TPT: Alterations to TRON and fancy effects ffa5ccb666

This commit is contained in:
Simon Robertshaw 2012-04-18 21:31:22 +01:00
parent e4d1c7141f
commit 44d70ec6b8
2 changed files with 57 additions and 18 deletions

View File

@ -1,4 +1,4 @@
#include "simulation\Element.h"
#include <element.h>
/* TRON element is meant to resemble a tron bike (or worm) moving around and trying to avoid obstacles itself.
* It has four direction each turn to choose from, 0 (left) 1 (up) 2 (right) 3 (down).
@ -12,14 +12,16 @@
* - +<----+---->+ - -
* - - - - H - - - - -
* Where H is the head with tail length 4, it checks the + area to see if it can hit any of the edges, then it is called safe, or picks the biggest area if none safe.
* .tmp bit values: 0 tail , 1 head , 2 no tail growth , 4-8 is direction , 16 is wait flag
* .tmp bit values: 1st head, 2nd no tail growth, 3rd wait flag, 4th Nodie, 5th Dying, 6th & 7th is direction, 8th - 16th hue
* .tmp2 is tail length (gets longer every few hundred frames)
* .life is the timer that kills the end of the tail (the head uses life for how often it grows longer)
* .ctype Contains the colour, lost on save, regenerated using hue tmp (bits 7 - 16)
*/
#define TRON_HEAD 1
#define TRON_NOGROW 2
#define TRON_WAIT 16 //it was just created, so WAIT a frame
#define TRON_NODIE 32
#define TRON_WAIT 4 //it was just created, so WAIT a frame
#define TRON_NODIE 8
#define TRON_DEATH 16 //Crashed, now dying
int tron_rx[4] = {-1, 0, 1, 0};
int tron_ry[4] = { 0,-1, 0, 1};
int new_tronhead(Simulation * sim, int x, int y, int i, int direction)
@ -33,13 +35,13 @@ int new_tronhead(Simulation * sim, int x, int y, int i, int direction)
sim->parts[i].life = 5;
}
//give new head our properties
sim->parts[np].tmp = 1 | direction<<2 | sim->parts[i].tmp&(TRON_NOGROW|TRON_NODIE);
sim->parts[np].tmp = 1 | direction<<5 | sim->parts[i].tmp&(TRON_NOGROW|TRON_NODIE) | (sim->parts[i].tmp&0xF800);
if (np > i)
sim->parts[np].tmp |= TRON_WAIT;
sim->parts[np].ctype = sim->parts[i].ctype;
sim->parts[np].tmp2 = sim->parts[i].tmp2;
sim->parts[np].life = sim->parts[i].life + 2;
sim->parts[np].dcolour = sim->parts[i].dcolour;
return 1;
}
int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
@ -59,7 +61,7 @@ int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
for (tx = rx - tron_ry[dir] , ty = ry - tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx-=tron_ry[dir],ty-=tron_rx[dir],j++)
{
r = sim->pmap[ty][tx];
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ty > CELL && tx > CELL && ty < YRES-CELL && tx < XRES-CELL)
{
if (j == (len-k))//there is a safe path, so we can break out
return len+1;
@ -71,7 +73,7 @@ int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
for (tx = rx + tron_ry[dir] , ty = ry + tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx+=tron_ry[dir],ty+=tron_rx[dir],j++)
{
r = sim->pmap[ty][tx];
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ty > CELL && tx > CELL && ty < YRES-CELL && tx < XRES-CELL)
{
if (j == (len-k))
return len+1;
@ -88,15 +90,23 @@ int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
}
int update_TRON(UPDATE_FUNC_ARGS) {
int r, rx, ry, np;
if(!parts[i].ctype)
{
int r, g, b;
int hue = (parts[i].tmp&0xF800)>>7;
HSV_to_RGB(hue,255,255,&r,&g,&b);
parts[i].ctype = r<<16 | g<<8 | b;
//Use photon-like wavelength?
}
if (parts[i].tmp&TRON_WAIT)
{
parts[i].tmp -= TRON_WAIT;
parts[i].tmp &= ~TRON_WAIT;
return 0;
}
if (parts[i].tmp&TRON_HEAD)
{
int firstdircheck = 0,seconddir,seconddircheck = 0,lastdir,lastdircheck = 0;
int direction = (parts[i].tmp>>2 & 0x3);
int direction = (parts[i].tmp>>5 & 0x3);
int originaldir = direction;
//random turn
@ -133,20 +143,52 @@ int update_TRON(UPDATE_FUNC_ARGS) {
//now try making new head, even if it fails
if (new_tronhead(sim,x + tron_rx[direction],y + tron_ry[direction],i,direction) == -1)
{
//ohgod crash, <sparkle effect start here>
//ohgod crash
parts[i].tmp |= TRON_DEATH;
//trigger tail death for TRON_NODIE, or is that mode even needed? just set a high tail length(but it still won't start dying when it crashes)
}
//set own life and clear .tmp (it dies if it can't move anyway)
parts[i].life = parts[i].tmp2;
parts[i].tmp = 0;
parts[i].tmp &= parts[i].tmp&0xF810;
}
else // fade tail deco, or prevent tail from dieing
{
if (parts[i].tmp&TRON_NODIE)
parts[i].life++;
parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF;
//parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF;
}
return 0;
}
int graphics_TRON(GRAPHICS_FUNC_ARGS) {
if(cpart->tmp & TRON_HEAD)
*pixel_mode |= PMODE_GLOW;
if(cpart->ctype)
{
*colr = (cpart->ctype & 0xFF0000)>>16;
*colg = (cpart->ctype & 0x00FF00)>>8;
*colb = (cpart->ctype & 0x0000FF);
}
else
{
*colr = 255;
*colg = 255;
*colb = 255;
}
if(cpart->tmp & TRON_DEATH)
{
*pixel_mode |= FIRE_ADD | PMODE_FLARE;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*firea = 255;
}
if(cpart->life < cpart->tmp2 && !(cpart->tmp & TRON_HEAD))
{
*pixel_mode |= PMODE_BLEND;
*pixel_mode &= ~PMODE_FLAT;
*cola = (int)((((float)cpart->life)/((float)cpart->tmp2))*255.0f);
}
return 0;
}

View File

@ -2029,12 +2029,9 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
}
if (t==PT_TRON)
{
int rr,rg,rb;
int randhue = rand()%360;
int randomdir = rand()%4;
HSV_to_RGB(randhue,255,255,&rr,&rg,&rb);
parts[i].dcolour = 255<<24 | rr<<16 | rg<<8 | rb;
parts[i].tmp = 1|(randomdir<<2);//set as a head and a direction
parts[i].tmp = 1|(randomdir<<5)|(randhue<<7);//set as a head and a direction
parts[i].tmp2 = 4;//tail
parts[i].life = 5;
}