TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
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@ -25,6 +25,7 @@ public:
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int GetParticleType(std::string type);
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void Log(LogType type, std::string message);
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//void AttachGameModel(GameModel * m);
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virtual bool OnBrushChanged(int brushType, int rx, int ry) {return true;}
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virtual bool OnMouseMove(int x, int y, int dx, int dy) {return true;}
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virtual bool OnMouseDown(int x, int y, unsigned button) {return true;}
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virtual bool OnMouseUp(int x, int y, unsigned button) {return true;}
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@ -30,8 +30,8 @@ int tptElements; //Table for TPT element names
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int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, tptPart, cIndex;
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int luacon_step(int mx, int my, int selectl, int selectr);
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int luacon_mouseevent(int mx, int my, int mb, int event);
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int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy);
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int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel);
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int luacon_keyevent(int key, int modifier, int event);
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int luacon_eval(char *command);
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int luacon_part_update(int t, int i, int x, int y, int surround_space, int nt);
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@ -219,6 +219,13 @@ tpt.partsdata = nil");
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}
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bool LuaScriptInterface::OnBrushChanged(int brushType, int rx, int ry)
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{
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luacon_brushx = rx;
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luacon_brushy = ry;
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return true;
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}
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bool LuaScriptInterface::OnMouseMove(int x, int y, int dx, int dy)
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{
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luacon_mousex = x;
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@ -230,18 +237,18 @@ bool LuaScriptInterface::OnMouseDown(int x, int y, unsigned button)
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{
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luacon_mousedown = true;
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luacon_mousebutton = button;
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return luacon_mouseevent(x, y, button, LUACON_MDOWN);
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return luacon_mouseevent(x, y, button, LUACON_MDOWN, 0);
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}
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bool LuaScriptInterface::OnMouseUp(int x, int y, unsigned button)
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{
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luacon_mousedown = false;
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return luacon_mouseevent(x, y, button, LUACON_MUP);
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return luacon_mouseevent(x, y, button, LUACON_MUP, 0);
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}
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bool LuaScriptInterface::OnMouseWheel(int x, int y, int d)
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{
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return true;
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return luacon_mouseevent(x, y, luacon_mousedown?luacon_mousebutton:0, 0, d);
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}
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bool LuaScriptInterface::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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@ -271,8 +278,8 @@ bool LuaScriptInterface::OnKeyRelease(int key, Uint16 character, bool shift, boo
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void LuaScriptInterface::OnTick()
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{
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if(luacon_mousedown)
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luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS);
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luacon_step(luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr);
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luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS, 0);
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luacon_step(luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_brushx, luacon_brushy);
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}
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int LuaScriptInterface::Command(std::string command)
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@ -783,7 +790,7 @@ int luacon_keyevent(int key, int modifier, int event){
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}
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return kpcontinue;
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}
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int luacon_mouseevent(int mx, int my, int mb, int event){
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int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel){
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int i = 0, mpcontinue = 1;
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if(mouseclick_function_count){
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for(i = 0; i < mouseclick_function_count && mpcontinue; i++){
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@ -792,7 +799,8 @@ int luacon_mouseevent(int mx, int my, int mb, int event){
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lua_pushinteger(luacon_ci->l, my);
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lua_pushinteger(luacon_ci->l, mb);
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lua_pushinteger(luacon_ci->l, event);
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lua_pcall(luacon_ci->l, 4, 1, 0);
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lua_pushinteger(luacon_ci->l, mouse_wheel);
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lua_pcall(luacon_ci->l, 5, 1, 0);
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if(lua_isboolean(luacon_ci->l, -1)){
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mpcontinue = lua_toboolean(luacon_ci->l, -1);
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}
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@ -801,8 +809,10 @@ int luacon_mouseevent(int mx, int my, int mb, int event){
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}
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return mpcontinue;
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}
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int luacon_step(int mx, int my, int selectl, int selectr){
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int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy){
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int tempret = 0, tempb, i, callret;
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lua_pushinteger(luacon_ci->l, bsy);
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lua_pushinteger(luacon_ci->l, bsx);
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lua_pushinteger(luacon_ci->l, selectr);
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lua_pushinteger(luacon_ci->l, selectl);
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lua_pushinteger(luacon_ci->l, my);
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@ -811,6 +821,8 @@ int luacon_step(int mx, int my, int selectl, int selectr){
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lua_setfield(luacon_ci->l, tptProperties, "mousey");
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lua_setfield(luacon_ci->l, tptProperties, "selectedl");
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lua_setfield(luacon_ci->l, tptProperties, "selectedr");
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lua_setfield(luacon_ci->l, tptProperties, "brushx");
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lua_setfield(luacon_ci->l, tptProperties, "brushy");
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if(step_functions[0]){
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//Set mouse globals
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for(i = 0; i<6; i++){
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@ -34,12 +34,13 @@ extern "C"
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#define LUACON_EL_MODIFIED_MENUS 0x4
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class LuaScriptInterface: public CommandInterface {
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int luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_mousebutton;
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int luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_mousebutton, luacon_brushx, luacon_brushy;
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bool luacon_mousedown;
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bool currentCommand;
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public:
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lua_State *l;
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LuaScriptInterface(GameModel * m);
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virtual bool OnBrushChanged(int brushType, int rx, int ry);
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virtual bool OnMouseMove(int x, int y, int dx, int dy);
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virtual bool OnMouseDown(int x, int y, unsigned button);
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virtual bool OnMouseUp(int x, int y, unsigned button);
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@ -196,6 +196,7 @@ void GameController::AdjustBrushSize(int direction, bool logarithmic)
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if(newSize.Y<0)
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newSize.Y = 0;
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gameModel->GetBrush()->SetRadius(newSize);
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BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
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}
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void GameController::AdjustZoomSize(int direction, bool logarithmic)
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@ -365,6 +366,11 @@ bool GameController::MouseMove(int x, int y, int dx, int dy)
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return commandInterface->OnMouseMove(x, y, dx, dy);
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}
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bool GameController::BrushChanged(int brushType, int rx, int ry)
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{
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return commandInterface->OnBrushChanged(brushType, rx, ry);
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}
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bool GameController::MouseDown(int x, int y, unsigned button)
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{
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return commandInterface->OnMouseDown(x, y, button);
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@ -638,6 +644,7 @@ void GameController::Vote(int direction)
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void GameController::ChangeBrush()
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{
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gameModel->SetBrush(gameModel->GetBrushID()+1);
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BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
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}
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void GameController::ClearSim()
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@ -55,6 +55,7 @@ public:
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~GameController();
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GameView * GetView();
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bool BrushChanged(int brushType, int rx, int ry);
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bool MouseMove(int x, int y, int dx, int dy);
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bool MouseDown(int x, int y, unsigned button);
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bool MouseUp(int x, int y, unsigned button);
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@ -3174,14 +3174,14 @@ void Simulation::update_particles_i(int start, int inc)
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int createdsomething = 0;
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CGOL=0;
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ISGOL=0;
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for (nx=CELL; nx<XRES-CELL; nx++)
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for (ny=CELL; ny<YRES-CELL; ny++)
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{//go through every particle and set neighbor map
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for (ny=CELL; ny<YRES-CELL; ny++)
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for (nx=CELL; nx<XRES-CELL; nx++)
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{
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r = pmap[ny][nx];
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if (!r)
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{
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gol[nx][ny] = 0;
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gol[ny][nx] = 0;
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continue;
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}
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else
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@ -3196,7 +3196,7 @@ void Simulation::update_particles_i(int start, int inc)
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continue;
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}
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if (parts[r>>8].tmp == grule[golnum][9]-1) {
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gol[nx][ny] = golnum;
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gol[ny][nx] = golnum;
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for ( nnx=-1; nnx<2; nnx++)
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{
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for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
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@ -3204,8 +3204,8 @@ void Simulation::update_particles_i(int start, int inc)
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rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
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if (!rt || (rt&0xFF)==PT_LIFE)
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{
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gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][golnum] ++;
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gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][0] ++;
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gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++;
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gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++;
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}
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}
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}
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@ -3219,23 +3219,23 @@ void Simulation::update_particles_i(int start, int inc)
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}
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}
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}
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for (nx=CELL; nx<XRES-CELL; nx++)
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for (ny=CELL; ny<YRES-CELL; ny++)
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{ //go through every particle again, but check neighbor map, then update particles
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for (ny=CELL; ny<YRES-CELL; ny++)
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for (nx=CELL; nx<XRES-CELL; nx++)
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{
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r = pmap[ny][nx];
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neighbors = gol2[nx][ny][0];
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neighbors = gol2[ny][nx][0];
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if (neighbors==0 || !((r&0xFF)==PT_LIFE || !(r&0xFF)))
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continue;
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for ( golnum = 1; golnum<=NGOL; golnum++)
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{
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goldelete = neighbors;
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if (gol[nx][ny]==0&&grule[golnum][goldelete]>=2&&gol2[nx][ny][golnum]>=(goldelete%2)+goldelete/2)
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if (gol[ny][nx]==0&&grule[golnum][goldelete]>=2&&gol2[ny][nx][golnum]>=(goldelete%2)+goldelete/2)
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{
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if (create_part(-1, nx, ny, PT_LIFE|((golnum-1)<<8)))
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createdsomething = 1;
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}
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else if (gol[nx][ny]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
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else if (gol[ny][nx]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
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{
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if (parts[r>>8].tmp==grule[golnum][9]-1)
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parts[r>>8].tmp --;
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@ -3244,7 +3244,7 @@ void Simulation::update_particles_i(int start, int inc)
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parts[r>>8].type = PT_NONE;//using kill_part makes it not work
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}
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for ( z = 0; z<=NGOL; z++)
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gol2[nx][ny][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
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gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
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}
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}
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//memset(gol2, 0, sizeof(gol2));
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@ -77,8 +77,8 @@ public:
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int CGOL;
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int ISGOL;
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int GSPEED;
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unsigned char gol[XRES][YRES];
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unsigned char gol2[XRES][YRES][NGOL+1];
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unsigned char gol[YRES][XRES];
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unsigned char gol2[YRES][XRES][NGOL+1];
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//Air sim
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float (*vx)[XRES/CELL];
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float (*vy)[XRES/CELL];
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@ -73,7 +73,7 @@ int Element_PLNT::update(UPDATE_FUNC_ARGS)
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sim->kill_part(r>>8);
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parts[i].life = rand()%60 + 60;
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}
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else if (surround_space && ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) )
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else if (surround_space && ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (sim->VINE_MODE || parts[i].tmp==1) )
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{
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int nnx = rand()%3 -1;
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int nny = rand()%3 -1;
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@ -510,15 +510,15 @@ void Element_STKM::STKM_interact(Simulation * sim, playerst* playerp, int i, int
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break;
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}
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}
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if (((r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) && parts[i].type)
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if (((r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) && sim->parts[i].type)
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{
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if (!sim->legacy_enable)
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{
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parts[r>>8].temp = restrict_flt(parts[r>>8].temp+parts[i].temp/2, MIN_TEMP, MAX_TEMP);
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sim->parts[r>>8].temp = restrict_flt(sim->parts[r>>8].temp+sim->parts[i].temp/2, MIN_TEMP, MAX_TEMP);
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}
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sim->kill_part(i);
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}
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if (((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && parts[r>>8].life==10)) && (!parts[r>>8].ctype || (parts[r>>8].ctype==parts[i].type)!=(parts[r>>8].tmp&1)) && parts[i].type)
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if (((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && sim->parts[r>>8].life==10)) && (!sim->parts[r>>8].ctype || (sim->parts[r>>8].ctype==sim->parts[i].type)!=(sim->parts[r>>8].tmp&1)) && sim->parts[i].type)
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{
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sim->kill_part(i);
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}
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