Update elementCount when restoring a snapshot (fixes #592)
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@ -4719,9 +4719,6 @@ void Simulation::RecalcFreeParticles(bool do_life_dec)
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continue;
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}
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if (elementRecount)
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elementCount[t]++;
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unsigned int elem_properties = elements[t].Properties;
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if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC) && !(inBounds && bmap[y/CELL][x/CELL] == WL_STASIS && emap[y/CELL][x/CELL]<8))
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{
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@ -4741,6 +4738,9 @@ void Simulation::RecalcFreeParticles(bool do_life_dec)
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continue;
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}
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}
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if (elementRecount)
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elementCount[t]++;
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}
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else
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{
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