jacob1
05f722b397
Fix custom brush loading
2021-07-11 16:48:05 -04:00
Tamás Bálint Misius
cfeda0fdba
Fix GOL showing up where it shouldn't
...
The underlying problem was that the spreading step in SimulateGOL would record activity concerning a cell to builtinGol even if said cell already housed a non-GOL particle. The culling step handles these records and purges them once it's done (thus builtinGol only ever has non-zero values inside SimulateGOL), except in this case, it saw the non-GOL particle and skipped the cell without purging the corresponding records. This would later let GOL spread seemingly out of nowhere.
2021-07-11 12:21:48 +02:00
jacob1
34615536ce
Update build number (96.0.348)
2021-07-10 19:33:17 -04:00
moonheart08
a014c81ad6
Last minute explosiveness enhancement for LITH ( #788 )
2021-07-10 16:17:58 -04:00
catsoften
c6a52d1425
Prevent ROCK from repeatedly breaking into STNE and reforming under pressure
2021-07-10 00:18:46 -04:00
jacob1
8a788fac78
Misc minor changes to new elements
...
LITH: show .tmp2 in HUD, remove outdated comment
SLCN: update description
ROCK: form under pressure from both normal LAVA and LAVA(STNE), as these are basically the same thing
2021-07-09 22:09:24 -04:00
jacob1
37dfe728d0
Update build number and readme
2021-07-04 15:37:46 -04:00
moonheart08
66c5287824
Adjust color of LITH ( #787 )
2021-07-04 14:55:20 -04:00
jacob1
fb3fcfcdb7
Fix local saves and migration process on Windows
2021-07-04 14:35:25 -04:00
jacob1
fe49e58de8
Make ROCK more resistant to DEST (like CNCT is)
2021-07-03 23:34:38 -04:00
Tamás Bálint Misius
fb506599c2
Bump version to 96.0.346
2021-06-30 22:44:37 +02:00
jacob1
d45c73e9e5
No longer necessary to blame Simon
2021-06-28 21:33:03 -04:00
jacob1
26327effd5
Compile fixes for renderer, no lua, and no gravfft options
2021-06-28 21:02:59 -04:00
jacob1
6dd7d9bd46
Add bounds checking to sim. tool APIs (crash fix)
2021-06-27 21:43:14 -04:00
catsoften
e97925f0fd
Change PTNM reactions to take pressure from reacting particle's coordinates ( #784 )
2021-06-27 20:27:02 -04:00
jacob1
91a1f19c52
Adjust LITH color slightly so that it isn't the same as CNCT
2021-06-27 18:47:09 -04:00
jacob1
f9d9951237
add extra failsafe in RequestManager when shutting down
2021-06-27 18:43:04 -04:00
jacob1
76699d2f7e
Make ROCK harder to get, greatly increase ACID resistance
...
This helps prevent ROCK from appearing in normal situations, which can easily get to pressure > 2 just from the movement of the falling LAVA.
2021-06-27 18:39:51 -04:00
jacob1
b3aa6252ce
Add button in options menu to migrate to shared data directory a18855301306
...
Summary of migrated files will be shown to user in a popup, and a log file with every moved file will be left in the original directory
stamps, saves, scripts, screenshots, and powder.pref will be migrated. Recordings are not.
2021-06-27 18:25:59 -04:00
jacob1
0292344328
Fix Windows compile error, switch std::string to ByteString
2021-06-26 01:05:56 -04:00
jacob1
d1016cf58d
move Platform.cpp to common/, seems to fit in a little better there
2021-06-26 00:58:37 -04:00
jacob1
6e0ace2e4d
Add / move some filesystem methods to Platform.cpp
2021-06-26 00:58:37 -04:00
Tamás Bálint Misius
72948978fa
Fix over-eager MSVCRT bounds checking crash in LuaTCPSocket
...
MSVCRT doesn't like .operator[](.size()), it's safer to just replace all &.operator[x] with &.operator[0]+x.
2021-06-24 07:10:02 +02:00
Tamás Bálint Misius
fb514ca9e3
Return index into range passed to :send rather than bytes written
...
This is what LuaSocket used to do.
2021-06-22 20:57:17 +02:00
Tamás Bálint Misius
dcf0764fd8
Return a reason for failure from sim.loadStamp
2021-06-21 08:04:32 +02:00
Tamás Bálint Misius
cb52495472
Use GameController::ClearSim in sim.clearSim
...
Unlike Simulation::clear_sim, this also resets the save info in GameModel, i.e. is equivalent to pressing the 'Erase everything' button.
2021-06-19 21:55:08 +02:00
jacob1
6bd1289bdd
restrict ambientAirTemp to valid limits when set from Lua
2021-06-18 23:37:04 -04:00
jacob1
3c9882598c
When air temp textbox is defocused, correct out of range temperatures
2021-06-18 23:07:17 -04:00
jacob1
b0e29c8c23
Fix crash when doing sim.ambientAirTemp(0/0)
2021-06-17 23:21:29 -04:00
jacob1
5eb2495d61
Ensure tpt.set_wallmap is called with 3, 5, or 7 arguments
2021-06-08 23:11:25 -04:00
jacob1
9775527123
Misc compile fix for the unsupported opengl configuration
2021-06-08 23:11:24 -04:00
Tamás Bálint Misius
1851677dbe
Return version (aka history index) from sim.getSaveID
...
Makes sense because sim.loadSave has a history argument.
2021-06-05 08:26:43 +02:00
Tamás Bálint Misius
788c9cf9fc
Restrict saves with ambient air temp set to v96.0
2021-06-04 22:54:31 +02:00
Tamás Bálint Misius
ffe730c615
Save ambient heat temperature and add it to options
2021-06-04 22:39:07 +02:00
Tamás Bálint Misius
7cfc5aa9f6
Actually store the return value of curl_easy_send, oops
2021-06-03 21:25:28 +02:00
Simon Robertshaw
5ec8baa406
snapshot-216
...
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Merge tag 'snapshot-216'
snapshot-216
# gpg: directory '/c/Users/Simon/.gnupg' created
# gpg: keybox '/c/Users/Simon/.gnupg/pubring.kbx' created
# gpg: Signature made Mon May 31 00:56:30 2021 GMTST
# gpg: using RSA key 2F5646E42ADC68C4E1B6B6604E58A32D510E1995
# gpg: Can't check signature: No public key
2021-06-02 16:35:23 +01:00
Cracker1000
7be888ccf1
Make debug mode show .tmp2 for VSNS too.
2021-05-30 19:54:10 -04:00
jacob1
076be894d1
Take snapshot when using ctrl+x
2021-05-30 19:45:31 -04:00
Tamás Bálint Misius
48d1226f59
Rewrite tpt.set_wallmap, it can now set WL_FAN velocity
2021-05-28 11:58:25 +02:00
Tamás Bálint Misius
ed29794fb8
Remove LuaSocket, add new socket API backed by libcurl
2021-05-27 15:13:43 +02:00
Simon Robertshaw
10a6bb7120
Remove pastel glow on "inactive" GLOW, fix FIRE_ADD variables.
...
FIRE_ADD, firea/r/g/b variables adjusted to work similar to v51.1.
Use RNG to assist with smooth(er) transition from PMODE_FLAT to PMODE_ADD
2021-05-22 21:48:06 +01:00
Tamás Bálint Misius
d8e641b977
Fix dangling pointer smuggling in PreviewModelException
2021-05-22 14:53:45 +02:00
Sam Robertson
2c207a934e
Makes GLOW element glow under pressure. Fixes #774
...
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-05-22 11:18:31 +02:00
jacob1
14be92c013
Prop tool - only check GoL rulestings / names for ctype
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They are meaningless when applied to any other property, even .type
2021-05-19 00:04:23 -04:00
jacob1
a25fa700e2
Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL
2021-05-11 23:40:31 -04:00
jacob1
829c0bced5
Fix issue allowing drawing unlimited LIGH with 1x1 cursor
...
Also fix warnings from a previous commit
2021-05-10 21:04:08 -04:00
jacob1
fca0c62cd7
Remove "Auto Draw Rate" option, there is no reason to turn this off
...
It can still be turned off or adjusted via Lua, though
2021-05-10 00:07:52 -04:00
jacob1
aac6b7258c
Improve stack pasting behavior
...
It will now clear all particles in positions being pasted over
2021-05-10 00:02:27 -04:00
jacob1
0e530dc0ca
Fix "NONE" showing in HUD in many cases
2021-05-02 23:58:19 -04:00
jacob1
4e2e054c50
Make username case-insensitive when logging in
...
Username will be fixed automatically if not in the right casing
Logins are always sent over https
Logins are stored and salted using bcrypt on the server-side (wraps around original md5), fixes #294
2021-04-24 22:39:56 -04:00
Tamás Bálint Misius
2e16eecae0
Fix a bunch of LDTC and DTEC issues
...
Namely: LDTC GoL detection, ctype-drawing and HUD rendering, alongside DTEC HUD rendering.
2021-04-18 20:32:32 +02:00
jacob1
f441626de4
Fix some issues in elementCount
...
Count goes negative if an element is killed due to .life=0 on the same frame an elementRecount is scheduled
element count skyrockets when recount is scheduled during game pause
Element count increases by a static amount when undoing, because it schedules a recount without clearing the old counts
2021-04-18 14:01:51 -04:00
Tamás Bálint Misius
11f6abdfca
Update elementCount when restoring a snapshot ( fixes #592 )
2021-04-18 15:48:10 +02:00
Tamás Bálint Misius
8590a74785
Also flush prefs on user change, see previous commit
...
Flushing user changes to powder.pref was in fact the reason why I began this pref flushing thing at all, but of course Client handles user changes by modifying preferences directly, not through SetPref, so it skipped WritePrefs.
2021-04-18 15:28:11 +02:00
Tamás Bálint Misius
dfc8dc80bd
Write prefs every time they change ( fixes #770 )
2021-04-18 12:23:31 +02:00
Tamás Bálint Misius
2a23a38120
Normalise GetPrefs
2021-04-18 12:23:31 +02:00
Tamás Bálint Misius
bcbcdbe06b
Make custom can_move settings persistent ( fixes #764 )
2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871
Redo and add type parameter to sim.neighbours
2021-04-17 10:40:10 +02:00
moonheart08
a3f5731a43
Add element LITH ( #726 )
...
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-04-17 00:01:26 +02:00
Tamás Bálint Misius
b94e26d6f0
Disconnect version numbers from the content of v* tags
2021-04-16 17:54:25 +02:00
jacob1
ffb88259d6
Split Simulation::IsValidElement into IsElement and IsElementOrNone
...
Allows finer control over whether you want none included or not.
Fixes some invalid things being allowed for element 0 in legacy lua api
Fixes {ctype} signs showing 0 instead of NONE
2021-04-11 23:20:33 -04:00
Tamás Bálint Misius
1859125218
Fix undo not updating air block map
2021-04-11 21:44:33 +02:00
Tamás Bálint Misius
b98c9c8a2e
Fix crash on exit when using nvidia-460 + SDL with EGL support
2021-04-06 20:03:48 +02:00
Tamás Bálint Misius
1681ca77d8
Add Lua support for composition
2021-04-02 10:21:54 +02:00
Tamás Bálint Misius
3dbf6d7810
Use SDL text input correctly, add basic composition support
2021-04-02 10:21:52 +02:00
jacob1
da2ccc70fe
Some ROCK fixes
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Improve efficiency in FIRE logic, it no longer runs the check multiple times for each surrounding particle. RNG chances reduced accordingly.
Remove unnecessary code in init_can_move
Set Weight to 100, which is the proper max for weight
2021-03-30 23:14:53 -04:00
jacob1
7614042e19
Update MotD when MotD fails to download
2021-03-30 23:01:13 -04:00
Tamás Bálint Misius
ee22c3e631
Fix Windows registry values broken by d155b0f
...
Also remove unused resource IDs from the resource script.
2021-03-24 22:42:56 +01:00
Tamás Bálint Misius
36e9fdc39d
Add support for i686-win
2021-03-20 23:02:03 +01:00
Doxin
cc2022504a
Add ren.showBrush to the LUA api to allow hiding the brush
2021-03-18 16:13:15 -04:00
Doxin
b1506e15d4
Don't draw intro text when hud is disabled
2021-03-18 16:13:15 -04:00
Tamás Bálint Misius
f86ffb48c6
Fix colour picker colour square broken by 4b7e85c
2021-03-14 21:12:12 +01:00
Tamás Bálint Misius
93b920a57f
Ignore key events with KMOD_GUI set #2 , see previous commit
2021-03-08 21:09:35 +01:00
Tamás Bálint Misius
dbe4e78257
Ignore key events with KMOD_GUI set
...
As those are probably not meant for us.
2021-03-08 20:42:44 +01:00
Tamás Bálint Misius
c7619387ac
Fix EXOT freezing upon failing to replicate a neighbour
2021-03-05 21:54:00 +01:00
jacob1
0ed6a84ecf
Fix ambient heat display
2021-02-28 16:53:18 -05:00
Tamás Bálint Misius
eece15dbb4
Set shortcut working directory, see a17a2fe
2021-02-17 22:11:56 +01:00
Tamás Bálint Misius
a17a2fe6c7
Add shortcut to programs on install
2021-02-17 21:40:45 +01:00
Tamás Bálint Misius
d155b0ffc1
UTF-8 everywhere
2021-02-17 21:40:40 +01:00
Tamás Bálint Misius
31dda85504
Fix pavg loading behaviour of QRTZ/GLAS/TUNG again
...
Was thought to have been fixed by 3de92f5; turns out the fix only worked with positive pressures.
2021-02-17 15:53:55 +01:00
Tamás Bálint Misius
92cb50505d
Make molten ROCK produce vertical clusters of GOLD ( fixes #762 )
...
Also make GOLD veins spread out a bit more.
2021-02-17 09:49:41 +01:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings
2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
413c18950d
Fix font and render targets broken by 3056b86
2021-02-15 21:22:54 +01:00
Tamás Bálint Misius
3056b86780
Fix hang on exit when using platform.restart
2021-02-08 10:55:17 +01:00
Tamás Bálint Misius
be7ea2578b
Correctly decide whether we provide prebuilt libs
2021-01-21 19:20:16 +01:00
jacob1
d037178bb5
Fix infinite spark loops in photoelectric effect
2021-01-19 20:54:03 -05:00
Tamás Bálint Misius
ea41fa4e81
Migrate hardcoded -D flags to per-target Config.h
2021-01-18 12:20:36 +01:00
Sebastián Mestre
36f661b87f
Clean up some code in Simulation::FloodINST ( #758 )
...
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-01-10 17:11:33 +01:00
Tamás Bálint Misius
3a0331d747
Add SDL_Quit calls back in
...
These got lost in the migration to Meson; they used to be called
with atexit, but this caused more problems than it should have.
Anyway, it's fine to call these only when we're exiting normally,
since otherwise we have bigger problems than not quitting SDL.
2021-01-06 15:46:39 +01:00
Tamás Bálint Misius
9f47e6c028
Actually fix the bug, see previous commit
2021-01-04 21:49:09 +01:00
Tamás Bálint Misius
1e67a579fd
Fix crash when the constructor of a LuaComponent derivative fails
...
The interface API is a mess, hopefully not for long.
2021-01-04 21:35:47 +01:00
Tamás Bálint Misius
92ccb12d70
Update luasocket, embed eventcompat.lua differently
2021-01-04 16:43:31 +01:00
Tamás Bálint Misius
0832615599
Use versioned tpt-libs
...
Also move bzip2 sources out of their own subproject.
2021-01-03 11:00:45 +01:00
Tamás Bálint Misius
8e21dc2646
Comply with another MSVC weirdness (see https://tpt.io/:24744 )
2021-01-03 00:02:48 +01:00
Tamás Bálint Misius
88b9084267
Fix vertical alignment of text in signs
...
It's now consistent with the rest of the UI.
2021-01-02 23:24:51 +01:00
Tamás Bálint Misius
7724a60467
Compress font data
2020-12-25 19:46:13 +01:00
Tamás Bálint Misius
6ab46c20e7
Make servers configurable from meson
2020-12-15 22:31:45 +01:00
Tamás Bálint Misius
e9bed49906
Fix PIPE/PPIP breakage on rotation ( fixes #750 )
2020-12-15 21:40:15 +01:00
Tamás Bálint Misius
01fe90f73b
Remove dead scripts and a few unneeded files, fix fonttool.py copy command
2020-12-15 19:28:59 +01:00
Tamás Bálint Misius
61a97db198
Fix lua=none builds
2020-12-15 18:21:35 +01:00
Tamás Bálint Misius
360297c338
Mesonification
2020-12-14 20:16:52 +01:00
jacob1
a3c2a0d677
Changes to "fromNewerVersion" code
...
Standardizes the code to run on all mods and betas, not just snapshots and debug builds
Ensures mods and betas can load their own saves
Blocks publishing saves from all non-release versions if they use features not present in the previous release (currently only GoL elements)
2020-11-30 13:45:27 -05:00
Tamás Bálint Misius
a631ef78e9
Fix buggy text width calculation
2020-11-30 15:26:00 +01:00
Tamás Bálint Misius
091764533d
Reset molten SLCN tmp in reactions to prevent interference with products
2020-11-26 09:19:56 +01:00
Tamás Bálint Misius
86a621741d
Preserve stacked particles in saves being placed ( fixes #743 )
2020-11-16 12:54:15 +01:00
Tamás Bálint Misius
2273233b71
Display 'invalid' ctypes as numbers in HUD
2020-11-10 17:54:39 +01:00
Tamás Bálint Misius
88f97ff2ec
Another GOL rendering fix
2020-10-29 17:17:09 +01:00
Tamás Bálint Misius
1369dbc489
Fix rendering of built-in GOL in thumbnails
2020-10-26 12:33:20 +01:00
Tamás Bálint Misius
02a3dcbaa2
Fix replace mode to allow replacing with GOL types
2020-10-12 18:48:20 +02:00
Tamás Bálint Misius
a73d9b09b6
Allow saves with custom GOL to be loaded in snapshots
2020-10-12 18:17:24 +02:00
Tamás Bálint Misius
5a5eace691
Fix built-in GOL types
2020-10-12 17:36:24 +02:00
Tamás Bálint Misius
f57d503b41
Don't close PROP and CUST dialogs when trying to validate empty strings
2020-10-12 17:24:10 +02:00
Tamás Bálint Misius
18dfd6de86
Copy all text in Label, Textbox, etc. if none is selected ( fixes #720 )
...
This is more in line with what Cut does in Textboxes when nothing is selected.
2020-10-11 21:13:29 +02:00
Tamás Bálint Misius
a0a0e6c498
Correctly handle SDL_GetCurrentDisplayMode return value
2020-10-11 12:31:52 +02:00
Vladimir
f137bad7f8
Limit redrawing frequency ( #693 )
...
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-11 11:58:52 +02:00
Tamás Bálint Misius
bdcf486a8d
Refactor MomentumScroll to be more in line with other interface prefs
2020-10-10 21:57:29 +02:00
Tamás Bálint Misius
ba72dc7a22
Custom GOL ( #731 )
...
Co-authored-by: jacob1 <jfu614@gmail.com>
2020-10-08 20:23:59 +02:00
grufkork
02b26a9da3
Change ScrollPanel scroll behaviour
...
Small change to replace the momentum-based scrolling with the more common method of scrolling with each scroll wheel step.
2020-10-08 14:36:11 +02:00
RCAProduction
1f7e9095da
Add element ROCK ( #724 )
2020-10-08 01:27:25 +02:00
Tamás Bálint Misius
99c99132bd
Make energy particles visible to LSNS ant HSWC for reals (see 6052ef6
)
2020-10-07 11:16:47 +02:00
Tamás Bálint Misius
02468d0786
Let ARAY control the life of all normal BRAY it spawns
2020-10-07 10:56:58 +02:00
Tamás Bálint Misius
6052ef6179
Make energy particles visible to LSNS ant HSWC for deserialization
2020-10-07 10:53:10 +02:00
Cracker1000
00ddc1f8be
Add VSNS ( #707 )
...
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-07 10:49:31 +02:00
nixls
d6de7e2ba8
Make Copy and Cut buttons disappear when no text is selected ( #730 )
2020-10-04 23:13:58 +02:00
Tamás Bálint Misius
c73dfe8ca0
Prioritise favourited elements in element search
...
Also prevent favourited tools from showing up twice there.
2020-09-25 20:47:39 +02:00
Tamás Bálint Misius
88fd676cd2
Fix stasis walls not keeping dying GOL cells in stasis
2020-09-22 19:43:01 +02:00
jacob1
efd2b41980
Fix default render modes not being the same as Fire display mode
...
Special effects like EMBR sparks weren't included, this only affected the renderer, causing those special effects to not render.
2020-09-15 15:23:05 -04:00
Tamás Bálint Misius
efc693bf43
Fix initial mouse position and unsafe SDL_Event union access
2020-08-23 00:25:43 +02:00
Tamás Bálint Misius
fd032eff36
Fix LuaSmartRefs acting on dead Lua states
...
This fixes problems with degenerate cases such as:
local button
assert(coroutine.resume(coroutine.create(function()
button = Button(10, 10, 20, 20)
end)))
button:action(function()
print("hi")
end)
2020-08-21 11:16:11 +02:00
Tamás Bálint Misius
f9c6633c62
Make certificate revocation checks non-mission-critical
...
This will hopefully solve 612 errors on Windows.
2020-08-15 19:07:02 +02:00
Tamás Bálint Misius
126b7adfaa
Open URIs without popping up console windows
2020-08-09 14:26:19 +02:00
Tamás Bálint Misius
6490654733
Fix a few unused result warnings
2020-08-07 01:33:18 +02:00
Tamás Bálint Misius
6ec87ed1ed
Improve select all saves feature ( fixes #725 )
...
Ctrl+A no longer selects all saves if any of the textboxes in
the view are in focus, as a ctrl+A in that case is expected to
select everything in the textbox, not in the save browser.
This change also makes the shortcut deselect all saves if all
saves are selected.
And no, I'm not making events cancellable just for this.
2020-08-07 00:01:56 +02:00
ConnorCreate
5ab939720a
Add ctrl+a to select all saves in save browser ( #698 )
2020-07-26 19:29:55 +02:00
Bowserinator
0959354178
Customize BRAY collision life ( #712 )
2020-07-26 19:17:43 +02:00
Tamás Bálint Misius
94353a9a3b
Remove leftover cooldown-related code from ARAY and DRAY
2020-07-26 19:05:05 +02:00
Bowserinator
41254a2f95
Add PTNM (Platinum) ( #711 )
2020-07-26 18:48:15 +02:00
moonheart08
85ab70adb3
Add a reaction to produce BCOL
2020-07-26 11:53:37 +02:00
moonheart08
9413a1f0b6
Introduce element 187, SLCN. ( #704 )
...
Add SLCN
Co-authored-by: moonheart08 <moonheart08@noreply.github.com>
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-07-26 11:45:50 +02:00
Tamás Bálint Misius
6d95ad898e
Widen font ptrs to ints
...
Hopefully we'd be overflowing shorts otherwise.
2020-07-24 20:46:09 +02:00
Tamás Bálint Misius
5c190c1a7a
Remove gaps between lines of selected text
2020-07-01 16:18:35 +02:00
avevad
1635c93822
Fixed The-Powder-Toy/The-Powder-Toy#721
2020-06-22 17:14:57 +02:00
jacob1
688b4bec30
Fix bug with line tool while WIND is selected (id:2554353)
2020-06-14 15:23:27 -04:00
laurencedeclan
a9f07dc5b0
Data in user data directory (backwards-compatible)
2020-06-10 21:04:08 +02:00
Tamás Bálint Misius
9fcf780c78
Necromancy is bad
...
This is very similar to the SPRK-PROT bug (fixed by 4aa58d6c
)
in that the cause for a later crash is the free list of particles
being corrupted by messing with the .life property of a dead
particle.
The code in the loop body following this kill_part call has no
effect on other particles if the call were to happen. The only
thing this continue skips is increasing pressure under the now
dead particle.
Credit goes to @QuanTech for finding the problem, see id:2547788
(originally his save, I just saved to my alt account for future
reference).
2020-05-27 08:42:49 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part ( #717 )
2020-05-11 10:20:01 -04:00
QuanTech0
49963980e6
Constrain brushx and brushy values ( #716 )
2020-05-09 13:54:12 -04:00
jacob1
9188f7bf8b
FRAY: use floating point instead of double for this subtraction
2020-05-09 13:50:42 -04:00
QuanTech0
87ee7a54e1
Fix off-by-one in TPTScriptInterface::tptS_set ( #715 )
2020-05-08 10:04:10 +02:00
jacob1
3fc6b38111
DRAY: don't attempt to copy a particle if we stopped due to being out of bounds
...
(efficiency reasons only)
2020-05-04 20:54:56 -04:00
jacob1
6f845ed4b4
Fix unnecessary break in LSNS. Closes #713
2020-05-02 11:24:18 -04:00
QuanTech0
544c51c03f
Cast malloc() in opt_meth_setoption
2020-04-28 00:30:30 -04:00
jacob1
899a2a046c
Add ctrl+u shortcut to reset ambient heat
2020-04-27 23:20:54 -04:00
QuanTech0
4efe5875ab
Simulation::create_part sanity check
2020-04-26 21:00:41 -04:00
jacob1
323a850e16
Don't delete SPRK/METL in detector wall, don't allow drawing metal on detector wall
...
This fixes the only valid bug on the "Glitches" wiki page. All the rest were already fixed (multi-head stkm) or are not bugs (lava ice, "destroying" dmnd with dray)
2020-04-11 23:51:56 -04:00
QuanTech0
6b3d5b9ce5
Fix typo in Options UI ( #703 )
2020-03-30 18:44:02 -04:00
Tamás Bálint Misius
fe15566d2c
Only change modes when the lock is being held, see 2333786
( fixes #700 )
2020-03-23 23:08:52 +01:00
Tamás Bálint Misius
21b9e1a645
Allow everything Unicode except noncharacters and control characters
...
Thanks mniip, see a113cbe
.
2020-03-12 09:49:45 +01:00
Tamás Bálint Misius
a113cbe57d
Don't allow literally *all* code points to be entered
...
Oops, my bad. See a2a8c876b
.
2020-03-10 11:46:06 +01:00
mniip
34c0a94f98
Add a font.cpp merging utility
2020-03-10 02:13:48 +03:00
mniip
fd5867b57d
Merge branch 'font-latin-1'
2020-03-10 01:28:57 +03:00
mniip
a38d8639e7
More font editor stuff
2020-03-10 01:18:12 +03:00
mniip
6607b7e845
Make font editor more convenient
2020-03-10 01:00:41 +03:00
Tamás Bálint Misius
c40a6bf13f
Allow non-ASCII text to be pasted into textboxes
...
There is no end to the ASCII-isms >_>
2020-03-09 23:44:18 +03:00
Tamás Bálint Misius
a2a8c876b3
Finalize latin-1 supplement changes
...
Swap both versions of O with acute and grave accents
Fix a few ASCII-isms
Fix intro text; the latin-1 changes broke the line under The Powder Toy
2020-03-09 23:44:18 +03:00
jacob1
9e53612a5b
Version 95.0 (build 345)
2020-02-26 22:03:21 -05:00
jacob1
36c980ba6f
Fix --no-http compile
2020-02-23 23:06:57 -05:00
jacob1
89a5162448
restrict new LSNS features to version 95.0 also
2020-02-23 21:56:34 -05:00
Tamás Bálint Misius
82019ef020
Catch exception by reference rather than value
2020-02-23 23:43:11 +01:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present
2020-02-23 23:37:01 +01:00
Tamás Bálint Misius
c6f653ac3c
Fix crash when overwriting existing local saves
2020-02-15 21:33:54 +01:00
jacob1
c868e79895
Fix TextPrompt::Blocking
2020-02-09 15:29:13 -05:00
jacob1
ffea880da1
Fix bug where deco renders on EMBR in save thumbnails
2020-02-09 14:10:27 -05:00
jacob1
88064970a3
whitespace fix
2020-02-08 14:22:01 -05:00
jacob1
6b73b2dd9b
Fix fighters sometimes loading from saves with no element
2020-02-08 11:10:53 -05:00
jacob1
ca8f4e3aac
replace mode: reset created element back to default properties, instead of just changing type
2020-02-08 10:40:29 -05:00
jacob1
1e23269dd4
Add "perfect circle brush" option (on by default), to allow using old circle brush
2020-02-03 00:20:46 -05:00
Tamás Bálint Misius
cb419cd85c
Failure to remove a tag shouldn't be fatal
2020-02-02 12:16:14 +01:00
Tamás Bálint Misius
3c6ae35cc4
Fix PMAPBITS compile-time sanity check
2020-01-24 22:25:15 +01:00
Tamás Bálint Misius
5dfda0c528
Only make the request a POST if POST parameters are present
...
This is a compatibility thing, eww. This also fixes handling ptsave from the command line.
2020-01-21 22:54:52 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0
2020-01-21 14:43:22 +01:00
jacob1
467be1dcb9
change to 1L because technically the argument is a long
2020-01-20 11:16:33 -05:00
jacob1
0c588c48fe
allow making POST requests with empty body
2020-01-20 11:11:56 -05:00
jacob1
afefd045c8
split http.request into http.get and http.post (for api reasons)
...
It's cleaner together, but it's not a good api.
2020-01-20 00:30:30 -05:00
Tamás Bálint Misius
89282806e6
Make NOHTTP transparent to the Lua API
...
Also, HTTPRequest:status would never have returned queued since
the request is started immediately on creation.
2020-01-18 01:33:40 +01:00
Tamás Bálint Misius
194c50ae3c
Much good #defining ENFORCE_HTTPS does if we don't include Config.h
2020-01-16 20:33:54 +01:00
Tamás Bálint Misius
fe87203eb4
Add HTTP API for Lua
...
Also fix a bug with Requests where any connection that took
longer to finish than 15 seconds would be killed. Should have
used CURLOPT_CONNECTTIMEOUT instead of CURLOPT_TIMEOUT when
specifying the timeout, oops.
2020-01-16 20:05:31 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes
2020-01-09 19:22:11 +01:00
QuanTech0
78203fc219
Division by Zero fix ( #689 )
2020-01-01 23:03:35 -05:00
jacob1
2576175762
remove unnecessary arguments to FloodINST. Fix random warning.
2019-12-23 00:34:21 -05:00
jacob1
5b4a0bf93b
Fix MSVC compile
2019-12-21 16:17:37 -05:00
Secundario
a05e20f1bf
Do a single CoordStack allocation per thread
2019-12-21 13:14:40 -05:00
suve
110250fe6a
Guess best scale on startup ( #684 )
...
Guess best window scale at startup
2019-12-21 17:39:32 +01:00
Tamás Bálint Misius
a43463b137
If you don't assign the callback, it won't be called
2019-12-17 10:49:35 +01:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
...
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
jacob1
131b965af2
Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType
2019-12-09 22:32:30 -05:00
jacob1
bf7d182de5
Add CreateAllowed and ChangeType events
...
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.
Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
9993290b72
Add Create function, handles setting default properties for elements that need randomness or special code
...
Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.
Later on, Lua events will be made for all 3
Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
Tamás Bálint Misius
5c1ea5ef0d
Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
...
Apparently it used to be blacklisted before ctype-drawing got redone.
2019-11-27 21:00:47 +01:00
jacob1
0078fb4c6f
Add DefaultProperties, replaces some of the case statements in create_part
...
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
jacob1
459790ffe0
also allow nil here
2019-11-24 23:20:22 -05:00
jacob1
876a9b3096
Fix crashes if returning invalid arguments from graphics or ctypeDraw lua functions
2019-11-24 23:12:22 -05:00
jacob1
b09158220f
Fix crash if error happens in ctypeDraw lua function
2019-11-22 23:37:17 -05:00
Tamás Bálint Misius
d17c67b3a4
Fix unsigned integer properties being returned as signed integers from Lua functions
2019-11-14 00:28:27 +01:00
jacob1
7af51b55ac
Fix STK2 rocket boots not saving in saves
2019-11-03 10:31:18 -05:00
jacob1
9ed7f1e85a
Fix crash if any built-in scripts try to use the interface api
...
We don't have any scripts like this and never will. But if we did, this would fix the crash.
2019-10-17 23:56:40 -04:00
Tamás Bálint Misius
5f7dd033ec
Revert previous change, add NewtonianGravity element property instead
2019-10-17 22:29:24 +02:00
Tamás Bálint Misius
6b85231f23
Incorporate Gravity property into calculation of acceleration due to newtonian gravity
2019-10-16 01:27:48 +02:00
jacob1
a50b172999
Fix clang 8 compile warnings
2019-10-04 00:21:10 -04:00
Tamás Bálint Misius
ec2576d37f
Keep GameModel brush radius consistent
2019-09-30 14:55:17 +02:00
Nick Renieris
024c3c1b45
gui/game/brush: Add smooth/organic elliptical brush
...
Not sure why TPT's ellptical brush currently looks like that,
when you type "pixel circle" on Google every result is the
smooth version.
Got the idea from this post:
https://powdertoy.co.uk/Browse/View.html?ID=2464991
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-26 22:25:32 +02:00
Tamás Bálint Misius
1cea59e521
Make sRGB the default colour space for deco tools, see 51e5f2b
2019-09-22 23:10:57 +02:00
Tamás Bálint Misius
742e030a13
Add gamma = 2.2 and 1.8 modes, see 51e5f2b
2019-09-21 22:16:52 +02:00
Tamás Bálint Misius
a6127bc1fb
Add Lua API for deco tool colour space, see 51e5f2b
2019-09-21 21:58:50 +02:00
Tamás Bálint Misius
51e5f2bffa
Add option to make deco tools use sRGB colour space
...
Currently only affects the smudge tool. I'd have to look
into the others to decide if they need chaging. They probably
do though, they're not exactly intuitive.
I also fixed a bug with DropDowns where their popup would
show up in some random place if the parent window was a
ScrollPanel, and changed a few alignments here and there.
Notably, DropDowns now align the popup so that the currently
selected item is vertically centered and doesn't move when
the popup is opened.
2019-09-21 21:37:34 +02:00
Tamás Bálint Misius
51b78be139
Nicer implementation of sim.parts
2019-09-15 22:14:46 +02:00
jacob1
28d5345bf9
Fix off-by-one issue in sim.parts, fixes #678
2019-09-15 15:37:54 -04:00
Tamás Bálint Misius
66ef37e778
Don't destroy the new command being entered in ConsoleView
...
Not a perfect solution as it doesn't remember the modifications
made to previous commands, but it's more common to be concerned
about the command being entered than about the changes made to
the previous commands.
2019-09-14 19:38:49 +02:00
Tamás Bálint Misius
0e237a1f4b
Remove unused variables from Simulation::FloodINST
...
These were left behind from before the CoordStack update.
2019-09-14 19:19:24 +02:00
jacob1
88d165fb24
Fix deleting stamps not working
2019-09-13 00:35:36 -04:00
Sebastián Mestre
da5f8068c0
Use CoordStack for INST Flooding ( #676 )
2019-09-07 19:56:23 -04:00
Nick Renieris
c08b333909
graphics/gldrawmethods: Fix compilation
...
Was probably broken by ff27d69424
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-06 09:33:40 -04:00
Tamás Bálint Misius
f22c27e977
Fix VS warning complaining about std::fill(float *, float *, int)
2019-09-04 14:52:38 +02:00
jacob1
5dd4897fa4
Add somewhat ugly --nohttp option
...
used for the renderer to not include libcurl, because it isn't installed on the tpt server
2019-08-29 23:33:45 -04:00
jacob1
6279bbeed3
Fix missing period in update notification, --no-fft compile fix
2019-08-29 22:49:16 -04:00
mniip
f44d42dde8
Fix signedness warnings in String.h
2019-08-18 12:10:01 +03:00
mniip
33f4f54de1
Fix --nolua compilation
2019-08-18 11:54:32 +03:00
jacob1
b975dc2938
Make water equalization fill in areas slightly more naturally
2019-08-10 22:46:41 -04:00
jacob1
2e154e5ff9
Rewrite flood_water to use CoordStack and fix stack overflow, fixes #646
2019-08-10 22:38:44 -04:00
jacob1
d61db0fd63
Fix frame # not showing properly in HUD when recording
2019-08-10 20:43:00 -04:00
jacob1
0ec50951f7
LSNS: formatting changes, change if statements to switch
2019-08-10 17:22:46 -04:00
jacob1
41d54857f2
Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now
2019-08-09 22:52:29 -04:00
jacob1
ec0be1cdc9
Fix CELL size check when loading OPS saves
2019-08-05 00:22:37 -04:00
jacob1
e280fea031
arbitrary gravity code cleanup
...
Was working on modernizing the code in my mod, copied all the changes here too
2019-08-05 00:08:06 -04:00
Tamás Bálint Misius
ee2a765758
Only allow strong ciphers to be used
...
How fun it will be to keep this list up to date...
2019-08-03 00:16:12 +02:00
Tamás Bálint Misius
0bdf7ad914
Prevent newlines from being needlessly appended ( fixes #667 )
...
That wrap_if_needed call would sometimes cause empty newlines
to appear under otherwise already well-wrapped blocks of text.
The idea is that whenever a new character is about to be appended,
the current line is checked for being too long with that character
included, and the character is only actually appended after the
wrapper makes sure that appending it won't overflow the line by
inserting a newline. This means that wrap_if_needed is only ever
called before pushing the current character to records, never
after, as was the case here.
2019-08-02 16:58:39 +02:00
Tamás Bálint Misius
7158a00f44
Prevent protocol downgrade attacks
2019-08-02 01:31:02 +02:00
Tamás Bálint Misius
89ef7ce216
Okay, it wasn't functionally equivalent (see 79f9a2d6
)
2019-08-01 16:54:28 +02:00
Tamás Bálint Misius
79f9a2d62d
Prioritise ctypeDraw functions over sparking
...
This adds an exception from brush-based sparking behaviour for
elements that have a ctypeDraw function. A functionally equivalent
exception has been removed in de1fc0f
, thus making it impossible to
ctype-draw SPRK on a few elements that otherwise aren't sparkable,
such as CONV.
2019-08-01 16:47:29 +02:00
jacob1
9327eecd7b
Update gravity mask even while paused
2019-07-31 22:28:02 -04:00
jacob1
7a3c0c1d9a
Fix tpt.eltransition.<elem>.presHighType
2019-07-31 22:10:35 -04:00
Tamás Bálint Misius
8b81023770
Replace a few occurrences of hard-coded font height with FONT_H
...
These two are all I managed to find, but there may be others.
2019-07-31 23:57:13 +02:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing ( fixes #657 )
2019-07-27 19:12:05 +02:00
jacob1
a73d1f97f6
Fix stamps not saving properly to stamps.def. Make "Rescan Stamps" sort stamps by time created
2019-07-26 23:09:27 -04:00
jacob1
c696a11793
Fix 'l' crash
2019-07-24 00:43:48 -04:00
Ian Bastos
4383de7ad5
Implement file drop handler ( #666 )
2019-07-24 00:04:41 -04:00
jacob1
9faf95a858
misc whitespace changes
2019-07-23 00:11:48 -04:00
jacob1
fb06e0028b
Add disable-network command line argument
2019-07-23 00:11:26 -04:00
Tamás Bálint Misius
7ad797275b
Make Renderer::ResetModes actually reset modes
...
See 2333786
.
2019-07-22 16:18:05 +02:00
Tamás Bálint Misius
23337862a4
Use current rendering modes when placing a save ( fixes #446 )
2019-07-22 10:38:13 +02:00
Tamás Bálint Misius
8223e06670
Fix selection background of formatted labels
...
The metrics of the rectangles comprising the selection background
were calculated based on the selected range and the unformatted
text, so these rectangles would be off when the formatted text
was different (i.e. had any formatting).
2019-07-19 11:28:51 +02:00
Tamás Bálint Misius
34b4665d4b
Purge the last traces of PositionAtCharIndex and CharIndexAtPosition
...
Also fix a bunch of other ugly things.
2019-07-19 09:47:15 +02:00
Tamás Bálint Misius
7c793020c6
Fix highlighting in ConsoleView
2019-07-19 09:22:55 +02:00
Tamás Bálint Misius
bea4576d89
Allow wrapping after certain punctuation characters
2019-07-19 08:58:47 +02:00
Tamás Bálint Misius
4bb85578a8
Fix text wrapping ( fixes #166 )
...
This breaks the syntax highlighting in ConsoleView.
I haven't yet thought of a way to fix that properly,
ideas anyone?
2019-07-19 02:53:54 +02:00
Tamás Bálint Misius
cf7e478ac5
Use tool desc. and relevant menu desc. in tool search ( fixes #289 )
2019-07-16 22:17:11 +02:00
Tamás Bálint Misius
dbd5999d1c
Reinstate inversion of inclusion of pressure when shift is held
...
This feature was removed temporarily in a407aba
.
Whether pressure is included when saving or loading is
determined as follows:
* load-like operations (which invoke Simulation::Load) always
include pressure;
* save-like operations (which invoke Simulation::Save) include
pressure if the Simulation.IncludePressure preference node
is true;
* finally the state of the shift key inverts the decision.
2019-07-16 19:43:52 +02:00
Tamás Bálint Misius
a407aba087
Make Simulation.IncludePressure pref node accessible from OptionsView
...
Also remove ugly and messy behaviour depending on whether
shift is being held while copying or stamping.
2019-07-10 00:35:49 +02:00
Tamás Bálint Misius
5391fc3ee0
Get widths in order, various other things
2019-07-06 09:03:07 +02:00
yarek
bc5fd4ffc8
Small UI refactor
...
nFixed category refreshing
2019-07-06 09:03:07 +02:00
yarek
803182dda4
Add horizontal separator
2019-07-06 09:03:07 +02:00
yareky
5508f0ccfd
Allows to change menu selection from hovering to mouse click
...
New option in the menu available. This new menu behaviour is disabled by default.
2019-07-06 09:03:07 +02:00
Cracker1000
b2adbb54db
Add .life serialization support to lsns ( #652 )
2019-06-25 20:57:43 +02:00
Tamás Bálint Misius
92a748bf76
Add missing standard include ( fixes #644 )
...
... which is apparently needed on some systems. I guess we might
be missing includes all over the place.
2019-06-12 22:52:12 +02:00
Tamás Bálint Misius
8897c6daea
Make elem.free rebuild menus ( fixes #649 )
...
Also make sure removed elements don't stay selected.
2019-06-11 21:12:22 +02:00
Tamás Bálint Misius
75e6ece184
Expose transition constants to Lua ( fixes #654 )
2019-06-11 20:43:34 +02:00
Tamás Bálint Misius
07b0d52f90
Add more transition type checks and fix tpt.eltransition
...
Though I'm quite sure nobody actually cares about that table. It's been broken for a
very long time.
The PROP tool now properly calls part_change_type when type is being set.
2019-06-03 19:27:06 +02:00
Tamás Bálint Misius
97bde1111d
Fix part_change_type not being called by sim.partProperty
2019-06-03 12:59:39 +02:00
Tamás Bálint Misius
8671332e60
Fix transition properties not being validated
...
Also clean up some more of the Lua API code, again. Eww.
2019-06-02 17:49:21 +02:00
jacob1
20c98e9b48
Add sim.CELL constant + some other change I made a while ago for some reason
2019-05-15 00:21:17 -04:00
Tamás Bálint Misius
c193e88c28
Leave only the 'wants pressure' check in Simulation::Load for QRTZ/GLAS/TUNG
2019-05-07 21:15:41 +02:00
Nuno Miguel
81380acc86
Fix namespace error
2019-04-20 23:12:54 -04:00
Tamás Bálint Misius
e1b3ddcbcb
Nuke using namespace std;
2019-04-20 17:03:23 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
jacob1
711453ad65
Fix crash when searching in element search ui
2019-04-17 23:49:27 -04:00
Tamás Bálint Misius
e1d32c9352
Move notification out of block locking associated mutex in Gravity.cpp
...
I don't know how it ended up inside, I wanted it outside. For the record,
signalling the CV while the associated mutex is locked is a pessimisation,
it just yields predictable scheduling.
2019-04-17 09:50:41 +02:00
Tamás Bálint Misius
5810a19dbc
Get GetUserName out of the way on Windows
2019-04-17 01:16:45 +02:00
Tamás Bálint Misius
2e76b10619
Use C++11 threads
2019-04-17 00:23:57 +02:00
Tamás Bálint Misius
9d92b77163
Clean up sign-related code a bit
...
Also draw search signs with purple text and thread signs with red.
2019-04-12 17:09:34 +02:00
Tamás Bálint Misius
59afaec70f
Fix Element::Identifier assignment leak ( closes #205 )
...
I didn't use 'fixes' because this doesn't strictly fix that specific
bug (I think?). Anyway, it does remove strdup which is mentioned in the
issue.
Also fix elem.free not allowing DEFAULTFOO_PT_STUFF and similar to
be freed.
2019-04-12 00:27:27 +02:00
jacob1
76a92d75d2
Fix POLO eating PROT ID#0 no matter where it is
2019-04-09 22:11:14 -04:00
Tamás Bálint Misius
06e2836726
Fix Lua reference leaks ( fixes #638 )
2019-04-09 15:28:40 +02:00
Tamás Bálint Misius
783310dc16
Fix a few exceptions returning pointers to temporaries in what()
...
LocalBrowserModelException and GameModelException returned pointers to
data owned by temporaries in what(). Solution: don't create a temporary
in what(), store the ByteString version of the error message in the
exception.
2019-04-08 19:18:54 +02:00
iczero
2ba0f70efd
Fix race condition in Gravity.cpp
2019-04-07 23:31:08 +02:00
Tamás Bálint Misius
ff39c82e48
Print libcurl error buffer to stderr on client error
2019-04-05 21:22:51 +02:00
Tamás Bálint Misius
e3fefe30d1
Add option to redirect cout/cerr to files
2019-04-05 20:55:05 +02:00
jacob1
ea4c355748
better capitalization
2019-04-03 20:19:25 -04:00
Tamás Bálint Misius
6468a51ac1
Add more SSL client error strings
2019-04-04 01:39:11 +02:00
Tamás Bálint Misius
79c5813ba3
Fix msvc compile error again
2019-04-02 19:53:11 +02:00
Tamás Bálint Misius
c8df51a8b3
Fix {ctype} sign macro displaying Empty for non-element ctypes
2019-04-02 19:50:01 +02:00
jacob1
58a3411255
Fix msvc compile error
2019-03-31 16:42:21 -04:00
Tamás Bálint Misius
c8960d1358
Add more sign macros ( fixes #578 )
2019-03-31 21:44:54 +02:00
Tamás Bálint Misius
3de92f5ef4
Fix pavg loading behaviour of QRTZ/GLAS/TUNG ( fixes #607 )
...
Those particles now save/load pavg if pressure is being saved/loaded.
This means they won't ever break again when being loaded as part of
a stamp.
They actually save pavg01 * 64 because pavg is saved as an integer and
these elements are too sensitive to pressure changes for integer pavg
values to be adequate.
2019-03-31 12:18:41 +02:00
jacob1
d22d22e662
Fix pressure / ambient heat being saved as 0 instead of not at all when shift is held
2019-03-30 20:25:51 -04:00
Tamás Bálint Misius
47f898ca5a
Tweak replace mode and specific delete mode ( fixes #631 )
2019-03-30 23:59:20 +01:00
jacob1
4cf0fe5aab
Fix sim.deleteStamp not updating stamps.def
2019-03-25 23:52:48 -04:00
jacob1
e9011033eb
Allow loading window positions on 2nd monitor
2019-03-24 23:17:09 -04:00
Tamás Bálint Misius
89c7d9ea02
Fix save buttons and probably other things not being cleaned up in FileBrowserActivity ( fixed #635 )
2019-03-24 21:47:31 +01:00
jacob1
c7ae820f1c
Add MotD when using a broken alternate update server
2019-03-23 11:01:32 -04:00
Tamás Bálint Misius
e07b133e5a
Another curl version-dependent feature thing
...
Seriously, who thought doubles were a good idea?
2019-03-23 10:30:26 +01:00
Tamás Bálint Misius
bd7aa33286
Only use curl mime feature if it actually exists
2019-03-22 22:27:11 +01:00
Tamás Bálint Misius
5192356b76
Fix AbandonableTask being utterly broken
2019-03-22 15:21:13 +01:00
jacob1
ed2eac627b
Fix msvc compile
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
296b758193
Follow redirects and fix save loading by ptsave parameter
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
341e75cdfe
Fix thumbnails sometimes not being resized in the save browser
...
This was because ImageRequest::Finish used its Width and Height members after calling Request::Finish,
after which the ImageRequest object may get deleted at any time by RequestManager. One solution to this
is to copy (or preferably move) important members to local variables in the Finish functions of
objects derived from Request and use only those after calling Request::Finish (or anything that
in turn calls that).
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
5916c9db9c
Fix a bunch of threading-related issues
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
263f756a20
Add STATICSCHEME macro to be used with requests to STATICSERVER
...
Make up your mind, jacob1!
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
5bc3c03082
Change scheme to https everywhere
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
e29e3481e0
Remove spinning from AbandonableTask::Finish
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
fc8740f7d5
Add curl, rework Request and RequestManager a bit
2019-03-18 23:50:38 -04:00
Tamás Bálint Misius
3d22c1ed4e
Fix dumb things that aren't necessarily lethal but are eyesores
2019-03-18 23:50:38 -04:00
jacob1
2e17b848b1
Make element names a String (unicode support)
...
This won't be used by official elements, but mods or lua scripts could and do use unicode
2019-03-12 00:10:43 -04:00
jacob1
45b391d9ea
Fix updater
2019-03-09 22:09:08 -05:00
jacob1
55e6074942
use override in all possible places
2019-03-09 21:07:32 -05:00
Tamás Bálint Misius
d3fe7e39a5
Turn ThumbnailRendererTask into an AbandonableTask
2019-03-09 20:40:11 -05:00
jacob1
c09a7bb8d9
Fix compile error in some older versions of clang
2019-03-08 00:05:05 -05:00
Tamás Bálint Misius
7fb0b52d79
More renaming, remove a few useless .c_str()s and fix a URL that had previously contained Download and thus fell victim to my mindless text replacement tricks
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
d958adf487
Fix filename field in multipart content-disposition headers
...
All the multipart stuff is going to be handled by curl so this split-by-':' code is going to move into Request.cpp later.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
30c7f6ded7
Rename Download* to Request* and move HTTP stuff inside src/client/http
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
1864a8649d
Turn RequestBroker::Get/SaveUserInfoAsync into a request derived from Download
...
Also move everything http_ into Download and DownloadManager and nuke RequestBroker.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
af4d022087
Add RequestMonitor
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
66c49203f2
Use the new thumbnail renderer task everywhere
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
3a76a3a514
Turn RequestBroker::RetrieveThumbnail into a request derived from Download
...
Also start moving RenderThumbnail out of RequestBroker into its own Task. Add mutex to SaveRenderer to guard Render().
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
53f2018c7e
Turn RequestBroker::RetrieveAvatar into a request derived from Download
...
Also add http namespace because classes clashed a lot.
2019-03-07 22:56:08 -05:00
Tamás Bálint Misius
8b5cf394e0
Replace http_* calls with Download calls in non-RequestBroker stuff
2019-03-07 22:56:08 -05:00
jacob1
9e110cba73
zoom api changes: throw errors instead of returning bools, zoomEnabled takes book as arg, some small refactoring
2019-03-05 23:43:41 -05:00
ssccsscc
a06124a5a9
Fixed typo
...
Fixed typo in function for detection mouse inside zoom
2019-03-05 23:43:41 -05:00
ssccsscc
1355a4363e
Added Lua function for working with zoom
2019-03-05 23:43:41 -05:00
ssccsscc
a9b862645a
Added Lua function for working with zoom
2019-03-05 23:43:41 -05:00
jacob1
d4c638869f
Increase local browser ui size
2019-03-03 23:48:12 -05:00
jacob1
3bb75ca951
Tick Client 10 times a second, makes thumbnails appear way faster
2019-03-03 23:47:54 -05:00
jacob1
772148900e
Fix stamp and local save thumbnails being stretched
2019-03-03 23:45:33 -05:00
jacob1
d021cbb5cf
USE_SDL is no longer used
2019-03-01 09:58:07 -05:00
jacob1
dd3d9dfaad
change a bunch of virtual to override (should fix annoying mac compile warnings)
2019-03-01 00:07:31 -05:00
jacob1
79aef1dab6
prevent weirdness when ctrl/shift/alt key event is canceled
2019-02-24 15:29:02 -05:00
jacob1
1536736b33
allow using element names as argument 2 to tpt.set_property again
2019-02-23 18:05:11 -05:00
jacob1
768202ca9b
Version 94.1
2019-02-21 00:23:45 -05:00
jacob1
28bfa9dfc9
GoL is now affected by stasis wall
2019-02-20 23:25:28 -05:00
jacob1
45ee6780d9
Recreate window when toggling "altFullscreen" while fullscreen is enabled
...
Fixes bug where half of the window gets cut off
2019-02-20 22:20:49 -05:00
jacob1
3fb134f814
Fix issue on qwertz keyboard layouts where the first key input after opening the console would be ignored
...
This seems like a hack, but I think it's the intended way to do this?
2019-02-20 22:12:22 -05:00
jacob1
646935edb3
Fix local saves with "." having their name cut off, add a warning for a few invalid file names
2019-02-19 23:24:39 -05:00
jacob1
16d686e949
fix replace mode semicolon shortcut
2019-02-19 21:53:44 -05:00
jacob1
08cd32abbe
use scancode instead of keycode for most keyboard shortcuts
...
keys like 0-9, tab, enter, ctrl/shift/alt, ins, and del are still looking for keys instead of scan codes, just in case (but I expect them to be always equivalent anyway)
2019-02-19 21:46:56 -05:00
jacob1
0c6ce20880
Add "Force Integer Scaling" option for fullscreen
...
Also:
recreate the window when enabling resizable window, same workaround I applied to my mod for jacob1/The-Powder-Toy#24
recreate the window when toggling fullscreen, to work around some bugs where the window is sized incorrectly or the mouse position doesn't match where the cursor is
Don't capture mouse cursor when this is a debug build
2019-02-18 22:18:29 -05:00
jacob1
a979917744
Version 94.0.342
2019-02-17 14:08:04 -05:00
jacob1
46cd49ba24
Fix uncaught exception in console when trying to parse invalid numbers
2019-02-16 19:20:55 -05:00
jacob1
25c1b13bd4
improve find tool handling with GoL, can now find specific life elements
...
Reverts most of LBPHacker's previous commit, lol
2019-02-16 19:13:05 -05:00
Tamás Bálint Misius
4ff1dc0bc3
Fix a few more random PMAPBITS issues
2019-02-16 18:57:51 -05:00
jacob1
240bb3bd92
restrict saves to version 94.0 when they use newer elements / features
2019-02-10 22:02:17 -05:00
jacob1
edba703aab
don't allow right click -> select a save when you aren't logged in
2019-02-07 23:30:09 -05:00