fix DRAY with .tmp = 0 (broken in a115e78952
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@ -60,7 +60,7 @@ int Element_DRAY::update(UPDATE_FUNC_ARGS)
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copySpaces = parts[i].tmp2 = 0;
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if (copyLength < 0)
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copyLength = parts[i].tmp = 0;
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else
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else if (copyLength > 0)
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copySpaces++; //strange hack
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if (!parts[i].life) // only fire when life is 0, but nothing sets the life right now
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{
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