TPT: Fix sponge bug. f93a829671
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@ -47,6 +47,7 @@
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#define FLAG_STAGNANT 1
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#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
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#define FLAG_MOVABLE 0x4 // if can move
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#define ST_NONE 0
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#define ST_SOLID 1
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@ -6,6 +6,7 @@
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*/
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#include <bzlib.h>
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#include <math.h>
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#include "SaveLoader.h"
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//!TODO: enum for LoadSave return
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@ -547,6 +548,11 @@ int SaveLoader::PSVLoad(unsigned char * data, int dataLength, Simulation * sim,
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//STKM_init_legs(&(fighters[fcount]), i-1);
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}
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}
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else if (parts[i-1].type == PT_SPNG)
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{
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if (fabs(parts[i-1].vx)>0.0f || fabs(parts[i-1].vy)>0.0f)
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parts[i-1].flags |= FLAG_MOVABLE;
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}
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if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&parts[i-1].life==0)))
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{
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@ -2573,8 +2573,11 @@ void Simulation::update_particles_i(int start, int inc)
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pGravY += gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
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}
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//velocity updates for the particle
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parts[i].vx *= ptypes[t].loss;
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parts[i].vy *= ptypes[t].loss;
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if (!(parts[i].flags&FLAG_MOVABLE))
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{
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parts[i].vx *= ptypes[t].loss;
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parts[i].vy *= ptypes[t].loss;
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}
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//particle gets velocity from the vx and vy maps
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parts[i].vx += ptypes[t].advection*vx[y/CELL][x/CELL] + pGravX;
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parts[i].vy += ptypes[t].advection*vy[y/CELL][x/CELL] + pGravY;
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@ -279,7 +279,7 @@ part_type * LoadElements(int & elementCount)
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{"LIGH", PIXPACK(0xFFFFC0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "More realistic lightning. Set pen size to set the size of the lightning.", ST_SOLID, TYPE_SOLID, &update_LIGH, &graphics_LIGH},
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{"TESC", PIXPACK(0x707040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Tesla coil!", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
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{"DEST", PIXPACK(0xFF3311), -0.05f, 0.00f * CFDS, 0.95f, 0.95f, -0.1f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 101, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 150, "More destructive Bomb.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_DEST, &graphics_DEST},
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{"SPNG", PIXPACK(0xFFBE30), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 1, 30, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "A sponge, absorbs water.", ST_SOLID, TYPE_SOLID, &update_SPNG, &graphics_SPNG},
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{"SPNG", PIXPACK(0xFFBE30), 0.00f, 0.00f * CFDS, 0.00f, 0.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 1, 30, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "A sponge, absorbs water.", ST_SOLID, TYPE_SOLID, &update_SPNG, &graphics_SPNG},
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{"RIME", PIXPACK(0xCCCCCC), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 100, SC_CRACKER2, 243.15f, 100, "Not quite Ice", ST_SOLID, TYPE_SOLID, &update_RIME, NULL},
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{"FOG", PIXPACK(0xAAAAAA), 0.8f, 0.00f * CFDS, 0.4f, 0.70f, -0.1f, 0.0f, 0.99f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 1, SC_CRACKER2, 243.15f, 100, "Not quite Steam", ST_GAS, TYPE_GAS|PROP_LIFE_DEC, &update_FOG, NULL},
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{"BCLN", PIXPACK(0xFFD040), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Breakable Clone.", ST_NONE, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_BCLN, NULL},
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