TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
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@ -2988,6 +2988,7 @@ void Simulation::update_particles_i(int start, int inc)
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create_part(i, x, y, PT_NBHL);
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parts[i].temp = MAX_TEMP;
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parts[i].tmp = pmap_count[y][x]-NPART;//strength of grav field
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if (parts[i].tmp>51200) parts[i].tmp = 51200;
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pmap_count[y][x] = NPART;
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}
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else
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@ -4151,7 +4152,10 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
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photons[y][x] = t|(i<<8);
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else
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{
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pmap[y][x] = t|(i<<8);
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// Particles are sometimes allowed to go inside INVS and FILT
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// To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them
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if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT))
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pmap[y][x] = t|(i<<8);
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pmap_count[y][x]++;
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}
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}
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@ -57,11 +57,10 @@ int Element_INVIS::graphics(GRAPHICS_FUNC_ARGS)
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*colr = 15;
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*colg = 0;
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*colb = 150;
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*pixel_mode &= PMODE;
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*pixel_mode |= PMODE_BLEND;
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*pixel_mode = PMODE_BLEND;
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}
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return 0;
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}
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Element_INVIS::~Element_INVIS() {}
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Element_INVIS::~Element_INVIS() {}
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