Make ROCK harder to get, greatly increase ACID resistance
This helps prevent ROCK from appearing in normal situations, which can easily get to pressure > 2 just from the movement of the falling LAVA.
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@ -131,7 +131,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
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}
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}
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}
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else if (parts[i].ctype == PT_STNE && sim->pv[y / CELL][x / CELL] >= 2.0f) // Form ROCK with pressure
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else if (parts[i].ctype == PT_STNE && sim->pv[y / CELL][x / CELL] >= 30.0f) // Form ROCK with pressure
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{
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parts[i].tmp2 = RNG::Ref().between(0, 10); // Provide tmp2 for color noise
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parts[i].ctype = PT_ROCK;
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@ -25,7 +25,7 @@ void Element::Element_ROCK()
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Flammable = 0;
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Explosive = 0;
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Meltable = 5;
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Hardness = 70;
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Hardness = 1;
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Weight = 100;
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