snapshot-216

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Merge tag 'snapshot-216'

snapshot-216

# gpg: directory '/c/Users/Simon/.gnupg' created
# gpg: keybox '/c/Users/Simon/.gnupg/pubring.kbx' created
# gpg: Signature made Mon May 31 00:56:30 2021 GMTST
# gpg:                using RSA key 2F5646E42ADC68C4E1B6B6604E58A32D510E1995
# gpg: Can't check signature: No public key
This commit is contained in:
Simon Robertshaw 2021-06-02 16:35:23 +01:00
commit 5ec8baa406
44 changed files with 799 additions and 5085 deletions

View File

@ -2,6 +2,37 @@
#include "RequestManager.h"
#ifndef NOHTTP
void SetupCurlEasyCiphers(CURL *easy)
{
#ifdef SECURE_CIPHERS_ONLY
curl_version_info_data *version_info = curl_version_info(CURLVERSION_NOW);
ByteString ssl_type = version_info->ssl_version;
if (ssl_type.Contains("OpenSSL"))
{
curl_easy_setopt(easy, CURLOPT_SSL_CIPHER_LIST, "ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:DHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES128-SHA256:ECDHE-RSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES128-GCM-SHA256");
#ifdef REQUEST_USE_CURL_TLSV13CL
curl_easy_setopt(easy, CURLOPT_TLS13_CIPHERS, "TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:TLS_AES_128_GCM_SHA256:TLS_AES_128_CCM_8_SHA256:TLS_AES_128_CCM_SHA256");
#endif
}
else if (ssl_type.Contains("Schannel"))
{
// TODO: add more cipher algorithms
curl_easy_setopt(easy, CURLOPT_SSL_CIPHER_LIST, "CALG_ECDH_EPHEM");
}
#endif
// TODO: Find out what TLS1.2 is supported on, might need to also allow TLS1.0
curl_easy_setopt(easy, CURLOPT_SSLVERSION, CURL_SSLVERSION_TLSv1_2);
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 70, 0)
curl_easy_setopt(easy, CURLOPT_SSL_OPTIONS, CURLSSLOPT_REVOKE_BEST_EFFORT);
#elif defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 44, 0)
curl_easy_setopt(easy, CURLOPT_SSL_OPTIONS, CURLSSLOPT_NO_REVOKE);
#elif defined(WIN)
# error "That's unfortunate."
#endif
}
#endif
namespace http
{
#ifndef NOHTTP
@ -181,31 +212,8 @@ namespace http
curl_easy_setopt(easy, CURLOPT_REDIR_PROTOCOLS, CURLPROTO_HTTPS | CURLPROTO_HTTP);
#endif
#ifdef SECURE_CIPHERS_ONLY
curl_version_info_data* version_info = curl_version_info(CURLVERSION_NOW);
ByteString ssl_type = version_info->ssl_version;
if (ssl_type.Contains("OpenSSL"))
{
curl_easy_setopt(easy, CURLOPT_SSL_CIPHER_LIST, "ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:DHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES128-SHA256:ECDHE-RSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES128-GCM-SHA256");
#ifdef REQUEST_USE_CURL_TLSV13CL
curl_easy_setopt(easy, CURLOPT_TLS13_CIPHERS, "TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:TLS_AES_128_GCM_SHA256:TLS_AES_128_CCM_8_SHA256:TLS_AES_128_CCM_SHA256");
#endif
}
else if (ssl_type.Contains("Schannel"))
{
// TODO: add more cipher algorithms
curl_easy_setopt(easy, CURLOPT_SSL_CIPHER_LIST, "CALG_ECDH_EPHEM");
}
#endif
// TODO: Find out what TLS1.2 is supported on, might need to also allow TLS1.0
curl_easy_setopt(easy, CURLOPT_SSLVERSION, CURL_SSLVERSION_TLSv1_2);
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 70, 0)
curl_easy_setopt(easy, CURLOPT_SSL_OPTIONS, CURLSSLOPT_REVOKE_BEST_EFFORT);
#elif defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 44, 0)
curl_easy_setopt(easy, CURLOPT_SSL_OPTIONS, CURLSSLOPT_NO_REVOKE);
#elif defined(WIN)
# error "That's unfortunate."
#endif
SetupCurlEasyCiphers(easy);
curl_easy_setopt(easy, CURLOPT_MAXREDIRS, 10L);
curl_easy_setopt(easy, CURLOPT_ERRORBUFFER, error_buffer);

View File

@ -1,3 +1,9 @@
subdir('powder')
subdir('render')
subdir('font')
if get_option('build_powder')
subdir('powder')
endif
if get_option('build_render')
subdir('render')
endif
if get_option('build_font')
subdir('font')
endif

View File

@ -549,6 +549,7 @@ void GameController::CopyRegion(ui::Point point1, ui::Point point2)
void GameController::CutRegion(ui::Point point1, ui::Point point2)
{
CopyRegion(point1, point2);
HistorySnapshot();
gameModel->GetSimulation()->clear_area(point1.X, point1.Y, point2.X-point1.X, point2.Y-point1.Y);
}

View File

@ -2208,7 +2208,7 @@ void GameView::OnDraw()
}
// only elements that use .tmp2 show it in the debug HUD
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC)
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC || type == PT_VSNS)
sampleInfo << ", Tmp2: " << sample.particle.tmp2;
sampleInfo << ", Pressure: " << sample.AirPressure;

View File

@ -6,12 +6,12 @@
struct PreviewModelException: public std::exception
{
String message;
ByteString message;
public:
PreviewModelException(String message_): message(message_) {}
PreviewModelException(String message_): message(message_.ToUtf8()) {}
const char * what() const throw() override
{
return message.ToUtf8().c_str();
return message.c_str();
}
~PreviewModelException() throw() {}
};

View File

@ -818,47 +818,6 @@ int luatpt_set_property(lua_State* l)
return 0;
}
int luatpt_set_wallmap(lua_State* l)
{
int nx, ny, acount;
int x1, y1, width, height, wallType;
acount = lua_gettop(l);
x1 = abs(luaL_optint(l, 1, 0));
y1 = abs(luaL_optint(l, 2, 0));
width = abs(luaL_optint(l, 3, XRES/CELL));
height = abs(luaL_optint(l, 4, YRES/CELL));
wallType = luaL_optint(l, acount, 0);
if (wallType < 0 || wallType >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall number %d", wallType);
if (acount == 5) //Draw rect
{
if(x1 > (XRES/CELL))
x1 = (XRES/CELL);
if(y1 > (YRES/CELL))
y1 = (YRES/CELL);
if(x1+width > (XRES/CELL))
width = (XRES/CELL)-x1;
if(y1+height > (YRES/CELL))
height = (YRES/CELL)-y1;
for (nx = x1; nx<x1+width; nx++)
for (ny = y1; ny<y1+height; ny++)
{
luacon_sim->bmap[ny][nx] = wallType;
}
}
else //Set point
{
if(x1 > (XRES/CELL))
x1 = (XRES/CELL);
if(y1 > (YRES/CELL))
y1 = (YRES/CELL);
luacon_sim->bmap[y1][x1] = wallType;
}
return 0;
}
int luatpt_get_wallmap(lua_State* l)
{
int x1 = abs(luaL_optint(l, 1, 0));
@ -871,6 +830,54 @@ int luatpt_get_wallmap(lua_State* l)
return 1;
}
int luatpt_set_wallmap(lua_State* l)
{
int args = lua_gettop(l);
int x = luaL_optint(l, 1, 0);
int y = luaL_optint(l, 2, 0);
int w = luaL_optint(l, 3, 0);
int h = luaL_optint(l, 4, 0);
float fvx = float(luaL_optnumber(l, 5, 0));
float fvy = float(luaL_optnumber(l, 6, 0));
// * Absolute nonsense; combined with the optional arguments above, this evaluates calls
// like tpt.set_wallmap(5) to x = 5, y = 0, wallType = 5, but I dare not fix
// because Compatibility(tm). -- LBPHacker
int wallType = luaL_optint(l, args, 0);
if (wallType < 0 || wallType >= UI_WALLCOUNT)
{
return luaL_error(l, "Unrecognised wall number %d", wallType);
}
bool setFv = args >= 7;
if (args < 5)
{
w = 1;
h = 1;
}
if (x < 0 ) x = 0 ;
if (y < 0 ) y = 0 ;
if (x > XRES / CELL ) x = XRES / CELL ;
if (y > YRES / CELL ) y = YRES / CELL ;
if (w < 0 ) w = 0 ;
if (h < 0 ) h = 0 ;
if (w > XRES / CELL - x) w = XRES / CELL - x;
if (h > YRES / CELL - y) h = YRES / CELL - y;
for (int yy = y; yy < y + h; ++yy)
{
for (int xx = x; xx < x + w; ++xx)
{
luacon_sim->bmap[yy][xx] = wallType;
if (setFv)
{
luacon_sim->fvx[yy][xx] = fvx;
luacon_sim->fvy[yy][xx] = fvy;
}
}
}
return 0;
}
int luatpt_set_elecmap(lua_State* l)
{
int nx, ny, acount;

View File

@ -24,6 +24,8 @@
#include "LuaTextbox.h"
#include "LuaWindow.h"
#include "LuaTCPSocket.h"
#include "gui/interface/Window.h"
#include "gui/interface/Engine.h"
#include "gui/game/GameView.h"
@ -60,9 +62,7 @@ extern "C"
#endif
#include <sys/stat.h>
#include <dirent.h>
#include "luasocket/luasocket.h"
}
#include "socket.lua.h"
#include "eventcompat.lua.h"
// idea from mniip, makes things much simpler
@ -148,22 +148,6 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
luaL_openlibs(l);
luaopen_bit(l);
// load built-in luasocket and luasec
lua_getglobal(l, "package");
lua_getfield(l, -1, "preload");
lua_pushcfunction(l, luaopen_socket_core);
lua_setfield(l, -2, "socket.core");
if (luaL_loadbuffer(l, (const char *)socket_lua, socket_lua_size, "@[built-in socket.lua]"))
{
throw std::runtime_error(ByteString("failed to load built-in luasocket: ") + lua_tostring(l, -1));
}
lua_setfield(l, -2, "socket");
lua_pop(l, 2);
if (luaL_dostring(l, "socket = require(\"socket\")"))
{
throw std::runtime_error(ByteString("failed to load built-in luasocket: ") + lua_tostring(l, -1));
}
lua_pushstring(l, "Luacon_ci");
lua_pushlightuserdata(l, this);
lua_settable(l, LUA_REGISTRYINDEX);
@ -178,6 +162,7 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
initPlatformAPI();
initEventAPI();
initHttpAPI();
initSocketAPI();
//Old TPT API
int currentElementMeta, currentElement;
@ -4010,21 +3995,24 @@ void LuaScriptInterface::initHttpAPI()
lua_pushcfunction(l, http_request_gc);
lua_setfield(l, -2, "__gc");
lua_newtable(l);
lua_pushcfunction(l, http_request_status);
lua_setfield(l, -2, "status");
lua_pushcfunction(l, http_request_progress);
lua_setfield(l, -2, "progress");
lua_pushcfunction(l, http_request_cancel);
lua_setfield(l, -2, "cancel");
lua_pushcfunction(l, http_request_finish);
lua_setfield(l, -2, "finish");
lua_setfield(l, -2, "__index");
struct luaL_Reg httpAPIMethods [] = {
{"get", http_get},
{"post", http_post},
{NULL, NULL}
struct luaL_Reg httpRequestIndexMethods[] = {
{ "status", http_request_status },
{ "progress", http_request_progress },
{ "cancel", http_request_cancel },
{ "finish", http_request_finish },
{ NULL, NULL }
};
luaL_register(l, "http", httpAPIMethods);
luaL_register(l, NULL, httpRequestIndexMethods);
lua_setfield(l, -2, "__index");
lua_pop(l, 1);
lua_newtable(l);
struct luaL_Reg httpMethods[] = {
{ "get", http_get },
{ "post", http_post },
{ NULL, NULL }
};
luaL_register(l, NULL, httpMethods);
lua_setglobal(l, "http");
}
bool LuaScriptInterface::HandleEvent(LuaEvents::EventTypes eventType, Event * event)
@ -4333,4 +4321,10 @@ LuaScriptInterface::~LuaScriptInterface() {
lua_close(l);
delete legacy;
}
void LuaScriptInterface::initSocketAPI()
{
LuaTCPSocket::Open(l);
}
#endif

View File

@ -186,6 +186,8 @@ class LuaScriptInterface: public CommandInterface
static int http_get(lua_State * l);
static int http_post(lua_State * l);
void initSocketAPI();
std::vector<LuaSmartRef> lua_el_func_v, lua_gr_func_v, lua_cd_func_v;
std::vector<int> lua_el_mode_v;

665
src/lua/LuaTCPSocket.cpp Normal file
View File

@ -0,0 +1,665 @@
#include "LuaTCPSocket.h"
#ifndef NOHTTP
# include "common/String.h"
# include <curl/curl.h>
# include <vector>
# include <stdexcept>
# include <cstring>
#endif
#include <stdint.h>
#include <algorithm>
#ifdef WIN
# include <Windows.h>
# include <float.h>
#else
# include <sys/time.h>
# include <time.h>
#endif
void SetupCurlEasyCiphers(CURL *easy);
namespace LuaTCPSocket
{
static double Now()
{
#ifdef WIN
FILETIME rt;
GetSystemTimeAsFileTime(&rt);
return (rt.dwLowDateTime + (uint64_t(rt.dwHighDateTime) << 32) - uint64_t(116444736000000000ULL)) / 1e7;
#else
struct timeval rt;
gettimeofday(&rt, (struct timezone *)NULL);
return rt.tv_sec + rt.tv_usec / 1e6;
#endif
}
static int GetTime(lua_State *l)
{
lua_pushnumber(l, Now());
return 1;
}
static void Timeout(double timeout)
{
#ifdef WIN
if (timeout < 0.0) timeout = 0.0;
if (timeout < DBL_MAX / 1000.0) timeout *= 1000.0;
if (timeout > INT_MAX) timeout = INT_MAX;
::Sleep(int(timeout));
#else
struct timespec req, rem;
if (timeout < 0.0) timeout = 0.0;
if (timeout > INT_MAX) timeout = INT_MAX;
req.tv_sec = int(timeout);
req.tv_nsec = int((timeout - req.tv_sec) * 1000000000);
if (req.tv_nsec > 999999999) req.tv_nsec = 999999999;
while (nanosleep(&req, &rem))
{
req.tv_sec = rem.tv_sec;
req.tv_nsec = rem.tv_nsec;
}
#endif
}
static int Sleep(lua_State *l)
{
Timeout(luaL_checknumber(l, 1));
return 0;
}
#ifndef NOHTTP
enum Status
{
StatusReady,
StatusConnecting,
StatusConnected,
StatusDead,
};
struct TCPSocket
{
CURL *easy;
CURLM *multi;
char errorBuf[CURL_ERROR_SIZE];
Status status;
bool timeoutIndefinite;
bool blocking;
double timeout;
std::vector<char> recvBuf;
size_t stashedLen;
bool readClosed;
bool writeClosed;
};
static void Reset(TCPSocket *tcps)
{
if (tcps->multi)
{
curl_multi_remove_handle(tcps->multi, tcps->easy);
curl_multi_cleanup(tcps->multi);
tcps->multi = nullptr;
}
if (tcps->easy)
{
curl_easy_cleanup(tcps->easy);
tcps->easy = nullptr;
}
tcps->status = StatusDead;
}
static bool ConnectPerform(TCPSocket *tcps, CURLcode *res)
{
while (true)
{
int dontcare;
auto mres = curl_multi_perform(tcps->multi, &dontcare);
struct CURLMsg *msg;
while ((msg = curl_multi_info_read(tcps->multi, &dontcare)))
{
if (msg->msg == CURLMSG_DONE)
{
*res = msg->data.result;
return true;
}
};
if (mres != CURLM_CALL_MULTI_PERFORM)
{
break;
}
}
return false;
}
static int New(lua_State *l)
{
auto *tcps = (TCPSocket *)lua_newuserdata(l, sizeof(TCPSocket));
new (tcps) TCPSocket;
tcps->errorBuf[0] = 0;
tcps->easy = curl_easy_init();
tcps->status = StatusReady;
tcps->timeoutIndefinite = true;
tcps->blocking = true;
tcps->stashedLen = 0;
tcps->readClosed = false;
tcps->writeClosed = false;
if (!tcps->easy)
{
Reset(tcps);
return luaL_error(l, "curl_easy_init failed");
}
tcps->multi = curl_multi_init();
if (!tcps->multi)
{
Reset(tcps);
return luaL_error(l, "curl_multi_init failed");
}
curl_multi_add_handle(tcps->multi, tcps->easy);
luaL_newmetatable(l, "TCPSocket");
lua_setmetatable(l, -2);
return 1;
}
static int GC(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
Reset(tcps);
tcps->~TCPSocket();
return 0;
}
static int Close(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
Reset(tcps);
return 0;
}
static int Send(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to send on socket while not connected");
}
size_t dlenu;
auto *data = luaL_checklstring(l, 2, &dlenu);
auto dlen = int(dlenu);
auto first = luaL_optinteger(l, 3, 1);
auto last = luaL_optinteger(l, 4, -1);
if (first < 0) first += dlen + 1;
if (last < 0) last += dlen + 1;
if (first < 1) first = 1;
if (first > dlen) first = dlen;
if (last < 1) last = 1;
if (last > dlen) last = dlen;
auto begin = first - 1;
auto end = last;
data += begin;
auto len = size_t((end > begin) ? (end - begin) : 0);
auto startedAt = Now();
size_t writtenTotal = 0;
while (true)
{
size_t writtenNow = 0;
CURLcode res = CURLE_OK;
if (!tcps->writeClosed)
{
curl_easy_send(tcps->easy, &data[writtenTotal], len - writtenTotal, &writtenNow);
}
writtenTotal += writtenNow;
if (writtenTotal >= len)
{
break;
}
switch (res)
{
case CURLE_OK:
case CURLE_AGAIN:
break;
default:
tcps->writeClosed = true;
break;
}
if (tcps->writeClosed)
{
Reset(tcps);
lua_pushnil(l);
lua_pushliteral(l, "closed");
lua_pushinteger(l, writtenTotal);
return 3;
}
if (res == CURLE_AGAIN)
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
lua_pushinteger(l, writtenTotal);
return 3;
}
}
lua_pushinteger(l, writtenTotal);
return 1;
}
static int ReceiveNoPrefix(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to receive on socket while not connected");
}
enum
{
readN,
readAll,
readLine,
} pattern = readN;
size_t len = 4096;
if (lua_isstring(l, 2) && !strcmp(lua_tostring(l, 2), "*a"))
{
pattern = readAll;
}
else if (lua_isstring(l, 2) && !strcmp(lua_tostring(l, 2), "*l"))
{
pattern = readLine;
}
else
{
len = size_t(luaL_checkinteger(l, 2));
}
if (pattern == readAll || pattern == readLine)
{
len += tcps->stashedLen;
}
if (tcps->recvBuf.size() < len)
{
tcps->recvBuf.resize(len);
}
auto startedAt = Now();
size_t readTotal = 0;
size_t returning = 0;
int retn = 1;
while (true)
{
size_t readNow = 0;
CURLcode res = CURLE_OK;
if (tcps->stashedLen)
{
readNow = tcps->stashedLen;
tcps->stashedLen = 0;
}
else
{
res = curl_easy_recv(tcps->easy, &tcps->recvBuf[readTotal], len - readTotal, &readNow);
}
readTotal += readNow;
returning = readTotal;
if (pattern == readN && readTotal >= len)
{
returning = len;
break;
}
if (pattern == readLine)
{
bool foundLF = false;
for (size_t i = 0; i < readTotal; ++i)
{
if (tcps->recvBuf[i] == '\n')
{
returning = i + 1;
foundLF = true;
break;
}
}
if (foundLF)
{
break;
}
}
switch (res)
{
case CURLE_OK:
if (!readNow)
{
tcps->readClosed = true;
}
break;
case CURLE_AGAIN:
break;
default:
tcps->readClosed = true;
break;
}
if (tcps->readClosed)
{
Reset(tcps);
if (pattern == readAll)
{
// * Closed "*a" patterns don't return an error.
break;
}
lua_pushnil(l);
lua_pushliteral(l, "closed");
if (pattern == readLine)
{
// * Closed "*l" patterns don't return partial lines.
returning = 0;
}
retn = 3;
break;
}
if (readTotal == len && (pattern == readAll || pattern == readLine))
{
len += len;
if (tcps->recvBuf.size() < len)
{
tcps->recvBuf.resize(len);
}
}
if (res == CURLE_AGAIN)
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
if (pattern == readLine)
{
// * Timed-out "*l" patterns don't return partial lines.
returning = 0;
}
retn = 3;
break;
}
}
tcps->stashedLen = readTotal - returning;
if (pattern == readLine)
{
auto curOut = 0U;
for (auto curIn = 0U; curIn < returning; ++curIn)
{
if (tcps->recvBuf[curIn] != '\r' && tcps->recvBuf[curIn] != '\n')
{
tcps->recvBuf[curOut] = tcps->recvBuf[curIn];
curOut += 1;
}
}
returning = curOut;
}
lua_pushlstring(l, &tcps->recvBuf[0], returning);
// * This copy makes ReceiveNoPrefix quadratic if there's a lot of stuff in
// the stash (as a result of a *very* long line being returned by an "*l"
// pattern and then whatever was left being stashed) and it's all *very*
// short lines (compared to the previous *very* long one, from the point
// of view of an "*l" pattern). Handling this edge case in a special,
// sub-quadratic way isn't worth the effort.
std::copy(
&tcps->recvBuf[readTotal - tcps->stashedLen],
&tcps->recvBuf[readTotal],
&tcps->recvBuf[0]
);
return retn;
}
static int Receive(lua_State *l)
{
bool prefix = false;
if (lua_gettop(l) >= 3)
{
prefix = true;
lua_tostring(l, 3);
}
int ret = ReceiveNoPrefix(l);
if (prefix)
{
lua_pushvalue(l, 3);
lua_insert(l, -2);
lua_concat(l, 2);
}
return ret;
}
static int Connect(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status == StatusDead)
{
return luaL_error(l, "attempt to connect dead socket");
}
if (tcps->status == StatusConnected)
{
return luaL_error(l, "attempt to connect connected socket");
}
auto startedAt = Now();
while (true)
{
if (tcps->status != StatusConnecting)
{
tcps->status = StatusConnecting;
// * Using CURLPROTO_HTTPS and CURLPROTO_HTTP with CURL_HTTP_VERSION_1_0
// because these really don't send anything while connecting if
// CURLOPT_CONNECT_ONLY is 1 and there are no proxies involved. The
// only ugly bit is that we have to prepend http:// or https:// to
// the hostnames.
curl_easy_setopt(tcps->easy, CURLOPT_ERRORBUFFER, tcps->errorBuf);
curl_easy_setopt(tcps->easy, CURLOPT_CONNECT_ONLY, 1L);
ByteString address = luaL_checkstring(l, 2);
curl_easy_setopt(tcps->easy, CURLOPT_PORT, long(luaL_checkinteger(l, 3)));
curl_easy_setopt(tcps->easy, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(tcps->easy, CURLOPT_HTTP_VERSION, CURL_HTTP_VERSION_1_0);
if (lua_toboolean(l, 4))
{
curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTPS);
curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS, CURLPROTO_HTTPS);
SetupCurlEasyCiphers(tcps->easy);
address = "https://" + address;
}
else
{
curl_easy_setopt(tcps->easy, CURLOPT_PROTOCOLS, CURLPROTO_HTTP);
curl_easy_setopt(tcps->easy, CURLOPT_REDIR_PROTOCOLS, CURLPROTO_HTTP);
address = "http://" + address;
}
curl_easy_setopt(tcps->easy, CURLOPT_URL, address.c_str());
}
CURLcode res;
if (!ConnectPerform(tcps, &res))
{
if (tcps->blocking && (tcps->timeoutIndefinite || startedAt + tcps->timeout > Now()))
{
// * Using a platform-dependent primitive to "wait" on the socket is
// not worth the trouble: sockets shouldn't be used with timeouts
// anyway because they freeze the game.
Timeout(0.01);
continue;
}
lua_pushnil(l);
lua_pushliteral(l, "timeout");
return 2;
}
if (res != CURLE_OK)
{
Reset(tcps);
lua_pushnil(l);
lua_pushstring(l, tcps->errorBuf);
return 2;
}
break;
}
tcps->status = StatusConnected;
lua_pushinteger(l, 1);
return 1;
}
static int LastError(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
lua_pushstring(l, tcps->errorBuf);
return 1;
}
static int GetStatus(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
switch (tcps->status)
{
case StatusReady: lua_pushliteral(l, "ready"); break;
case StatusConnecting: lua_pushliteral(l, "connecting"); break;
case StatusConnected: lua_pushliteral(l, "connected"); break;
case StatusDead: lua_pushliteral(l, "dead"); break;
}
return 1;
}
static int GetPeerName(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to get remote socket info while not connected");
}
char *address;
curl_easy_getinfo(tcps->easy, CURLINFO_PRIMARY_IP, &address);
lua_pushstring(l, address);
long port;
curl_easy_getinfo(tcps->easy, CURLINFO_PRIMARY_PORT, &port);
lua_pushinteger(l, port);
return 2;
}
static int SetTimeout(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
tcps->blocking = true;
if (lua_isnoneornil(l, 2))
{
tcps->timeoutIndefinite = true;
}
else
{
tcps->timeoutIndefinite = false;
tcps->timeout = luaL_checknumber(l, 2);
if (int(tcps->timeout) == 0)
{
tcps->blocking = false;
}
}
return 0;
}
static int GetSockName(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
if (tcps->status != StatusConnected)
{
return luaL_error(l, "attempt to get local socket info while not connected");
}
char *address;
curl_easy_getinfo(tcps->easy, CURLINFO_LOCAL_IP, &address);
lua_pushstring(l, address);
long port;
curl_easy_getinfo(tcps->easy, CURLINFO_LOCAL_PORT, &port);
lua_pushinteger(l, port);
return 2;
}
static int SetOption(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
auto *option = luaL_checkstring(l, 2);
if (!strcmp(option, "keepalive"))
{
curl_easy_setopt(tcps->easy, CURLOPT_TCP_KEEPALIVE, long(lua_toboolean(l, 3)));
return 0;
}
else if (!strcmp(option, "tcp-nodelay"))
{
curl_easy_setopt(tcps->easy, CURLOPT_TCP_NODELAY, long(lua_toboolean(l, 3)));
return 0;
}
else if (!strcmp(option, "verify-peer"))
{
curl_easy_setopt(tcps->easy, CURLOPT_SSL_VERIFYPEER, long(lua_toboolean(l, 3)));
return 0;
}
return luaL_error(l, "unknown option");
}
static int Shutdown(lua_State *l)
{
auto *tcps = (TCPSocket *)luaL_checkudata(l, 1, "TCPSocket");
auto *direction = luaL_optstring(l, 2, "both");
if (!strcmp(direction, "receive"))
{
tcps->readClosed = true;
return 0;
}
else if (!strcmp(direction, "send"))
{
tcps->writeClosed = true;
return 0;
}
else if (!strcmp(direction, "both"))
{
tcps->readClosed = true;
tcps->writeClosed = true;
return 0;
}
return luaL_error(l, "unknown direction");
}
#endif
void Open(lua_State *l)
{
#ifndef NOHTTP
luaL_newmetatable(l, "TCPSocket");
lua_pushcfunction(l, LuaTCPSocket::GC);
lua_setfield(l, -2, "__gc");
lua_newtable(l);
struct luaL_Reg tcpSocketIndexMethods[] = {
{ "connect", LuaTCPSocket::Connect },
{ "close", LuaTCPSocket::Close },
{ "send", LuaTCPSocket::Send },
{ "receive", LuaTCPSocket::Receive },
{ "lasterror", LuaTCPSocket::LastError },
{ "status", LuaTCPSocket::GetStatus },
{ "getpeername", LuaTCPSocket::GetPeerName },
{ "getsockname", LuaTCPSocket::GetSockName },
{ "settimeout", LuaTCPSocket::SetTimeout },
{ "setoption", LuaTCPSocket::SetOption },
{ "shutdown", LuaTCPSocket::Shutdown },
{ NULL, NULL },
};
luaL_register(l, NULL, tcpSocketIndexMethods);
lua_setfield(l, -2, "__index");
lua_pop(l, 1);
#endif
lua_newtable(l);
struct luaL_Reg socketMethods[] = {
#ifndef NOHTTP
{ "tcp", LuaTCPSocket::New },
#endif
{ "sleep", LuaTCPSocket::Sleep },
{ "gettime", LuaTCPSocket::GetTime },
{ NULL, NULL },
};
luaL_register(l, NULL, socketMethods);
lua_setglobal(l, "socket");
}
}

10
src/lua/LuaTCPSocket.h Normal file
View File

@ -0,0 +1,10 @@
#pragma once
#include "Config.h"
#include "LuaCompat.h"
namespace LuaTCPSocket
{
void Open(lua_State *l);
}

View File

@ -1,20 +0,0 @@
LuaSocket 3.0 license
Copyright © 2004-2013 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View File

@ -1,154 +0,0 @@
/*=========================================================================*\
* Auxiliar routines for class hierarchy manipulation
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include <string.h>
#include <stdio.h>
/*-------------------------------------------------------------------------*\
* Initializes the module
\*-------------------------------------------------------------------------*/
int auxiliar_open(lua_State *L) {
(void) L;
return 0;
}
/*-------------------------------------------------------------------------*\
* Creates a new class with given methods
* Methods whose names start with __ are passed directly to the metatable.
\*-------------------------------------------------------------------------*/
void auxiliar_newclass(lua_State *L, const char *classname, luaL_Reg *func) {
luaL_newmetatable(L, classname); /* mt */
/* create __index table to place methods */
lua_pushstring(L, "__index"); /* mt,"__index" */
lua_newtable(L); /* mt,"__index",it */
/* put class name into class metatable */
lua_pushstring(L, "class"); /* mt,"__index",it,"class" */
lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */
lua_rawset(L, -3); /* mt,"__index",it */
/* pass all methods that start with _ to the metatable, and all others
* to the index table */
for (; func->name; func++) { /* mt,"__index",it */
lua_pushstring(L, func->name);
lua_pushcfunction(L, func->func);
lua_rawset(L, func->name[0] == '_' ? -5: -3);
}
lua_rawset(L, -3); /* mt */
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Prints the value of a class in a nice way
\*-------------------------------------------------------------------------*/
int auxiliar_tostring(lua_State *L) {
char buf[32];
if (!lua_getmetatable(L, 1)) goto error;
lua_pushstring(L, "__index");
lua_gettable(L, -2);
if (!lua_istable(L, -1)) goto error;
lua_pushstring(L, "class");
lua_gettable(L, -2);
if (!lua_isstring(L, -1)) goto error;
sprintf(buf, "%p", lua_touserdata(L, 1));
lua_pushfstring(L, "%s: %s", lua_tostring(L, -1), buf);
return 1;
error:
lua_pushstring(L, "invalid object passed to 'auxiliar.c:__tostring'");
lua_error(L);
return 1;
}
/*-------------------------------------------------------------------------*\
* Insert class into group
\*-------------------------------------------------------------------------*/
void auxiliar_add2group(lua_State *L, const char *classname, const char *groupname) {
luaL_getmetatable(L, classname);
lua_pushstring(L, groupname);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Make sure argument is a boolean
\*-------------------------------------------------------------------------*/
int auxiliar_checkboolean(lua_State *L, int objidx) {
if (!lua_isboolean(L, objidx))
auxiliar_typeerror(L, objidx, lua_typename(L, LUA_TBOOLEAN));
return lua_toboolean(L, objidx);
}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given class, abort with
* error otherwise
\*-------------------------------------------------------------------------*/
void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx) {
void *data = auxiliar_getclassudata(L, classname, objidx);
if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", classname);
luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given group, abort with
* error otherwise
\*-------------------------------------------------------------------------*/
void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx) {
void *data = auxiliar_getgroupudata(L, groupname, objidx);
if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", groupname);
luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Set object class
\*-------------------------------------------------------------------------*/
void auxiliar_setclass(lua_State *L, const char *classname, int objidx) {
luaL_getmetatable(L, classname);
if (objidx < 0) objidx--;
lua_setmetatable(L, objidx);
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given group. Return NULL
* otherwise
\*-------------------------------------------------------------------------*/
void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx) {
if (!lua_getmetatable(L, objidx))
return NULL;
lua_pushstring(L, groupname);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
lua_pop(L, 2);
return NULL;
} else {
lua_pop(L, 2);
return lua_touserdata(L, objidx);
}
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given class. Return NULL
* otherwise
\*-------------------------------------------------------------------------*/
void *auxiliar_getclassudata(lua_State *L, const char *classname, int objidx) {
return luaL_testudata(L, objidx, classname);
}
/*-------------------------------------------------------------------------*\
* Throws error when argument does not have correct type.
* Used to be part of lauxlib in Lua 5.1, was dropped from 5.2.
\*-------------------------------------------------------------------------*/
int auxiliar_typeerror (lua_State *L, int narg, const char *tname) {
const char *msg = lua_pushfstring(L, "%s expected, got %s", tname,
luaL_typename(L, narg));
return luaL_argerror(L, narg, msg);
}

View File

@ -1,54 +0,0 @@
#ifndef AUXILIAR_H
#define AUXILIAR_H
/*=========================================================================*\
* Auxiliar routines for class hierarchy manipulation
* LuaSocket toolkit (but completely independent of other LuaSocket modules)
*
* A LuaSocket class is a name associated with Lua metatables. A LuaSocket
* group is a name associated with a class. A class can belong to any number
* of groups. This module provides the functionality to:
*
* - create new classes
* - add classes to groups
* - set the class of objects
* - check if an object belongs to a given class or group
* - get the userdata associated to objects
* - print objects in a pretty way
*
* LuaSocket class names follow the convention <module>{<class>}. Modules
* can define any number of classes and groups. The module tcp.c, for
* example, defines the classes tcp{master}, tcp{client} and tcp{server} and
* the groups tcp{client,server} and tcp{any}. Module functions can then
* perform type-checking on their arguments by either class or group.
*
* LuaSocket metatables define the __index metamethod as being a table. This
* table has one field for each method supported by the class, and a field
* "class" with the class name.
*
* The mapping from class name to the corresponding metatable and the
* reverse mapping are done using lauxlib.
\*=========================================================================*/
#include "luasocket.h"
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int auxiliar_open(lua_State *L);
void auxiliar_newclass(lua_State *L, const char *classname, luaL_Reg *func);
int auxiliar_tostring(lua_State *L);
void auxiliar_add2group(lua_State *L, const char *classname, const char *group);
int auxiliar_checkboolean(lua_State *L, int objidx);
void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx);
void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx);
void auxiliar_setclass(lua_State *L, const char *classname, int objidx);
void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx);
void *auxiliar_getclassudata(lua_State *L, const char *groupname, int objidx);
int auxiliar_typeerror(lua_State *L, int narg, const char *tname);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* AUXILIAR_H */

View File

@ -1,270 +0,0 @@
/*=========================================================================*\
* Input/Output interface for Lua programs
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "buffer.h"
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
static int recvline(p_buffer buf, luaL_Buffer *b);
static int recvall(p_buffer buf, luaL_Buffer *b);
static int buffer_get(p_buffer buf, const char **data, size_t *count);
static void buffer_skip(p_buffer buf, size_t count);
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent);
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int buffer_open(lua_State *L) {
(void) L;
return 0;
}
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void buffer_init(p_buffer buf, p_io io, p_timeout tm) {
buf->first = buf->last = 0;
buf->io = io;
buf->tm = tm;
buf->received = buf->sent = 0;
buf->birthday = timeout_gettime();
}
/*-------------------------------------------------------------------------*\
* object:getstats() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_getstats(lua_State *L, p_buffer buf) {
lua_pushnumber(L, (lua_Number) buf->received);
lua_pushnumber(L, (lua_Number) buf->sent);
lua_pushnumber(L, timeout_gettime() - buf->birthday);
return 3;
}
/*-------------------------------------------------------------------------*\
* object:setstats() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_setstats(lua_State *L, p_buffer buf) {
buf->received = (long) luaL_optnumber(L, 2, (lua_Number) buf->received);
buf->sent = (long) luaL_optnumber(L, 3, (lua_Number) buf->sent);
if (lua_isnumber(L, 4)) buf->birthday = timeout_gettime() - lua_tonumber(L, 4);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* object:send() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_send(lua_State *L, p_buffer buf) {
int top = lua_gettop(L);
int err = IO_DONE;
size_t size = 0, sent = 0;
const char *data = luaL_checklstring(L, 2, &size);
long start = (long) luaL_optnumber(L, 3, 1);
long end = (long) luaL_optnumber(L, 4, -1);
timeout_markstart(buf->tm);
if (start < 0) start = (long) (size+start+1);
if (end < 0) end = (long) (size+end+1);
if (start < 1) start = (long) 1;
if (end > (long) size) end = (long) size;
if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent);
/* check if there was an error */
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushnumber(L, (lua_Number) (sent+start-1));
} else {
lua_pushnumber(L, (lua_Number) (sent+start-1));
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef LUASOCKET_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(buf->tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* object:receive() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_receive(lua_State *L, p_buffer buf) {
int err = IO_DONE, top = lua_gettop(L);
luaL_Buffer b;
size_t size;
const char *part = luaL_optlstring(L, 3, "", &size);
timeout_markstart(buf->tm);
/* initialize buffer with optional extra prefix
* (useful for concatenating previous partial results) */
luaL_buffinit(L, &b);
luaL_addlstring(&b, part, size);
/* receive new patterns */
if (!lua_isnumber(L, 2)) {
const char *p= luaL_optstring(L, 2, "*l");
if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b);
else luaL_argcheck(L, 0, 2, "invalid receive pattern");
/* get a fixed number of bytes (minus what was already partially
* received) */
} else {
double n = lua_tonumber(L, 2);
size_t wanted = (size_t) n;
luaL_argcheck(L, n >= 0, 2, "invalid receive pattern");
if (size == 0 || wanted > size)
err = recvraw(buf, wanted-size, &b);
}
/* check if there was an error */
if (err != IO_DONE) {
/* we can't push anyting in the stack before pushing the
* contents of the buffer. this is the reason for the complication */
luaL_pushresult(&b);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushvalue(L, -2);
lua_pushnil(L);
lua_replace(L, -4);
} else {
luaL_pushresult(&b);
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef LUASOCKET_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(buf->tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* Determines if there is any data in the read buffer
\*-------------------------------------------------------------------------*/
int buffer_isempty(p_buffer buf) {
return buf->first >= buf->last;
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Sends a block of data (unbuffered)
\*-------------------------------------------------------------------------*/
#define STEPSIZE 8192
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) {
p_io io = buf->io;
p_timeout tm = buf->tm;
size_t total = 0;
int err = IO_DONE;
while (total < count && err == IO_DONE) {
size_t done = 0;
size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE;
err = io->send(io->ctx, data+total, step, &done, tm);
total += done;
}
*sent = total;
buf->sent += total;
return err;
}
/*-------------------------------------------------------------------------*\
* Reads a fixed number of bytes (buffered)
\*-------------------------------------------------------------------------*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
size_t count; const char *data;
err = buffer_get(buf, &data, &count);
count = MIN(count, wanted - total);
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
total += count;
if (total >= wanted) break;
}
return err;
}
/*-------------------------------------------------------------------------*\
* Reads everything until the connection is closed (buffered)
\*-------------------------------------------------------------------------*/
static int recvall(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
const char *data; size_t count;
err = buffer_get(buf, &data, &count);
total += count;
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
}
if (err == IO_CLOSED) {
if (total > 0) return IO_DONE;
else return IO_CLOSED;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function and are discarded from the buffer
\*-------------------------------------------------------------------------*/
static int recvline(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
while (err == IO_DONE) {
size_t count, pos; const char *data;
err = buffer_get(buf, &data, &count);
pos = 0;
while (pos < count && data[pos] != '\n') {
/* we ignore all \r's */
if (data[pos] != '\r') luaL_addchar(b, data[pos]);
pos++;
}
if (pos < count) { /* found '\n' */
buffer_skip(buf, pos+1); /* skip '\n' too */
break; /* we are done */
} else /* reached the end of the buffer */
buffer_skip(buf, pos);
}
return err;
}
/*-------------------------------------------------------------------------*\
* Skips a given number of bytes from read buffer. No data is read from the
* transport layer
\*-------------------------------------------------------------------------*/
static void buffer_skip(p_buffer buf, size_t count) {
buf->received += count;
buf->first += count;
if (buffer_isempty(buf))
buf->first = buf->last = 0;
}
/*-------------------------------------------------------------------------*\
* Return any data available in buffer, or get more data from transport layer
* if buffer is empty
\*-------------------------------------------------------------------------*/
static int buffer_get(p_buffer buf, const char **data, size_t *count) {
int err = IO_DONE;
p_io io = buf->io;
p_timeout tm = buf->tm;
if (buffer_isempty(buf)) {
size_t got;
err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm);
buf->first = 0;
buf->last = got;
}
*count = buf->last - buf->first;
*data = buf->data + buf->first;
return err;
}

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@ -1,52 +0,0 @@
#ifndef BUF_H
#define BUF_H
/*=========================================================================*\
* Input/Output interface for Lua programs
* LuaSocket toolkit
*
* Line patterns require buffering. Reading one character at a time involves
* too many system calls and is very slow. This module implements the
* LuaSocket interface for input/output on connected objects, as seen by
* Lua programs.
*
* Input is buffered. Output is *not* buffered because there was no simple
* way of making sure the buffered output data would ever be sent.
*
* The module is built on top of the I/O abstraction defined in io.h and the
* timeout management is done with the timeout.h interface.
\*=========================================================================*/
#include "luasocket.h"
#include "io.h"
#include "timeout.h"
/* buffer size in bytes */
#define BUF_SIZE 8192
/* buffer control structure */
typedef struct t_buffer_ {
double birthday; /* throttle support info: creation time, */
size_t sent, received; /* bytes sent, and bytes received */
p_io io; /* IO driver used for this buffer */
p_timeout tm; /* timeout management for this buffer */
size_t first, last; /* index of first and last bytes of stored data */
char data[BUF_SIZE]; /* storage space for buffer data */
} t_buffer;
typedef t_buffer *p_buffer;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int buffer_open(lua_State *L);
void buffer_init(p_buffer buf, p_io io, p_timeout tm);
int buffer_meth_getstats(lua_State *L, p_buffer buf);
int buffer_meth_setstats(lua_State *L, p_buffer buf);
int buffer_meth_send(lua_State *L, p_buffer buf);
int buffer_meth_receive(lua_State *L, p_buffer buf);
int buffer_isempty(p_buffer buf);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* BUF_H */

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@ -1,39 +0,0 @@
#include "luasocket.h"
#include "compat.h"
#if LUA_VERSION_NUM==501
/*
** Adapted from Lua 5.2
*/
void luasocket_setfuncs (lua_State *L, const luaL_Reg *l, int nup) {
luaL_checkstack(L, nup+1, "too many upvalues");
for (; l->name != NULL; l++) { /* fill the table with given functions */
int i;
lua_pushstring(L, l->name);
for (i = 0; i < nup; i++) /* copy upvalues to the top */
lua_pushvalue(L, -(nup+1));
lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */
lua_settable(L, -(nup + 3));
}
lua_pop(L, nup); /* remove upvalues */
}
/*
** Duplicated from Lua 5.2
*/
void *luasocket_testudata (lua_State *L, int ud, const char *tname) {
void *p = lua_touserdata(L, ud);
if (p != NULL) { /* value is a userdata? */
if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
luaL_getmetatable(L, tname); /* get correct metatable */
if (!lua_rawequal(L, -1, -2)) /* not the same? */
p = NULL; /* value is a userdata with wrong metatable */
lua_pop(L, 2); /* remove both metatables */
return p;
}
}
return NULL; /* value is not a userdata with a metatable */
}
#endif

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@ -1,22 +0,0 @@
#ifndef COMPAT_H
#define COMPAT_H
#if LUA_VERSION_NUM==501
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
void luasocket_setfuncs (lua_State *L, const luaL_Reg *l, int nup);
void *luasocket_testudata ( lua_State *L, int arg, const char *tname);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#define luaL_setfuncs luasocket_setfuncs
#define luaL_testudata luasocket_testudata
#endif
#endif

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@ -1,129 +0,0 @@
/*=========================================================================*\
* Simple exception support
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "except.h"
#include <stdio.h>
#if LUA_VERSION_NUM < 502
#define lua_pcallk(L, na, nr, err, ctx, cont) \
(((void)ctx),((void)cont),lua_pcall(L, na, nr, err))
#endif
#if LUA_VERSION_NUM < 503
typedef int lua_KContext;
#endif
/*=========================================================================*\
* Internal function prototypes.
\*=========================================================================*/
static int global_protect(lua_State *L);
static int global_newtry(lua_State *L);
static int protected_(lua_State *L);
static int finalize(lua_State *L);
static int do_nothing(lua_State *L);
/* except functions */
static luaL_Reg func[] = {
{"newtry", global_newtry},
{"protect", global_protect},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Try factory
\*-------------------------------------------------------------------------*/
static void wrap(lua_State *L) {
lua_createtable(L, 1, 0);
lua_pushvalue(L, -2);
lua_rawseti(L, -2, 1);
lua_pushvalue(L, lua_upvalueindex(1));
lua_setmetatable(L, -2);
}
static int finalize(lua_State *L) {
if (!lua_toboolean(L, 1)) {
lua_pushvalue(L, lua_upvalueindex(2));
lua_call(L, 0, 0);
lua_settop(L, 2);
wrap(L);
lua_error(L);
return 0;
} else return lua_gettop(L);
}
static int do_nothing(lua_State *L) {
(void) L;
return 0;
}
static int global_newtry(lua_State *L) {
lua_settop(L, 1);
if (lua_isnil(L, 1)) lua_pushcfunction(L, do_nothing);
lua_pushvalue(L, lua_upvalueindex(1));
lua_insert(L, -2);
lua_pushcclosure(L, finalize, 2);
return 1;
}
/*-------------------------------------------------------------------------*\
* Protect factory
\*-------------------------------------------------------------------------*/
static int unwrap(lua_State *L) {
if (lua_istable(L, -1) && lua_getmetatable(L, -1)) {
int r = lua_rawequal(L, -1, lua_upvalueindex(1));
lua_pop(L, 1);
if (r) {
lua_pushnil(L);
lua_rawgeti(L, -2, 1);
return 1;
}
}
return 0;
}
static int protected_finish(lua_State *L, int status, lua_KContext ctx) {
(void)ctx;
if (status != 0 && status != LUA_YIELD) {
if (unwrap(L)) return 2;
else return lua_error(L);
} else return lua_gettop(L);
}
#if LUA_VERSION_NUM == 502
static int protected_cont(lua_State *L) {
int ctx = 0;
int status = lua_getctx(L, &ctx);
return protected_finish(L, status, ctx);
}
#else
#define protected_cont protected_finish
#endif
static int protected_(lua_State *L) {
int status;
lua_pushvalue(L, lua_upvalueindex(2));
lua_insert(L, 1);
status = lua_pcallk(L, lua_gettop(L) - 1, LUA_MULTRET, 0, 0, protected_cont);
return protected_finish(L, status, 0);
}
static int global_protect(lua_State *L) {
lua_settop(L, 1);
lua_pushvalue(L, lua_upvalueindex(1));
lua_insert(L, 1);
lua_pushcclosure(L, protected_, 2);
return 1;
}
/*-------------------------------------------------------------------------*\
* Init module
\*-------------------------------------------------------------------------*/
int except_open(lua_State *L) {
lua_newtable(L); /* metatable for wrapped exceptions */
lua_pushboolean(L, 0);
lua_setfield(L, -2, "__metatable");
luaL_setfuncs(L, func, 1);
return 0;
}

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@ -1,46 +0,0 @@
#ifndef EXCEPT_H
#define EXCEPT_H
/*=========================================================================*\
* Exception control
* LuaSocket toolkit (but completely independent from other modules)
*
* This provides support for simple exceptions in Lua. During the
* development of the HTTP/FTP/SMTP support, it became aparent that
* error checking was taking a substantial amount of the coding. These
* function greatly simplify the task of checking errors.
*
* The main idea is that functions should return nil as their first return
* values when they find an error, and return an error message (or value)
* following nil. In case of success, as long as the first value is not nil,
* the other values don't matter.
*
* The idea is to nest function calls with the "try" function. This function
* checks the first value, and, if it's falsy, wraps the second value in a
* table with metatable and calls "error" on it. Otherwise, it returns all
* values it received. Basically, it works like the Lua "assert" function,
* but it creates errors targeted specifically at "protect".
*
* The "newtry" function is a factory for "try" functions that call a
* finalizer in protected mode before calling "error".
*
* The "protect" function returns a new function that behaves exactly like
* the function it receives, but the new function catches exceptions thrown
* by "try" functions and returns nil followed by the error message instead.
*
* With these three functions, it's easy to write functions that throw
* exceptions on error, but that don't interrupt the user script.
\*=========================================================================*/
#include "luasocket.h"
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int except_open(lua_State *L);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif

View File

@ -1,537 +0,0 @@
/*=========================================================================*\
* Internet domain functions
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "inet.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/*=========================================================================*\
* Internal function prototypes.
\*=========================================================================*/
static int inet_global_toip(lua_State *L);
static int inet_global_getaddrinfo(lua_State *L);
static int inet_global_tohostname(lua_State *L);
static int inet_global_getnameinfo(lua_State *L);
static void inet_pushresolved(lua_State *L, struct hostent *hp);
static int inet_global_gethostname(lua_State *L);
/* DNS functions */
static luaL_Reg func[] = {
{ "toip", inet_global_toip},
{ "getaddrinfo", inet_global_getaddrinfo},
{ "tohostname", inet_global_tohostname},
{ "getnameinfo", inet_global_getnameinfo},
{ "gethostname", inet_global_gethostname},
{ NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int inet_open(lua_State *L)
{
lua_pushstring(L, "dns");
lua_newtable(L);
luaL_setfuncs(L, func, 0);
lua_settable(L, -3);
return 0;
}
/*=========================================================================*\
* Global Lua functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Returns all information provided by the resolver given a host name
* or ip address
\*-------------------------------------------------------------------------*/
static int inet_gethost(const char *address, struct hostent **hp) {
struct in_addr addr;
if (inet_aton(address, &addr))
return socket_gethostbyaddr((char *) &addr, sizeof(addr), hp);
else
return socket_gethostbyname(address, hp);
}
/*-------------------------------------------------------------------------*\
* Returns all information provided by the resolver given a host name
* or ip address
\*-------------------------------------------------------------------------*/
static int inet_global_tohostname(lua_State *L) {
const char *address = luaL_checkstring(L, 1);
struct hostent *hp = NULL;
int err = inet_gethost(address, &hp);
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, socket_hoststrerror(err));
return 2;
}
lua_pushstring(L, hp->h_name);
inet_pushresolved(L, hp);
return 2;
}
static int inet_global_getnameinfo(lua_State *L) {
char hbuf[NI_MAXHOST];
char sbuf[NI_MAXSERV];
int i, ret;
struct addrinfo hints;
struct addrinfo *resolved, *iter;
const char *host = luaL_optstring(L, 1, NULL);
const char *serv = luaL_optstring(L, 2, NULL);
if (!(host || serv))
luaL_error(L, "host and serv cannot be both nil");
memset(&hints, 0, sizeof(hints));
hints.ai_socktype = SOCK_STREAM;
hints.ai_family = AF_UNSPEC;
ret = getaddrinfo(host, serv, &hints, &resolved);
if (ret != 0) {
lua_pushnil(L);
lua_pushstring(L, socket_gaistrerror(ret));
return 2;
}
lua_newtable(L);
for (i = 1, iter = resolved; iter; i++, iter = iter->ai_next) {
getnameinfo(iter->ai_addr, (socklen_t) iter->ai_addrlen,
hbuf, host? (socklen_t) sizeof(hbuf): 0,
sbuf, serv? (socklen_t) sizeof(sbuf): 0, 0);
if (host) {
lua_pushnumber(L, i);
lua_pushstring(L, hbuf);
lua_settable(L, -3);
}
}
freeaddrinfo(resolved);
if (serv) {
lua_pushstring(L, sbuf);
return 2;
} else {
return 1;
}
}
/*-------------------------------------------------------------------------*\
* Returns all information provided by the resolver given a host name
* or ip address
\*-------------------------------------------------------------------------*/
static int inet_global_toip(lua_State *L)
{
const char *address = luaL_checkstring(L, 1);
struct hostent *hp = NULL;
int err = inet_gethost(address, &hp);
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, socket_hoststrerror(err));
return 2;
}
lua_pushstring(L, inet_ntoa(*((struct in_addr *) hp->h_addr)));
inet_pushresolved(L, hp);
return 2;
}
int inet_optfamily(lua_State* L, int narg, const char* def)
{
static const char* optname[] = { "unspec", "inet", "inet6", NULL };
static int optvalue[] = { AF_UNSPEC, AF_INET, AF_INET6, 0 };
return optvalue[luaL_checkoption(L, narg, def, optname)];
}
int inet_optsocktype(lua_State* L, int narg, const char* def)
{
static const char* optname[] = { "stream", "dgram", NULL };
static int optvalue[] = { SOCK_STREAM, SOCK_DGRAM, 0 };
return optvalue[luaL_checkoption(L, narg, def, optname)];
}
static int inet_global_getaddrinfo(lua_State *L)
{
const char *hostname = luaL_checkstring(L, 1);
struct addrinfo *iterator = NULL, *resolved = NULL;
struct addrinfo hints;
int i = 1, ret = 0;
memset(&hints, 0, sizeof(hints));
hints.ai_socktype = SOCK_STREAM;
hints.ai_family = AF_UNSPEC;
ret = getaddrinfo(hostname, NULL, &hints, &resolved);
if (ret != 0) {
lua_pushnil(L);
lua_pushstring(L, socket_gaistrerror(ret));
return 2;
}
lua_newtable(L);
for (iterator = resolved; iterator; iterator = iterator->ai_next) {
char hbuf[NI_MAXHOST];
ret = getnameinfo(iterator->ai_addr, (socklen_t) iterator->ai_addrlen,
hbuf, (socklen_t) sizeof(hbuf), NULL, 0, NI_NUMERICHOST);
if (ret){
freeaddrinfo(resolved);
lua_pushnil(L);
lua_pushstring(L, socket_gaistrerror(ret));
return 2;
}
lua_pushnumber(L, i);
lua_newtable(L);
switch (iterator->ai_family) {
case AF_INET:
lua_pushliteral(L, "family");
lua_pushliteral(L, "inet");
lua_settable(L, -3);
break;
case AF_INET6:
lua_pushliteral(L, "family");
lua_pushliteral(L, "inet6");
lua_settable(L, -3);
break;
case AF_UNSPEC:
lua_pushliteral(L, "family");
lua_pushliteral(L, "unspec");
lua_settable(L, -3);
break;
default:
lua_pushliteral(L, "family");
lua_pushliteral(L, "unknown");
lua_settable(L, -3);
break;
}
lua_pushliteral(L, "addr");
lua_pushstring(L, hbuf);
lua_settable(L, -3);
lua_settable(L, -3);
i++;
}
freeaddrinfo(resolved);
return 1;
}
/*-------------------------------------------------------------------------*\
* Gets the host name
\*-------------------------------------------------------------------------*/
static int inet_global_gethostname(lua_State *L)
{
char name[257];
name[256] = '\0';
if (gethostname(name, 256) < 0) {
lua_pushnil(L);
lua_pushstring(L, socket_strerror(errno));
return 2;
} else {
lua_pushstring(L, name);
return 1;
}
}
/*=========================================================================*\
* Lua methods
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Retrieves socket peer name
\*-------------------------------------------------------------------------*/
int inet_meth_getpeername(lua_State *L, p_socket ps, int family)
{
int err;
struct sockaddr_storage peer;
socklen_t peer_len = sizeof(peer);
char name[INET6_ADDRSTRLEN];
char port[6]; /* 65535 = 5 bytes + 0 to terminate it */
if (getpeername(*ps, (SA *) &peer, &peer_len) < 0) {
lua_pushnil(L);
lua_pushstring(L, socket_strerror(errno));
return 2;
}
err = getnameinfo((struct sockaddr *) &peer, peer_len,
name, INET6_ADDRSTRLEN,
port, sizeof(port), NI_NUMERICHOST | NI_NUMERICSERV);
if (err) {
lua_pushnil(L);
lua_pushstring(L, gai_strerror(err));
return 2;
}
lua_pushstring(L, name);
lua_pushinteger(L, (int) strtol(port, (char **) NULL, 10));
switch (family) {
case AF_INET: lua_pushliteral(L, "inet"); break;
case AF_INET6: lua_pushliteral(L, "inet6"); break;
case AF_UNSPEC: lua_pushliteral(L, "unspec"); break;
default: lua_pushliteral(L, "unknown"); break;
}
return 3;
}
/*-------------------------------------------------------------------------*\
* Retrieves socket local name
\*-------------------------------------------------------------------------*/
int inet_meth_getsockname(lua_State *L, p_socket ps, int family)
{
int err;
struct sockaddr_storage peer;
socklen_t peer_len = sizeof(peer);
char name[INET6_ADDRSTRLEN];
char port[6]; /* 65535 = 5 bytes + 0 to terminate it */
if (getsockname(*ps, (SA *) &peer, &peer_len) < 0) {
lua_pushnil(L);
lua_pushstring(L, socket_strerror(errno));
return 2;
}
err=getnameinfo((struct sockaddr *)&peer, peer_len,
name, INET6_ADDRSTRLEN, port, 6, NI_NUMERICHOST | NI_NUMERICSERV);
if (err) {
lua_pushnil(L);
lua_pushstring(L, gai_strerror(err));
return 2;
}
lua_pushstring(L, name);
lua_pushstring(L, port);
switch (family) {
case AF_INET: lua_pushliteral(L, "inet"); break;
case AF_INET6: lua_pushliteral(L, "inet6"); break;
case AF_UNSPEC: lua_pushliteral(L, "unspec"); break;
default: lua_pushliteral(L, "unknown"); break;
}
return 3;
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Passes all resolver information to Lua as a table
\*-------------------------------------------------------------------------*/
static void inet_pushresolved(lua_State *L, struct hostent *hp)
{
char **alias;
struct in_addr **addr;
int i, resolved;
lua_newtable(L); resolved = lua_gettop(L);
lua_pushstring(L, "name");
lua_pushstring(L, hp->h_name);
lua_settable(L, resolved);
lua_pushstring(L, "ip");
lua_pushstring(L, "alias");
i = 1;
alias = hp->h_aliases;
lua_newtable(L);
if (alias) {
while (*alias) {
lua_pushnumber(L, i);
lua_pushstring(L, *alias);
lua_settable(L, -3);
i++; alias++;
}
}
lua_settable(L, resolved);
i = 1;
lua_newtable(L);
addr = (struct in_addr **) hp->h_addr_list;
if (addr) {
while (*addr) {
lua_pushnumber(L, i);
lua_pushstring(L, inet_ntoa(**addr));
lua_settable(L, -3);
i++; addr++;
}
}
lua_settable(L, resolved);
}
/*-------------------------------------------------------------------------*\
* Tries to create a new inet socket
\*-------------------------------------------------------------------------*/
const char *inet_trycreate(p_socket ps, int family, int type, int protocol) {
const char *err = socket_strerror(socket_create(ps, family, type, protocol));
if (err == NULL && family == AF_INET6) {
int yes = 1;
setsockopt(*ps, IPPROTO_IPV6, IPV6_V6ONLY, (void *)&yes, sizeof(yes));
}
return err;
}
/*-------------------------------------------------------------------------*\
* "Disconnects" a DGRAM socket
\*-------------------------------------------------------------------------*/
const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm)
{
switch (family) {
case AF_INET: {
struct sockaddr_in sin;
memset((char *) &sin, 0, sizeof(sin));
sin.sin_family = AF_UNSPEC;
sin.sin_addr.s_addr = INADDR_ANY;
return socket_strerror(socket_connect(ps, (SA *) &sin,
sizeof(sin), tm));
}
case AF_INET6: {
struct sockaddr_in6 sin6;
struct in6_addr addrany = IN6ADDR_ANY_INIT;
memset((char *) &sin6, 0, sizeof(sin6));
sin6.sin6_family = AF_UNSPEC;
sin6.sin6_addr = addrany;
return socket_strerror(socket_connect(ps, (SA *) &sin6,
sizeof(sin6), tm));
}
}
return NULL;
}
/*-------------------------------------------------------------------------*\
* Tries to connect to remote address (address, port)
\*-------------------------------------------------------------------------*/
const char *inet_tryconnect(p_socket ps, int *family, const char *address,
const char *serv, p_timeout tm, struct addrinfo *connecthints)
{
struct addrinfo *iterator = NULL, *resolved = NULL;
const char *err = NULL;
int current_family = *family;
/* try resolving */
err = socket_gaistrerror(getaddrinfo(address, serv,
connecthints, &resolved));
if (err != NULL) {
if (resolved) freeaddrinfo(resolved);
return err;
}
for (iterator = resolved; iterator; iterator = iterator->ai_next) {
timeout_markstart(tm);
/* create new socket if necessary. if there was no
* bind, we need to create one for every new family
* that shows up while iterating. if there was a
* bind, all families will be the same and we will
* not enter this branch. */
if (current_family != iterator->ai_family || *ps == SOCKET_INVALID) {
socket_destroy(ps);
err = inet_trycreate(ps, iterator->ai_family,
iterator->ai_socktype, iterator->ai_protocol);
if (err) continue;
current_family = iterator->ai_family;
/* set non-blocking before connect */
socket_setnonblocking(ps);
}
/* try connecting to remote address */
err = socket_strerror(socket_connect(ps, (SA *) iterator->ai_addr,
(socklen_t) iterator->ai_addrlen, tm));
/* if success or timeout is zero, break out of loop */
if (err == NULL || timeout_iszero(tm)) {
*family = current_family;
break;
}
}
freeaddrinfo(resolved);
/* here, if err is set, we failed */
return err;
}
/*-------------------------------------------------------------------------*\
* Tries to accept a socket
\*-------------------------------------------------------------------------*/
const char *inet_tryaccept(p_socket server, int family, p_socket client,
p_timeout tm) {
socklen_t len;
t_sockaddr_storage addr;
switch (family) {
case AF_INET6: len = sizeof(struct sockaddr_in6); break;
case AF_INET: len = sizeof(struct sockaddr_in); break;
default: len = sizeof(addr); break;
}
return socket_strerror(socket_accept(server, client, (SA *) &addr,
&len, tm));
}
/*-------------------------------------------------------------------------*\
* Tries to bind socket to (address, port)
\*-------------------------------------------------------------------------*/
const char *inet_trybind(p_socket ps, int *family, const char *address,
const char *serv, struct addrinfo *bindhints) {
struct addrinfo *iterator = NULL, *resolved = NULL;
const char *err = NULL;
int current_family = *family;
/* translate luasocket special values to C */
if (strcmp(address, "*") == 0) address = NULL;
if (!serv) serv = "0";
/* try resolving */
err = socket_gaistrerror(getaddrinfo(address, serv, bindhints, &resolved));
if (err) {
if (resolved) freeaddrinfo(resolved);
return err;
}
/* iterate over resolved addresses until one is good */
for (iterator = resolved; iterator; iterator = iterator->ai_next) {
if (current_family != iterator->ai_family || *ps == SOCKET_INVALID) {
socket_destroy(ps);
err = inet_trycreate(ps, iterator->ai_family,
iterator->ai_socktype, iterator->ai_protocol);
if (err) continue;
current_family = iterator->ai_family;
}
/* try binding to local address */
err = socket_strerror(socket_bind(ps, (SA *) iterator->ai_addr,
(socklen_t) iterator->ai_addrlen));
/* keep trying unless bind succeeded */
if (err == NULL) {
*family = current_family;
/* set to non-blocking after bind */
socket_setnonblocking(ps);
break;
}
}
/* cleanup and return error */
freeaddrinfo(resolved);
/* here, if err is set, we failed */
return err;
}
/*-------------------------------------------------------------------------*\
* Some systems do not provide these so that we provide our own.
\*-------------------------------------------------------------------------*/
#ifdef LUASOCKET_INET_ATON
int inet_aton(const char *cp, struct in_addr *inp)
{
unsigned int a = 0, b = 0, c = 0, d = 0;
int n = 0, r;
unsigned long int addr = 0;
r = sscanf(cp, "%u.%u.%u.%u%n", &a, &b, &c, &d, &n);
if (r == 0 || n == 0) return 0;
cp += n;
if (*cp) return 0;
if (a > 255 || b > 255 || c > 255 || d > 255) return 0;
if (inp) {
addr += a; addr <<= 8;
addr += b; addr <<= 8;
addr += c; addr <<= 8;
addr += d;
inp->s_addr = htonl(addr);
}
return 1;
}
#endif
#ifdef LUASOCKET_INET_PTON
int inet_pton(int af, const char *src, void *dst)
{
struct addrinfo hints, *res;
int ret = 1;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = af;
hints.ai_flags = AI_NUMERICHOST;
if (getaddrinfo(src, NULL, &hints, &res) != 0) return -1;
if (af == AF_INET) {
struct sockaddr_in *in = (struct sockaddr_in *) res->ai_addr;
memcpy(dst, &in->sin_addr, sizeof(in->sin_addr));
} else if (af == AF_INET6) {
struct sockaddr_in6 *in = (struct sockaddr_in6 *) res->ai_addr;
memcpy(dst, &in->sin6_addr, sizeof(in->sin6_addr));
} else {
ret = -1;
}
freeaddrinfo(res);
return ret;
}
#endif

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@ -1,56 +0,0 @@
#ifndef INET_H
#define INET_H
/*=========================================================================*\
* Internet domain functions
* LuaSocket toolkit
*
* This module implements the creation and connection of internet domain
* sockets, on top of the socket.h interface, and the interface of with the
* resolver.
*
* The function inet_aton is provided for the platforms where it is not
* available. The module also implements the interface of the internet
* getpeername and getsockname functions as seen by Lua programs.
*
* The Lua functions toip and tohostname are also implemented here.
\*=========================================================================*/
#include "luasocket.h"
#include "socket.h"
#include "timeout.h"
#ifdef _WIN32
#define LUASOCKET_INET_ATON
#endif
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int inet_open(lua_State *L);
int inet_optfamily(lua_State* L, int narg, const char* def);
int inet_optsocktype(lua_State* L, int narg, const char* def);
int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
int inet_meth_getsockname(lua_State *L, p_socket ps, int family);
const char *inet_trycreate(p_socket ps, int family, int type, int protocol);
const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
const char *inet_tryconnect(p_socket ps, int *family, const char *address, const char *serv, p_timeout tm, struct addrinfo *connecthints);
const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);
const char *inet_trybind(p_socket ps, int *family, const char *address, const char *serv, struct addrinfo *bindhints);
#ifdef LUASOCKET_INET_ATON
int inet_aton(const char *cp, struct in_addr *inp);
#endif
#ifdef LUASOCKET_INET_PTON
const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt);
int inet_pton(int af, const char *src, void *dst);
#endif
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* INET_H */

View File

@ -1,28 +0,0 @@
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "io.h"
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
io->send = send;
io->recv = recv;
io->error = error;
io->ctx = ctx;
}
/*-------------------------------------------------------------------------*\
* I/O error strings
\*-------------------------------------------------------------------------*/
const char *io_strerror(int err) {
switch (err) {
case IO_DONE: return NULL;
case IO_CLOSED: return "closed";
case IO_TIMEOUT: return "timeout";
default: return "unknown error";
}
}

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@ -1,70 +0,0 @@
#ifndef IO_H
#define IO_H
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
*
* This module defines the interface that LuaSocket expects from the
* transport layer for streamed input/output. The idea is that if any
* transport implements this interface, then the buffer.c functions
* automatically work on it.
*
* The module socket.h implements this interface, and thus the module tcp.h
* is very simple.
\*=========================================================================*/
#include "luasocket.h"
#include "timeout.h"
/* IO error codes */
enum {
IO_DONE = 0, /* operation completed successfully */
IO_TIMEOUT = -1, /* operation timed out */
IO_CLOSED = -2, /* the connection has been closed */
IO_UNKNOWN = -3
};
/* interface to error message function */
typedef const char *(*p_error) (
void *ctx, /* context needed by send */
int err /* error code */
);
/* interface to send function */
typedef int (*p_send) (
void *ctx, /* context needed by send */
const char *data, /* pointer to buffer with data to send */
size_t count, /* number of bytes to send from buffer */
size_t *sent, /* number of bytes sent uppon return */
p_timeout tm /* timeout control */
);
/* interface to recv function */
typedef int (*p_recv) (
void *ctx, /* context needed by recv */
char *data, /* pointer to buffer where data will be writen */
size_t count, /* number of bytes to receive into buffer */
size_t *got, /* number of bytes received uppon return */
p_timeout tm /* timeout control */
);
/* IO driver definition */
typedef struct t_io_ {
void *ctx; /* context needed by send/recv */
p_send send; /* send function pointer */
p_recv recv; /* receive function pointer */
p_error error; /* strerror function */
} t_io;
typedef t_io *p_io;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
const char *io_strerror(int err);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* IO_H */

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@ -1,104 +0,0 @@
/*=========================================================================*\
* LuaSocket toolkit
* Networking support for the Lua language
* Diego Nehab
* 26/11/1999
*
* This library is part of an effort to progressively increase the network
* connectivity of the Lua language. The Lua interface to networking
* functions follows the Sockets API closely, trying to simplify all tasks
* involved in setting up both client and server connections. The provided
* IO routines, however, follow the Lua style, being very similar to the
* standard Lua read and write functions.
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include "except.h"
#include "timeout.h"
#include "buffer.h"
#include "inet.h"
#include "tcp.h"
#include "udp.h"
#include "select.h"
/*-------------------------------------------------------------------------*\
* Internal function prototypes
\*-------------------------------------------------------------------------*/
static int global_skip(lua_State *L);
static int global_unload(lua_State *L);
static int base_open(lua_State *L);
/*-------------------------------------------------------------------------*\
* Modules and functions
\*-------------------------------------------------------------------------*/
static const luaL_Reg mod[] = {
{"auxiliar", auxiliar_open},
{"except", except_open},
{"timeout", timeout_open},
{"buffer", buffer_open},
{"inet", inet_open},
{"tcp", tcp_open},
{"udp", udp_open},
{"select", select_open},
{NULL, NULL}
};
static luaL_Reg func[] = {
{"skip", global_skip},
{"__unload", global_unload},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Skip a few arguments
\*-------------------------------------------------------------------------*/
static int global_skip(lua_State *L) {
int amount = (int) luaL_checkinteger(L, 1);
int ret = lua_gettop(L) - amount - 1;
return ret >= 0 ? ret : 0;
}
/*-------------------------------------------------------------------------*\
* Unloads the library
\*-------------------------------------------------------------------------*/
static int global_unload(lua_State *L) {
(void) L;
socket_close();
return 0;
}
/*-------------------------------------------------------------------------*\
* Setup basic stuff.
\*-------------------------------------------------------------------------*/
static int base_open(lua_State *L) {
if (socket_open()) {
/* export functions (and leave namespace table on top of stack) */
lua_newtable(L);
luaL_setfuncs(L, func, 0);
#ifdef LUASOCKET_DEBUG
lua_pushstring(L, "_DEBUG");
lua_pushboolean(L, 1);
lua_rawset(L, -3);
#endif
/* make version string available to scripts */
lua_pushstring(L, "_VERSION");
lua_pushstring(L, LUASOCKET_VERSION);
lua_rawset(L, -3);
return 1;
} else {
lua_pushstring(L, "unable to initialize library");
lua_error(L);
return 0;
}
}
/*-------------------------------------------------------------------------*\
* Initializes all library modules.
\*-------------------------------------------------------------------------*/
LUASOCKET_API int luaopen_socket_core(lua_State *L) {
int i;
base_open(L);
for (i = 0; mod[i].name; i++) mod[i].func(L);
return 1;
}

View File

@ -1,36 +0,0 @@
#ifndef LUASOCKET_H
#define LUASOCKET_H
/*=========================================================================*\
* LuaSocket toolkit
* Networking support for the Lua language
* Diego Nehab
* 9/11/1999
\*=========================================================================*/
/*-------------------------------------------------------------------------* \
* Current socket library version
\*-------------------------------------------------------------------------*/
#define LUASOCKET_VERSION "LuaSocket 3.0-rc1"
#define LUASOCKET_COPYRIGHT "Copyright (C) 1999-2013 Diego Nehab"
/*-------------------------------------------------------------------------*\
* This macro prefixes all exported API functions
\*-------------------------------------------------------------------------*/
#ifndef LUASOCKET_API
#ifdef _WIN32
#define LUASOCKET_API __declspec(dllexport)
#else
#define LUASOCKET_API __attribute__ ((visibility ("default")))
#endif
#endif
#include "lua.h"
#include "lauxlib.h"
#include "compat.h"
/*-------------------------------------------------------------------------*\
* Initializes the library.
\*-------------------------------------------------------------------------*/
LUASOCKET_API int luaopen_socket_core(lua_State *L);
#endif /* LUASOCKET_H */

View File

@ -1,25 +0,0 @@
luaconsole_files += files(
'auxiliar.c',
'buffer.c',
'compat.c',
'except.c',
'inet.c',
'io.c',
'luasocket.c',
'options.c',
'select.c',
'tcp.c',
'timeout.c',
'udp.c',
)
luaconsole_files += to_array.process('socket.lua', extra_args: 'socket_lua')
if copt_platform == 'win'
luaconsole_files += files(
'wsocket.c',
)
else
luaconsole_files += files(
'usocket.c',
)
endif

View File

@ -1,456 +0,0 @@
/*=========================================================================*\
* Common option interface
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include "options.h"
#include "inet.h"
#include <string.h>
/*=========================================================================*\
* Internal functions prototypes
\*=========================================================================*/
static int opt_setmembership(lua_State *L, p_socket ps, int level, int name);
static int opt_ip6_setmembership(lua_State *L, p_socket ps, int level, int name);
static int opt_setboolean(lua_State *L, p_socket ps, int level, int name);
static int opt_getboolean(lua_State *L, p_socket ps, int level, int name);
static int opt_setint(lua_State *L, p_socket ps, int level, int name);
static int opt_getint(lua_State *L, p_socket ps, int level, int name);
static int opt_set(lua_State *L, p_socket ps, int level, int name,
void *val, int len);
static int opt_get(lua_State *L, p_socket ps, int level, int name,
void *val, int* len);
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Calls appropriate option handler
\*-------------------------------------------------------------------------*/
int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps)
{
const char *name = luaL_checkstring(L, 2); /* obj, name, ... */
while (opt->name && strcmp(name, opt->name))
opt++;
if (!opt->func) {
char msg[57];
sprintf(msg, "unsupported option `%.35s'", name);
luaL_argerror(L, 2, msg);
}
return opt->func(L, ps);
}
int opt_meth_getoption(lua_State *L, p_opt opt, p_socket ps)
{
const char *name = luaL_checkstring(L, 2); /* obj, name, ... */
while (opt->name && strcmp(name, opt->name))
opt++;
if (!opt->func) {
char msg[57];
sprintf(msg, "unsupported option `%.35s'", name);
luaL_argerror(L, 2, msg);
}
return opt->func(L, ps);
}
// -------------------------------------------------------
/* enables reuse of local address */
int opt_set_reuseaddr(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, SOL_SOCKET, SO_REUSEADDR);
}
int opt_get_reuseaddr(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, SOL_SOCKET, SO_REUSEADDR);
}
// -------------------------------------------------------
/* enables reuse of local port */
int opt_set_reuseport(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, SOL_SOCKET, SO_REUSEPORT);
}
int opt_get_reuseport(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, SOL_SOCKET, SO_REUSEPORT);
}
// -------------------------------------------------------
/* disables the Nagle algorithm */
int opt_set_tcp_nodelay(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, IPPROTO_TCP, TCP_NODELAY);
}
int opt_get_tcp_nodelay(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, IPPROTO_TCP, TCP_NODELAY);
}
// -------------------------------------------------------
#ifdef TCP_KEEPIDLE
int opt_get_tcp_keepidle(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, IPPROTO_TCP, TCP_KEEPIDLE);
}
int opt_set_tcp_keepidle(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_TCP, TCP_KEEPIDLE);
}
#endif
// -------------------------------------------------------
#ifdef TCP_KEEPCNT
int opt_get_tcp_keepcnt(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, IPPROTO_TCP, TCP_KEEPCNT);
}
int opt_set_tcp_keepcnt(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_TCP, TCP_KEEPCNT);
}
#endif
// -------------------------------------------------------
#ifdef TCP_KEEPINTVL
int opt_get_tcp_keepintvl(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, IPPROTO_TCP, TCP_KEEPINTVL);
}
int opt_set_tcp_keepintvl(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_TCP, TCP_KEEPINTVL);
}
#endif
// -------------------------------------------------------
int opt_set_keepalive(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, SOL_SOCKET, SO_KEEPALIVE);
}
int opt_get_keepalive(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, SOL_SOCKET, SO_KEEPALIVE);
}
// -------------------------------------------------------
int opt_set_dontroute(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, SOL_SOCKET, SO_DONTROUTE);
}
int opt_get_dontroute(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, SOL_SOCKET, SO_DONTROUTE);
}
// -------------------------------------------------------
int opt_set_broadcast(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, SOL_SOCKET, SO_BROADCAST);
}
int opt_get_broadcast(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, SOL_SOCKET, SO_BROADCAST);
}
// -------------------------------------------------------
int opt_set_recv_buf_size(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, SOL_SOCKET, SO_RCVBUF);
}
int opt_get_recv_buf_size(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, SOL_SOCKET, SO_RCVBUF);
}
// -------------------------------------------------------
int opt_get_send_buf_size(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, SOL_SOCKET, SO_SNDBUF);
}
int opt_set_send_buf_size(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, SOL_SOCKET, SO_SNDBUF);
}
// -------------------------------------------------------
int opt_set_ip6_unicast_hops(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_IPV6, IPV6_UNICAST_HOPS);
}
int opt_get_ip6_unicast_hops(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, IPPROTO_IPV6, IPV6_UNICAST_HOPS);
}
// -------------------------------------------------------
int opt_set_ip6_multicast_hops(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_IPV6, IPV6_MULTICAST_HOPS);
}
int opt_get_ip6_multicast_hops(lua_State *L, p_socket ps)
{
return opt_getint(L, ps, IPPROTO_IPV6, IPV6_MULTICAST_HOPS);
}
// -------------------------------------------------------
int opt_set_ip_multicast_loop(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, IPPROTO_IP, IP_MULTICAST_LOOP);
}
int opt_get_ip_multicast_loop(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, IPPROTO_IP, IP_MULTICAST_LOOP);
}
// -------------------------------------------------------
int opt_set_ip6_multicast_loop(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, IPPROTO_IPV6, IPV6_MULTICAST_LOOP);
}
int opt_get_ip6_multicast_loop(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, IPPROTO_IPV6, IPV6_MULTICAST_LOOP);
}
// -------------------------------------------------------
int opt_set_linger(lua_State *L, p_socket ps)
{
struct linger li; /* obj, name, table */
if (!lua_istable(L, 3)) auxiliar_typeerror(L,3,lua_typename(L, LUA_TTABLE));
lua_pushstring(L, "on");
lua_gettable(L, 3);
if (!lua_isboolean(L, -1))
luaL_argerror(L, 3, "boolean 'on' field expected");
li.l_onoff = (u_short) lua_toboolean(L, -1);
lua_pushstring(L, "timeout");
lua_gettable(L, 3);
if (!lua_isnumber(L, -1))
luaL_argerror(L, 3, "number 'timeout' field expected");
li.l_linger = (u_short) lua_tonumber(L, -1);
return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &li, sizeof(li));
}
int opt_get_linger(lua_State *L, p_socket ps)
{
struct linger li; /* obj, name */
int len = sizeof(li);
int err = opt_get(L, ps, SOL_SOCKET, SO_LINGER, (char *) &li, &len);
if (err)
return err;
lua_newtable(L);
lua_pushboolean(L, li.l_onoff);
lua_setfield(L, -2, "on");
lua_pushinteger(L, li.l_linger);
lua_setfield(L, -2, "timeout");
return 1;
}
// -------------------------------------------------------
int opt_set_ip_multicast_ttl(lua_State *L, p_socket ps)
{
return opt_setint(L, ps, IPPROTO_IP, IP_MULTICAST_TTL);
}
// -------------------------------------------------------
int opt_set_ip_multicast_if(lua_State *L, p_socket ps)
{
const char *address = luaL_checkstring(L, 3); /* obj, name, ip */
struct in_addr val;
val.s_addr = htonl(INADDR_ANY);
if (strcmp(address, "*") && !inet_aton(address, &val))
luaL_argerror(L, 3, "ip expected");
return opt_set(L, ps, IPPROTO_IP, IP_MULTICAST_IF,
(char *) &val, sizeof(val));
}
int opt_get_ip_multicast_if(lua_State *L, p_socket ps)
{
struct in_addr val;
socklen_t len = sizeof(val);
if (getsockopt(*ps, IPPROTO_IP, IP_MULTICAST_IF, (char *) &val, &len) < 0) {
lua_pushnil(L);
lua_pushstring(L, "getsockopt failed");
return 2;
}
lua_pushstring(L, inet_ntoa(val));
return 1;
}
// -------------------------------------------------------
int opt_set_ip_add_membership(lua_State *L, p_socket ps)
{
return opt_setmembership(L, ps, IPPROTO_IP, IP_ADD_MEMBERSHIP);
}
int opt_set_ip_drop_membersip(lua_State *L, p_socket ps)
{
return opt_setmembership(L, ps, IPPROTO_IP, IP_DROP_MEMBERSHIP);
}
// -------------------------------------------------------
int opt_set_ip6_add_membership(lua_State *L, p_socket ps)
{
return opt_ip6_setmembership(L, ps, IPPROTO_IPV6, IPV6_ADD_MEMBERSHIP);
}
int opt_set_ip6_drop_membersip(lua_State *L, p_socket ps)
{
return opt_ip6_setmembership(L, ps, IPPROTO_IPV6, IPV6_DROP_MEMBERSHIP);
}
// -------------------------------------------------------
int opt_get_ip6_v6only(lua_State *L, p_socket ps)
{
return opt_getboolean(L, ps, IPPROTO_IPV6, IPV6_V6ONLY);
}
int opt_set_ip6_v6only(lua_State *L, p_socket ps)
{
return opt_setboolean(L, ps, IPPROTO_IPV6, IPV6_V6ONLY);
}
// -------------------------------------------------------
int opt_get_error(lua_State *L, p_socket ps)
{
int val = 0;
socklen_t len = sizeof(val);
if (getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *) &val, &len) < 0) {
lua_pushnil(L);
lua_pushstring(L, "getsockopt failed");
return 2;
}
lua_pushstring(L, socket_strerror(val));
return 1;
}
/*=========================================================================*\
* Auxiliar functions
\*=========================================================================*/
static int opt_setmembership(lua_State *L, p_socket ps, int level, int name)
{
struct ip_mreq val; /* obj, name, table */
if (!lua_istable(L, 3)) auxiliar_typeerror(L,3,lua_typename(L, LUA_TTABLE));
lua_pushstring(L, "multiaddr");
lua_gettable(L, 3);
if (!lua_isstring(L, -1))
luaL_argerror(L, 3, "string 'multiaddr' field expected");
if (!inet_aton(lua_tostring(L, -1), &val.imr_multiaddr))
luaL_argerror(L, 3, "invalid 'multiaddr' ip address");
lua_pushstring(L, "interface");
lua_gettable(L, 3);
if (!lua_isstring(L, -1))
luaL_argerror(L, 3, "string 'interface' field expected");
val.imr_interface.s_addr = htonl(INADDR_ANY);
if (strcmp(lua_tostring(L, -1), "*") &&
!inet_aton(lua_tostring(L, -1), &val.imr_interface))
luaL_argerror(L, 3, "invalid 'interface' ip address");
return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
}
static int opt_ip6_setmembership(lua_State *L, p_socket ps, int level, int name)
{
struct ipv6_mreq val; /* obj, opt-name, table */
memset(&val, 0, sizeof(val));
if (!lua_istable(L, 3)) auxiliar_typeerror(L,3,lua_typename(L, LUA_TTABLE));
lua_pushstring(L, "multiaddr");
lua_gettable(L, 3);
if (!lua_isstring(L, -1))
luaL_argerror(L, 3, "string 'multiaddr' field expected");
#ifndef _WIN32 // for some reason, this just doesn't seem to want to exist in ws2_32 on win32 but works fine on win64 -- LBPHacker
if (!inet_pton(AF_INET6, lua_tostring(L, -1), &val.ipv6mr_multiaddr))
#endif
luaL_argerror(L, 3, "invalid 'multiaddr' ip address");
lua_pushstring(L, "interface");
lua_gettable(L, 3);
/* By default we listen to interface on default route
* (sigh). However, interface= can override it. We should
* support either number, or name for it. Waiting for
* windows port of if_nametoindex */
if (!lua_isnil(L, -1)) {
if (lua_isnumber(L, -1)) {
val.ipv6mr_interface = (unsigned int) lua_tonumber(L, -1);
} else
luaL_argerror(L, -1, "number 'interface' field expected");
}
return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
}
static
int opt_get(lua_State *L, p_socket ps, int level, int name, void *val, int* len)
{
socklen_t socklen = *len;
if (getsockopt(*ps, level, name, (char *) val, &socklen) < 0) {
lua_pushnil(L);
lua_pushstring(L, "getsockopt failed");
return 2;
}
*len = socklen;
return 0;
}
static
int opt_set(lua_State *L, p_socket ps, int level, int name, void *val, int len)
{
if (setsockopt(*ps, level, name, (char *) val, len) < 0) {
lua_pushnil(L);
lua_pushstring(L, "setsockopt failed");
return 2;
}
lua_pushnumber(L, 1);
return 1;
}
static int opt_getboolean(lua_State *L, p_socket ps, int level, int name)
{
int val = 0;
int len = sizeof(val);
int err = opt_get(L, ps, level, name, (char *) &val, &len);
if (err)
return err;
lua_pushboolean(L, val);
return 1;
}
static int opt_setboolean(lua_State *L, p_socket ps, int level, int name)
{
int val = auxiliar_checkboolean(L, 3); /* obj, name, bool */
return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
}
static int opt_getint(lua_State *L, p_socket ps, int level, int name)
{
int val = 0;
int len = sizeof(val);
int err = opt_get(L, ps, level, name, (char *) &val, &len);
if (err)
return err;
lua_pushnumber(L, val);
return 1;
}
static int opt_setint(lua_State *L, p_socket ps, int level, int name)
{
int val = (int) lua_tonumber(L, 3); /* obj, name, int */
return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
}

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#ifndef OPTIONS_H
#define OPTIONS_H
/*=========================================================================*\
* Common option interface
* LuaSocket toolkit
*
* This module provides a common interface to socket options, used mainly by
* modules UDP and TCP.
\*=========================================================================*/
#include "luasocket.h"
#include "socket.h"
/* option registry */
typedef struct t_opt {
const char *name;
int (*func)(lua_State *L, p_socket ps);
} t_opt;
typedef t_opt *p_opt;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps);
int opt_meth_getoption(lua_State *L, p_opt opt, p_socket ps);
int opt_set_reuseaddr(lua_State *L, p_socket ps);
int opt_get_reuseaddr(lua_State *L, p_socket ps);
int opt_set_reuseport(lua_State *L, p_socket ps);
int opt_get_reuseport(lua_State *L, p_socket ps);
int opt_set_tcp_nodelay(lua_State *L, p_socket ps);
int opt_get_tcp_nodelay(lua_State *L, p_socket ps);
#ifdef TCP_KEEPIDLE
int opt_set_tcp_keepidle(lua_State *L, p_socket ps);
int opt_get_tcp_keepidle(lua_State *L, p_socket ps);
#endif
#ifdef TCP_KEEPCNT
int opt_set_tcp_keepcnt(lua_State *L, p_socket ps);
int opt_get_tcp_keepcnt(lua_State *L, p_socket ps);
#endif
#ifdef TCP_KEEPINTVL
int opt_set_tcp_keepintvl(lua_State *L, p_socket ps);
int opt_get_tcp_keepintvl(lua_State *L, p_socket ps);
#endif
int opt_set_keepalive(lua_State *L, p_socket ps);
int opt_get_keepalive(lua_State *L, p_socket ps);
int opt_set_dontroute(lua_State *L, p_socket ps);
int opt_get_dontroute(lua_State *L, p_socket ps);
int opt_set_broadcast(lua_State *L, p_socket ps);
int opt_get_broadcast(lua_State *L, p_socket ps);
int opt_set_recv_buf_size(lua_State *L, p_socket ps);
int opt_get_recv_buf_size(lua_State *L, p_socket ps);
int opt_set_send_buf_size(lua_State *L, p_socket ps);
int opt_get_send_buf_size(lua_State *L, p_socket ps);
int opt_set_ip6_unicast_hops(lua_State *L, p_socket ps);
int opt_get_ip6_unicast_hops(lua_State *L, p_socket ps);
int opt_set_ip6_multicast_hops(lua_State *L, p_socket ps);
int opt_get_ip6_multicast_hops(lua_State *L, p_socket ps);
int opt_set_ip_multicast_loop(lua_State *L, p_socket ps);
int opt_get_ip_multicast_loop(lua_State *L, p_socket ps);
int opt_set_ip6_multicast_loop(lua_State *L, p_socket ps);
int opt_get_ip6_multicast_loop(lua_State *L, p_socket ps);
int opt_set_linger(lua_State *L, p_socket ps);
int opt_get_linger(lua_State *L, p_socket ps);
int opt_set_ip_multicast_ttl(lua_State *L, p_socket ps);
int opt_set_ip_multicast_if(lua_State *L, p_socket ps);
int opt_get_ip_multicast_if(lua_State *L, p_socket ps);
int opt_set_ip_add_membership(lua_State *L, p_socket ps);
int opt_set_ip_drop_membersip(lua_State *L, p_socket ps);
int opt_set_ip6_add_membership(lua_State *L, p_socket ps);
int opt_set_ip6_drop_membersip(lua_State *L, p_socket ps);
int opt_set_ip6_v6only(lua_State *L, p_socket ps);
int opt_get_ip6_v6only(lua_State *L, p_socket ps);
int opt_get_error(lua_State *L, p_socket ps);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif

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#ifndef PIERROR_H
#define PIERROR_H
/*=========================================================================*\
* Error messages
* Defines platform independent error messages
\*=========================================================================*/
#define PIE_HOST_NOT_FOUND "host not found"
#define PIE_ADDRINUSE "address already in use"
#define PIE_ISCONN "already connected"
#define PIE_ACCESS "permission denied"
#define PIE_CONNREFUSED "connection refused"
#define PIE_CONNABORTED "closed"
#define PIE_CONNRESET "closed"
#define PIE_TIMEDOUT "timeout"
#define PIE_AGAIN "temporary failure in name resolution"
#define PIE_BADFLAGS "invalid value for ai_flags"
#define PIE_BADHINTS "invalid value for hints"
#define PIE_FAIL "non-recoverable failure in name resolution"
#define PIE_FAMILY "ai_family not supported"
#define PIE_MEMORY "memory allocation failure"
#define PIE_NONAME "host or service not provided, or not known"
#define PIE_OVERFLOW "argument buffer overflow"
#define PIE_PROTOCOL "resolved protocol is unknown"
#define PIE_SERVICE "service not supported for socket type"
#define PIE_SOCKTYPE "ai_socktype not supported"
#endif

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@ -1,214 +0,0 @@
/*=========================================================================*\
* Select implementation
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "socket.h"
#include "timeout.h"
#include "select.h"
#include <string.h>
/*=========================================================================*\
* Internal function prototypes.
\*=========================================================================*/
static t_socket getfd(lua_State *L);
static int dirty(lua_State *L);
static void collect_fd(lua_State *L, int tab, int itab,
fd_set *set, t_socket *max_fd);
static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set);
static void return_fd(lua_State *L, fd_set *set, t_socket max_fd,
int itab, int tab, int start);
static void make_assoc(lua_State *L, int tab);
static int global_select(lua_State *L);
/* functions in library namespace */
static luaL_Reg func[] = {
{"select", global_select},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int select_open(lua_State *L) {
lua_pushstring(L, "_SETSIZE");
lua_pushinteger(L, FD_SETSIZE);
lua_rawset(L, -3);
lua_pushstring(L, "_SOCKETINVALID");
lua_pushinteger(L, SOCKET_INVALID);
lua_rawset(L, -3);
luaL_setfuncs(L, func, 0);
return 0;
}
/*=========================================================================*\
* Global Lua functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Waits for a set of sockets until a condition is met or timeout.
\*-------------------------------------------------------------------------*/
static int global_select(lua_State *L) {
int rtab, wtab, itab, ret, ndirty;
t_socket max_fd = SOCKET_INVALID;
fd_set rset, wset;
t_timeout tm;
double t = luaL_optnumber(L, 3, -1);
FD_ZERO(&rset); FD_ZERO(&wset);
lua_settop(L, 3);
lua_newtable(L); itab = lua_gettop(L);
lua_newtable(L); rtab = lua_gettop(L);
lua_newtable(L); wtab = lua_gettop(L);
collect_fd(L, 1, itab, &rset, &max_fd);
collect_fd(L, 2, itab, &wset, &max_fd);
ndirty = check_dirty(L, 1, rtab, &rset);
t = ndirty > 0? 0.0: t;
timeout_init(&tm, t, -1);
timeout_markstart(&tm);
ret = socket_select(max_fd+1, &rset, &wset, NULL, &tm);
if (ret > 0 || ndirty > 0) {
return_fd(L, &rset, max_fd+1, itab, rtab, ndirty);
return_fd(L, &wset, max_fd+1, itab, wtab, 0);
make_assoc(L, rtab);
make_assoc(L, wtab);
return 2;
} else if (ret == 0) {
lua_pushstring(L, "timeout");
return 3;
} else {
luaL_error(L, "select failed");
return 3;
}
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
static t_socket getfd(lua_State *L) {
t_socket fd = SOCKET_INVALID;
lua_pushstring(L, "getfd");
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) {
lua_pushvalue(L, -2);
lua_call(L, 1, 1);
if (lua_isnumber(L, -1)) {
double numfd = lua_tonumber(L, -1);
fd = (numfd >= 0.0)? (t_socket) numfd: SOCKET_INVALID;
}
}
lua_pop(L, 1);
return fd;
}
static int dirty(lua_State *L) {
int is = 0;
lua_pushstring(L, "dirty");
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) {
lua_pushvalue(L, -2);
lua_call(L, 1, 1);
is = lua_toboolean(L, -1);
}
lua_pop(L, 1);
return is;
}
static void collect_fd(lua_State *L, int tab, int itab,
fd_set *set, t_socket *max_fd) {
int i = 1, n = 0;
/* nil is the same as an empty table */
if (lua_isnil(L, tab)) return;
/* otherwise we need it to be a table */
luaL_checktype(L, tab, LUA_TTABLE);
for ( ;; ) {
t_socket fd;
lua_pushnumber(L, i);
lua_gettable(L, tab);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
break;
}
/* getfd figures out if this is a socket */
fd = getfd(L);
if (fd != SOCKET_INVALID) {
/* make sure we don't overflow the fd_set */
#ifdef _WIN32
if (n >= FD_SETSIZE)
luaL_argerror(L, tab, "too many sockets");
#else
if (fd >= FD_SETSIZE)
luaL_argerror(L, tab, "descriptor too large for set size");
#endif
FD_SET(fd, set);
n++;
/* keep track of the largest descriptor so far */
if (*max_fd == SOCKET_INVALID || *max_fd < fd)
*max_fd = fd;
/* make sure we can map back from descriptor to the object */
lua_pushnumber(L, (lua_Number) fd);
lua_pushvalue(L, -2);
lua_settable(L, itab);
}
lua_pop(L, 1);
i = i + 1;
}
}
static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set) {
int ndirty = 0, i = 1;
if (lua_isnil(L, tab))
return 0;
for ( ;; ) {
t_socket fd;
lua_pushnumber(L, i);
lua_gettable(L, tab);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
break;
}
fd = getfd(L);
if (fd != SOCKET_INVALID && dirty(L)) {
lua_pushnumber(L, ++ndirty);
lua_pushvalue(L, -2);
lua_settable(L, dtab);
FD_CLR(fd, set);
}
lua_pop(L, 1);
i = i + 1;
}
return ndirty;
}
static void return_fd(lua_State *L, fd_set *set, t_socket max_fd,
int itab, int tab, int start) {
t_socket fd;
for (fd = 0; fd < max_fd; fd++) {
if (FD_ISSET(fd, set)) {
lua_pushnumber(L, ++start);
lua_pushnumber(L, (lua_Number) fd);
lua_gettable(L, itab);
lua_settable(L, tab);
}
}
}
static void make_assoc(lua_State *L, int tab) {
int i = 1, atab;
lua_newtable(L); atab = lua_gettop(L);
for ( ;; ) {
lua_pushnumber(L, i);
lua_gettable(L, tab);
if (!lua_isnil(L, -1)) {
lua_pushnumber(L, i);
lua_pushvalue(L, -2);
lua_settable(L, atab);
lua_pushnumber(L, i);
lua_settable(L, atab);
} else {
lua_pop(L, 1);
break;
}
i = i+1;
}
}

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@ -1,23 +0,0 @@
#ifndef SELECT_H
#define SELECT_H
/*=========================================================================*\
* Select implementation
* LuaSocket toolkit
*
* Each object that can be passed to the select function has to export
* method getfd() which returns the descriptor to be passed to the
* underlying select function. Another method, dirty(), should return
* true if there is data ready for reading (required for buffered input).
\*=========================================================================*/
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int select_open(lua_State *L);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* SELECT_H */

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#ifndef SOCKET_H
#define SOCKET_H
/*=========================================================================*\
* Socket compatibilization module
* LuaSocket toolkit
*
* BSD Sockets and WinSock are similar, but there are a few irritating
* differences. Also, not all *nix platforms behave the same. This module
* (and the associated usocket.h and wsocket.h) factor these differences and
* creates a interface compatible with the io.h module.
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Platform specific compatibilization
\*=========================================================================*/
#ifdef _WIN32
#include "wsocket.h"
#else
#include "usocket.h"
#endif
/*=========================================================================*\
* The connect and accept functions accept a timeout and their
* implementations are somewhat complicated. We chose to move
* the timeout control into this module for these functions in
* order to simplify the modules that use them.
\*=========================================================================*/
#include "timeout.h"
/* we are lazy... */
typedef struct sockaddr SA;
/*=========================================================================*\
* Functions bellow implement a comfortable platform independent
* interface to sockets
\*=========================================================================*/
int socket_open(void);
int socket_close(void);
void socket_destroy(p_socket ps);
void socket_shutdown(p_socket ps, int how);
int socket_sendto(p_socket ps, const char *data, size_t count,
size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
int socket_recvfrom(p_socket ps, char *data, size_t count,
size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
void socket_setnonblocking(p_socket ps);
void socket_setblocking(p_socket ps);
int socket_waitfd(p_socket ps, int sw, p_timeout tm);
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm);
int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
int socket_create(p_socket ps, int domain, int type, int protocol);
int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
int socket_listen(p_socket ps, int backlog);
int socket_accept(p_socket ps, p_socket pa, SA *addr,
socklen_t *addr_len, p_timeout tm);
const char *socket_hoststrerror(int err);
const char *socket_gaistrerror(int err);
const char *socket_strerror(int err);
/* these are perfect to use with the io abstraction module
and the buffered input module */
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm);
int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
int socket_write(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm);
int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
const char *socket_ioerror(p_socket ps, int err);
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
int socket_gethostbyname(const char *addr, struct hostent **hp);
#endif /* SOCKET_H */

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-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
local _M = socket
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function _M.connect4(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet")
end
function _M.connect6(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet6")
end
function _M.bind(host, port, backlog)
if host == "*" then host = "0.0.0.0" end
local addrinfo, err = socket.dns.getaddrinfo(host);
if not addrinfo then return nil, err end
local sock, res
err = "no info on address"
for i, alt in base.ipairs(addrinfo) do
if alt.family == "inet" then
sock, err = socket.tcp4()
else
sock, err = socket.tcp6()
end
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
res, err = sock:bind(alt.addr, port)
if not res then
sock:close()
else
res, err = sock:listen(backlog)
if not res then
sock:close()
else
return sock
end
end
end
return nil, err
end
_M.try = _M.newtry()
function _M.choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
local sourcet, sinkt = {}, {}
_M.sourcet = sourcet
_M.sinkt = sinkt
_M.BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
_M.sink = _M.choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
_M.source = _M.choose(sourcet)
return _M

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/*=========================================================================*\
* TCP object
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include "socket.h"
#include "inet.h"
#include "options.h"
#include "tcp.h"
#include <string.h>
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int global_create(lua_State *L);
static int global_create4(lua_State *L);
static int global_create6(lua_State *L);
static int global_connect(lua_State *L);
static int meth_connect(lua_State *L);
static int meth_listen(lua_State *L);
static int meth_getfamily(lua_State *L);
static int meth_bind(lua_State *L);
static int meth_send(lua_State *L);
static int meth_getstats(lua_State *L);
static int meth_setstats(lua_State *L);
static int meth_getsockname(lua_State *L);
static int meth_getpeername(lua_State *L);
static int meth_shutdown(lua_State *L);
static int meth_receive(lua_State *L);
static int meth_accept(lua_State *L);
static int meth_close(lua_State *L);
static int meth_getoption(lua_State *L);
static int meth_setoption(lua_State *L);
static int meth_gettimeout(lua_State *L);
static int meth_settimeout(lua_State *L);
static int meth_getfd(lua_State *L);
static int meth_setfd(lua_State *L);
static int meth_dirty(lua_State *L);
/* tcp object methods */
static luaL_Reg tcp_methods[] = {
{"__gc", meth_close},
{"__tostring", auxiliar_tostring},
{"accept", meth_accept},
{"bind", meth_bind},
{"close", meth_close},
{"connect", meth_connect},
{"dirty", meth_dirty},
{"getfamily", meth_getfamily},
{"getfd", meth_getfd},
{"getoption", meth_getoption},
{"getpeername", meth_getpeername},
{"getsockname", meth_getsockname},
{"getstats", meth_getstats},
{"setstats", meth_setstats},
{"listen", meth_listen},
{"receive", meth_receive},
{"send", meth_send},
{"setfd", meth_setfd},
{"setoption", meth_setoption},
{"setpeername", meth_connect},
{"setsockname", meth_bind},
{"settimeout", meth_settimeout},
{"gettimeout", meth_gettimeout},
{"shutdown", meth_shutdown},
{NULL, NULL}
};
/* socket option handlers */
static t_opt optget[] = {
{"keepalive", opt_get_keepalive},
{"reuseaddr", opt_get_reuseaddr},
{"reuseport", opt_get_reuseport},
{"tcp-nodelay", opt_get_tcp_nodelay},
#ifdef TCP_KEEPIDLE
{"tcp-keepidle", opt_get_tcp_keepidle},
#endif
#ifdef TCP_KEEPCNT
{"tcp-keepcnt", opt_get_tcp_keepcnt},
#endif
#ifdef TCP_KEEPINTVL
{"tcp-keepintvl", opt_get_tcp_keepintvl},
#endif
{"linger", opt_get_linger},
{"error", opt_get_error},
{"recv-buffer-size", opt_get_recv_buf_size},
{"send-buffer-size", opt_get_send_buf_size},
{NULL, NULL}
};
static t_opt optset[] = {
{"keepalive", opt_set_keepalive},
{"reuseaddr", opt_set_reuseaddr},
{"reuseport", opt_set_reuseport},
{"tcp-nodelay", opt_set_tcp_nodelay},
#ifdef TCP_KEEPIDLE
{"tcp-keepidle", opt_set_tcp_keepidle},
#endif
#ifdef TCP_KEEPCNT
{"tcp-keepcnt", opt_set_tcp_keepcnt},
#endif
#ifdef TCP_KEEPINTVL
{"tcp-keepintvl", opt_set_tcp_keepintvl},
#endif
{"ipv6-v6only", opt_set_ip6_v6only},
{"linger", opt_set_linger},
{"recv-buffer-size", opt_set_recv_buf_size},
{"send-buffer-size", opt_set_send_buf_size},
{NULL, NULL}
};
/* functions in library namespace */
static luaL_Reg func[] = {
{"tcp", global_create},
{"tcp4", global_create4},
{"tcp6", global_create6},
{"connect", global_connect},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int tcp_open(lua_State *L)
{
/* create classes */
auxiliar_newclass(L, "tcp{master}", tcp_methods);
auxiliar_newclass(L, "tcp{client}", tcp_methods);
auxiliar_newclass(L, "tcp{server}", tcp_methods);
/* create class groups */
auxiliar_add2group(L, "tcp{master}", "tcp{any}");
auxiliar_add2group(L, "tcp{client}", "tcp{any}");
auxiliar_add2group(L, "tcp{server}", "tcp{any}");
/* define library functions */
luaL_setfuncs(L, func, 0);
return 0;
}
/*=========================================================================*\
* Lua methods
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Just call buffered IO methods
\*-------------------------------------------------------------------------*/
static int meth_send(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
return buffer_meth_send(L, &tcp->buf);
}
static int meth_receive(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
return buffer_meth_receive(L, &tcp->buf);
}
static int meth_getstats(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
return buffer_meth_getstats(L, &tcp->buf);
}
static int meth_setstats(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
return buffer_meth_setstats(L, &tcp->buf);
}
/*-------------------------------------------------------------------------*\
* Just call option handler
\*-------------------------------------------------------------------------*/
static int meth_getoption(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return opt_meth_getoption(L, optget, &tcp->sock);
}
static int meth_setoption(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return opt_meth_setoption(L, optset, &tcp->sock);
}
/*-------------------------------------------------------------------------*\
* Select support methods
\*-------------------------------------------------------------------------*/
static int meth_getfd(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
lua_pushnumber(L, (int) tcp->sock);
return 1;
}
/* this is very dangerous, but can be handy for those that are brave enough */
static int meth_setfd(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
tcp->sock = (t_socket) luaL_checknumber(L, 2);
return 0;
}
static int meth_dirty(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
lua_pushboolean(L, !buffer_isempty(&tcp->buf));
return 1;
}
/*-------------------------------------------------------------------------*\
* Waits for and returns a client object attempting connection to the
* server object
\*-------------------------------------------------------------------------*/
static int meth_accept(lua_State *L)
{
p_tcp server = (p_tcp) auxiliar_checkclass(L, "tcp{server}", 1);
p_timeout tm = timeout_markstart(&server->tm);
t_socket sock;
const char *err = inet_tryaccept(&server->sock, server->family, &sock, tm);
/* if successful, push client socket */
if (err == NULL) {
p_tcp clnt = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
auxiliar_setclass(L, "tcp{client}", -1);
/* initialize structure fields */
memset(clnt, 0, sizeof(t_tcp));
socket_setnonblocking(&sock);
clnt->sock = sock;
io_init(&clnt->io, (p_send) socket_send, (p_recv) socket_recv,
(p_error) socket_ioerror, &clnt->sock);
timeout_init(&clnt->tm, -1, -1);
buffer_init(&clnt->buf, &clnt->io, &clnt->tm);
clnt->family = server->family;
return 1;
} else {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
}
/*-------------------------------------------------------------------------*\
* Binds an object to an address
\*-------------------------------------------------------------------------*/
static int meth_bind(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
const char *address = luaL_checkstring(L, 2);
const char *port = luaL_checkstring(L, 3);
const char *err;
struct addrinfo bindhints;
memset(&bindhints, 0, sizeof(bindhints));
bindhints.ai_socktype = SOCK_STREAM;
bindhints.ai_family = tcp->family;
bindhints.ai_flags = AI_PASSIVE;
err = inet_trybind(&tcp->sock, &tcp->family, address, port, &bindhints);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Turns a master tcp object into a client object.
\*-------------------------------------------------------------------------*/
static int meth_connect(lua_State *L) {
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
const char *address = luaL_checkstring(L, 2);
const char *port = luaL_checkstring(L, 3);
struct addrinfo connecthints;
const char *err;
memset(&connecthints, 0, sizeof(connecthints));
connecthints.ai_socktype = SOCK_STREAM;
/* make sure we try to connect only to the same family */
connecthints.ai_family = tcp->family;
timeout_markstart(&tcp->tm);
err = inet_tryconnect(&tcp->sock, &tcp->family, address, port,
&tcp->tm, &connecthints);
/* have to set the class even if it failed due to non-blocking connects */
auxiliar_setclass(L, "tcp{client}", 1);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Closes socket used by object
\*-------------------------------------------------------------------------*/
static int meth_close(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
socket_destroy(&tcp->sock);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Returns family as string
\*-------------------------------------------------------------------------*/
static int meth_getfamily(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
if (tcp->family == AF_INET6) {
lua_pushliteral(L, "inet6");
return 1;
} else if (tcp->family == AF_INET) {
lua_pushliteral(L, "inet4");
return 1;
} else {
lua_pushliteral(L, "inet4");
return 1;
}
}
/*-------------------------------------------------------------------------*\
* Puts the sockt in listen mode
\*-------------------------------------------------------------------------*/
static int meth_listen(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
int backlog = (int) luaL_optnumber(L, 2, 32);
int err = socket_listen(&tcp->sock, backlog);
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, socket_strerror(err));
return 2;
}
/* turn master object into a server object */
auxiliar_setclass(L, "tcp{server}", 1);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Shuts the connection down partially
\*-------------------------------------------------------------------------*/
static int meth_shutdown(lua_State *L)
{
/* SHUT_RD, SHUT_WR, SHUT_RDWR have the value 0, 1, 2, so we can use method index directly */
static const char* methods[] = { "receive", "send", "both", NULL };
p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
int how = luaL_checkoption(L, 2, "both", methods);
socket_shutdown(&tcp->sock, how);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Just call inet methods
\*-------------------------------------------------------------------------*/
static int meth_getpeername(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return inet_meth_getpeername(L, &tcp->sock, tcp->family);
}
static int meth_getsockname(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return inet_meth_getsockname(L, &tcp->sock, tcp->family);
}
/*-------------------------------------------------------------------------*\
* Just call tm methods
\*-------------------------------------------------------------------------*/
static int meth_settimeout(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return timeout_meth_settimeout(L, &tcp->tm);
}
static int meth_gettimeout(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
return timeout_meth_gettimeout(L, &tcp->tm);
}
/*=========================================================================*\
* Library functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a master tcp object
\*-------------------------------------------------------------------------*/
static int tcp_create(lua_State *L, int family) {
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
memset(tcp, 0, sizeof(t_tcp));
/* set its type as master object */
auxiliar_setclass(L, "tcp{master}", -1);
/* if family is AF_UNSPEC, we leave the socket invalid and
* store AF_UNSPEC into family. This will allow it to later be
* replaced with an AF_INET6 or AF_INET socket upon first use. */
tcp->sock = SOCKET_INVALID;
tcp->family = family;
io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv,
(p_error) socket_ioerror, &tcp->sock);
timeout_init(&tcp->tm, -1, -1);
buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
if (family != AF_UNSPEC) {
const char *err = inet_trycreate(&tcp->sock, family, SOCK_STREAM, 0);
if (err != NULL) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
socket_setnonblocking(&tcp->sock);
}
return 1;
}
static int global_create(lua_State *L) {
return tcp_create(L, AF_UNSPEC);
}
static int global_create4(lua_State *L) {
return tcp_create(L, AF_INET);
}
static int global_create6(lua_State *L) {
return tcp_create(L, AF_INET6);
}
static int global_connect(lua_State *L) {
const char *remoteaddr = luaL_checkstring(L, 1);
const char *remoteserv = luaL_checkstring(L, 2);
const char *localaddr = luaL_optstring(L, 3, NULL);
const char *localserv = luaL_optstring(L, 4, "0");
int family = inet_optfamily(L, 5, "unspec");
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
struct addrinfo bindhints, connecthints;
const char *err = NULL;
/* initialize tcp structure */
memset(tcp, 0, sizeof(t_tcp));
io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv,
(p_error) socket_ioerror, &tcp->sock);
timeout_init(&tcp->tm, -1, -1);
buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
tcp->sock = SOCKET_INVALID;
tcp->family = AF_UNSPEC;
/* allow user to pick local address and port */
memset(&bindhints, 0, sizeof(bindhints));
bindhints.ai_socktype = SOCK_STREAM;
bindhints.ai_family = family;
bindhints.ai_flags = AI_PASSIVE;
if (localaddr) {
err = inet_trybind(&tcp->sock, &tcp->family, localaddr,
localserv, &bindhints);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
}
/* try to connect to remote address and port */
memset(&connecthints, 0, sizeof(connecthints));
connecthints.ai_socktype = SOCK_STREAM;
/* make sure we try to connect only to the same family */
connecthints.ai_family = tcp->family;
err = inet_tryconnect(&tcp->sock, &tcp->family, remoteaddr, remoteserv,
&tcp->tm, &connecthints);
if (err) {
socket_destroy(&tcp->sock);
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
auxiliar_setclass(L, "tcp{client}", -1);
return 1;
}

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@ -1,43 +0,0 @@
#ifndef TCP_H
#define TCP_H
/*=========================================================================*\
* TCP object
* LuaSocket toolkit
*
* The tcp.h module is basicly a glue that puts together modules buffer.h,
* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
* SOCK_STREAM) support.
*
* Three classes are defined: master, client and server. The master class is
* a newly created tcp object, that has not been bound or connected. Server
* objects are tcp objects bound to some local address. Client objects are
* tcp objects either connected to some address or returned by the accept
* method of a server object.
\*=========================================================================*/
#include "luasocket.h"
#include "buffer.h"
#include "timeout.h"
#include "socket.h"
typedef struct t_tcp_ {
t_socket sock;
t_io io;
t_buffer buf;
t_timeout tm;
int family;
} t_tcp;
typedef t_tcp *p_tcp;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int tcp_open(lua_State *L);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* TCP_H */

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@ -1,226 +0,0 @@
/*=========================================================================*\
* Timeout management functions
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include "timeout.h"
#include <stdio.h>
#include <limits.h>
#include <float.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <time.h>
#include <sys/time.h>
#endif
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int timeout_lua_gettime(lua_State *L);
static int timeout_lua_sleep(lua_State *L);
static luaL_Reg func[] = {
{ "gettime", timeout_lua_gettime },
{ "sleep", timeout_lua_sleep },
{ NULL, NULL }
};
/*=========================================================================*\
* Exported functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initialize structure
\*-------------------------------------------------------------------------*/
void timeout_init(p_timeout tm, double block, double total) {
tm->block = block;
tm->total = total;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was successful
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_get(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
return tm->block;
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Returns time since start of operation
* Input
* tm: timeout control structure
* Returns
* start field of structure
\*-------------------------------------------------------------------------*/
double timeout_getstart(p_timeout tm) {
return tm->start;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was a failure
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_getretry(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
double t = tm->block - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Marks the operation start time in structure
* Input
* tm: timeout control structure
\*-------------------------------------------------------------------------*/
p_timeout timeout_markstart(p_timeout tm) {
tm->start = timeout_gettime();
return tm;
}
/*-------------------------------------------------------------------------*\
* Gets time in s, relative to January 1, 1970 (UTC)
* Returns
* time in s.
\*-------------------------------------------------------------------------*/
#ifdef _WIN32
double timeout_gettime(void) {
FILETIME ft;
double t;
GetSystemTimeAsFileTime(&ft);
/* Windows file time (time since January 1, 1601 (UTC)) */
t = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7);
/* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */
return (t - 11644473600.0);
}
#else
double timeout_gettime(void) {
struct timeval v;
gettimeofday(&v, (struct timezone *) NULL);
/* Unix Epoch time (time since January 1, 1970 (UTC)) */
return v.tv_sec + v.tv_usec/1.0e6;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int timeout_open(lua_State *L) {
luaL_setfuncs(L, func, 0);
return 0;
}
/*-------------------------------------------------------------------------*\
* Sets timeout values for IO operations
* Lua Input: base, time [, mode]
* time: time out value in seconds
* mode: "b" for block timeout, "t" for total timeout. (default: b)
\*-------------------------------------------------------------------------*/
int timeout_meth_settimeout(lua_State *L, p_timeout tm) {
double t = luaL_optnumber(L, 2, -1);
const char *mode = luaL_optstring(L, 3, "b");
switch (*mode) {
case 'b':
tm->block = t;
break;
case 'r': case 't':
tm->total = t;
break;
default:
luaL_argcheck(L, 0, 3, "invalid timeout mode");
break;
}
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Gets timeout values for IO operations
* Lua Output: block, total
\*-------------------------------------------------------------------------*/
int timeout_meth_gettimeout(lua_State *L, p_timeout tm) {
lua_pushnumber(L, tm->block);
lua_pushnumber(L, tm->total);
return 2;
}
/*=========================================================================*\
* Test support functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Returns the time the system has been up, in secconds.
\*-------------------------------------------------------------------------*/
static int timeout_lua_gettime(lua_State *L)
{
lua_pushnumber(L, timeout_gettime());
return 1;
}
/*-------------------------------------------------------------------------*\
* Sleep for n seconds.
\*-------------------------------------------------------------------------*/
#ifdef _WIN32
int timeout_lua_sleep(lua_State *L)
{
double n = luaL_checknumber(L, 1);
if (n < 0.0) n = 0.0;
if (n < DBL_MAX/1000.0) n *= 1000.0;
if (n > INT_MAX) n = INT_MAX;
Sleep((int)n);
return 0;
}
#else
int timeout_lua_sleep(lua_State *L)
{
double n = luaL_checknumber(L, 1);
struct timespec t, r;
if (n < 0.0) n = 0.0;
if (n > INT_MAX) n = INT_MAX;
t.tv_sec = (int) n;
n -= t.tv_sec;
t.tv_nsec = (int) (n * 1000000000);
if (t.tv_nsec >= 1000000000) t.tv_nsec = 999999999;
while (nanosleep(&t, &r) != 0) {
t.tv_sec = r.tv_sec;
t.tv_nsec = r.tv_nsec;
}
return 0;
}
#endif

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@ -1,40 +0,0 @@
#ifndef TIMEOUT_H
#define TIMEOUT_H
/*=========================================================================*\
* Timeout management functions
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
/* timeout control structure */
typedef struct t_timeout_ {
double block; /* maximum time for blocking calls */
double total; /* total number of miliseconds for operation */
double start; /* time of start of operation */
} t_timeout;
typedef t_timeout *p_timeout;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
void timeout_init(p_timeout tm, double block, double total);
double timeout_get(p_timeout tm);
double timeout_getstart(p_timeout tm);
double timeout_getretry(p_timeout tm);
p_timeout timeout_markstart(p_timeout tm);
double timeout_gettime(void);
int timeout_open(lua_State *L);
int timeout_meth_settimeout(lua_State *L, p_timeout tm);
int timeout_meth_gettimeout(lua_State *L, p_timeout tm);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#define timeout_iszero(tm) ((tm)->block == 0.0)
#endif /* TIMEOUT_H */

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@ -1,488 +0,0 @@
/*=========================================================================*\
* UDP object
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "auxiliar.h"
#include "socket.h"
#include "inet.h"
#include "options.h"
#include "udp.h"
#include <string.h>
#include <stdlib.h>
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int global_create(lua_State *L);
static int global_create4(lua_State *L);
static int global_create6(lua_State *L);
static int meth_send(lua_State *L);
static int meth_sendto(lua_State *L);
static int meth_receive(lua_State *L);
static int meth_receivefrom(lua_State *L);
static int meth_getfamily(lua_State *L);
static int meth_getsockname(lua_State *L);
static int meth_getpeername(lua_State *L);
static int meth_gettimeout(lua_State *L);
static int meth_setsockname(lua_State *L);
static int meth_setpeername(lua_State *L);
static int meth_close(lua_State *L);
static int meth_setoption(lua_State *L);
static int meth_getoption(lua_State *L);
static int meth_settimeout(lua_State *L);
static int meth_getfd(lua_State *L);
static int meth_setfd(lua_State *L);
static int meth_dirty(lua_State *L);
/* udp object methods */
static luaL_Reg udp_methods[] = {
{"__gc", meth_close},
{"__tostring", auxiliar_tostring},
{"close", meth_close},
{"dirty", meth_dirty},
{"getfamily", meth_getfamily},
{"getfd", meth_getfd},
{"getpeername", meth_getpeername},
{"getsockname", meth_getsockname},
{"receive", meth_receive},
{"receivefrom", meth_receivefrom},
{"send", meth_send},
{"sendto", meth_sendto},
{"setfd", meth_setfd},
{"setoption", meth_setoption},
{"getoption", meth_getoption},
{"setpeername", meth_setpeername},
{"setsockname", meth_setsockname},
{"settimeout", meth_settimeout},
{"gettimeout", meth_gettimeout},
{NULL, NULL}
};
/* socket options for setoption */
static t_opt optset[] = {
{"dontroute", opt_set_dontroute},
{"broadcast", opt_set_broadcast},
{"reuseaddr", opt_set_reuseaddr},
{"reuseport", opt_set_reuseport},
{"ip-multicast-if", opt_set_ip_multicast_if},
{"ip-multicast-ttl", opt_set_ip_multicast_ttl},
{"ip-multicast-loop", opt_set_ip_multicast_loop},
{"ip-add-membership", opt_set_ip_add_membership},
{"ip-drop-membership", opt_set_ip_drop_membersip},
{"ipv6-unicast-hops", opt_set_ip6_unicast_hops},
{"ipv6-multicast-hops", opt_set_ip6_unicast_hops},
{"ipv6-multicast-loop", opt_set_ip6_multicast_loop},
{"ipv6-add-membership", opt_set_ip6_add_membership},
{"ipv6-drop-membership", opt_set_ip6_drop_membersip},
{"ipv6-v6only", opt_set_ip6_v6only},
{"recv-buffer-size", opt_set_recv_buf_size},
{"send-buffer-size", opt_set_send_buf_size},
{NULL, NULL}
};
/* socket options for getoption */
static t_opt optget[] = {
{"dontroute", opt_get_dontroute},
{"broadcast", opt_get_broadcast},
{"reuseaddr", opt_get_reuseaddr},
{"reuseport", opt_get_reuseport},
{"ip-multicast-if", opt_get_ip_multicast_if},
{"ip-multicast-loop", opt_get_ip_multicast_loop},
{"error", opt_get_error},
{"ipv6-unicast-hops", opt_get_ip6_unicast_hops},
{"ipv6-multicast-hops", opt_get_ip6_unicast_hops},
{"ipv6-multicast-loop", opt_get_ip6_multicast_loop},
{"ipv6-v6only", opt_get_ip6_v6only},
{"recv-buffer-size", opt_get_recv_buf_size},
{"send-buffer-size", opt_get_send_buf_size},
{NULL, NULL}
};
/* functions in library namespace */
static luaL_Reg func[] = {
{"udp", global_create},
{"udp4", global_create4},
{"udp6", global_create6},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int udp_open(lua_State *L) {
/* create classes */
auxiliar_newclass(L, "udp{connected}", udp_methods);
auxiliar_newclass(L, "udp{unconnected}", udp_methods);
/* create class groups */
auxiliar_add2group(L, "udp{connected}", "udp{any}");
auxiliar_add2group(L, "udp{unconnected}", "udp{any}");
auxiliar_add2group(L, "udp{connected}", "select{able}");
auxiliar_add2group(L, "udp{unconnected}", "select{able}");
/* define library functions */
luaL_setfuncs(L, func, 0);
/* export default UDP size */
lua_pushliteral(L, "_DATAGRAMSIZE");
lua_pushinteger(L, UDP_DATAGRAMSIZE);
lua_rawset(L, -3);
return 0;
}
/*=========================================================================*\
* Lua methods
\*=========================================================================*/
static const char *udp_strerror(int err) {
/* a 'closed' error on an unconnected means the target address was not
* accepted by the transport layer */
if (err == IO_CLOSED) return "refused";
else return socket_strerror(err);
}
/*-------------------------------------------------------------------------*\
* Send data through connected udp socket
\*-------------------------------------------------------------------------*/
static int meth_send(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
p_timeout tm = &udp->tm;
size_t count, sent = 0;
int err;
const char *data = luaL_checklstring(L, 2, &count);
timeout_markstart(tm);
err = socket_send(&udp->sock, data, count, &sent, tm);
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, udp_strerror(err));
return 2;
}
lua_pushnumber(L, (lua_Number) sent);
return 1;
}
/*-------------------------------------------------------------------------*\
* Send data through unconnected udp socket
\*-------------------------------------------------------------------------*/
static int meth_sendto(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
size_t count, sent = 0;
const char *data = luaL_checklstring(L, 2, &count);
const char *ip = luaL_checkstring(L, 3);
const char *port = luaL_checkstring(L, 4);
p_timeout tm = &udp->tm;
int err;
struct addrinfo aihint;
struct addrinfo *ai;
memset(&aihint, 0, sizeof(aihint));
aihint.ai_family = udp->family;
aihint.ai_socktype = SOCK_DGRAM;
aihint.ai_flags = AI_NUMERICHOST;
#ifdef AI_NUMERICSERV
aihint.ai_flags |= AI_NUMERICSERV;
#endif
err = getaddrinfo(ip, port, &aihint, &ai);
if (err) {
lua_pushnil(L);
lua_pushstring(L, gai_strerror(err));
return 2;
}
/* create socket if on first sendto if AF_UNSPEC was set */
if (udp->family == AF_UNSPEC && udp->sock == SOCKET_INVALID) {
struct addrinfo *ap;
const char *errstr = NULL;
for (ap = ai; ap != NULL; ap = ap->ai_next) {
errstr = inet_trycreate(&udp->sock, ap->ai_family, SOCK_DGRAM, 0);
if (errstr == NULL) {
socket_setnonblocking(&udp->sock);
udp->family = ap->ai_family;
break;
}
}
if (errstr != NULL) {
lua_pushnil(L);
lua_pushstring(L, errstr);
freeaddrinfo(ai);
return 2;
}
}
timeout_markstart(tm);
err = socket_sendto(&udp->sock, data, count, &sent, ai->ai_addr,
(socklen_t) ai->ai_addrlen, tm);
freeaddrinfo(ai);
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, udp_strerror(err));
return 2;
}
lua_pushnumber(L, (lua_Number) sent);
return 1;
}
/*-------------------------------------------------------------------------*\
* Receives data from a UDP socket
\*-------------------------------------------------------------------------*/
static int meth_receive(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
char buf[UDP_DATAGRAMSIZE];
size_t got, wanted = (size_t) luaL_optnumber(L, 2, sizeof(buf));
char *dgram = wanted > sizeof(buf)? (char *) malloc(wanted): buf;
int err;
p_timeout tm = &udp->tm;
timeout_markstart(tm);
if (!dgram) {
lua_pushnil(L);
lua_pushliteral(L, "out of memory");
return 2;
}
err = socket_recv(&udp->sock, dgram, wanted, &got, tm);
/* Unlike TCP, recv() of zero is not closed, but a zero-length packet. */
if (err != IO_DONE && err != IO_CLOSED) {
lua_pushnil(L);
lua_pushstring(L, udp_strerror(err));
if (wanted > sizeof(buf)) free(dgram);
return 2;
}
lua_pushlstring(L, dgram, got);
if (wanted > sizeof(buf)) free(dgram);
return 1;
}
/*-------------------------------------------------------------------------*\
* Receives data and sender from a UDP socket
\*-------------------------------------------------------------------------*/
static int meth_receivefrom(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
char buf[UDP_DATAGRAMSIZE];
size_t got, wanted = (size_t) luaL_optnumber(L, 2, sizeof(buf));
char *dgram = wanted > sizeof(buf)? (char *) malloc(wanted): buf;
struct sockaddr_storage addr;
socklen_t addr_len = sizeof(addr);
char addrstr[INET6_ADDRSTRLEN];
char portstr[6];
int err;
p_timeout tm = &udp->tm;
timeout_markstart(tm);
if (!dgram) {
lua_pushnil(L);
lua_pushliteral(L, "out of memory");
return 2;
}
err = socket_recvfrom(&udp->sock, dgram, wanted, &got, (SA *) &addr,
&addr_len, tm);
/* Unlike TCP, recv() of zero is not closed, but a zero-length packet. */
if (err != IO_DONE && err != IO_CLOSED) {
lua_pushnil(L);
lua_pushstring(L, udp_strerror(err));
if (wanted > sizeof(buf)) free(dgram);
return 2;
}
err = getnameinfo((struct sockaddr *)&addr, addr_len, addrstr,
INET6_ADDRSTRLEN, portstr, 6, NI_NUMERICHOST | NI_NUMERICSERV);
if (err) {
lua_pushnil(L);
lua_pushstring(L, gai_strerror(err));
if (wanted > sizeof(buf)) free(dgram);
return 2;
}
lua_pushlstring(L, dgram, got);
lua_pushstring(L, addrstr);
lua_pushinteger(L, (int) strtol(portstr, (char **) NULL, 10));
if (wanted > sizeof(buf)) free(dgram);
return 3;
}
/*-------------------------------------------------------------------------*\
* Returns family as string
\*-------------------------------------------------------------------------*/
static int meth_getfamily(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
if (udp->family == AF_INET6) {
lua_pushliteral(L, "inet6");
return 1;
} else {
lua_pushliteral(L, "inet4");
return 1;
}
}
/*-------------------------------------------------------------------------*\
* Select support methods
\*-------------------------------------------------------------------------*/
static int meth_getfd(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
lua_pushnumber(L, (int) udp->sock);
return 1;
}
/* this is very dangerous, but can be handy for those that are brave enough */
static int meth_setfd(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
udp->sock = (t_socket) luaL_checknumber(L, 2);
return 0;
}
static int meth_dirty(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
(void) udp;
lua_pushboolean(L, 0);
return 1;
}
/*-------------------------------------------------------------------------*\
* Just call inet methods
\*-------------------------------------------------------------------------*/
static int meth_getpeername(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
return inet_meth_getpeername(L, &udp->sock, udp->family);
}
static int meth_getsockname(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
return inet_meth_getsockname(L, &udp->sock, udp->family);
}
/*-------------------------------------------------------------------------*\
* Just call option handler
\*-------------------------------------------------------------------------*/
static int meth_setoption(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
return opt_meth_setoption(L, optset, &udp->sock);
}
/*-------------------------------------------------------------------------*\
* Just call option handler
\*-------------------------------------------------------------------------*/
static int meth_getoption(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
return opt_meth_getoption(L, optget, &udp->sock);
}
/*-------------------------------------------------------------------------*\
* Just call tm methods
\*-------------------------------------------------------------------------*/
static int meth_settimeout(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
return timeout_meth_settimeout(L, &udp->tm);
}
static int meth_gettimeout(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
return timeout_meth_gettimeout(L, &udp->tm);
}
/*-------------------------------------------------------------------------*\
* Turns a master udp object into a client object.
\*-------------------------------------------------------------------------*/
static int meth_setpeername(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
p_timeout tm = &udp->tm;
const char *address = luaL_checkstring(L, 2);
int connecting = strcmp(address, "*");
const char *port = connecting? luaL_checkstring(L, 3): "0";
struct addrinfo connecthints;
const char *err;
memset(&connecthints, 0, sizeof(connecthints));
connecthints.ai_socktype = SOCK_DGRAM;
/* make sure we try to connect only to the same family */
connecthints.ai_family = udp->family;
if (connecting) {
err = inet_tryconnect(&udp->sock, &udp->family, address,
port, tm, &connecthints);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
auxiliar_setclass(L, "udp{connected}", 1);
} else {
/* we ignore possible errors because Mac OS X always
* returns EAFNOSUPPORT */
inet_trydisconnect(&udp->sock, udp->family, tm);
auxiliar_setclass(L, "udp{unconnected}", 1);
}
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Closes socket used by object
\*-------------------------------------------------------------------------*/
static int meth_close(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
socket_destroy(&udp->sock);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* Turns a master object into a server object
\*-------------------------------------------------------------------------*/
static int meth_setsockname(lua_State *L) {
p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
const char *address = luaL_checkstring(L, 2);
const char *port = luaL_checkstring(L, 3);
const char *err;
struct addrinfo bindhints;
memset(&bindhints, 0, sizeof(bindhints));
bindhints.ai_socktype = SOCK_DGRAM;
bindhints.ai_family = udp->family;
bindhints.ai_flags = AI_PASSIVE;
err = inet_trybind(&udp->sock, &udp->family, address, port, &bindhints);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
lua_pushnumber(L, 1);
return 1;
}
/*=========================================================================*\
* Library functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a master udp object
\*-------------------------------------------------------------------------*/
static int udp_create(lua_State *L, int family) {
/* allocate udp object */
p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
auxiliar_setclass(L, "udp{unconnected}", -1);
/* if family is AF_UNSPEC, we leave the socket invalid and
* store AF_UNSPEC into family. This will allow it to later be
* replaced with an AF_INET6 or AF_INET socket upon first use. */
udp->sock = SOCKET_INVALID;
timeout_init(&udp->tm, -1, -1);
udp->family = family;
if (family != AF_UNSPEC) {
const char *err = inet_trycreate(&udp->sock, family, SOCK_DGRAM, 0);
if (err != NULL) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
socket_setnonblocking(&udp->sock);
}
return 1;
}
static int global_create(lua_State *L) {
return udp_create(L, AF_UNSPEC);
}
static int global_create4(lua_State *L) {
return udp_create(L, AF_INET);
}
static int global_create6(lua_State *L) {
return udp_create(L, AF_INET6);
}

View File

@ -1,39 +0,0 @@
#ifndef UDP_H
#define UDP_H
/*=========================================================================*\
* UDP object
* LuaSocket toolkit
*
* The udp.h module provides LuaSocket with support for UDP protocol
* (AF_INET, SOCK_DGRAM).
*
* Two classes are defined: connected and unconnected. UDP objects are
* originally unconnected. They can be "connected" to a given address
* with a call to the setpeername function. The same function can be used to
* break the connection.
\*=========================================================================*/
#include "luasocket.h"
#include "timeout.h"
#include "socket.h"
#define UDP_DATAGRAMSIZE 8192
typedef struct t_udp_ {
t_socket sock;
t_timeout tm;
int family;
} t_udp;
typedef t_udp *p_udp;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int udp_open(lua_State *L);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* UDP_H */

View File

@ -1,454 +0,0 @@
/*=========================================================================*\
* Socket compatibilization module for Unix
* LuaSocket toolkit
*
* The code is now interrupt-safe.
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include "luasocket.h"
#include "socket.h"
#include "pierror.h"
#include <string.h>
#include <signal.h>
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
#ifndef SOCKET_SELECT
#include <sys/poll.h>
#define WAITFD_R POLLIN
#define WAITFD_W POLLOUT
#define WAITFD_C (POLLIN|POLLOUT)
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
struct pollfd pfd;
pfd.fd = *ps;
pfd.events = sw;
pfd.revents = 0;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
int t = (int)(timeout_getretry(tm)*1e3);
ret = poll(&pfd, 1, t >= 0? t: -1);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED;
return IO_DONE;
}
#else
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_C (WAITFD_R|WAITFD_W)
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, *rp, *wp;
struct timeval tv, *tp;
double t;
if (*ps >= FD_SETSIZE) return EINVAL;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
/* must set bits within loop, because select may have modifed them */
rp = wp = NULL;
if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; }
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
t = timeout_getretry(tm);
tp = NULL;
if (t >= 0.0) {
tv.tv_sec = (int)t;
tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(*ps+1, rp, wp, NULL, tp);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED;
return IO_DONE;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
/* installs a handler to ignore sigpipe or it will crash us */
signal(SIGPIPE, SIG_IGN);
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
return 1;
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
close(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
* Select with timeout control
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
int ret;
do {
struct timeval tv;
double t = timeout_getretry(tm);
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
/* timeout = 0 means no wait */
ret = select(n, rfds, wfds, efds, t >= 0.0 ? &tv: NULL);
} while (ret < 0 && errno == EINTR);
return ret;
}
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return errno;
}
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = errno;
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
if (listen(*ps, backlog)) err = errno;
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
shutdown(*ps, how);
}
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* avoid calling on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* call connect until done or failed without being interrupted */
do if (connect(*ps, addr, len) == 0) return IO_DONE;
while ((err = errno) == EINTR);
/* if connection failed immediately, return error code */
if (err != EINPROGRESS && err != EAGAIN) return err;
/* zero timeout case optimization */
if (timeout_iszero(tm)) return IO_TIMEOUT;
/* wait until we have the result of the connection attempt or timeout */
err = socket_waitfd(ps, WAITFD_C, tm);
if (err == IO_CLOSED) {
if (recv(*ps, (char *) &err, 0, 0) == 0) return IO_DONE;
else return errno;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int err;
if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
err = errno;
if (err == EINTR) continue;
if (err != EAGAIN && err != ECONNABORTED) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Send with timeout
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
long put = (long) send(*ps, data, count, 0);
/* if we sent anything, we are done */
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
/* EPIPE means the connection was closed */
if (err == EPIPE) return IO_CLOSED;
/* EPROTOTYPE means the connection is being closed (on Yosemite!)*/
if (err == EPROTOTYPE) continue;
/* we call was interrupted, just try again */
if (err == EINTR) continue;
/* if failed fatal reason, report error */
if (err != EAGAIN) return err;
/* wait until we can send something or we timeout */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Sendto with timeout
\*-------------------------------------------------------------------------*/
int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
SA *addr, socklen_t len, p_timeout tm)
{
int err;
*sent = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long put = (long) sendto(*ps, data, count, 0, addr, len);
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
if (err == EPIPE) return IO_CLOSED;
if (err == EPROTOTYPE) continue;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Receive with timeout
\*-------------------------------------------------------------------------*/
int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) recv(*ps, data, count, 0);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Recvfrom with timeout
\*-------------------------------------------------------------------------*/
int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
SA *addr, socklen_t *len, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) recvfrom(*ps, data, count, 0, addr, len);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Write with timeout
*
* socket_read and socket_write are cut-n-paste of socket_send and socket_recv,
* with send/recv replaced with write/read. We can't just use write/read
* in the socket version, because behaviour when size is zero is different.
\*-------------------------------------------------------------------------*/
int socket_write(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
long put = (long) write(*ps, data, count);
/* if we sent anything, we are done */
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
/* EPIPE means the connection was closed */
if (err == EPIPE) return IO_CLOSED;
/* EPROTOTYPE means the connection is being closed (on Yosemite!)*/
if (err == EPROTOTYPE) continue;
/* we call was interrupted, just try again */
if (err == EINTR) continue;
/* if failed fatal reason, report error */
if (err != EAGAIN) return err;
/* wait until we can send something or we timeout */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Read with timeout
* See note for socket_write
\*-------------------------------------------------------------------------*/
int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) read(*ps, data, count);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags &= (~(O_NONBLOCK));
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* DNS helpers
\*-------------------------------------------------------------------------*/
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
*hp = gethostbyaddr(addr, len, AF_INET);
if (*hp) return IO_DONE;
else if (h_errno) return h_errno;
else if (errno) return errno;
else return IO_UNKNOWN;
}
int socket_gethostbyname(const char *addr, struct hostent **hp) {
*hp = gethostbyname(addr);
if (*hp) return IO_DONE;
else if (h_errno) return h_errno;
else if (errno) return errno;
else return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Error translation functions
* Make sure important error messages are standard
\*-------------------------------------------------------------------------*/
const char *socket_hoststrerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case HOST_NOT_FOUND: return PIE_HOST_NOT_FOUND;
default: return hstrerror(err);
}
}
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case EADDRINUSE: return PIE_ADDRINUSE;
case EISCONN: return PIE_ISCONN;
case EACCES: return PIE_ACCESS;
case ECONNREFUSED: return PIE_CONNREFUSED;
case ECONNABORTED: return PIE_CONNABORTED;
case ECONNRESET: return PIE_CONNRESET;
case ETIMEDOUT: return PIE_TIMEDOUT;
default: {
return strerror(err);
}
}
}
const char *socket_ioerror(p_socket ps, int err) {
(void) ps;
return socket_strerror(err);
}
const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return PIE_AGAIN;
case EAI_BADFLAGS: return PIE_BADFLAGS;
#ifdef EAI_BADHINTS
case EAI_BADHINTS: return PIE_BADHINTS;
#endif
case EAI_FAIL: return PIE_FAIL;
case EAI_FAMILY: return PIE_FAMILY;
case EAI_MEMORY: return PIE_MEMORY;
case EAI_NONAME: return PIE_NONAME;
#ifdef EAI_OVERFLOW
case EAI_OVERFLOW: return PIE_OVERFLOW;
#endif
#ifdef EAI_PROTOCOL
case EAI_PROTOCOL: return PIE_PROTOCOL;
#endif
case EAI_SERVICE: return PIE_SERVICE;
case EAI_SOCKTYPE: return PIE_SOCKTYPE;
case EAI_SYSTEM: return strerror(errno);
default: return gai_strerror(err);
}
}

View File

@ -1,59 +0,0 @@
#ifndef USOCKET_H
#define USOCKET_H
/*=========================================================================*\
* Socket compatibilization module for Unix
* LuaSocket toolkit
\*=========================================================================*/
/*=========================================================================*\
* BSD include files
\*=========================================================================*/
/* error codes */
#include <errno.h>
/* close function */
#include <unistd.h>
/* fnctnl function and associated constants */
#include <fcntl.h>
/* struct sockaddr */
#include <sys/types.h>
/* socket function */
#include <sys/socket.h>
/* struct timeval */
#include <sys/time.h>
/* gethostbyname and gethostbyaddr functions */
#include <netdb.h>
/* sigpipe handling */
#include <signal.h>
/* IP stuff*/
#include <netinet/in.h>
#include <arpa/inet.h>
/* TCP options (nagle algorithm disable) */
#include <netinet/tcp.h>
#include <net/if.h>
#ifndef SO_REUSEPORT
#define SO_REUSEPORT SO_REUSEADDR
#endif
/* Some platforms use IPV6_JOIN_GROUP instead if
* IPV6_ADD_MEMBERSHIP. The semantics are same, though. */
#ifndef IPV6_ADD_MEMBERSHIP
#ifdef IPV6_JOIN_GROUP
#define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
#endif /* IPV6_JOIN_GROUP */
#endif /* !IPV6_ADD_MEMBERSHIP */
/* Same with IPV6_DROP_MEMBERSHIP / IPV6_LEAVE_GROUP. */
#ifndef IPV6_DROP_MEMBERSHIP
#ifdef IPV6_LEAVE_GROUP
#define IPV6_DROP_MEMBERSHIP IPV6_LEAVE_GROUP
#endif /* IPV6_LEAVE_GROUP */
#endif /* !IPV6_DROP_MEMBERSHIP */
typedef int t_socket;
typedef t_socket *p_socket;
typedef struct sockaddr_storage t_sockaddr_storage;
#define SOCKET_INVALID (-1)
#endif /* USOCKET_H */

View File

@ -1,434 +0,0 @@
/*=========================================================================*\
* Socket compatibilization module for Win32
* LuaSocket toolkit
*
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include "luasocket.h"
#include <string.h>
#include "socket.h"
#include "pierror.h"
/* WinSock doesn't have a strerror... */
static const char *wstrerror(int err);
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
WSADATA wsaData;
WORD wVersionRequested = MAKEWORD(2, 0);
int err = WSAStartup(wVersionRequested, &wsaData );
if (err != 0) return 0;
if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
(LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
WSACleanup();
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
WSACleanup();
return 1;
}
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_E 4
#define WAITFD_C (WAITFD_E|WAITFD_W)
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
struct timeval tv, *tp = NULL;
double t;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
if (sw & WAITFD_R) {
FD_ZERO(&rfds);
FD_SET(*ps, &rfds);
rp = &rfds;
}
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
if ((t = timeout_get(tm)) >= 0.0) {
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(0, rp, wp, ep, tp);
if (ret == -1) return WSAGetLastError();
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
return IO_DONE;
}
/*-------------------------------------------------------------------------*\
* Select with int timeout in ms
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
struct timeval tv;
double t = timeout_get(tm);
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
if (n <= 0) {
Sleep((DWORD) (1000*t));
return 0;
} else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps); /* close can take a long time on WIN32 */
closesocket(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
socket_setblocking(ps);
shutdown(*ps, how);
socket_setnonblocking(ps);
}
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return WSAGetLastError();
}
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* don't call on closed socket */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* ask system to connect */
if (connect(*ps, addr, len) == 0) return IO_DONE;
/* make sure the system is trying to connect */
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
/* zero timeout case optimization */
if (timeout_iszero(tm)) return IO_TIMEOUT;
/* we wait until something happens */
err = socket_waitfd(ps, WAITFD_C, tm);
if (err == IO_CLOSED) {
int elen = sizeof(err);
/* give windows time to set the error (yes, disgusting) */
Sleep(10);
/* find out why we failed */
getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &elen);
/* we KNOW there was an error. if 'why' is 0, we will return
* "unknown error", but it's not really our fault */
return err > 0? err: IO_UNKNOWN;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
socket_setblocking(ps);
if (listen(*ps, backlog) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int err;
/* try to get client socket */
if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
/* find out why we failed */
err = WSAGetLastError();
/* if we failed because there was no connectoin, keep trying */
if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
/* call select to avoid busy wait */
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Send with timeout
* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
* this can take an awful lot of time and we will end up blocked.
* Therefore, whoever calls this function should not pass a huge buffer.
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
/* try to send something */
int put = send(*ps, data, (int) count, 0);
/* if we sent something, we are done */
if (put > 0) {
*sent = put;
return IO_DONE;
}
/* deal with failure */
err = WSAGetLastError();
/* we can only proceed if there was no serious error */
if (err != WSAEWOULDBLOCK) return err;
/* avoid busy wait */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Sendto with timeout
\*-------------------------------------------------------------------------*/
int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
SA *addr, socklen_t len, p_timeout tm)
{
int err;
*sent = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int put = sendto(*ps, data, (int) count, 0, addr, len);
if (put > 0) {
*sent = put;
return IO_DONE;
}
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK) return err;
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Receive with timeout
\*-------------------------------------------------------------------------*/
int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
p_timeout tm)
{
int err, prev = IO_DONE;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int taken = recv(*ps, data, (int) count, 0);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
/* On UDP, a connreset simply means the previous send failed.
* So we try again.
* On TCP, it means our socket is now useless, so the error passes.
* (We will loop again, exiting because the same error will happen) */
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Recvfrom with timeout
\*-------------------------------------------------------------------------*/
int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
SA *addr, socklen_t *len, p_timeout tm)
{
int err, prev = IO_DONE;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
/* On UDP, a connreset simply means the previous send failed.
* So we try again.
* On TCP, it means our socket is now useless, so the error passes.
* (We will loop again, exiting because the same error will happen) */
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
u_long argp = 0;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
u_long argp = 1;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* DNS helpers
\*-------------------------------------------------------------------------*/
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
*hp = gethostbyaddr(addr, len, AF_INET);
if (*hp) return IO_DONE;
else return WSAGetLastError();
}
int socket_gethostbyname(const char *addr, struct hostent **hp) {
*hp = gethostbyname(addr);
if (*hp) return IO_DONE;
else return WSAGetLastError();
}
/*-------------------------------------------------------------------------*\
* Error translation functions
\*-------------------------------------------------------------------------*/
const char *socket_hoststrerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAHOST_NOT_FOUND: return PIE_HOST_NOT_FOUND;
default: return wstrerror(err);
}
}
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAEADDRINUSE: return PIE_ADDRINUSE;
case WSAECONNREFUSED : return PIE_CONNREFUSED;
case WSAEISCONN: return PIE_ISCONN;
case WSAEACCES: return PIE_ACCESS;
case WSAECONNABORTED: return PIE_CONNABORTED;
case WSAECONNRESET: return PIE_CONNRESET;
case WSAETIMEDOUT: return PIE_TIMEDOUT;
default: return wstrerror(err);
}
}
const char *socket_ioerror(p_socket ps, int err) {
(void) ps;
return socket_strerror(err);
}
static const char *wstrerror(int err) {
switch (err) {
case WSAEINTR: return "Interrupted function call";
case WSAEACCES: return PIE_ACCESS; // "Permission denied";
case WSAEFAULT: return "Bad address";
case WSAEINVAL: return "Invalid argument";
case WSAEMFILE: return "Too many open files";
case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEALREADY: return "Operation already in progress";
case WSAENOTSOCK: return "Socket operation on nonsocket";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEMSGSIZE: return "Message too long";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAESOCKTNOSUPPORT: return PIE_SOCKTYPE; // "Socket type not supported";
case WSAEOPNOTSUPP: return "Operation not supported";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEAFNOSUPPORT: return PIE_FAMILY; // "Address family not supported by protocol family";
case WSAEADDRINUSE: return PIE_ADDRINUSE; // "Address already in use";
case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
case WSAENETDOWN: return "Network is down";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENETRESET: return "Network dropped connection on reset";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNRESET: return PIE_CONNRESET; // "Connection reset by peer";
case WSAENOBUFS: return "No buffer space available";
case WSAEISCONN: return PIE_ISCONN; // "Socket is already connected";
case WSAENOTCONN: return "Socket is not connected";
case WSAESHUTDOWN: return "Cannot send after socket shutdown";
case WSAETIMEDOUT: return PIE_TIMEDOUT; // "Connection timed out";
case WSAECONNREFUSED: return PIE_CONNREFUSED; // "Connection refused";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAEPROCLIM: return "Too many processes";
case WSASYSNOTREADY: return "Network subsystem is unavailable";
case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
case WSANOTINITIALISED:
return "Successful WSAStartup not yet performed";
case WSAEDISCON: return "Graceful shutdown in progress";
case WSAHOST_NOT_FOUND: return PIE_HOST_NOT_FOUND; // "Host not found";
case WSATRY_AGAIN: return "Nonauthoritative host not found";
case WSANO_RECOVERY: return PIE_FAIL; // "Nonrecoverable name lookup error";
case WSANO_DATA: return "Valid name, no data record of requested type";
default: return "Unknown error";
}
}
const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return PIE_AGAIN;
case EAI_BADFLAGS: return PIE_BADFLAGS;
#ifdef EAI_BADHINTS
case EAI_BADHINTS: return PIE_BADHINTS;
#endif
case EAI_FAIL: return PIE_FAIL;
case EAI_FAMILY: return PIE_FAMILY;
case EAI_MEMORY: return PIE_MEMORY;
case EAI_NONAME: return PIE_NONAME;
#ifdef EAI_OVERFLOW
case EAI_OVERFLOW: return PIE_OVERFLOW;
#endif
#ifdef EAI_PROTOCOL
case EAI_PROTOCOL: return PIE_PROTOCOL;
#endif
case EAI_SERVICE: return PIE_SERVICE;
case EAI_SOCKTYPE: return PIE_SOCKTYPE;
#ifdef EAI_SYSTEM
case EAI_SYSTEM: return strerror(errno);
#endif
default: return gai_strerror(err);
}
}

View File

@ -1,33 +0,0 @@
#ifndef WSOCKET_H
#define WSOCKET_H
/*=========================================================================*\
* Socket compatibilization module for Win32
* LuaSocket toolkit
\*=========================================================================*/
/*=========================================================================*\
* WinSock include files
\*=========================================================================*/
#include <winsock2.h>
#include <ws2tcpip.h>
typedef int socklen_t;
typedef SOCKADDR_STORAGE t_sockaddr_storage;
typedef SOCKET t_socket;
typedef t_socket *p_socket;
#ifndef IPV6_V6ONLY
#define IPV6_V6ONLY 27
#endif
#define SOCKET_INVALID (INVALID_SOCKET)
#ifndef SO_REUSEPORT
#define SO_REUSEPORT SO_REUSEADDR
#endif
#ifndef AI_NUMERICSERV
#define AI_NUMERICSERV (0)
#endif
#endif /* WSOCKET_H */

View File

@ -10,11 +10,11 @@ luaconsole_files = files(
'LuaScriptInterface.cpp',
'LuaSlider.cpp',
'LuaSmartRef.cpp',
'LuaTCPSocket.cpp',
'LuaTextbox.cpp',
'LuaWindow.cpp',
)
subdir('luasocket')
subdir('luascripts')
powder_files += luaconsole_files