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bson
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Remove inclusion of deprecated C++ headers
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2019-01-31 20:09:15 -05:00 |
client
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Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now
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2019-08-09 22:52:29 -04:00 |
common
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Use C++11 threads
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2019-04-17 00:23:57 +02:00 |
debug
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
graphics
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Replace a few occurrences of hard-coded font height with FONT_H
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2019-07-31 23:57:13 +02:00 |
gui
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Fix frame # not showing properly in HUD when recording
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2019-08-10 20:43:00 -04:00 |
json
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use override in all possible places
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2019-03-09 21:07:32 -05:00 |
lua
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arbitrary gravity code cleanup
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2019-08-05 00:08:06 -04:00 |
powdertoyjava
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Nuke using namespace std;
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2019-04-20 17:03:23 +02:00 |
resampler
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
simulation
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LSNS: formatting changes, change if statements to switch
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2019-08-10 17:22:46 -04:00 |
tasks
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Activity.h
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use override in all possible places
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2019-03-09 21:07:32 -05:00 |
Config.h
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Prevent protocol downgrade attacks
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2019-08-02 01:31:02 +02:00 |
Controller.h
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
Format.cpp
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Format.h
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Fix some C++14-isms.
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2018-05-08 05:48:32 +03:00 |
Misc.cpp
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Misc.h
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Fix Element::Identifier assignment leak (closes #205)
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2019-04-12 00:27:27 +02:00 |
Platform.cpp
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Platform.h
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embed event api compatibility lua script
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2018-11-17 00:09:48 -05:00 |
PowderToy.h
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
PowderToyRenderer.cpp
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Make Simulation.IncludePressure pref node accessible from OptionsView
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2019-07-10 00:35:49 +02:00 |
PowderToySDL.cpp
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Implement file drop handler (#666)
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2019-07-24 00:04:41 -04:00 |
Probability.cpp
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Probability.h
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Use xoroshiro128+ random generator (everywhere besides BSON code).
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2018-04-23 22:47:44 +07:00 |
SDLCompat.cpp
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fix windows / renderer compile (renderer requires sdl for now)
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2018-05-25 21:19:44 -04:00 |
SDLCompat.h
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fix windows / renderer compile (renderer requires sdl for now)
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2018-05-25 21:19:44 -04:00 |
SDLMain.h
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New SConscript (hopefully better)
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2014-06-08 19:33:58 -04:00 |
SDLMain.m
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
Update.cpp
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
Update.h
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made sure the windows version actually compiled
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2018-04-23 22:32:03 -04:00 |