Commit Graph

843 Commits

Author SHA1 Message Date
jacob1
b59ecf2d65 add airblock wall 2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4 make PHOT only able to move 2 pixels at a time through things again 2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea New element: DRAY (Duplicator RAY)
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e Some changes which make GRVT work better 2014-07-02 23:07:10 -04:00
jacob1
70676aba4a New element: GRVT (gravitons), energy particle that creates Newtonian Gravity 2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd fix URAN not heating up under pressure at 0K 2014-06-28 22:22:44 -04:00
jacksonmj
f304e789f4 Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979 Make black deco FILT with any tmp affect CRAY beam, not just tmp=0 2014-05-23 00:58:34 +01:00
jacob1
42f5ec9f36 Fix crash with spark flood fill 2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f Fix TNT floodfill crash 2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23 FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285 Visual effect for FILT when an ARAY or CRAY beam passes through it
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517 Less overpowered (in terms of bunkers) QRTZ
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7 fix crash when creating a fighter with an explicit particle ID 2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b also fix SOAP changing .ctype of particles it thinks it's attached to 2014-05-12 11:27:39 -04:00
jacob1
8dad0483cf make sure no effect FILT mode doesn't affect BRAY 2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d fix nx/ny again (values were reversed) 2014-04-26 14:39:40 -04:00
jacob1
df1aac8180 still allow NBLE to ionize at high temperatures (probably won't interfere with fusion) 2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a Comments for some of the liquid movement code 2014-04-26 17:55:57 +01:00
jacob1
097e4968e0 fix invisible PHOT bug when going through GLAS sometimes 2014-04-26 12:40:29 -04:00
jacob1
270a3837bc PROT goes through portals 2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4 fix bug where liquids don't stabalize in radial gravity
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
68e4c638bf fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to 2014-04-17 12:03:24 -04:00
jacob1
75034de5a4 fix crash when SOAP gets changed into another element, fixes #186 2014-04-12 15:52:12 -04:00
jacob1
181f0cfe5b Add in life values that use EXOT's grey coloring scheme, but don't copy things
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
11997cf3ad Prevent red BRAY from affecting FILT colour via DTEC 2014-03-27 19:36:51 +00:00
jacob1
a71cb3b254 fix / change 2, 3, and 4 from http://tpt.io/.265916
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9 Velocity limit, to prevent NaNs 2014-03-27 00:35:20 +00:00
jacksonmj
e5941950ba Make FILT tmp=6 ("no effect" mode) work with CRAY
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
mniip
1266307070 stop neut from dragging particles inside energy walls, fixes jacob#18 2014-01-30 22:55:55 +04:00
jacksonmj
cf503a29f4 Bounds check before interpolation to find walls 2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae Prevent air going through walls in cases of extreme velocity 2014-01-26 01:27:46 +00:00
jacob1
f66679e551 a little reorganization (maybe more later) 2014-01-20 13:52:53 -05:00
jacob1
c5989605a5 fix compiling in visual studio 2014-01-20 11:43:12 -05:00
jacob1
1f1062408c element palette converts elements stored in .ctype and .tmp when needed, fixes #105 2014-01-17 14:33:22 -05:00
mniip
69c9be0e99 implement generic property value as a union instead of void* 2014-01-16 11:00:47 -05:00
jacob1
d901b2f8ef Fix crash with smudge tool around the edges 2014-01-09 12:55:39 -05:00
jacob1
aea8402383 fix holes in wall lines with a small radius (again) 2014-01-08 14:32:59 -05:00
jacob1
eaf0daec43 insulators block ambient heat (when there are a lot nearby) 2014-01-07 16:32:15 -05:00
jacob1
dcef255f47 fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it) 2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8 fix bug where STKM can be killed from HSWC when turned off 2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a better way to prevent PROT in fusion 2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba Prevent FILT being rendered as black if the only wavelengths present are invalid 2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204 Use >= for high temperature transition comparisons and < for low temperature transitions
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e check to make sure flood fill doesn't crash when pmap is errored (?) 2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73 fix VIRS's part_change_type abuse, fix http://tpt.io/.260472 2013-12-25 16:07:18 +04:00
mniip
4eab5c4ce3 invalidate gravity map if walls changed, fixes http://tpt.io/~1223463 2013-12-22 11:41:42 +04:00
jacob1
2c7a527030 Revert ef6cc9c, due to some advanced electronics breaking
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b fix crash with LIFE, fix compiling with lua (again) 2013-12-18 23:23:04 +04:00
jacksonmj
035dfa2e04 Fix some compiler warnings 2013-12-14 18:47:28 +00:00
jacob1
138cb4d757 exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix 2013-12-03 22:05:35 -05:00
jacksonmj
186f8a1742 No more red DEUT
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacob1
45bf0dfcdb Merge pull request #180 from mniip/warnings
Warnings
2013-10-29 19:24:20 -07:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
mniip
9183fa1755 apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8 Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
f2e28ee667 Merge branch 'feature_sparksigns' into develop 2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851 Merge branch 'master' into develop 2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec fix virus graphics 2013-10-26 12:10:10 -04:00
jacob1
79a2ac3103 fix issue with FILT PHOT scattering 2013-10-23 21:01:06 -04:00
unknown
12261e263d fix bug where Ctrl+X don't delete stacked particles 2013-10-23 21:06:19 +08:00
jacob1
dd73a7244f reduce / prevent PROT in fusion even more 2013-10-20 10:37:28 -04:00
Simon Robertshaw
cebd28148d Minute performance improvement for Sign.getText 2013-10-19 17:22:43 +01:00
jacob1
ba43e4d238 revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages 2013-10-18 16:13:40 -04:00
jacob1
c4dcb37de4 PROT with 0 life doesn't die 2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50 make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics 2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c VIRS only burns with PLSM, and has the NO_DECO graphics flag 2013-09-28 19:45:15 -04:00
liquidcaesium
a376b72b36 LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418 WIFI: always delay one frame before conducting, to prevent particle order issues 2013-09-21 13:18:27 +01:00
jacob1
e578b9f799 fix BIZS melting without heat sim on (I wonder how many more elements still do this ...) 2013-09-14 19:13:29 -04:00
jacob1
c6ba381424 make PROT more red, and VIRS burns less 2013-09-14 10:26:23 -04:00
jacob1
ee093ae3b7 disable PHOT+H2 reaction during fusion 2013-09-14 09:49:19 -04:00
jacob1
e1b26346a1 ensure VIBR always eats PROT 2013-09-13 22:24:50 -04:00
jacob1
ae8e5e5c34 PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
aa2ec3d162 fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving 2013-09-12 14:35:10 -04:00
jacob1
074a2226e1 remove useless and laggy lightning_recreate check 2013-09-11 21:41:54 -04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
jacksonmj
9eccad80b1 Missing breaks in readOPS
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacksonmj
2e52e209a6 CRAY: only set decoration colour after passing through FILT 2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757 Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
This reverts commit 5ad67f7778.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985 Enabled check for PIPE too 2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778 Don't reset decorations when sparking with INWR+CRAY(most things)
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacksonmj
79edfe9589 Include elements[].Enabled in check for invalid lava ctype 2013-09-08 09:26:31 +01:00
jacob1
d9089d13c4 fix BCOL melting and not burning when heat sim is off 2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e Make effect of PROT on wifi and portals independent of channel temperature ranges
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7 new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added) 2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b proton collision reaction (might need to be modified). Also some ways to go to/from protons 2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5 new element: PROT (protons) TODO: proton colliders to produce heavier elements 2013-09-01 21:52:38 -04:00
jacob1
2cbee180a1 fix bug where PROP wouldn't set properties of particle id 0 2013-08-29 22:34:50 -04:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a FILT mode for old QRTZ scattering, for Catelite.
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd More FILT modes: XOR and NOT 2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
e2cb5838c6 specially per @savask's request, put matcher into a function
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
95c01bcf0a regexless getText 2013-08-22 17:09:55 +04:00
Saveliy Skresanov
b2045b0a7f Fix sign save/topic regex. 2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257 Soap freezing temp is -25C now 2013-08-15 22:02:24 +07:00
jacob1
4746474127 fix occasional crash when flood fill deleting 2013-07-29 00:34:43 -04:00
jacob1
beff3db8d2 fix ctrl+x not deleting all signs 2013-07-25 18:23:02 -04:00
jacob1
468e678cd6 unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly) 2013-07-19 21:22:26 -04:00
jacob1
da7d107f60 remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a flood delete will delete walls even if wall delete tool isn't selected 2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7 stickmen element defaults to right selected element if possible, or else still DUST 2013-07-18 17:57:04 -04:00
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue 2013-07-13 14:17:21 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00
jacob1
5b1389621f minor fixes to descriptions (again) 2013-05-18 23:12:37 -04:00
jacob1
981f6984c2 Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb fix CFLM making VIBR unable to explode 2013-05-17 12:44:18 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
751da54183 make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT) 2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f soap lines show in nothing mode, some small changes to arguments for sim api drawing functions 2013-05-16 00:55:44 -04:00
jacob1
81876a93a3 redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future 2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155 some more description changes 2013-05-13 22:12:03 -04:00
jacob1
7856f727a5 rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN 2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7 D: 2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62 Togglable lua scripting 2013-05-11 11:52:35 +01:00
jacob1
67e1213905 fix tpt.message_box, fix compiling error 2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554 Rocket boots for fighters. 2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f Merge remote-tracking branch 'upstream/master' 2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657 Fix "blow power" for stick man, disable rocket boots on E-hole. 2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd Merge remote-tracking branch 'origin/master' 2013-05-08 10:29:33 -04:00
jacob1
c0b4592839 fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53 Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3 Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct. 2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d STKM - fix jumping in the x direction in different gravity modes 2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b gol2 array is static size, adding new GoL won't increase memory usage. 2013-05-06 13:30:03 -04:00
cracker64
77102f4bba Optimize GoL a bit, haven't changed gol2 yet. 2013-05-05 18:10:13 -04:00
Simon Robertshaw
afbef49db2 Fix temperature sensor 2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe fix not being able to draw TUGN under high/low pressure 2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2 New Element: Pressure sensor 2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1 move some elements around 2013-05-04 19:50:11 -04:00
jacob1
36efb48644 possible piston bug fix for save 1176828 2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441 Fix solidification temperature of molten TUGN
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d Tungsten breaks under pressure changes 2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e fix some descriptions 2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393 change descriptions of many elements to be more consistent, contain more info, and be more helpful. 2013-05-03 22:42:36 -04:00
jacob1
3018c597c4 make GOLD sparkle slightly, and it kills NEUT 2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb New element: Tungsten, very high melting point 2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4 Correct gold melting point 2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
jacksonmj
9bc939d422 Less dependence on particle order for GOLD fast electricity conduction 2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f BREAKING NEWS: Hell has frozen over
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
Julian Meyer
649e5f2042 Add --nofft option to compile without FFTW3
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00
Simon Robertshaw
8d312ecdfa Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-04-07 12:46:09 +01:00
cracker64
f7dd658a30 SPRK from SWCH should check both cases. 2013-03-27 12:34:03 -03:00
jacob1
010f7790eb Fix CRAY bug that deletes particle 0 2013-03-25 12:36:04 -03:00
jacob1
36adc3c516 Fix NEUT not going through INVS 2013-03-25 01:18:47 -03:00
Simon Robertshaw
9b5b85f9b0 Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy 2013-03-24 12:24:17 +00:00
jacob1
c50e12df28 CFLM defusses VIBR, a few speed improvements to VIBR 2013-03-23 10:53:49 -04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
jacob1
d357fcdc36 add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
3a738846a3 add identifier constants based on the display name to the lua api 2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6 Remove unnecessary code in legacy part. 2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537 Narrowed loops for all elements in the first list.
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
ff304321c5 new PSTN arms get deco color of the pushing pistons 2013-03-15 21:32:46 -04:00
Simon Robertshaw
73b6ff4efb Use VideoBuffer in place of thumbnail 2013-03-15 12:59:55 +00:00
jacob1
10e104f3f5 change BOUNDS_CHECK define to just be true, it isn't needed since an element can never update when it's closer than 3 pixels away from the edges of a save. 2013-03-13 15:56:40 -04:00
jacob1
e493cf8a47 fix all tab spacing issues in all the element files 2013-03-13 15:54:34 -04:00
cracker64
319ffb7e77 Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT. 2013-03-11 17:34:49 -04:00
jacob1
e6f6eedd13 fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen. 2013-03-09 16:50:36 -05:00
jacob1
a411fda7de fix CRAY(SPRK) difference 2013-03-06 21:13:42 -05:00
jacob1
9316054ab2 fix CRAY(SPRK) bugs (?) 2013-03-06 14:23:26 -05:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
0f5b4a9ec8 fix pressing esc in login prompt logging you out, fix possible sign bug crash 2013-03-04 14:57:40 -05:00
jacob1
6bea8f5235 revert life changes, will be redone later in a faster way 2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2 Merge remote-tracking branch 'origin/master' 2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9 fix LIFE 2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
cracker64
2be0b22211 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 16:32:11 -05:00
cracker64
5e1c7d7932 Some better comments in SPRK, renamed rt and ct. 2013-03-03 16:30:34 -05:00
jacob1
cca1898ee8 Merge remote-tracking branch 'origin/master' 2013-03-03 15:39:10 -05:00
jacob1
17d79e8d8e fix crash when drawing particles in invalid coordinates (using console) 2013-03-03 15:38:52 -05:00
cracker64
bb87299eb4 Missed one SPRK case. 2013-03-02 20:07:17 -05:00
jacob1
846d7d8064 allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
cracker64
85cb4b37c9 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-02 00:42:17 -05:00
cracker64
d58100dc07 More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
jacob1
cd18515e0a piston retraction now checks pmap 2013-03-01 23:06:02 -05:00
cracker64
a9f4b5fe34 Quick fix for IRON 2013-03-01 00:55:10 -05:00
cracker64
0d70547cf0 More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
cracker64
5873d69586 Going through again. 2013-02-28 12:37:16 -05:00
cracker64
c65081d3ed Finished first pass-through for all elements.
Will get a few more places later.
2013-02-28 00:40:36 -05:00
cracker64
08d1a68ce0 More fixes. 2013-02-27 17:20:05 -05:00
cracker64
3d2e594150 Small modifications part three. 2013-02-27 12:08:10 -05:00
cracker64
27e3e12518 Small optimizations number 2. 2013-02-27 00:11:23 -05:00
cracker64
8250515e97 Lots of small optimizations and things, nothing should be functionally different.
Only gotten through a few elements, more later.
2013-02-26 18:59:37 -05:00
jacob1
e700ff2988 Merge remote-tracking branch 'origin/master' 2013-02-24 22:10:31 -05:00
jacob1
572d099e29 fix a few more memory errors 2013-02-24 22:09:33 -05:00
jacksonmj
5c2f310577 Make default DCEL exactly reverse the effect of default ACEL 2013-02-25 01:05:12 +00:00
jacob1
0939494747 fix problems found with valgrind with shifting stamps and saving 2013-02-24 14:12:48 -05:00
Simon Robertshaw
8dfb1ecf87 ACEL and DCEL use life for strength value 2013-02-24 11:50:10 +00:00
jacob1
6b1e99a731 allow ACEL and DCEL strength to be modified with ctype 2013-02-23 23:45:40 -05:00
jacob1
20d8eff7f5 remove uneeded PSTN check, fix PSTN not retracting sometimes, fix PSTN bug where is wouldn't properly tell the difference between PSTN and PSTN arms 2013-02-22 16:50:33 -05:00
jacob1
11f45e3e99 CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force 2013-02-22 11:54:32 -05:00
jacob1
40c4289ce8 fix CRAY(SPRK) bugs, make CRAY act more like before again 2013-02-22 00:19:12 -05:00
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
jacob1
2184d35b28 reset colored and partsRemaining, to fix bugs when CRAY is sparked multiple times at once 2013-02-20 21:11:50 -05:00
jacob1
74387040a1 fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks 2013-02-20 18:36:00 -05:00
jacob1
a3454c49be fix CRAY only deleting odd numbered elements 2013-02-16 15:11:59 -05:00
jacob1
28e8b9eb39 make smudge tool more similar to the old one 2013-02-09 19:42:31 -05:00
jacob1
1359045b14 fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD 2013-02-08 22:24:34 -05:00
jacob1
b8d53b5f76 fix sign box size, sign width with {t} and {p}, and zoom box size 2013-02-08 17:59:13 -05:00
jacob1
cd0af92fb3 minor fixes to color picker / small speed improvement 2013-02-08 11:39:14 -05:00
jacob1
8e02443f0a prevent CRAY from destroying DMND 2013-02-01 14:29:18 -05:00
Simon Robertshaw
486d26e40b Allow limited arm size from tmp2 2013-01-26 19:44:05 +00:00
Simon Robertshaw
03fde95719 Fix issue where piston won't push particles at index 0 2013-01-26 18:56:19 +00:00
Simon Robertshaw
631e49b8b7 Piston fix: Adjust colour and prevent piston from pushing too far when there's empty space 2013-01-26 18:04:24 +00:00