TPT: TRON element, needs to glow and fancy explosion on crash eccf5658d2
This commit is contained in:
parent
472cb8916e
commit
e4d1c7141f
152
src/elements/tron.cpp
Normal file
152
src/elements/tron.cpp
Normal file
@ -0,0 +1,152 @@
|
||||
#include "simulation\Element.h"
|
||||
|
||||
/* TRON element is meant to resemble a tron bike (or worm) moving around and trying to avoid obstacles itself.
|
||||
* It has four direction each turn to choose from, 0 (left) 1 (up) 2 (right) 3 (down).
|
||||
* Each turn has a small random chance to randomly turn one way (so it doesn't do the exact same thing in a large room)
|
||||
* If the place it wants to move isn't a barrier, it will try and 'see' infront of itself to determine its safety.
|
||||
* For now the tron can only see its own body length in pixels ahead of itself (and around corners)
|
||||
* - - - - - - - - - -
|
||||
* - - - - + - - - - -
|
||||
* - - - + + + - - - -
|
||||
* - - +<--+-->+ - - -
|
||||
* - +<----+---->+ - -
|
||||
* - - - - H - - - - -
|
||||
* Where H is the head with tail length 4, it checks the + area to see if it can hit any of the edges, then it is called safe, or picks the biggest area if none safe.
|
||||
* .tmp bit values: 0 tail , 1 head , 2 no tail growth , 4-8 is direction , 16 is wait flag
|
||||
* .tmp2 is tail length (gets longer every few hundred frames)
|
||||
* .life is the timer that kills the end of the tail (the head uses life for how often it grows longer)
|
||||
*/
|
||||
#define TRON_HEAD 1
|
||||
#define TRON_NOGROW 2
|
||||
#define TRON_WAIT 16 //it was just created, so WAIT a frame
|
||||
#define TRON_NODIE 32
|
||||
int tron_rx[4] = {-1, 0, 1, 0};
|
||||
int tron_ry[4] = { 0,-1, 0, 1};
|
||||
int new_tronhead(Simulation * sim, int x, int y, int i, int direction)
|
||||
{
|
||||
int np = sim->create_part(-1, x , y ,PT_TRON);
|
||||
if (np==-1)
|
||||
return -1;
|
||||
if (sim->parts[i].life >= 100) // increase tail length
|
||||
{
|
||||
sim->parts[i].tmp2++;
|
||||
sim->parts[i].life = 5;
|
||||
}
|
||||
//give new head our properties
|
||||
sim->parts[np].tmp = 1 | direction<<2 | sim->parts[i].tmp&(TRON_NOGROW|TRON_NODIE);
|
||||
if (np > i)
|
||||
sim->parts[np].tmp |= TRON_WAIT;
|
||||
|
||||
sim->parts[np].tmp2 = sim->parts[i].tmp2;
|
||||
sim->parts[np].life = sim->parts[i].life + 2;
|
||||
sim->parts[np].dcolour = sim->parts[i].dcolour;
|
||||
return 1;
|
||||
}
|
||||
int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
|
||||
{
|
||||
int k,j,r,rx,ry,tx,ty,count;
|
||||
count = 0;
|
||||
rx = x;
|
||||
ry = y;
|
||||
for (k = 1; k <= len; k ++)
|
||||
{
|
||||
rx += tron_rx[dir];
|
||||
ry += tron_ry[dir];
|
||||
r = sim->pmap[ry][rx];
|
||||
if (!r && !sim->bmap[(ry)/CELL][(rx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
|
||||
{
|
||||
count++;
|
||||
for (tx = rx - tron_ry[dir] , ty = ry - tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx-=tron_ry[dir],ty-=tron_rx[dir],j++)
|
||||
{
|
||||
r = sim->pmap[ty][tx];
|
||||
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
|
||||
{
|
||||
if (j == (len-k))//there is a safe path, so we can break out
|
||||
return len+1;
|
||||
count++;
|
||||
}
|
||||
else //we hit a block so no need to check farther here
|
||||
break;
|
||||
}
|
||||
for (tx = rx + tron_ry[dir] , ty = ry + tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx+=tron_ry[dir],ty+=tron_rx[dir],j++)
|
||||
{
|
||||
r = sim->pmap[ty][tx];
|
||||
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
|
||||
{
|
||||
if (j == (len-k))
|
||||
return len+1;
|
||||
count++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else //a block infront, no need to continue
|
||||
break;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
int update_TRON(UPDATE_FUNC_ARGS) {
|
||||
int r, rx, ry, np;
|
||||
if (parts[i].tmp&TRON_WAIT)
|
||||
{
|
||||
parts[i].tmp -= TRON_WAIT;
|
||||
return 0;
|
||||
}
|
||||
if (parts[i].tmp&TRON_HEAD)
|
||||
{
|
||||
int firstdircheck = 0,seconddir,seconddircheck = 0,lastdir,lastdircheck = 0;
|
||||
int direction = (parts[i].tmp>>2 & 0x3);
|
||||
int originaldir = direction;
|
||||
|
||||
//random turn
|
||||
int random = rand()%340;
|
||||
if (random==1 || random==3)
|
||||
{
|
||||
//randomly turn left(3) or right(1)
|
||||
direction = (direction + random)%4;
|
||||
}
|
||||
|
||||
//check infront
|
||||
//do sight check
|
||||
firstdircheck = trymovetron(sim,x,y,direction,i,parts[i].tmp2);
|
||||
if (firstdircheck < parts[i].tmp2)
|
||||
{
|
||||
if (originaldir != direction) //if we just tried a random turn, don't pick random again
|
||||
{
|
||||
seconddir = originaldir;
|
||||
lastdir = (direction + 2)%4;
|
||||
}
|
||||
else
|
||||
{
|
||||
seconddir = (direction + ((rand()%2)*2)+1)% 4;
|
||||
lastdir = (seconddir + 2)%4;
|
||||
}
|
||||
seconddircheck = trymovetron(sim,x,y,seconddir,i,parts[i].tmp2);
|
||||
lastdircheck = trymovetron(sim,x,y,lastdir,i,parts[i].tmp2);
|
||||
}
|
||||
//find the best move
|
||||
if (seconddircheck > firstdircheck)
|
||||
direction = seconddir;
|
||||
if (lastdircheck > seconddircheck && lastdircheck > firstdircheck)
|
||||
direction = lastdir;
|
||||
//now try making new head, even if it fails
|
||||
if (new_tronhead(sim,x + tron_rx[direction],y + tron_ry[direction],i,direction) == -1)
|
||||
{
|
||||
//ohgod crash, <sparkle effect start here>
|
||||
//trigger tail death for TRON_NODIE, or is that mode even needed? just set a high tail length(but it still won't start dying when it crashes)
|
||||
}
|
||||
|
||||
//set own life and clear .tmp (it dies if it can't move anyway)
|
||||
parts[i].life = parts[i].tmp2;
|
||||
parts[i].tmp = 0;
|
||||
}
|
||||
else // fade tail deco, or prevent tail from dieing
|
||||
{
|
||||
if (parts[i].tmp&TRON_NODIE)
|
||||
parts[i].life++;
|
||||
parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
@ -109,6 +109,7 @@ int update_FRAY(UPDATE_FUNC_ARGS);
|
||||
int update_REPL(UPDATE_FUNC_ARGS);
|
||||
int update_NBLE(UPDATE_FUNC_ARGS);
|
||||
int update_GEL(UPDATE_FUNC_ARGS);
|
||||
int update_TRON(UPDATE_FUNC_ARGS);
|
||||
int update_legacy_PYRO(UPDATE_FUNC_ARGS);
|
||||
int update_legacy_all(UPDATE_FUNC_ARGS);
|
||||
int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS);
|
||||
@ -168,6 +169,7 @@ int graphics_WIRE(GRAPHICS_FUNC_ARGS);
|
||||
int graphics_ACEL(GRAPHICS_FUNC_ARGS);
|
||||
int graphics_DCEL(GRAPHICS_FUNC_ARGS);
|
||||
int graphics_GEL(GRAPHICS_FUNC_ARGS);
|
||||
int graphics_TRON(GRAPHICS_FUNC_ARGS);
|
||||
int graphics_DEFAULT(GRAPHICS_FUNC_ARGS);
|
||||
|
||||
#endif /* ELEMENTFUNCTIONS_H_ */
|
||||
|
@ -263,6 +263,7 @@
|
||||
#define PT_IGNT 140
|
||||
#define PT_BOYL 141
|
||||
#define PT_GEL 142
|
||||
#define PT_TRON 143
|
||||
|
||||
#define OLD_PT_WIND 147
|
||||
#define PT_H2 148
|
||||
|
@ -2027,7 +2027,17 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
|
||||
parts[i].tmp = grule[v+1][9] - 1;
|
||||
parts[i].ctype = v;
|
||||
}
|
||||
|
||||
if (t==PT_TRON)
|
||||
{
|
||||
int rr,rg,rb;
|
||||
int randhue = rand()%360;
|
||||
int randomdir = rand()%4;
|
||||
HSV_to_RGB(randhue,255,255,&rr,&rg,&rb);
|
||||
parts[i].dcolour = 255<<24 | rr<<16 | rg<<8 | rb;
|
||||
parts[i].tmp = 1|(randomdir<<2);//set as a head and a direction
|
||||
parts[i].tmp2 = 4;//tail
|
||||
parts[i].life = 5;
|
||||
}
|
||||
if (t==PT_DEUT)
|
||||
parts[i].life = 10;
|
||||
if (t==PT_MERC)
|
||||
|
@ -332,7 +332,7 @@ part_type * LoadElements(int & elementCount)
|
||||
{"IGNC", PIXPACK(0xC0B050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Ignition cord.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE | PROP_SPARKSETTLE | PROP_LIFE_KILL, &update_IGNT, NULL},
|
||||
{"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", ST_GAS, TYPE_GAS, &update_BOYL, NULL},
|
||||
{"GEL", PIXPACK(0xFF9900), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Gel. A liquid with variable viscosity and heat conductivity", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_GEL, &graphics_GEL},
|
||||
/*FREE*/{"FRG2", PIXPACK(0x00FF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Like Frogs rule S124/B3/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
|
||||
{"TRON", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, 0.0f, 40, "An automaton tron snake thing", ST_NONE, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_TRON, NULL},
|
||||
/*FREE*/{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
|
||||
/*FREE*/{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
|
||||
/*FREE*/{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
|
||||
@ -686,7 +686,7 @@ part_transition * LoadTransitions(int & transitionCount)
|
||||
/* IGNP */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
|
||||
/* BOYL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/* GEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/* TRON */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
|
||||
|
Loading…
Reference in New Issue
Block a user