TPT: Prevent THDR from counting towards stacked particle limit

This commit is contained in:
Simon Robertshaw 2012-06-13 01:28:33 +01:00
parent 5f81b70787
commit f0778c2033

View File

@ -4156,7 +4156,8 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
// To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them
if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT))
pmap[y][x] = t|(i<<8);
pmap_count[y][x]++;
if (t!=PT_THDR)
pmap_count[y][x]++;
}
}
lastPartUsed = i;