Slow LIGH creation speed, fixes #86
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@ -166,13 +166,17 @@ void WindTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}
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void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position)
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{
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int p = sim->create_part(-2, position.X, position.Y, toolID);
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if (p != -1)
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if(sim->currentTick >= nextUse)
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{
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sim->parts[p].life = brush->GetRadius().X+brush->GetRadius().Y;
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if (sim->parts[p].life > 55)
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sim->parts[p].life = 55;
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sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting
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int p = sim->create_part(-2, position.X, position.Y, toolID);
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if (p != -1)
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{
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sim->parts[p].life = brush->GetRadius().X+brush->GetRadius().Y;
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if (sim->parts[p].life > 55)
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sim->parts[p].life = 55;
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sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting
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nextUse = sim->currentTick+sim->parts[p].life/4;
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}
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}
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}
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@ -73,9 +73,11 @@ public:
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class Element_LIGH_Tool: public Tool
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{
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int nextUse;
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public:
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Element_LIGH_Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL):
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Tool(id, name, description, r, g, b)
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Tool(id, name, description, r, g, b),
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nextUse(0)
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{
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}
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virtual ~Element_LIGH_Tool() {}
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@ -3093,7 +3093,6 @@ void Simulation::update_particles_i(int start, int inc)
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int excessive_stacking_found = 0;
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currentTick++;
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currentTick %= 3600;
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if (lighting_recreate>0)
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{
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