195,25 @@ void SignWindow::DoDraw()
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else
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g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
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x = currentSign.x;
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y = currentSign.y;
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dx = 1 - currentSign.ju;
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dy = (currentSign.y > 18) ? -1 : 1;
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#ifdef OGLR
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glBegin(GL_LINES);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glVertex2i(x, y);
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glVertex2i(x+(dx*4), y+(dy*4));
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glEnd();
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#else
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for (int j=0; j<4; j++)
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if (currentSign.ju != sign::None)
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{
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g->blendpixel(x, y, 192, 192, 192, 255);
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x+=dx;
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y+=dy;
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x = currentSign.x;
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y = currentSign.y;
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dx = 1 - currentSign.ju;
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dy = (currentSign.y > 18) ? -1 : 1;
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#ifdef OGLR
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glBegin(GL_LINES);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glVertex2i(x, y);
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glVertex2i(x+(dx*4), y+(dy*4));
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glEnd();
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#else
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for (int j=0; j<4; j++)
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{
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g->blendpixel(x, y, 192, 192, 192, 255);
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x+=dx;
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y+=dy;
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}
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}
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#endif
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}
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@ -209,7 +209,7 @@ void Textbox::pasteIntoSelection()
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else
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newText = "";
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}
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else if (!multiline && Graphics::textwidth((char*)std::string(backingText+newText).c_str()) > regionWidth)
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if (!multiline && Graphics::textwidth((char*)std::string(backingText+newText).c_str()) > regionWidth)
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{
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int pLimit = regionWidth - Graphics::textwidth((char*)backingText.c_str());
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int cIndex = Graphics::CharIndexAtPosition((char *)newText.c_str(), pLimit, 0);
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@ -413,7 +413,7 @@ void Textbox::OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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regionWidth -= 13;
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regionWidth -= Appearance.Margin.Left;
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regionWidth -= Appearance.Margin.Right;
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if ((limit==std::string::npos || backingText.length() < limit) && (Graphics::textwidth((char*)std::string(backingText+char(character)).c_str()) <= regionWidth || multiline || limit!=std::string::npos))
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if ((limit==std::string::npos || backingText.length() < limit) && (Graphics::textwidth((char*)std::string(backingText+char(character)).c_str()) <= regionWidth || multiline))
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{
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if (cursor == (int)backingText.length())
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{
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@ -56,8 +56,8 @@ void sign::pos(std::string signText, int & x0, int & y0, int & w, int & h)
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{
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w = Graphics::textwidth(signText.c_str()) + 5;
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h = 15;
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x0 = (ju == 2) ? x - w :
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(ju == 1) ? x - w/2 : x;
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x0 = (ju == Right) ? x - w :
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(ju == Left) ? x : x - w/2;
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y0 = (y > 18) ? y - 18 : y + 4;
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}
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@ -8,7 +8,7 @@ class Simulation;
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class sign
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{
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public:
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enum Justification { Left = 0, Centre = 1, Right = 2 };
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enum Justification { Left = 0, Middle = 1, Right = 2, None = 3 };
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sign(std::string text_, int x_, int y_, Justification justification_);
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int x, y;
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Justification ju;
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