Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL
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829c0bced5
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@ -2191,7 +2191,7 @@ void GameView::OnDraw()
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}
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sampleInfo << ", Temp: " << (sample.particle.temp - 273.15f) << " C";
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sampleInfo << ", Life: " << sample.particle.life;
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if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL)
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if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL && sample.particle.type != PT_LIFE)
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{
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if (sample.particle.type == PT_CONV)
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{
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@ -4947,15 +4947,18 @@ void Simulation::SimulateGoL()
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{
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// * 0x200000: No need to look for colours, they'll be set later anyway.
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int i = create_part(-1, x, y, PT_LIFE, golnumToCreate | 0x200000);
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int xx = (createFromEntry >> 24) & 3;
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int yy = (createFromEntry >> 26) & 3;
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if (xx == 3) xx = -1;
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if (yy == 3) yy = -1;
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int ax = ((x - xx + XRES - 3 * CELL) % (XRES - 2 * CELL)) + CELL;
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int ay = ((y - yy + YRES - 3 * CELL) % (YRES - 2 * CELL)) + CELL;
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auto &sample = parts[ID(pmap[ay][ax])];
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parts[i].dcolour = sample.dcolour;
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parts[i].tmp = sample.tmp;
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if (i >= 0)
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{
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int xx = (createFromEntry >> 24) & 3;
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int yy = (createFromEntry >> 26) & 3;
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if (xx == 3) xx = -1;
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if (yy == 3) yy = -1;
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int ax = ((x - xx + XRES - 3 * CELL) % (XRES - 2 * CELL)) + CELL;
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int ay = ((y - yy + YRES - 3 * CELL) % (YRES - 2 * CELL)) + CELL;
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auto &sample = parts[ID(pmap[ay][ax])];
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parts[i].dcolour = sample.dcolour;
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parts[i].tmp = sample.tmp;
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}
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}
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}
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}
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