Set initial stickman spit element in create_part, fixes the rest of #50
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@ -2777,6 +2777,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
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parts[i].temp = elements[t].Temperature;
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Element_STKM::STKM_init_legs(this, &player, i);
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player.spwn = 1;
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player.elem = PT_DUST;
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}
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else
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{
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@ -2798,6 +2799,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
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parts[i].temp = elements[t].Temperature;
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Element_STKM::STKM_init_legs(this, &player2, i);
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player2.spwn = 1;
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player2.elem = PT_DUST;
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}
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else
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{
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