pavg0 / pavg1 properties can be set through the console and prop
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7582acfb5c
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ca0eecee80
@ -74,6 +74,12 @@ int CommandInterface::GetPropertyOffset(std::string key_, FormatType & format)
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} else if (strcmp(key, "dcolor")==0){
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offset = offsetof(Particle, dcolour);
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format = FormatInt;
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} else if (!strcmp(key, "pavg0")){
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offset = offsetof(Particle, pavg[0]);
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format = FormatFloat;
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} else if (!strcmp(key, "pavg1")){
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offset = offsetof(Particle, pavg[1]);
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format = FormatFloat;
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} else {
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offset = -1;
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}
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@ -146,6 +146,12 @@ int luacon_particle_getproperty(const char * key, int * format)
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} else if (!strcmp(key, "dcolor")) {
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offset = offsetof(Particle, dcolour);
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*format = 0;
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} else if (!strcmp(key, "pavg0")) {
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offset = offsetof(Particle, pavg[0]);
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*format = 1;
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} else if (!strcmp(key, "pavg1")) {
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offset = offsetof(Particle, pavg[1]);
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*format = 1;
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} else {
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offset = -1;
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}
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@ -16,5 +16,7 @@ std::vector<StructProperty> Particle::GetProperties()
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properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
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properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
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properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
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properties.push_back(StructProperty("pavg0", StructProperty::Float, offsetof(Particle, pavg[0])));
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properties.push_back(StructProperty("pavg1", StructProperty::Float, offsetof(Particle, pavg[1])));
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return properties;
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}
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