jacob1
b59ecf2d65
add airblock wall
2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4
make PHOT only able to move 2 pixels at a time through things again
2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea
New element: DRAY (Duplicator RAY)
...
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e
Some changes which make GRVT work better
2014-07-02 23:07:10 -04:00
jacob1
70676aba4a
New element: GRVT (gravitons), energy particle that creates Newtonian Gravity
2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd
fix URAN not heating up under pressure at 0K
2014-06-28 22:22:44 -04:00
jacksonmj
f304e789f4
Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
...
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979
Make black deco FILT with any tmp affect CRAY beam, not just tmp=0
2014-05-23 00:58:34 +01:00
jacob1
42f5ec9f36
Fix crash with spark flood fill
2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f
Fix TNT floodfill crash
2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23
FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
...
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285
Visual effect for FILT when an ARAY or CRAY beam passes through it
...
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517
Less overpowered (in terms of bunkers) QRTZ
...
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7
fix crash when creating a fighter with an explicit particle ID
2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b
also fix SOAP changing .ctype of particles it thinks it's attached to
2014-05-12 11:27:39 -04:00
jacob1
8dad0483cf
make sure no effect FILT mode doesn't affect BRAY
2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d
fix nx/ny again (values were reversed)
2014-04-26 14:39:40 -04:00
jacob1
df1aac8180
still allow NBLE to ionize at high temperatures (probably won't interfere with fusion)
2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a
Comments for some of the liquid movement code
2014-04-26 17:55:57 +01:00
jacob1
097e4968e0
fix invisible PHOT bug when going through GLAS sometimes
2014-04-26 12:40:29 -04:00
jacob1
270a3837bc
PROT goes through portals
2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4
fix bug where liquids don't stabalize in radial gravity
...
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
68e4c638bf
fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to
2014-04-17 12:03:24 -04:00
jacob1
75034de5a4
fix crash when SOAP gets changed into another element, fixes #186
2014-04-12 15:52:12 -04:00
jacob1
181f0cfe5b
Add in life values that use EXOT's grey coloring scheme, but don't copy things
...
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
11997cf3ad
Prevent red BRAY from affecting FILT colour via DTEC
2014-03-27 19:36:51 +00:00
jacob1
a71cb3b254
fix / change 2, 3, and 4 from http://tpt.io/.265916
...
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9
Velocity limit, to prevent NaNs
2014-03-27 00:35:20 +00:00
jacksonmj
e5941950ba
Make FILT tmp=6 ("no effect" mode) work with CRAY
...
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
mniip
1266307070
stop neut from dragging particles inside energy walls, fixes jacob#18
2014-01-30 22:55:55 +04:00
jacksonmj
cf503a29f4
Bounds check before interpolation to find walls
2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae
Prevent air going through walls in cases of extreme velocity
2014-01-26 01:27:46 +00:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
jacob1
c5989605a5
fix compiling in visual studio
2014-01-20 11:43:12 -05:00
jacob1
1f1062408c
element palette converts elements stored in .ctype and .tmp when needed, fixes #105
2014-01-17 14:33:22 -05:00
mniip
69c9be0e99
implement generic property value as a union instead of void*
2014-01-16 11:00:47 -05:00
jacob1
d901b2f8ef
Fix crash with smudge tool around the edges
2014-01-09 12:55:39 -05:00
jacob1
aea8402383
fix holes in wall lines with a small radius (again)
2014-01-08 14:32:59 -05:00
jacob1
eaf0daec43
insulators block ambient heat (when there are a lot nearby)
2014-01-07 16:32:15 -05:00
jacob1
dcef255f47
fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it)
2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8
fix bug where STKM can be killed from HSWC when turned off
2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe
Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
...
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a
better way to prevent PROT in fusion
2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba
Prevent FILT being rendered as black if the only wavelengths present are invalid
2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204
Use >= for high temperature transition comparisons and < for low temperature transitions
...
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b
add defines for window resolution
...
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e
check to make sure flood fill doesn't crash when pmap is errored (?)
2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73
fix VIRS's part_change_type abuse, fix http://tpt.io/.260472
2013-12-25 16:07:18 +04:00
mniip
4eab5c4ce3
invalidate gravity map if walls changed, fixes http://tpt.io/~1223463
2013-12-22 11:41:42 +04:00
jacob1
2c7a527030
Revert ef6cc9c
, due to some advanced electronics breaking
...
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b
fix crash with LIFE, fix compiling with lua (again)
2013-12-18 23:23:04 +04:00
jacksonmj
035dfa2e04
Fix some compiler warnings
2013-12-14 18:47:28 +00:00
jacob1
138cb4d757
exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix
2013-12-03 22:05:35 -05:00
jacksonmj
186f8a1742
No more red DEUT
...
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacob1
45bf0dfcdb
Merge pull request #180 from mniip/warnings
...
Warnings
2013-10-29 19:24:20 -07:00
mniip
bf908bbfbf
Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
2013-10-30 04:47:07 +04:00
mniip
9183fa1755
apparently Ximon hates const; a lot;
...
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8
Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
...
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
f2e28ee667
Merge branch 'feature_sparksigns' into develop
2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851
Merge branch 'master' into develop
2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec
fix virus graphics
2013-10-26 12:10:10 -04:00
jacob1
79a2ac3103
fix issue with FILT PHOT scattering
2013-10-23 21:01:06 -04:00
unknown
12261e263d
fix bug where Ctrl+X don't delete stacked particles
2013-10-23 21:06:19 +08:00
jacob1
dd73a7244f
reduce / prevent PROT in fusion even more
2013-10-20 10:37:28 -04:00
Simon Robertshaw
cebd28148d
Minute performance improvement for Sign.getText
2013-10-19 17:22:43 +01:00
jacob1
ba43e4d238
revert b17ef7f938
(couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages
2013-10-18 16:13:40 -04:00
jacob1
c4dcb37de4
PROT with 0 life doesn't die
2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50
make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics
2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c
VIRS only burns with PLSM, and has the NO_DECO graphics flag
2013-09-28 19:45:15 -04:00
liquidcaesium
a376b72b36
LCRY + PROT = LCRY + PHOT
...
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418
WIFI: always delay one frame before conducting, to prevent particle order issues
2013-09-21 13:18:27 +01:00
jacob1
e578b9f799
fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)
2013-09-14 19:13:29 -04:00
jacob1
c6ba381424
make PROT more red, and VIRS burns less
2013-09-14 10:26:23 -04:00
jacob1
ee093ae3b7
disable PHOT+H2 reaction during fusion
2013-09-14 09:49:19 -04:00
jacob1
e1b26346a1
ensure VIBR always eats PROT
2013-09-13 22:24:50 -04:00
jacob1
ae8e5e5c34
PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
...
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
aa2ec3d162
fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving
2013-09-12 14:35:10 -04:00
jacob1
074a2226e1
remove useless and laggy lightning_recreate check
2013-09-11 21:41:54 -04:00
jacob1
332aa25bf6
save pavg[] in saves, for VIRS, PIPE, and STOR
2013-09-11 20:41:43 -04:00
jacksonmj
9eccad80b1
Missing breaks in readOPS
...
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacksonmj
2e52e209a6
CRAY: only set decoration colour after passing through FILT
2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757
Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
...
This reverts commit 5ad67f7778
.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985
Enabled check for PIPE too
2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778
Don't reset decorations when sparking with INWR+CRAY(most things)
...
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacksonmj
79edfe9589
Include elements[].Enabled in check for invalid lava ctype
2013-09-08 09:26:31 +01:00
jacob1
d9089d13c4
fix BCOL melting and not burning when heat sim is off
2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e
Make effect of PROT on wifi and portals independent of channel temperature ranges
...
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7
new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added)
2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b
proton collision reaction (might need to be modified). Also some ways to go to/from protons
2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5
new element: PROT (protons) TODO: proton colliders to produce heavier elements
2013-09-01 21:52:38 -04:00
jacob1
2cbee180a1
fix bug where PROP wouldn't set properties of particle id 0
2013-08-29 22:34:50 -04:00
jacob1
d38af2764c
move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938
fix PSTN bug found in save 1299509 (hopefully won't break anything)
2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a
FILT mode for old QRTZ scattering, for Catelite.
...
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd
More FILT modes: XOR and NOT
2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
e2cb5838c6
specially per @savask's request, put matcher into a function
...
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
95c01bcf0a
regexless getText
2013-08-22 17:09:55 +04:00
Saveliy Skresanov
b2045b0a7f
Fix sign save/topic regex.
2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257
Soap freezing temp is -25C now
2013-08-15 22:02:24 +07:00
jacob1
4746474127
fix occasional crash when flood fill deleting
2013-07-29 00:34:43 -04:00
jacob1
beff3db8d2
fix ctrl+x not deleting all signs
2013-07-25 18:23:02 -04:00
jacob1
468e678cd6
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
2013-07-19 21:22:26 -04:00
jacob1
da7d107f60
remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
...
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a
flood delete will delete walls even if wall delete tool isn't selected
2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7
stickmen element defaults to right selected element if possible, or else still DUST
2013-07-18 17:57:04 -04:00
jacob1
e0d982367b
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae
particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue
2013-07-13 14:17:21 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
34db317e44
update rules to fix some problems and more closely match the current rules. fixes #126
2013-07-11 23:32:39 -04:00
jacob1
a06202c78f
fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-11 22:43:36 -04:00
jacob1
c29bfd285d
fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
2013-07-10 21:01:34 -04:00
jacob1
081c58990e
fix floodfill and prop floodfil with photons
2013-07-10 17:59:16 -04:00
jacob1
3203e597b9
fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5
Fixed the bug with SPWN not creating when redoing (Ctrl-Z).
2013-07-09 23:39:48 +07:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656
Merge pull request #143 from mniip/foo
...
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
mniip
b8c218c89b
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
2013-06-28 15:02:50 +04:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
776b2f6607
fix version tagging in saves
2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4
Add back replace mode and specific delete *
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* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d
fix NEUT not setting off DEUT directly under it (save 1236560)
2013-06-22 12:39:44 -04:00
jacob1
66f250b29d
fix PTCT melting temperature, seems to have been broken in 525f87fd6b
, fixes #108
2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277
CFLM is a gas ... not a liquid. Fixes #116
2013-06-20 22:42:21 -04:00
jacob1
3aac957e50
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40
fix BRMT always acting like it was created from TUGN
2013-06-20 00:10:24 -04:00
Saveliy Skresanov
03f2590967
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
2013-06-12 20:14:34 +07:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f
PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
...
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab
some minor changes to tools
2013-06-06 23:28:07 -04:00
jacob1
76b92952b1
adjust tool strengths a little, to make them a little faster
2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677
GOLD changes photons to yellow
2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2
allow creating WIND lines from lua
2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3
even more lua simulation api functions
2013-05-30 22:28:42 -04:00
cracker64
2735a80d28
Fix STKM spawns, fix cases.
2013-05-21 18:19:05 -04:00
cracker64
e1d8585871
Jacob can't into switches
2013-05-21 17:54:37 -03:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
35f84a0942
Merge remote-tracking branch 'origin/master'
2013-05-20 11:27:18 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
jacob1
d29b001d82
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b
Fix description: METL does not break under pressure
2013-05-19 21:46:55 +01:00
jacob1
5b1389621f
minor fixes to descriptions (again)
2013-05-18 23:12:37 -04:00
jacob1
981f6984c2
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb
fix CFLM making VIBR unable to explode
2013-05-17 12:44:18 -04:00
jacob1
7b6ded50dc
rename GRAV back to PGRV, fix formatting in generator, remove useless file
2013-05-16 20:04:39 -04:00
jacob1
027649e858
lua simulation api functions for drawing with tools / deco
2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
751da54183
make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT)
2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b
gol2 array is static size, adding new GoL won't increase memory usage.
2013-05-06 13:30:03 -04:00
cracker64
77102f4bba
Optimize GoL a bit, haven't changed gol2 yet.
2013-05-05 18:10:13 -04:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
36efb48644
possible piston bug fix for save 1176828
2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441
Fix solidification temperature of molten TUGN
...
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d
Tungsten breaks under pressure changes
2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e
fix some descriptions
2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
3018c597c4
make GOLD sparkle slightly, and it kills NEUT
2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb
New element: Tungsten, very high melting point
2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4
Correct gold melting point
2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a
INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
...
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
jacksonmj
9bc939d422
Less dependence on particle order for GOLD fast electricity conduction
2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f
BREAKING NEWS: Hell has frozen over
...
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
Julian Meyer
649e5f2042
Add --nofft option to compile without FFTW3
...
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00
Simon Robertshaw
8d312ecdfa
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-04-07 12:46:09 +01:00
cracker64
f7dd658a30
SPRK from SWCH should check both cases.
2013-03-27 12:34:03 -03:00
jacob1
010f7790eb
Fix CRAY bug that deletes particle 0
2013-03-25 12:36:04 -03:00
jacob1
36adc3c516
Fix NEUT not going through INVS
2013-03-25 01:18:47 -03:00
Simon Robertshaw
9b5b85f9b0
Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy
2013-03-24 12:24:17 +00:00
jacob1
c50e12df28
CFLM defusses VIBR, a few speed improvements to VIBR
2013-03-23 10:53:49 -04:00
Simon Robertshaw
9abe51526c
Move all GUI source files into gui/
2013-03-22 14:14:17 +00:00
jacob1
d357fcdc36
add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
...
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
3a738846a3
add identifier constants based on the display name to the lua api
2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6
Remove unnecessary code in legacy part.
2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537
Narrowed loops for all elements in the first list.
...
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
ff304321c5
new PSTN arms get deco color of the pushing pistons
2013-03-15 21:32:46 -04:00
Simon Robertshaw
73b6ff4efb
Use VideoBuffer in place of thumbnail
2013-03-15 12:59:55 +00:00
jacob1
10e104f3f5
change BOUNDS_CHECK define to just be true, it isn't needed since an element can never update when it's closer than 3 pixels away from the edges of a save.
2013-03-13 15:56:40 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
cracker64
319ffb7e77
Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.
2013-03-11 17:34:49 -04:00
jacob1
e6f6eedd13
fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen.
2013-03-09 16:50:36 -05:00
jacob1
a411fda7de
fix CRAY(SPRK) difference
2013-03-06 21:13:42 -05:00
jacob1
9316054ab2
fix CRAY(SPRK) bugs (?)
2013-03-06 14:23:26 -05:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
0f5b4a9ec8
fix pressing esc in login prompt logging you out, fix possible sign bug crash
2013-03-04 14:57:40 -05:00
jacob1
6bea8f5235
revert life changes, will be redone later in a faster way
2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2
Merge remote-tracking branch 'origin/master'
2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9
fix LIFE
2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95
PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull)
2013-03-03 16:36:37 -05:00
cracker64
2be0b22211
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-03 16:32:11 -05:00
cracker64
5e1c7d7932
Some better comments in SPRK, renamed rt and ct.
2013-03-03 16:30:34 -05:00
jacob1
cca1898ee8
Merge remote-tracking branch 'origin/master'
2013-03-03 15:39:10 -05:00
jacob1
17d79e8d8e
fix crash when drawing particles in invalid coordinates (using console)
2013-03-03 15:38:52 -05:00
cracker64
bb87299eb4
Missed one SPRK case.
2013-03-02 20:07:17 -05:00
jacob1
846d7d8064
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
2013-03-02 19:07:00 -05:00
cracker64
85cb4b37c9
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-02 00:42:17 -05:00
cracker64
d58100dc07
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
2013-03-02 00:42:07 -05:00
jacob1
cd18515e0a
piston retraction now checks pmap
2013-03-01 23:06:02 -05:00
cracker64
a9f4b5fe34
Quick fix for IRON
2013-03-01 00:55:10 -05:00
cracker64
0d70547cf0
More fixes to fix fixes and new fixes to fix stuff.
2013-03-01 00:41:53 -05:00
cracker64
5873d69586
Going through again.
2013-02-28 12:37:16 -05:00
cracker64
c65081d3ed
Finished first pass-through for all elements.
...
Will get a few more places later.
2013-02-28 00:40:36 -05:00
cracker64
08d1a68ce0
More fixes.
2013-02-27 17:20:05 -05:00
cracker64
3d2e594150
Small modifications part three.
2013-02-27 12:08:10 -05:00
cracker64
27e3e12518
Small optimizations number 2.
2013-02-27 00:11:23 -05:00
cracker64
8250515e97
Lots of small optimizations and things, nothing should be functionally different.
...
Only gotten through a few elements, more later.
2013-02-26 18:59:37 -05:00
jacob1
e700ff2988
Merge remote-tracking branch 'origin/master'
2013-02-24 22:10:31 -05:00
jacob1
572d099e29
fix a few more memory errors
2013-02-24 22:09:33 -05:00
jacksonmj
5c2f310577
Make default DCEL exactly reverse the effect of default ACEL
2013-02-25 01:05:12 +00:00
jacob1
0939494747
fix problems found with valgrind with shifting stamps and saving
2013-02-24 14:12:48 -05:00
Simon Robertshaw
8dfb1ecf87
ACEL and DCEL use life for strength value
2013-02-24 11:50:10 +00:00
jacob1
6b1e99a731
allow ACEL and DCEL strength to be modified with ctype
2013-02-23 23:45:40 -05:00
jacob1
20d8eff7f5
remove uneeded PSTN check, fix PSTN not retracting sometimes, fix PSTN bug where is wouldn't properly tell the difference between PSTN and PSTN arms
2013-02-22 16:50:33 -05:00
jacob1
11f45e3e99
CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force
2013-02-22 11:54:32 -05:00
jacob1
40c4289ce8
fix CRAY(SPRK) bugs, make CRAY act more like before again
2013-02-22 00:19:12 -05:00
jacob1
3da733b027
fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
2013-02-21 23:35:44 -05:00
jacob1
2184d35b28
reset colored and partsRemaining, to fix bugs when CRAY is sparked multiple times at once
2013-02-20 21:11:50 -05:00
jacob1
74387040a1
fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks
2013-02-20 18:36:00 -05:00
jacob1
a3454c49be
fix CRAY only deleting odd numbered elements
2013-02-16 15:11:59 -05:00
jacob1
28e8b9eb39
make smudge tool more similar to the old one
2013-02-09 19:42:31 -05:00
jacob1
1359045b14
fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
2013-02-08 22:24:34 -05:00
jacob1
b8d53b5f76
fix sign box size, sign width with {t} and {p}, and zoom box size
2013-02-08 17:59:13 -05:00
jacob1
cd0af92fb3
minor fixes to color picker / small speed improvement
2013-02-08 11:39:14 -05:00
jacob1
8e02443f0a
prevent CRAY from destroying DMND
2013-02-01 14:29:18 -05:00
Simon Robertshaw
486d26e40b
Allow limited arm size from tmp2
2013-01-26 19:44:05 +00:00
Simon Robertshaw
03fde95719
Fix issue where piston won't push particles at index 0
2013-01-26 18:56:19 +00:00
Simon Robertshaw
631e49b8b7
Piston fix: Adjust colour and prevent piston from pushing too far when there's empty space
2013-01-26 18:04:24 +00:00