re-implement tpt.setdebug
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507ba35ce0
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@ -5,5 +5,7 @@
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class DebugInfo
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{
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public:
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DebugInfo(unsigned int id):ID(id) { }
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unsigned int ID;
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virtual void Draw() {}
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};
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@ -3,7 +3,8 @@
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#include "gui/game/GameView.h"
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#include "gui/game/GameController.h"
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LineDebug::LineDebug(GameView * view, GameController * controller):
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LineDebug::LineDebug(unsigned int id, GameView * view, GameController * controller):
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DebugInfo(id),
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view(view),
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controller(controller)
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{
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@ -43,65 +44,6 @@ void LineDebug::Draw()
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info << std::abs(drawPoint2.Y-drawPoint1.Y);
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g->drawtext_outline(drawPoint1.X+(drawPoint2.X<drawPoint1.X?3:-g->textwidth(info.str().c_str())-2), (drawPoint1.Y+drawPoint2.Y)/2-3, info.str().c_str(), 255, 255, 255, 200);
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}
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/*int yBottom = YRES-10;
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int xStart = 10;
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std::string maxValString;
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std::string halfValString;
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float maxVal = 255;
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float scale = 1.0f;
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int bars = 0;
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for(int i = 0; i < PT_NUM; i++)
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{
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if(sim->elements[i].Enabled)
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{
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if(maxVal < sim->elementCount[i])
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maxVal = sim->elementCount[i];
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bars++;
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}
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}
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maxAverage = (maxAverage*(1.0f-0.015f)) + (0.015f*maxVal);
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scale = 255.0f/maxAverage;
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maxValString = format::NumberToString<int>(maxAverage);
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halfValString = format::NumberToString<int>(maxAverage/2);
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g->fillrect(xStart-5, yBottom - 263, bars+10+Graphics::textwidth(maxValString.c_str())+10, 255 + 13, 0, 0, 0, 180);
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bars = 0;
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for(int i = 0; i < PT_NUM; i++)
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{
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if(sim->elements[i].Enabled)
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{
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float count = sim->elementCount[i];
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int barSize = (count * scale - 0.5f);
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int barX = bars;//*2;
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g->draw_line(xStart+barX, yBottom+3, xStart+barX, yBottom+2, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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if(sim->elementCount[i])
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{
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if(barSize > 256)
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{
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barSize = 256;
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g->blendpixel(xStart+barX, yBottom-barSize-3, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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g->blendpixel(xStart+barX, yBottom-barSize-5, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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g->blendpixel(xStart+barX, yBottom-barSize-7, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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} else {
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g->draw_line(xStart+barX, yBottom-barSize-3, xStart+barX, yBottom-barSize-2, 255, 255, 255, 180);
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}
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g->draw_line(xStart+barX, yBottom-barSize, xStart+barX, yBottom, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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}
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bars++;
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}
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}
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g->drawtext(xStart + bars + 5, yBottom-5, "0", 255, 255, 255, 255);
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g->drawtext(xStart + bars + 5, yBottom-132, halfValString, 255, 255, 255, 255);
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g->drawtext(xStart + bars + 5, yBottom-260, maxValString, 255, 255, 255, 255);*/
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}
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LineDebug::~LineDebug()
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@ -9,7 +9,7 @@ class LineDebug : public DebugInfo
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GameView * view;
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GameController * controller;
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public:
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LineDebug(GameView * view, GameController * controller);
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LineDebug(unsigned int id, GameView * view, GameController * controller);
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virtual void Draw();
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virtual ~LineDebug();
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};
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@ -3,7 +3,8 @@
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#include "simulation/Simulation.h"
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#include "Format.h"
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ElementPopulationDebug::ElementPopulationDebug(Simulation * sim):
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ElementPopulationDebug::ElementPopulationDebug(unsigned int id, Simulation * sim):
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DebugInfo(id),
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sim(sim),
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maxAverage(255.0f)
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{
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@ -8,7 +8,7 @@ class ElementPopulationDebug : public DebugInfo
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Simulation * sim;
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float maxAverage;
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public:
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ElementPopulationDebug(Simulation * sim);
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ElementPopulationDebug(unsigned int id, Simulation * sim);
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virtual void Draw();
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virtual ~ElementPopulationDebug();
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};
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@ -153,11 +153,10 @@ GameController::GameController():
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ActiveToolChanged(2, gameModel->GetActiveTool(2));
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ActiveToolChanged(3, gameModel->GetActiveTool(3));
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//sim = new Simulation();
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Client::Ref().AddListener(this);
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//debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation()));
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//debugInfo.push_back(new LineDebug(gameView, this));
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debugInfo.push_back(new ElementPopulationDebug(0x2, gameModel->GetSimulation()));
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debugInfo.push_back(new LineDebug(0x4, gameView, this));
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}
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GameController::~GameController()
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@ -743,7 +742,8 @@ void GameController::Tick()
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}
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for(std::vector<DebugInfo*>::iterator iter = debugInfo.begin(), end = debugInfo.end(); iter != end; iter++)
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{
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(*iter)->Draw();
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if ((*iter)->ID & debugFlags)
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(*iter)->Draw();
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}
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commandInterface->OnTick();
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}
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@ -46,6 +46,7 @@ private:
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OptionsController * options;
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CommandInterface * commandInterface;
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vector<DebugInfo*> debugInfo;
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unsigned int debugFlags;
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public:
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bool HasDone;
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class SearchCallback;
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@ -101,6 +102,7 @@ public:
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bool GetHudEnable();
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void SetDebugHUD(bool hudState);
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bool GetDebugHUD();
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void SetDebugFlags(unsigned int flags) { debugFlags = flags; }
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void SetActiveMenu(int menuID);
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std::vector<Menu*> GetMenuList();
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Tool * GetActiveTool(int selection);
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@ -1885,7 +1885,9 @@ int luatpt_setfire(lua_State* l)
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int luatpt_setdebug(lua_State* l)
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{
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return luaL_error(l, "setdebug: Deprecated"); //TODO: maybe use the debugInfo thing in GameController to implement this
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int debugFlags = luaL_optint(l, 1, 0);
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luacon_controller->SetDebugFlags(debugFlags);
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return 0;
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}
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int luatpt_setfpscap(lua_State* l)
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