Make ROCK harder to get, greatly increase ACID resistance

This helps prevent ROCK from appearing in normal situations, which can easily get to pressure > 2 just from the movement of the falling LAVA.
This commit is contained in:
jacob1 2021-06-27 18:39:51 -04:00
parent b3aa6252ce
commit 76699d2f7e
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GPG Key ID: 4E58A32D510E1995
2 changed files with 2 additions and 2 deletions

View File

@ -131,7 +131,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
}
}
}
else if (parts[i].ctype == PT_STNE && sim->pv[y / CELL][x / CELL] >= 2.0f) // Form ROCK with pressure
else if (parts[i].ctype == PT_STNE && sim->pv[y / CELL][x / CELL] >= 30.0f) // Form ROCK with pressure
{
parts[i].tmp2 = RNG::Ref().between(0, 10); // Provide tmp2 for color noise
parts[i].ctype = PT_ROCK;

View File

@ -25,7 +25,7 @@ void Element::Element_ROCK()
Flammable = 0;
Explosive = 0;
Meltable = 5;
Hardness = 70;
Hardness = 1;
Weight = 100;