Decoration tools - no way to set colour yet

This commit is contained in:
Simon Robertshaw 2012-03-03 21:38:22 +00:00
parent 732b9d6a0d
commit 3bbaa1a111
6 changed files with 222 additions and 2 deletions

34
src/game/DecorationTool.h Normal file
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@ -0,0 +1,34 @@
#ifndef DECORATIONTOOL_H_
#define DECORATIONTOOL_H_
#include "Tool.h"
class DecorationTool: public Tool
{
public:
enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW };
ToolType decoMode;
DecorationTool(ToolType decoMode_, string name, int r, int g, int b):
Tool(0, name, r, g, b),
decoMode(decoMode_)
{
}
virtual ~DecorationTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->ApplyDecorationPoint(position.X, position.Y, 1, 1, 24, 24, 24, 255, decoMode, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, 24, 24, 24, 255, decoMode, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, 24, 24, 24, 255, decoMode);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
}
};
#endif

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@ -7,6 +7,7 @@
#include "Brush.h"
#include "EllipseBrush.h"
#include "client/Client.h"
#include "game/DecorationTool.h"
GameModel::GameModel():
activeTools({NULL, NULL, NULL}),
@ -58,7 +59,7 @@ GameModel::GameModel():
}
menuList.clear();
for(int i = 0; i < 12; i++)
for(int i = 0; i < SC_TOTAL; i++)
{
menuList.push_back(new Menu((const char)sim->msections[i].icon[0], sim->msections[i].name));
}
@ -87,6 +88,13 @@ GameModel::GameModel():
//sim->wtypes[i]
}
//Add decoration tools to menu
menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendAdd, "ADD", 0, 0, 0));
menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendRemove, "SUB", 0, 0, 0));
menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendMultiply, "MUL", 0, 0, 0));
menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendDivide, "DIV", 0, 0, 0));
menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendSet, "SET", 0, 0, 0));
//Set default brush palette
brushList.push_back(new Brush(ui::Point(4, 4)));
brushList.push_back(new EllipseBrush(ui::Point(4, 4)));

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@ -300,6 +300,172 @@ int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int r
return p;
}
void Simulation::ApplyDecoration(int x, int y, int colR, int colG, int colB, int colA, int mode)
{
int rp, tr, tg, tb, ta;
rp = pmap[y][x];
if (!rp)
return;
if (mode == DECO_DRAW)
{
parts[rp>>8].dcolour = ((colA<<24)|(colR<<16)|(colG<<8)|colB);
}
else
{
if (parts[rp>>8].dcolour == 0)
return;
ta = (parts[rp>>8].dcolour>>24)&0xFF;
tr = (parts[rp>>8].dcolour>>16)&0xFF;
tg = (parts[rp>>8].dcolour>>8)&0xFF;
tb = (parts[rp>>8].dcolour)&0xFF;
if (mode == DECO_ADD)
{
ta += colA;
tr += colR;
tg += colG;
tb += colB;
}
else if (mode == DECO_SUBTRACT)
{
ta -= colA;
tr -= colR;
tg -= colG;
tb -= colB;
}
else if (mode == DECO_MULTIPLY)
{
ta *= (int)((float)(1.0f+((float)colA)/255.0f));
tr *= (int)((float)(1.0f+((float)colR)/255.0f));
tg *= (int)((float)(1.0f+((float)colG)/255.0f));
tb *= (int)((float)(1.0f+((float)colB)/255.0f));
}
else if (mode == DECO_DIVIDE)
{
ta /= (int)((float)(1.0f+((float)colA)/255.0f));
tr /= (int)((float)(1.0f+((float)colR)/255.0f));
tg /= (int)((float)(1.0f+((float)colG)/255.0f));
tb /= (int)((float)(1.0f+((float)colB)/255.0f));
}
if(ta > 255)
ta = 255;
else if(ta < 0)
ta = 0;
if(tr > 255)
tr = 255;
else if(tr < 0)
tr = 0;
if(tg > 255)
tg = 255;
else if(tg < 0)
tg = 0;
if(tb > 255)
tb = 255;
else if(tb < 0)
tb = 0;
parts[rp>>8].dcolour = ((ta<<24)|(tr<<16)|(tg<<8)|tb);
}
}
void Simulation::ApplyDecorationPoint(int x, int y, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
{
int i, j;
if(cBrush)
{
rx = cBrush->GetRadius().X;
ry = cBrush->GetRadius().Y;
}
if (rx == 0 && ry == 0)
{
ApplyDecoration(x, y, colR, colG, colB, colA, mode);
return;
}
bool *bitmap = cBrush->GetBitmap();
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if(bitmap[(j+ry)*(rx*2)+(i+rx)])
ApplyDecoration(x+i, y+j, colR, colG, colB, colA, mode);
}
void Simulation::ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode)
{
int i, j;
if (x1>x2)
{
i = x2;
x2 = x1;
x1 = i;
}
if (y1>y2)
{
j = y2;
y2 = y1;
y1 = j;
}
for (j=y1; j<=y2; j++)
for (i=x1; i<=x2; i++)
ApplyDecorationPoint(i, j, 0, 0, colR, colG, colB, colA, mode);
}
void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
ApplyDecorationPoint(y, x, rx, ry, colR, colG, colB, colA, mode, cBrush);
else
ApplyDecorationPoint(x, y, rx, ry, colR, colG, colB, colA, mode, cBrush);
e += de;
if (e >= 0.5f)
{
y += sy;
if (!(rx+ry))
{
if (cp)
ApplyDecorationPoint(y, x, rx, ry, colR, colG, colB, colA, mode, cBrush);
else
ApplyDecorationPoint(x, y, rx, ry, colR, colG, colB, colA, mode, cBrush);
}
e -= 1.0f;
}
}
}
//this creates particles from a brush, don't use if you want to create one particle
int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
{

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@ -245,6 +245,10 @@ public:
int flood_parts(int x, int y, int c, int cm, int bm, int flags);
int create_parts(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
void create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush = NULL);
void ApplyDecoration(int x, int y, int colR, int colG, int colB, int colA, int mode);
void ApplyDecorationPoint(int x, int y, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
void ApplyDecorationLine(int x1, int y1, int x2, int y2, int rx, int ry, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
void ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode);
void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);

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@ -133,6 +133,7 @@ menu_section * LoadMenus(int & menuCount)
{"\xD2", "Life", 0, 1},
{"\xD7", "Tools", 0, 1},
{"\xD2", "More Life", 0, 1},
{"\xC8", "Decoration tools", 0, 1},
{"\xC8", "", 0, 0},
{"\xC8", "Cracker", 0, 0},
{"\xC8", "Cracker!", 0, 0},

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@ -17,9 +17,10 @@
#define SC_SPECIAL 9
#define SC_LIFE 10
#define SC_TOOL 11
#define SC_DECO 12
#define SC_CRACKER 13
#define SC_CRACKER2 14
#define SC_TOTAL 12
#define SC_TOTAL 13
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
@ -54,6 +55,12 @@
#define WL_GRAV 142
#define WL_ALLOWENERGY 145
#define DECO_DRAW 0
#define DECO_ADD 1
#define DECO_SUBTRACT 2
#define DECO_MULTIPLY 3
#define DECO_DIVIDE 4
#ifndef SIMULATIONDATA_H_
#define SIMULATIONDATA_H_