Commit Graph

496 Commits

Author SHA1 Message Date
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
jacob1
74387040a1 fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks 2013-02-20 18:36:00 -05:00
jacob1
28e8b9eb39 make smudge tool more similar to the old one 2013-02-09 19:42:31 -05:00
jacob1
1359045b14 fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD 2013-02-08 22:24:34 -05:00
jacob1
cd0af92fb3 minor fixes to color picker / small speed improvement 2013-02-08 11:39:14 -05:00
Simon Robertshaw
87d6553413 C-RAY: Similar to A-RAY, creates particles 2013-01-20 14:34:07 +00:00
jacob1
226a85a18d attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily) 2013-01-19 23:02:12 -05:00
jacob1
986173af4c save signs in snapshots 2013-01-07 17:54:10 -05:00
jacob1
4aaf3b852e fix many more uninitialized variables 2013-01-06 19:41:18 -05:00
jacob1
8e09651990 fix element function replacement option 2013-01-06 12:25:13 -05:00
jacob1
1b2e7b3c70 fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c 2013-01-04 13:54:25 -05:00
jacob1
312dd8c0ba revert stickmen CONV fix, and do it another way that doesn't crash 2012-12-23 18:17:04 -05:00
jacob1
e1440f48f6 use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too 2012-12-18 16:26:24 -05:00
jacob1
dc0e47ac00 fix undo not allowing any more stickmen to be placed, save stickmen in snapshots 2012-12-18 16:17:13 -05:00
jacob1
b236c75209 make TSNS not detect METL, some other sensor and CONV fixes 2012-12-18 14:55:10 -05:00
jacob1
771d71ea46 make water equalization use flags, not tmp2 (fixes EXOT / BUBW) 2012-12-18 14:08:53 -05:00
jacob1
dbe78c342d initialize variables in air.cpp and simulation.cpp 2012-12-17 23:49:46 -05:00
jacob1
b5de23433d fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
jacob1
2728cf852b fix WARP being invisible, make it visible in heat display mode though 2012-12-17 20:08:46 -05:00
jacob1
a623959a31 save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases 2012-12-15 15:13:12 -05:00
Simon Robertshaw
a1af662b8f More accurate elementCount 2012-12-14 23:01:54 +00:00
jacob1
5362c56f7e update gravity wall zones whether or not newtonian gravity is on. Fixes #92 2012-12-14 13:50:36 -05:00
jacob1
002743ef08 make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before 2012-12-12 22:05:39 -05:00
jacob1
2d7ac84c1d give TRON the ability to go through activated SWCH 2012-12-06 10:56:24 -05:00
jacob1
9e72a619ab fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed 2012-11-16 22:43:46 -05:00
Simon Robertshaw
29189693b3 Element palette for automatic element ID/mod mapping 2012-11-12 10:22:16 +00:00
jacksonmj
828623f9ec Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles 2012-11-04 21:10:27 +00:00
jacksonmj
fea55f9ac9 Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
2012-11-01 00:28:45 +00:00
jacksonmj
9a0ca32372 Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better 2012-10-27 00:56:02 +01:00
jacob1
6d1c7be740 initialize all stickmen variables, not just legs 2012-10-26 15:13:27 +01:00
jacob1
ccd9284e61 improve the GOL menu descriptions 2012-10-26 15:12:05 +01:00
jacob1
c58a3fb2dc TSNS doesn't detect things with an equal temp (fixes detecting wires) 2012-10-26 15:11:59 +01:00
Simon Robertshaw
0b09d2e0f3 Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections 2012-10-10 21:27:36 +01:00
Simon Robertshaw
da07c22ee4 new elements: DMG (Force bomb) and TSNS (Temperature sensor) 2012-10-10 19:29:11 +01:00
jacob1
774bc08c2c Move LOLZ/LOVE Rule tables into more appropriate location (element file) 2012-10-05 16:52:53 +01:00
jacob1
d159467b63 LOLZ and LOVE work again 2012-10-05 16:33:54 +01:00
jacob1
d2af4470a5 show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD 2012-10-05 16:33:12 +01:00
jacob1
e600c20ba9 undo ambient heat in snapshots 2012-10-05 16:32:06 +01:00
Simon Robertshaw
98faf2b192 Don't reset tick counter when loading saves, fixes issue with LIGH tool 2012-10-01 12:32:56 +01:00
jacob1
be1b9112e8 Fix some uninitialized variables, add back sandcolor changing 2012-09-30 20:43:38 +01:00
jacob1
2a4298047c Fix smudge issue 2012-09-25 22:57:11 +01:00
Simon Robertshaw
5b9032fb3f Correct initialisation of FIGH 2012-09-14 22:23:35 +01:00
jacob1
5a91b83875 revert changing the lua/sdl includes and min/max changes 2012-09-07 00:53:29 +01:00
jacob1
f8f70a3f77 Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
jacob1
1391de2e3a Wall names in HUD
Conflicts:

	src/game/GameView.cpp
2012-09-07 00:35:33 +01:00
Simon Robertshaw
b0158e2f60 Changes to Smudge and blending modes (make them a little slower and easier to handle) 2012-09-05 21:49:34 +01:00
Simon Robertshaw
0a67e560f4 Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167 2012-09-01 17:17:15 +01:00
Simon Robertshaw
a9fba97c36 Fix streamline placement 2012-08-30 01:50:18 +01:00
Simon Robertshaw
4263e3aab7 DTEC, generates a spark when something with it's ctype is nearby 2012-08-28 14:17:01 +01:00
Simon Robertshaw
072cfe67aa Missing part of TPT commit 04a09d997, for TTAN, nt and surround_space is now from 0 to 8 2012-08-27 15:11:45 +01:00
Simon Robertshaw
dd2fc64793 Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring 2012-08-27 13:33:15 +01:00
Simon Robertshaw
0ca680f4c8 Enable decorations in renderer for local save items, disable for server save previews. 2012-08-27 13:32:17 +01:00
Simon Robertshaw
5c293ba9bf Fix messed up revert 2012-08-25 16:41:34 +01:00
Simon Robertshaw
59a78621d9 Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert 2012-08-25 16:36:01 +01:00
Simon Robertshaw
082072a05e OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00
Simon Robertshaw
b6736f967e Add EMP flash, fixes #137 2012-08-21 13:00:31 +01:00
Simon Robertshaw
4b8ebe4abd Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Simon Robertshaw
b318c3721a TPT: Powered pipe, based on jacob1's commits 2012-08-20 16:48:03 +01:00
Simon Robertshaw
9c599a7b9f TPT: fix enegery particles going into PIPE 2012-08-20 14:26:08 +01:00
Simon Robertshaw
29283b038c TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW) 2012-08-20 13:55:11 +01:00
Simon Robertshaw
7fc8d5f388 Add missing legacy update function 2012-08-20 13:41:03 +01:00
Savely Skresanov
d6fe7fa2c8 Basic realistic heat and latent heat support. 2012-08-19 20:06:10 +07:00
Simon Robertshaw
0092229132 Don't delete Simulation::Elements now that it's not runtime allocated 2012-08-19 00:49:24 +01:00
Simon Robertshaw
63da7a4afe Initialise stickman legs correctly 2012-08-18 17:31:31 +01:00
Simon Robertshaw
ce3bb6f755 Element slots default to disabled 2012-08-18 17:19:39 +01:00
Simon Robertshaw
9b2433f912 Fix typo 2012-08-18 17:13:13 +01:00
Simon Robertshaw
7018e46fac Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types 2012-08-18 17:08:24 +01:00
Simon Robertshaw
edad8f46af Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
Simon Robertshaw
a7711668b7 Strings.h for strcasecmp in Simulation 2012-08-14 18:06:18 +01:00
Simon Robertshaw
074dcd0b42 Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Simon Robertshaw
3499cb3035 Wall brush, fixes #63 2012-08-10 18:59:05 +01:00
Simon Robertshaw
a45ca0363e Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87) 2012-08-10 14:12:56 +01:00
Simon Robertshaw
810ea42f99 Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1) 2012-08-10 14:03:23 +01:00
Simon Robertshaw
b01b0e422a HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
Simon Robertshaw
9971ea63b7 Slow LIGH creation speed, fixes #86 2012-08-09 21:05:20 +01:00
Simon Robertshaw
4ce22e4e77 Wall Edge option, fixes #70 2012-08-05 18:35:12 +01:00
Simon Robertshaw
30f8049efc Allow 24bits of var for create_part, add tool for tesc. Fixes #72 2012-08-05 16:59:14 +01:00
Simon Robertshaw
50103aa074 Fix some of the flood fill methods 2012-08-05 16:11:43 +01:00
Simon Robertshaw
351ce1525f Update gravity walls, fixes issue #52 2012-08-05 14:03:54 +01:00
Simon Robertshaw
f32cd872ca Set initial stickman spit element in create_part, fixes the rest of #50 2012-08-04 14:38:59 +01:00
Simon Robertshaw
347c382e99 Allow PROP to set types from element name, fixes issue #48 2012-08-03 12:52:07 +01:00
ntoskrnl
f94fabd999 Rename WIN32 preprocessor definition to WIN 2012-08-02 15:21:16 +01:00
Simon Robertshaw
824bde4ceb clear_sim now clears air and gravity maps better, fixes issue #31 2012-07-29 12:18:07 +01:00
Simon Robertshaw
1f914561b2 Better syncing for elementCount, fixes issue #21 2012-07-29 02:07:04 +01:00
Simon Robertshaw
4b1c388995 Update ambient heat when enabled, fixes issue #28 2012-07-28 12:30:41 +01:00
Simon Robertshaw
aa774771a0 Collapse gamesave to save space in memory 2012-07-28 02:23:21 +01:00
Simon Robertshaw
a033fe7e49 TPT: Add ptypes.enabled checks to a few more places 61f39f5464 2012-07-25 19:42:53 +01:00
Simon Robertshaw
f8766201a6 TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd 2012-07-25 19:32:36 +01:00
Simon Robertshaw
b9e16d4bc6 TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM 637ee194e0 2012-07-25 18:32:10 +01:00
Simon Robertshaw
5337f91736 TPT: Lightning direction affected by Newtonian gravity 3a946efdfd 2012-07-25 18:21:25 +01:00
Simon Robertshaw
55c870c518 TPT: Allow INST to be sparked directly with the brush 8de602d467 2012-07-25 18:15:13 +01:00
Simon Robertshaw
aa156fb933 TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif... 9ee316c3e9 2012-07-25 18:13:09 +01:00
Simon Robertshaw
2135d88644 TPT: Reset particle flags in create_part 135e91b84d 2012-07-25 17:52:26 +01:00
Simon Robertshaw
799954f383 TPT: Allow stickman head to go through everything 95ca29cc64 2012-07-25 17:51:37 +01:00
Simon Robertshaw
7859cc839c TPT: Prevent STKM floating in gases 31a61d0888 2012-07-25 17:45:30 +01:00
Simon Robertshaw
e36bc8e4ae TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122 2012-07-25 17:44:29 +01:00
Simon Robertshaw
811c2cb26b TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 79614a9719 2012-07-25 17:21:13 +01:00
Simon Robertshaw
6585a4640b TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942 2012-07-25 17:12:15 +01:00
Simon Robertshaw
08d1dd06ed TPT: Fix STKM causing stacking and falling through some powders c14704ae49 2012-07-25 15:47:18 +01:00
Simon Robertshaw
2189d298a7 TPT: Move INST flood fill into a separate function 36de2f19f5 2012-07-25 15:32:05 +01:00
Simon Robertshaw
fad383f392 TPT: Update to EXOT that makes it permeable to neutrons as well as electro... a104696620 2012-07-25 15:05:55 +01:00
Simon Robertshaw
d50d45ecff Fix deco smudge tool 2012-07-24 15:56:01 +01:00
Simon Robertshaw
603cf3149d HUD improvements 2012-07-24 14:58:39 +01:00
Simon Robertshaw
e65e222f2c Integer values for prefs, Default decoration colour, clear decoration 2012-07-24 13:03:28 +01:00
Simon Robertshaw
edac8b5481 Free tools 2012-06-18 15:32:15 +01:00
Simon Robertshaw
741392f2c1 Free platent and elements 2012-06-18 15:25:24 +01:00
Simon Robertshaw
f0778c2033 TPT: Prevent THDR from counting towards stacked particle limit 2012-06-13 01:28:33 +01:00
Simon Robertshaw
5f81b70787 TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics 2012-06-13 01:28:00 +01:00
Simon Robertshaw
2aebc294e8 TPT: Run stacking check less often 2012-06-13 01:21:33 +01:00
Simon Robertshaw
a4d156fc6b TPT: Prevent solid particles stacking in E-Hole 2012-06-13 01:06:44 +01:00
Simon Robertshaw
427670682f TPT: EXOT 2012-06-13 00:57:02 +01:00
Simon Robertshaw
c7ec0b76f6 TPT: Fix the bug with not-spawning fighter. 2012-06-12 21:29:24 +01:00
Simon Robertshaw
ef777b92dc TPT: Put ifs into switch in create_part 2012-06-12 21:28:37 +01:00
Simon Robertshaw
db86294e6a TPT: Prevent allocation of particles with type==0, bleep bloop 2012-06-12 20:16:33 +01:00
Simon Robertshaw
9033786e49 TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space 2012-06-12 20:15:33 +01:00
Simon Robertshaw
f8badc05d4 TPT: Fixed the bug with snow, where it melted without taking it's ctype into account. 2012-06-12 20:13:04 +01:00
Simon Robertshaw
2e1780ce4e TPT: VOID & PVOD can be set to only eat/not eat certain things 2012-06-12 19:59:19 +01:00
Simon Robertshaw
a95ceb4c92 TPT: energy type particles automatically go into photons, not pmap 2012-06-12 19:55:00 +01:00
Simon Robertshaw
dd041d1699 TPT: GPMP activated at draw 2012-06-12 19:29:10 +01:00
Simon Robertshaw
af5c399c24 TPT: Update gravity mask when loading saves 0fb6b85706 2012-06-12 18:48:00 +01:00
Simon Robertshaw
391165409d TPT: New flood_parts function, should fix crashing due to too much recursion a11202313d 2012-06-12 18:41:36 +01:00
Simon Robertshaw
10f51cb586 TPT: Make TTAN block pressure when framestepping 58ea2b2acf 2012-06-12 18:22:25 +01:00
Simon Robertshaw
7c5e74410b TPT: New element: Titanium, absorbs some neutrons, acts as a solid wall to air d7fa0b139e 2012-06-12 18:16:40 +01:00
Simon Robertshaw
50a587813e TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat 8397b6e51a 2012-06-12 17:25:06 +01:00
Simon Robertshaw
f2e1d38b58 TPT: Save soap bubbles 6717f4ff32 2012-06-12 17:06:38 +01:00
Simon Robertshaw
a270acfc54 OPS loading: don't replace existing particles twice, and clear soap c 2012-06-12 16:30:27 +01:00
Simon Robertshaw
3205df3a21 Saving and loading other flags from GameSave, remove old saveloader 2012-06-11 13:39:39 +01:00
Simon Robertshaw
c408e035fa Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save 2012-06-09 14:54:58 +01:00
Simon Robertshaw
0ee1e1875d Load save data when showing the save preview 2012-06-08 22:04:14 +01:00
Simon Robertshaw
8fae7dbade Saving and loading at position, yuse exceptions for parsing saves 2012-06-06 01:46:13 +01:00
Simon Robertshaw
49dafbfd26 Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Simon Robertshaw
bbf7851596 Seperate new/old CreateParts functions 2012-05-15 20:01:20 +01:00
Simon Robertshaw
45563e97e8 Make flood_prop use PropertyType from StructProperty, Property tool works 2012-05-15 00:10:10 +01:00
Simon Robertshaw
4032a0469b Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic 2012-05-13 17:43:41 +01:00
Simon Robertshaw
724c99102e Stupid git 2012-05-12 22:28:45 +01:00
Simon Robertshaw
c5798c7456 Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
Simon Robertshaw
16d3895e9c Redo Wall IDs 2012-05-12 13:21:04 +01:00
Simon Robertshaw
51b17badf4 A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
Simon Robertshaw
bb8a3f76e3 OS X compiling working, Make it a bit more friendly with stricter compilers 2012-04-26 13:10:47 +01:00
Simon Robertshaw
96506610b2 Clean out graphics, add openGL graphics in seperate file, change brush to use unsigned char rather than boolean for bitmap/outline 2012-04-21 22:46:37 +01:00
Simon Robertshaw
75a9460c83 OpenGL rendering 2012-04-20 19:21:10 +01:00
Simon Robertshaw
ceb25440cb TPT: Fix sponge bug. f93a829671 2012-04-19 16:52:35 +01:00
Simon Robertshaw
0cc8f84e63 TPT: Fix the bug where you could set bad temp to insulators. 64629df1af 2012-04-18 21:35:14 +01:00
Simon Robertshaw
44d70ec6b8 TPT: Alterations to TRON and fancy effects ffa5ccb666 2012-04-18 21:31:22 +01:00
Simon Robertshaw
e4d1c7141f TPT: TRON element, needs to glow and fancy explosion on crash eccf5658d2 2012-04-18 21:27:28 +01:00
Simon Robertshaw
472cb8916e TPT: A small fix for convection. ff8ce0ef3a 2012-04-18 21:21:32 +01:00
Simon Robertshaw
1fdaabca6d TPT: Viscosity change for gel. Water diffusion among sponge and gel (but with flying cake effect) c9bcc11d35 2012-04-18 21:20:31 +01:00
Simon Robertshaw
b40f13b66a TPT: Added gel - a liquid with variable heat conductivity and viscosity. 8523da398f 2012-04-18 21:18:37 +01:00
Simon Robertshaw
ff7428fc70 TPT: Fix crash when flood fill deleting life 7a844f51ff 2012-04-18 21:07:26 +01:00
Simon Robertshaw
ea37facf83 TPT: No unmeltable ice anymore. e4448dc1d6 2012-04-18 21:05:14 +01:00
Simon Robertshaw
d85049fb93 TPT: A fix for ice with ctype = 0. e52f730969 2012-04-18 21:01:54 +01:00
Simon Robertshaw
94e7123791 TPT: Allow DEST to be cloned with CLNE, PCLN, BCLN and PBCN 57d8335ca5 2012-04-18 20:46:34 +01:00
Simon Robertshaw
10e3f176d2 TPT: REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't filled, but it works 4b4830b5a4 2012-04-18 20:44:01 +01:00
Simon Robertshaw
6be1b869e5 TPT: Fix ELEC being put into pmap instead of photons 5a3faa0584 2012-04-18 19:20:04 +01:00
Simon Robertshaw
779ac383dc TPT: Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle 96ec3486e8 2012-04-18 19:02:27 +01:00
Simon Robertshaw
43ae47ba77 TPT: Added smudge tool afbe8cf38e 2012-04-18 16:40:43 +01:00
Simon Robertshaw
a761fa5cbc TPT: Remove 2 pixels per frame speed limit in detector wall b4a06df0b2 2012-04-18 16:14:10 +01:00
Simon Robertshaw
6f3954b926 TPT: (REALISTIC) Better air<->body heat conduction. Air density now influences on it (things don't heat vacuum). 71acd578b6 2012-04-18 15:14:40 +01:00
Simon Robertshaw
add4ccb034 TPT: Volume from heat change (for REALISTIC) 290cac8b7e 2012-04-18 15:11:51 +01:00
Simon Robertshaw
d03a9c8fe5 TPT: Rotate/reflect particle, air, and fan velocities in transform_save 830629be3f 2012-04-18 15:10:09 +01:00
Simon Robertshaw
f84dc03c23 TPT: A new unstable REALISTIC option. No guarantees - but more realistic behaviour. f41f96f598 2012-04-18 14:50:29 +01:00
Simon Robertshaw
2417ad3b41 TPT: Prevent gaps in beams of photons from powered clone 3702438482 2012-04-17 18:07:22 +01:00
Simon Robertshaw
a3e97d51d1 TPT: Change wifi so that it always takes one frame to transmit a722d7a396 2012-04-17 17:18:35 +01:00
Simon Robertshaw
ca1690efe1 TPT: Separate loop for updating life, and add SPRK life checks to most electronics 6bdc05cc40 2012-04-17 17:14:23 +01:00
Simon Robertshaw
75f6212751 TPT: Another change to the eval_move check in create_part eaf2af6d40 2012-04-17 16:55:43 +01:00
Simon Robertshaw
db1ffd3208 TPT: Fix WARP destroying DMND a9c198dd46 2012-04-17 16:45:05 +01:00
Simon Robertshaw
065ca8b9f5 TPT: Only check the bits actually used for wavelength in photon ctype Fixes black photons not being killed after passing through pipe 748a528fe0 2012-04-17 16:33:04 +01:00
Simon Robertshaw
f4e2d188c2 transform_save should check wall coordinates against size in blocks, not the actual size ff6aa0227d 2012-04-17 16:11:07 +01:00
Simon Robertshaw
027833fe20 TPT Whoops, eval_move returning 1 should not allow particle creation edcf6d7b2f 2012-04-17 16:06:39 +01:00
Simon Robertshaw
25ce83d5bf TPT: Implement PROP_NEUTABSORB bdf277e687 2012-04-17 16:04:48 +01:00
Simon Robertshaw
c3c31b20b0 Fix portals 2012-04-16 21:19:12 +01:00
Simon Robertshaw
465cb12af4 Newtonian gravity working 2012-04-16 13:58:20 +01:00
Simon Robertshaw
798c78b04e Add missing GOL data 2012-04-09 11:46:42 +01:00
Simon Robertshaw
c88079d084 Element sampling HUD thingy (No very good with MVC) 2012-04-08 00:11:21 +01:00
Simon Robertshaw
73c5082cbc Super, megaheavyweight thumbnail renderer 2012-04-03 14:07:39 +01:00
Simon Robertshaw
efddc12e5d Stamps browser, placement + clipboard sampling and placement - No clipboard or stamp thumbnail generation, needs thumbnail generator from SaveLoader 2012-04-02 17:01:28 +01:00
Simon Robertshaw
e9770d8ee7 Clipboard and Stamp from selection (no way to paste/place yet) 2012-03-28 22:01:44 +01:00
Simon Robertshaw
81f3114cb2 Better sliders for Decoration editor 2012-03-05 17:10:18 +00:00
Simon Robertshaw
55acb6aa80 More fancy Sliders for deco colour 2012-03-05 15:24:52 +00:00
Simon Robertshaw
3bbaa1a111 Decoration tools - no way to set colour yet 2012-03-03 21:38:22 +00:00
Simon Robertshaw
725f1aff85 Fix thumbnail alignment for save buttons, add code for building PSv format 2012-02-11 17:04:39 +00:00
Simon Robertshaw
6641f1d541 Frame stepping 2012-02-02 11:55:43 +00:00
Simon Robertshaw
f5dd32b284 Working GOL (No graphics 2012-02-02 00:33:10 +00:00
Simon Robertshaw
857b0cc1fc Load user information from preferences, fps display for testing 2012-01-31 18:49:14 +00:00
Simon Robertshaw
58ba7f8800 Stop freeing memory twice, also clear signs correctly 2012-01-27 22:01:22 +00:00
Simon Robertshaw
824d3c069b Clear air properly 2012-01-26 16:23:18 +00:00
Simon Robertshaw
d520a70acf Save loading and reloading 2012-01-26 16:18:43 +00:00
Simon Robertshaw
9e1be78bc2 I've got to a point where I can no longer be bothered to think of a proper commit comment 2012-01-26 01:13:33 +00:00
Simon Robertshaw
c5cc1870f3 Fix some memory leaks 2012-01-25 18:42:35 +00:00
Simon Robertshaw
04e4a2346d Wall menus 2012-01-24 21:19:29 +00:00
Simon Robertshaw
97b35bc470 Various 2012-01-24 20:19:19 +00:00
Simon Robertshaw
19c1fa5dcb Brush class for drawing on simulation, more interface for game 2012-01-22 14:45:37 +00:00
Simon Robertshaw
8ec6aae617 Better cleanup for simulation - fix memory leaks 2012-01-21 13:19:10 +00:00
Simon Robertshaw
fa201a7aeb Fix some uninitialised variables 2012-01-20 23:42:17 +00:00
Simon Robertshaw
4949a5eac0 Fix case for header files 2012-01-20 22:10:42 +00:00
Simon Robertshaw
44639a6423 Some folder changes, started search and client 2012-01-19 13:44:59 +00:00