Use GameController::ClearSim in sim.clearSim
Unlike Simulation::clear_sim, this also resets the save info in GameModel, i.e. is equivalent to pressing the 'Erase everything' button.
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@ -1669,8 +1669,7 @@ int LuaScriptInterface::simulation_decoColor(lua_State * l)
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int LuaScriptInterface::simulation_clearSim(lua_State * l)
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{
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luacon_sim->clear_sim();
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Client::Ref().ClearAuthorInfo();
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luacon_controller->ClearSim();
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return 0;
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}
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