Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop
This commit is contained in:
commit
74dcd4074e
12
SConscript
12
SConscript
@ -92,7 +92,9 @@ if msvc and platform != "Windows":
|
||||
FatalError("Error: --msvc only works on windows")
|
||||
|
||||
#Create SCons Environment
|
||||
if platform == "Windows" and not GetOption('msvc'):
|
||||
if GetOption('msvc'):
|
||||
env = Environment(tools = ['default'], ENV = {'PATH' : os.environ['PATH'], 'TMP' : os.environ['TMP']}, TARGET_ARCH = 'x86')
|
||||
elif platform == "Windows" and not GetOption('msvc'):
|
||||
env = Environment(tools = ['mingw'], ENV = {'PATH' : os.environ['PATH']})
|
||||
else:
|
||||
env = Environment(tools = ['default'], ENV = {'PATH' : os.environ['PATH']})
|
||||
@ -168,6 +170,7 @@ if GetOption("msvc"):
|
||||
env.Append(LIBPATH=['StaticLibs/'])
|
||||
else:
|
||||
env.Append(LIBPATH=['Libraries/'])
|
||||
env.Append(CPPPATH=['includes/'])
|
||||
|
||||
#Check 32/64 bit
|
||||
def CheckBit(context):
|
||||
@ -282,7 +285,7 @@ def findLibs(env, conf):
|
||||
FatalError("bzip2 headers not found")
|
||||
|
||||
#Look for libz
|
||||
if not conf.CheckLib('z'):
|
||||
if not conf.CheckLib(['z', 'zlib']):
|
||||
FatalError("libz not found or not installed")
|
||||
|
||||
#Look for pthreads
|
||||
@ -342,7 +345,7 @@ elif not GetOption('help'):
|
||||
conf.AddTest('CheckBit', CheckBit)
|
||||
if not conf.CheckCC() or not conf.CheckCXX():
|
||||
FatalError("compiler not correctly configured")
|
||||
if platform == compilePlatform and isX86 and not GetOption('32bit') and not GetOption('64bit'):
|
||||
if platform == compilePlatform and isX86 and not GetOption('32bit') and not GetOption('64bit') and not GetOption('msvc'):
|
||||
conf.CheckBit()
|
||||
findLibs(env, conf)
|
||||
env = conf.Finish()
|
||||
@ -381,7 +384,8 @@ if isX86:
|
||||
if not GetOption('no-sse'):
|
||||
if GetOption('sse'):
|
||||
if msvc:
|
||||
env.Append(CCFLAGS=['/arch:SSE'])
|
||||
if not GetOption('sse2'):
|
||||
env.Append(CCFLAGS=['/arch:SSE'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-msse'])
|
||||
env.Append(CPPDEFINES=['X86_SSE'])
|
||||
|
@ -5,5 +5,7 @@
|
||||
class DebugInfo
|
||||
{
|
||||
public:
|
||||
virtual void Draw(ui::Point position) {}
|
||||
DebugInfo(unsigned int id):ID(id) { }
|
||||
unsigned int ID;
|
||||
virtual void Draw() {}
|
||||
};
|
||||
|
52
src/debug/DebugLines.cpp
Normal file
52
src/debug/DebugLines.cpp
Normal file
@ -0,0 +1,52 @@
|
||||
#include "DebugLines.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/game/GameView.h"
|
||||
#include "gui/game/GameController.h"
|
||||
|
||||
DebugLines::DebugLines(unsigned int id, GameView * view, GameController * controller):
|
||||
DebugInfo(id),
|
||||
view(view),
|
||||
controller(controller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DebugLines::Draw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
|
||||
if (view->GetDrawingLine())
|
||||
{
|
||||
ui::Point drawPoint1 = controller->PointTranslate(view->GetLineStartCoords()), drawPoint2 = controller->PointTranslate(view->GetLineFinishCoords());
|
||||
if (view->GetDrawSnap())
|
||||
drawPoint2 = view->lineSnapCoords(drawPoint1, drawPoint2);
|
||||
//g->draw_line(drawPoint1.X, drawPoint1.Y, drawPoint2.X, drawPoint2.Y, 255, 0, 255, 255);
|
||||
|
||||
g->draw_line(0, drawPoint1.Y, XRES, drawPoint1.Y, 255, 255, 255, 120);
|
||||
g->draw_line(drawPoint1.X, 0, drawPoint1.X, YRES, 255, 255, 255, 120);
|
||||
|
||||
g->draw_line(0, drawPoint2.Y, XRES, drawPoint2.Y, 255, 255, 255, 120);
|
||||
g->draw_line(drawPoint2.X, 0, drawPoint2.X, YRES, 255, 255, 255, 120);
|
||||
|
||||
std::stringstream info;
|
||||
info << drawPoint2.X << " x " << drawPoint2.Y;
|
||||
g->drawtext_outline(drawPoint2.X+(drawPoint2.X>drawPoint1.X?3:-g->textwidth(info.str().c_str())-3), drawPoint2.Y+(drawPoint2.Y<drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
|
||||
|
||||
info.str("");
|
||||
info << drawPoint1.X << " x " << drawPoint1.Y;
|
||||
g->drawtext_outline(drawPoint1.X+(drawPoint2.X<drawPoint1.X?3:-g->textwidth(info.str().c_str())-2), drawPoint1.Y+(drawPoint2.Y>drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
|
||||
|
||||
info.str("");
|
||||
info << std::abs(drawPoint2.X-drawPoint1.X);
|
||||
g->drawtext_outline((drawPoint1.X+drawPoint2.X)/2-g->textwidth(info.str().c_str())/2, drawPoint1.Y+(drawPoint2.Y>drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
|
||||
|
||||
info.str("");
|
||||
info << std::abs(drawPoint2.Y-drawPoint1.Y);
|
||||
g->drawtext_outline(drawPoint1.X+(drawPoint2.X<drawPoint1.X?3:-g->textwidth(info.str().c_str())-2), (drawPoint1.Y+drawPoint2.Y)/2-3, info.str().c_str(), 255, 255, 255, 200);
|
||||
}
|
||||
}
|
||||
|
||||
DebugLines::~DebugLines()
|
||||
{
|
||||
|
||||
}
|
15
src/debug/DebugLines.h
Normal file
15
src/debug/DebugLines.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "DebugInfo.h"
|
||||
|
||||
class GameView;
|
||||
class GameController;
|
||||
class DebugLines : public DebugInfo
|
||||
{
|
||||
GameView * view;
|
||||
GameController * controller;
|
||||
public:
|
||||
DebugLines(unsigned int id, GameView * view, GameController * controller);
|
||||
virtual void Draw();
|
||||
virtual ~DebugLines();
|
||||
};
|
55
src/debug/DebugParts.cpp
Normal file
55
src/debug/DebugParts.cpp
Normal file
@ -0,0 +1,55 @@
|
||||
#include "DebugParts.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include <iomanip>
|
||||
|
||||
DebugParts::DebugParts(unsigned int id, Simulation * sim):
|
||||
DebugInfo(id),
|
||||
sim(sim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DebugParts::Draw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
|
||||
int x = 0, y = 0, lpx = 0, lpy = 0;
|
||||
std::stringstream info;
|
||||
info << sim->parts_lastActiveIndex << "/" << NPART << " (" << std::fixed << std::setprecision(2) << (float)sim->parts_lastActiveIndex/(NPART)*100.0f << "%)";
|
||||
for (int i = 0; i < NPART; i++)
|
||||
{
|
||||
if (sim->parts[i].type)
|
||||
g->addpixel(x, y, 255, 255, 255, 180);
|
||||
else
|
||||
g->addpixel(x, y, 0, 0, 0, 180);
|
||||
|
||||
if (i == sim->parts_lastActiveIndex)
|
||||
{
|
||||
lpx = x;
|
||||
lpy = y;
|
||||
}
|
||||
x++;
|
||||
if(x >= XRES)
|
||||
{
|
||||
y++;
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
g->draw_line(0, lpy, XRES, lpy, 0, 255, 120, 255);
|
||||
g->draw_line(lpx, 0, lpx, YRES, 0, 255, 120, 255);
|
||||
g->addpixel(lpx, lpy, 255, 50, 50, 220);
|
||||
|
||||
g->addpixel(lpx+1, lpy, 255, 50, 50, 120);
|
||||
g->addpixel(lpx-1, lpy, 255, 50, 50, 120);
|
||||
g->addpixel(lpx, lpy+1, 255, 50, 50, 120);
|
||||
g->addpixel(lpx, lpy-1, 255, 50, 50, 120);
|
||||
|
||||
g->fillrect(7, YRES-26, g->textwidth(info.str().c_str())+5, 14, 0, 0, 0, 180);
|
||||
g->drawtext(10, YRES-22, info.str().c_str(), 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
DebugParts::~DebugParts()
|
||||
{
|
||||
|
||||
}
|
13
src/debug/DebugParts.h
Normal file
13
src/debug/DebugParts.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "DebugInfo.h"
|
||||
|
||||
class Simulation;
|
||||
class DebugParts : public DebugInfo
|
||||
{
|
||||
Simulation * sim;
|
||||
public:
|
||||
DebugParts(unsigned int id, Simulation * sim);
|
||||
virtual void Draw();
|
||||
virtual ~DebugParts();
|
||||
};
|
@ -3,17 +3,17 @@
|
||||
#include "simulation/Simulation.h"
|
||||
#include "Format.h"
|
||||
|
||||
ElementPopulationDebug::ElementPopulationDebug(Simulation * sim):
|
||||
ElementPopulationDebug::ElementPopulationDebug(unsigned int id, Simulation * sim):
|
||||
DebugInfo(id),
|
||||
sim(sim),
|
||||
maxAverage(255.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ElementPopulationDebug::Draw(ui::Point position)
|
||||
void ElementPopulationDebug::Draw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
//g->drawtext(10, 10, "Arse", 255, 255, 255, 255);
|
||||
|
||||
int yBottom = YRES-10;
|
||||
int xStart = 10;
|
||||
|
@ -8,7 +8,7 @@ class ElementPopulationDebug : public DebugInfo
|
||||
Simulation * sim;
|
||||
float maxAverage;
|
||||
public:
|
||||
ElementPopulationDebug(Simulation * sim);
|
||||
virtual void Draw(ui::Point position);
|
||||
ElementPopulationDebug(unsigned int id, Simulation * sim);
|
||||
virtual void Draw();
|
||||
virtual ~ElementPopulationDebug();
|
||||
};
|
||||
|
@ -26,12 +26,14 @@
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "simulation/Snapshot.h"
|
||||
#include "debug/DebugInfo.h"
|
||||
#include "debug/DebugParts.h"
|
||||
#include "debug/ElementPopulation.h"
|
||||
#include "debug/DebugLines.h"
|
||||
#ifdef LUACONSOLE
|
||||
#include "lua/LuaScriptInterface.h"
|
||||
#else
|
||||
#include "lua/TPTScriptInterface.h"
|
||||
#endif
|
||||
//#include "debug/ElementPopulation.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -152,10 +154,11 @@ GameController::GameController():
|
||||
ActiveToolChanged(2, gameModel->GetActiveTool(2));
|
||||
ActiveToolChanged(3, gameModel->GetActiveTool(3));
|
||||
|
||||
//sim = new Simulation();
|
||||
Client::Ref().AddListener(this);
|
||||
|
||||
//debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation()));
|
||||
debugInfo.push_back(new DebugParts(0x1, gameModel->GetSimulation()));
|
||||
debugInfo.push_back(new ElementPopulationDebug(0x2, gameModel->GetSimulation()));
|
||||
debugInfo.push_back(new DebugLines(0x4, gameView, this));
|
||||
}
|
||||
|
||||
GameController::~GameController()
|
||||
@ -741,7 +744,8 @@ void GameController::Tick()
|
||||
}
|
||||
for(std::vector<DebugInfo*>::iterator iter = debugInfo.begin(), end = debugInfo.end(); iter != end; iter++)
|
||||
{
|
||||
(*iter)->Draw(ui::Point(10, 10));
|
||||
if ((*iter)->ID & debugFlags)
|
||||
(*iter)->Draw();
|
||||
}
|
||||
commandInterface->OnTick();
|
||||
}
|
||||
|
@ -46,6 +46,7 @@ private:
|
||||
OptionsController * options;
|
||||
CommandInterface * commandInterface;
|
||||
vector<DebugInfo*> debugInfo;
|
||||
unsigned int debugFlags;
|
||||
public:
|
||||
bool HasDone;
|
||||
class SearchCallback;
|
||||
@ -101,6 +102,7 @@ public:
|
||||
bool GetHudEnable();
|
||||
void SetDebugHUD(bool hudState);
|
||||
bool GetDebugHUD();
|
||||
void SetDebugFlags(unsigned int flags) { debugFlags = flags; }
|
||||
void SetActiveMenu(int menuID);
|
||||
std::vector<Menu*> GetMenuList();
|
||||
Tool * GetActiveTool(int selection);
|
||||
|
@ -113,8 +113,6 @@ private:
|
||||
|
||||
int lastOffset;
|
||||
void setToolButtonOffset(int offset);
|
||||
virtual ui::Point lineSnapCoords(ui::Point point1, ui::Point point2);
|
||||
virtual ui::Point rectSnapCoords(ui::Point point1, ui::Point point2);
|
||||
|
||||
void screenshot();
|
||||
void record();
|
||||
@ -145,6 +143,14 @@ public:
|
||||
SelectMode GetSelectMode() { return selectMode; }
|
||||
void BeginStampSelection();
|
||||
|
||||
//all of these are only here for one debug lines
|
||||
bool GetDrawingLine() { return drawMode == DrawLine && isMouseDown; }
|
||||
bool GetDrawSnap() { return drawSnap; }
|
||||
ui::Point GetLineStartCoords() { return drawPoint1; }
|
||||
ui::Point GetLineFinishCoords() { return currentMouse; }
|
||||
ui::Point lineSnapCoords(ui::Point point1, ui::Point point2);
|
||||
ui::Point rectSnapCoords(ui::Point point1, ui::Point point2);
|
||||
|
||||
void AttachController(GameController * _c){ c = _c; }
|
||||
void NotifyRendererChanged(GameModel * sender);
|
||||
void NotifySimulationChanged(GameModel * sender);
|
||||
|
@ -215,7 +215,7 @@ OptionsView::OptionsView():
|
||||
{
|
||||
//one of these should always be defined
|
||||
#ifdef WIN
|
||||
const char* openCommand = "start ";
|
||||
const char* openCommand = "explorer ";
|
||||
#elif MACOSX
|
||||
const char* openCommand = "open ";
|
||||
//#elif LIN
|
||||
|
@ -1885,7 +1885,9 @@ int luatpt_setfire(lua_State* l)
|
||||
|
||||
int luatpt_setdebug(lua_State* l)
|
||||
{
|
||||
return luaL_error(l, "setdebug: Deprecated"); //TODO: maybe use the debugInfo thing in GameController to implement this
|
||||
int debugFlags = luaL_optint(l, 1, 0);
|
||||
luacon_controller->SetDebugFlags(debugFlags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int luatpt_setfpscap(lua_State* l)
|
||||
|
@ -28,7 +28,7 @@ Element_PIPE::Element_PIPE()
|
||||
|
||||
Temperature = 273.15f;
|
||||
HeatConduct = 0;
|
||||
Description = "PIPE, moves particles around. Once the BRCK generates, erase some for the exit. Then the PIPE generates and is useable.";
|
||||
Description = "PIPE, moves particles around. Once the BRCK generates, erase some for the exit. Then the PIPE generates and is usable.";
|
||||
|
||||
State = ST_SOLID;
|
||||
Properties = TYPE_SOLID|PROP_LIFE_DEC;
|
||||
|
Loading…
Reference in New Issue
Block a user