The-Powder-Toy/src
2019-08-10 20:43:00 -04:00
..
bson Remove inclusion of deprecated C++ headers 2019-01-31 20:09:15 -05:00
client Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now 2019-08-09 22:52:29 -04:00
common Use C++11 threads 2019-04-17 00:23:57 +02:00
debug Flatten include trees 2019-04-20 15:36:11 +02:00
graphics Replace a few occurrences of hard-coded font height with FONT_H 2019-07-31 23:57:13 +02:00
gui Fix frame # not showing properly in HUD when recording 2019-08-10 20:43:00 -04:00
json use override in all possible places 2019-03-09 21:07:32 -05:00
lua arbitrary gravity code cleanup 2019-08-05 00:08:06 -04:00
powdertoyjava Nuke using namespace std; 2019-04-20 17:03:23 +02:00
resampler Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
simulation LSNS: formatting changes, change if statements to switch 2019-08-10 17:22:46 -04:00
tasks Flatten include trees 2019-04-20 15:36:11 +02:00
Activity.h use override in all possible places 2019-03-09 21:07:32 -05:00
Config.h Prevent protocol downgrade attacks 2019-08-02 01:31:02 +02:00
Controller.h remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
Format.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Format.h Fix some C++14-isms. 2018-05-08 05:48:32 +03:00
Misc.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Misc.h Fix Element::Identifier assignment leak (closes #205) 2019-04-12 00:27:27 +02:00
Platform.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Platform.h embed event api compatibility lua script 2018-11-17 00:09:48 -05:00
PowderToy.h Flatten include trees 2019-04-20 15:36:11 +02:00
PowderToyRenderer.cpp Make Simulation.IncludePressure pref node accessible from OptionsView 2019-07-10 00:35:49 +02:00
PowderToySDL.cpp Implement file drop handler (#666) 2019-07-24 00:04:41 -04:00
Probability.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Probability.h Use xoroshiro128+ random generator (everywhere besides BSON code). 2018-04-23 22:47:44 +07:00
SDLCompat.cpp fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLCompat.h fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLMain.h New SConscript (hopefully better) 2014-06-08 19:33:58 -04:00
SDLMain.m Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
Update.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Update.h made sure the windows version actually compiled 2018-04-23 22:32:03 -04:00