fix freeze when hovering over a massive amount of portals
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e990eead10
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@ -1906,26 +1906,23 @@ void Renderer::render_parts()
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addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
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}
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}
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if (pixel_mode & EFFECT_DBGLINES)
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if (pixel_mode & EFFECT_DBGLINES && !(display_mode&DISPLAY_PERS))
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{
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if (mousePos.X == nx && mousePos.Y == ny && debugLines && !(display_mode&DISPLAY_PERS))//draw lines connecting wifi/portal channels
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// draw lines connecting wifi/portal channels
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if (mousePos.X == nx && mousePos.Y == ny && (i == sim->pmap[ny][nx]>>8) && debugLines)
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{
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int z;
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int type = parts[i].type, tmp = (int)((parts[i].temp-73.15f)/100+1), othertmp;
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if (type == PT_PRTI)
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type = PT_PRTO;
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else if (type == PT_PRTO)
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type = PT_PRTI;
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for (z = 0; z<NPART; z++)
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for (int z = 0; z < sim->parts_lastActiveIndex; z++)
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{
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if (parts[z].type)
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if (parts[z].type == type)
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{
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if (parts[z].type==type)
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{
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othertmp = (int)((parts[z].temp-73.15f)/100+1);
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if (tmp == othertmp)
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xor_line(nx,ny,(int)(parts[z].x+0.5f),(int)(parts[z].y+0.5f));
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}
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othertmp = (int)((parts[z].temp-73.15f)/100+1);
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if (tmp == othertmp)
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xor_line(nx,ny,(int)(parts[z].x+0.5f),(int)(parts[z].y+0.5f));
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}
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}
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}
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