Another GOL rendering fix
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1369dbc489
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@ -1299,7 +1299,7 @@ void GameSave::readOPS(char * data, int dataLength)
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}
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break;
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case PT_LIFE:
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if (savedVersion < 95 || minorVersion < 1)
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if (savedVersion < 96 && !fakeNewerVersion)
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{
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if (particles[newIndex].ctype >= 0 && particles[newIndex].ctype < NGOL)
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{
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@ -60,8 +60,13 @@ static int graphics(GRAPHICS_FUNC_ARGS)
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bool renderDeco = !ren->blackDecorations;
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if (ruleset >= 0 && ruleset < NGOL)
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{
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if (!renderDeco)
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{
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colour1 = builtinGol[ruleset].colour;
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colour2 = builtinGol[ruleset].colour2;
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renderDeco = true;
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}
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ruleset = builtinGol[ruleset].ruleset;
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renderDeco = true;
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}
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if (renderDeco)
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{
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