also add back DebugParts
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32328ad4fe
commit
717408c9d0
@ -3,7 +3,7 @@
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#include "gui/game/GameView.h"
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#include "gui/game/GameController.h"
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LineDebug::LineDebug(unsigned int id, GameView * view, GameController * controller):
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DebugLines::DebugLines(unsigned int id, GameView * view, GameController * controller):
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DebugInfo(id),
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view(view),
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controller(controller)
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@ -11,7 +11,7 @@ LineDebug::LineDebug(unsigned int id, GameView * view, GameController * controll
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}
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void LineDebug::Draw()
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void DebugLines::Draw()
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{
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Graphics * g = ui::Engine::Ref().g;
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@ -28,7 +28,7 @@ void LineDebug::Draw()
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g->draw_line(0, drawPoint2.Y, XRES, drawPoint2.Y, 255, 255, 255, 120);
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g->draw_line(drawPoint2.X, 0, drawPoint2.X, YRES, 255, 255, 255, 120);
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stringstream info;
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std::stringstream info;
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info << drawPoint2.X << " x " << drawPoint2.Y;
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g->drawtext_outline(drawPoint2.X+(drawPoint2.X>drawPoint1.X?3:-g->textwidth(info.str().c_str())-3), drawPoint2.Y+(drawPoint2.Y<drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
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@ -46,7 +46,7 @@ void LineDebug::Draw()
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}
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}
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LineDebug::~LineDebug()
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DebugLines::~DebugLines()
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{
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}
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@ -4,12 +4,12 @@
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class GameView;
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class GameController;
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class LineDebug : public DebugInfo
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class DebugLines : public DebugInfo
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{
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GameView * view;
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GameController * controller;
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public:
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LineDebug(unsigned int id, GameView * view, GameController * controller);
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DebugLines(unsigned int id, GameView * view, GameController * controller);
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virtual void Draw();
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virtual ~LineDebug();
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virtual ~DebugLines();
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};
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55
src/debug/DebugParts.cpp
Normal file
55
src/debug/DebugParts.cpp
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@ -0,0 +1,55 @@
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#include "DebugParts.h"
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#include "gui/interface/Engine.h"
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#include "simulation/Simulation.h"
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#include <iomanip>
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DebugParts::DebugParts(unsigned int id, Simulation * sim):
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DebugInfo(id),
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sim(sim)
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{
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}
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void DebugParts::Draw()
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{
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Graphics * g = ui::Engine::Ref().g;
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int x = 0, y = 0, lpx = 0, lpy = 0;
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std::stringstream info;
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info << sim->parts_lastActiveIndex << "/" << NPART << " (" << std::fixed << std::setprecision(2) << (float)sim->parts_lastActiveIndex/(NPART)*100.0f << "%)";
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for (int i = 0; i < NPART; i++)
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{
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if (sim->parts[i].type)
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g->addpixel(x, y, 255, 255, 255, 180);
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else
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g->addpixel(x, y, 0, 0, 0, 180);
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if (i == sim->parts_lastActiveIndex)
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{
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lpx = x;
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lpy = y;
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}
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x++;
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if(x >= XRES)
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{
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y++;
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x = 0;
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}
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}
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g->draw_line(0, lpy, XRES, lpy, 0, 255, 120, 255);
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g->draw_line(lpx, 0, lpx, YRES, 0, 255, 120, 255);
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g->addpixel(lpx, lpy, 255, 50, 50, 220);
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g->addpixel(lpx+1, lpy, 255, 50, 50, 120);
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g->addpixel(lpx-1, lpy, 255, 50, 50, 120);
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g->addpixel(lpx, lpy+1, 255, 50, 50, 120);
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g->addpixel(lpx, lpy-1, 255, 50, 50, 120);
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g->fillrect(7, YRES-26, g->textwidth(info.str().c_str())+5, 14, 0, 0, 0, 180);
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g->drawtext(10, YRES-22, info.str().c_str(), 255, 255, 255, 255);
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}
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DebugParts::~DebugParts()
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{
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}
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13
src/debug/DebugParts.h
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13
src/debug/DebugParts.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "DebugInfo.h"
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class Simulation;
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class DebugParts : public DebugInfo
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{
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Simulation * sim;
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public:
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DebugParts(unsigned int id, Simulation * sim);
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virtual void Draw();
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virtual ~DebugParts();
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};
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@ -26,6 +26,7 @@
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#include "gui/interface/Keys.h"
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#include "simulation/Snapshot.h"
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#include "debug/DebugInfo.h"
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#include "debug/DebugParts.h"
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#include "debug/ElementPopulation.h"
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#include "debug/DebugLines.h"
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#ifdef LUACONSOLE
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@ -155,8 +156,9 @@ GameController::GameController():
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Client::Ref().AddListener(this);
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debugInfo.push_back(new DebugParts(0x1, gameModel->GetSimulation()));
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debugInfo.push_back(new ElementPopulationDebug(0x2, gameModel->GetSimulation()));
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debugInfo.push_back(new LineDebug(0x4, gameView, this));
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debugInfo.push_back(new DebugLines(0x4, gameView, this));
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}
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GameController::~GameController()
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