A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
Better diffusion and heat transition.
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5
includes/squares.h
Normal file
5
includes/squares.h
Normal file
File diff suppressed because one or more lines are too long
15
src/powder.c
15
src/powder.c
@ -1,6 +1,7 @@
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#include <stdint.h>
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#include <math.h>
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#include <defines.h>
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#include <squares.h>
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#include <powder.h>
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#include <air.h>
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#include <misc.h>
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@ -1831,8 +1832,14 @@ void update_particles_i(pixel *vid, int start, int inc)
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if (ptypes[t].diffusion)//the random diffusion that gasses have
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{
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#ifdef REALISTIC
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//The magic number controlls diffusion speed
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parts[i].vx += 0.05*squares[(unsigned int)round(parts[i].temp)]*ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
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parts[i].vy += 0.05*squares[(unsigned int)round(parts[i].temp)]*ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
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#else
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parts[i].vx += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
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parts[i].vy += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
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#endif
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}
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j = surround_space = nt = 0;//if nt is 1 after this, then there is a particle around the current particle, that is NOT the current particle's type, for water movement.
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@ -1863,8 +1870,8 @@ void update_particles_i(pixel *vid, int start, int inc)
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//heat transfer code
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h_count = 0;
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#ifdef REALHEAT
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if (t&&(t!=PT_HSWC||parts[i].life==10))
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#ifdef REALISTIC
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if (t&&(t!=PT_HSWC||parts[i].life==10)&&ptypes[t].hconduct)
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{
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float c_Cm = 0.0f;
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#else
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@ -1892,7 +1899,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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&&(rt!=PT_FILT||(t!=PT_BRAY&&t!=PT_PHOT&&t!=PT_BIZR&&t!=PT_BIZRG)))
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{
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surround_hconduct[j] = r>>8;
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#ifdef REALHEAT
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#ifdef REALISTIC
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c_heat += parts[r>>8].temp*96.645/ptypes[rt].hconduct*fabs(ptypes[rt].weight);
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c_Cm += 96.645/ptypes[rt].hconduct*fabs(ptypes[rt].weight);
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#else
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@ -1901,7 +1908,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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h_count++;
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}
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}
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#ifdef REALHEAT
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#ifdef REALISTIC
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if (t == PT_PHOT)
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pt = (c_heat+parts[i].temp*96.645)/(c_Cm+96.645);
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else
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