initialize GoL variables, add sim.gspeed function
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@ -742,6 +742,7 @@ void LuaScriptInterface::initSimulationAPI()
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{"neighbours", simulation_neighbours},
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{"neighbors", simulation_neighbours},
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{"framerender", simulation_framerender},
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{"gspeed", simulation_gspeed},
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{NULL, NULL}
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};
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luaL_register(l, "simulation", simulationAPIMethods);
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@ -1981,6 +1982,20 @@ int LuaScriptInterface::simulation_framerender(lua_State * l)
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return 0;
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}
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int LuaScriptInterface::simulation_gspeed(lua_State * l)
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{
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if (lua_gettop(l) == 0)
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{
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lua_pushinteger(l, luacon_sim->GSPEED);
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return 1;
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}
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int gspeed = luaL_checkinteger(l, 1);
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if (gspeed < 1)
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return luaL_error(l, "GSPEED must be at least 1");
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luacon_sim->GSPEED = gspeed;
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return 0;
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}
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//// Begin Renderer API
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void LuaScriptInterface::initRendererAPI()
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@ -106,6 +106,7 @@ class LuaScriptInterface: public CommandInterface
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static int simulation_photons(lua_State * l);
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static int simulation_neighbours(lua_State * l);
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static int simulation_framerender(lua_State * l);
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static int simulation_gspeed(lua_State * l);
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//Renderer
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void initRendererAPI();
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@ -5050,6 +5050,8 @@ Simulation::Simulation():
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emp_decor(0),
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lightningRecreate(0),
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gravWallChanged(false),
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CGOL(0),
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GSPEED(1),
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edgeMode(0),
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gravityMode(0),
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legacy_enable(0),
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