Commit Graph

2266 Commits

Author SHA1 Message Date
jacob1
9b9555226b fix compiling in visual studio, fix maybe bug with updates? 2015-09-20 00:59:37 -04:00
jacob1
722b9d93d6 a few minor improvements so that stamps are more consistent in tpt++ / my mod 2015-09-19 21:19:17 -04:00
jacob1
71d75e37e3 you can now press any key while loading / saving stamps
This means you can do stuff like press 'l' while saving a stamp, pressing 'k' while placing a stamp, press 's' while copying an area, and it will cancel the old action and start a new one
also, 'l' doesn't reset mouse to DrawPoints state
2015-09-19 20:51:54 -04:00
jacob1
6230bc70b1 fix some buttons remaining visible in the stamp browser while covered up 2015-09-19 20:33:30 -04:00
jacob1
8ecb2682aa modifier keys are now checked when doing stamp stuff 2015-09-19 20:20:32 -04:00
jacob1
bbdbb67079 fix tpt.brushx returning incorrect value when brush is updated with tpt.brushID 2015-09-19 20:01:53 -04:00
jBot-42
146fc4d5fa Move GBMB to Force Menu 2015-09-18 15:46:53 -04:00
jacob1
f5774ad9b9 update tpt.getscript to use starcatcher.us 2015-09-18 13:00:01 -04:00
jacob1
e9043c93aa fix lua windows to allow -1 for position again (centers the window) 2015-09-16 01:48:15 -04:00
jacob1
81b2efaf5b fix textbox crash, fix ctrl+c / ctrl+x to not copy an empty string when the textbox is empty 2015-09-11 13:08:56 -04:00
jacob1
a629979d8b fix tpt.reset_spark to also reset WIFI 2015-09-10 23:59:13 -04:00
jacob1
f827e125cb fix sim.loadStamp / tptmp crash 2015-09-10 13:07:52 -04:00
jacob1
fee8516157 new function tpt.confirm (confirm prompt which returns true or false) 2015-09-08 01:27:20 -04:00
jacob1
cd9d13503a render modes interface can be exited with ESC 2015-09-01 13:31:28 -04:00
jacob1
b0ce2ee615 only automatically use scale 2 if there is a little more space than required (just in case) 2015-09-01 12:39:58 -04:00
jacob1
5433766311 fix ETRD creating plasma as if it were created by the brush (-2) 2015-09-01 12:26:06 -04:00
jacob1
2e32fba4d9 fix GRAV and EXOT button colors
this also fixes GRAV with pretty powders on. TODO: maybe use old GRAV color cycling
2015-09-01 01:46:33 -04:00
jacob1
fbbc755283 resetting sparks resets any sparks in WIFI too 2015-09-01 01:27:03 -04:00
jacob1
476c2cce06 new sim.signs api
It is a metatable that can set/read text, x, y, and justification; and also read displayText, screenX, screenW, width, and height

There is also a function sim.signs.new, it returns the new sign id or nil if it can't create a new sign
2015-09-01 00:57:31 -04:00
jacob1
df854f72a6 only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
9048a3c50e new lua API: platform
you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions

Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
282d1fbf0c fix: CRAY from older saves should set .tmp2 to 0 2015-08-30 19:03:01 -04:00
jacob1
48dbc4182d Add CRMC from my mod 3dd3fb2f7801 92f0301295f6 2015-08-30 18:29:21 -04:00
jacob1
4af4ae3656 allow an extra tool button to show on the left edge when cut off
electronics, explosives, and solids all have just one extra element, now you can always see it without scrolling. The only other scrolling menu is GoL
2015-08-30 01:55:48 -04:00
jacob1
68b4f1efd6 MERC -> liquids, FUSE/FSEP -> explosives 2015-08-30 01:54:31 -04:00
jacob1
ed4678c9a8 add deco flood fill, flood fills based on color being close enough
flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
jacob1
2ebc522c36 add ERASEALL wall from my mod (erases walls, particles, and signs) 2015-08-30 00:18:06 -04:00
jacob1
12ef4ec79d ambient heat sign
maybe something that would replace all instances of {aheat} / {t} / {p} in a sign would be nice, but for now just do this.
2015-08-29 23:47:21 -04:00
jacob1
01afd69c17 STOR now automatically transfers to PRTI 2015-08-29 23:38:46 -04:00
jacob1
37794c01af .tmp2 for CRAY now sets creation offset (just like DRAY)
LIFE info moved into .ctype, no reason to use a whole extra variable for it
2015-08-29 22:02:05 -04:00
jacob1
5caf8bc8e1 allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
4cc753edc1 fix crash from last commit (OnResponseFailed needs to check if it is a valid listener) 2015-08-29 15:20:50 -04:00
jacob1
9f9fef6cad Add new function ParseServerReturn, try to properly display all http errors
Also fix crash with invalid ptsave link, and fix some cases where it wouldn't ever tell you it errored
2015-08-29 13:14:17 -04:00
jacob1
052681ef2b fix crash when using LIGH (base class should be ElementTool, not Tool) 2015-08-28 16:12:45 -04:00
nucular
c2ba1d24d4 Fixed compiling on mingw-w64 2015-08-26 22:59:05 +02:00
jacob1
3d8f871fc7 reset invalid SOAP links even when soap is frozen
fixes tpt save id:1834554
2015-08-11 22:45:29 -04:00
jacob1
15537d4eff "Enabled" setting of button is now the old unused "Locked" setting of Components, also fix graphical bug with disabled buttons 2015-07-15 00:49:06 -04:00
jacob1
37f8038fcd fix freeze when hovering over a massive amount of portals 2015-07-15 00:20:00 -04:00
jacob1
e990eead10 add CleanText function from my mod, used when copying / pasting / loading signs 2015-07-10 00:05:58 -04:00
jacob1
67bcd5e863 style improvements in Window.cpp / Window.h 2015-07-09 22:59:01 -04:00
jacob1
f65c4363b1 hovered / focused components are always drawn last 2015-07-09 22:58:19 -04:00
jacob1
85ce852cbc Auto scroll profile viewer when textbox expands, add 20000 character limit 2015-07-09 22:50:01 -04:00
jacob1
906b4a973f profile viewer now shows age, website, and save stats
Also, add Multiline type textboxes (allows pressing enter) and fix some other bugs
2015-07-09 20:17:04 -04:00
jacob1
c786640c74 always use a ScrollPanel in the profile viewer
also fix Textbox autosize. TODO: add a bunch more info to the profile viewer
2015-07-09 14:25:01 -04:00
jacob1
e9d6519800 small improvement to 7d7bf5eff6 2015-07-07 20:22:03 -04:00
jacob1
f95db0278e really fix coordinates when placing stamps ... 2015-07-07 00:44:06 -04:00
jacob1
eb7aacc478 make walls less glowy, make streamlines less laggy, style improvements 2015-07-07 00:26:42 -04:00
jacob1
732e5b8730 fix some very minor memory leaks 2015-06-30 19:06:18 -04:00
jacob1
580b6101c4 fix interface.removeComponent being an alias for interface.addComponent 2015-06-29 16:25:39 -04:00
jacob1
ab1226c58b fix FIRE not burning things inside of walls 2015-06-28 17:33:45 -04:00
jacob1
7b904c6840 fix DLAY delay in older saves 2015-06-27 21:05:28 -04:00
jacob1
6a88e42580 Add tooltip when hovering over any kind of link sign 2015-06-27 20:44:48 -04:00
jacob1
d67cb4b582 add new s: sign which does a save search
also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
jacob1
f95186d3b9 fix zoom window staying up if you are holding ctrl while placing it
press z -> ctrl, then release z -> ctrl
2015-06-26 11:48:56 -04:00
jacob1
80bf240ced fix coordinates when placing stamps 2015-06-26 11:48:56 -04:00
jacksonmj
d08621a0f6 Remove unused register_extension()
(Client::DoInstallation is used instead)
2015-06-17 20:36:33 +01:00
Sourec
4e8335b070 Changed falldown values for FIRE, CO2, and SMKE to zero, reverted changes to collision/placement logic 2015-06-11 16:31:21 -04:00
Sourec
bbe0c34d3e Switched an OR to an AND
That was leftover from when I was rewriting a bit of this. Sorry!
2015-06-11 16:25:39 -04:00
Sourec
1494f8237c Fixed FIRE, SMKE, and CO2 passing through the powder-only wall. 2015-06-11 14:29:59 -04:00
Sourec
7d7bf5eff6 Fixed CLST tmp value carrying over when converted by water 2015-06-05 21:40:28 -04:00
jacob1
c9d5841101 fix DRAY with .tmp = 0 (broken in a115e78952) 2015-05-23 12:47:39 -04:00
Aditya Vaidya
13cc593d13 Fixed most spelling errors in code. 'originaly' is read as 'original Y', so not a typo 2015-05-18 15:16:01 -05:00
jacksonmj
34567bc496 Merge pull request #247 from ryanmjacobs:fix_pointer_checks 2015-05-16 02:19:08 +01:00
jacob1
cee08b2024 On first run, set scale to 2 if screen size is large enough 2015-05-14 23:22:20 -04:00
jacob1
0a2b60627f change left tooltip when a local save is open 2015-05-14 22:34:28 -04:00
jacob1
8e7e8e0670 some changes to LIGH creation (mostly from lua) 2015-05-11 20:50:10 -04:00
jacob1
fef767335f remove loggedIn variable, small change to tooltips 2015-05-11 10:53:05 -04:00
jacob1
16b7f7d7bf Merge pull request #254 from boxmein/offline-saving
Save to HDD by default when not logged in
2015-05-11 10:51:11 -04:00
jacob1
b1fc134204 fix crash with high speed photons in loop edge mode 2015-05-10 21:48:09 -04:00
jacob1
dd102c1f11 fix possible crash when PROT removes spark on disabled elements 2015-05-10 21:16:53 -04:00
jacob1
aa854557f7 fix WOOD sometimes creating water when burning 2015-05-10 20:55:03 -04:00
boxmein
7145cacbb9 implement HDD saving by default in GameView. update tooltips to describe behaviour. 2015-05-01 15:55:22 +03:00
boxmein
424d1d4b47 when you're not logged in, displys a not-highlighted HDD save button 2015-05-01 15:54:41 +03:00
boxmein
bf001dfd77 enable Ctrl behaviour (eg sae to HDD) without highlighting 2015-05-01 14:44:51 +03:00
boxmein
56d04fcde8 add new form of enableCtrlBehaviour for un-highlighted HDD saving 2015-05-01 14:44:22 +03:00
jacksonmj
38e21c8236 Fix crash when STOR is next to PIPE and has an invalid tmp value (http://tpt.io/~1768004) 2015-04-10 14:23:58 +01:00
jacksonmj
72329af09d Fix DLAY delay changing during save+load
by rounding temperatures to nearest instead of always flooring.

Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
jacob1
fc5f3671f1 new function sim.clearRect, plus fix rounding errors breaking ctrl+x 2015-03-12 00:54:27 -04:00
jacksonmj
84f6ede2b8 Fix for commit d71a0d98: also adjust melting point of BRMT(TUNG) based on TUNG HighTemperature value 2015-03-05 00:14:26 +00:00
jacksonmj
8f57c9a6c7 Correct return type for TPTScriptInterface::parseInt
so that large integers don't get changed into slightly different values by rounding caused by conversion to a float and back again.
2015-03-01 15:52:15 +00:00
jacob1
a422e43beb visual studio error fix + warning fix 2015-02-25 18:56:50 -05:00
jacksonmj
91e871d0ea PSTN: allow zero or negative contributions towards movement amount
Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract.
2015-02-24 22:48:31 +00:00
jacksonmj
cd71a6dff7 Float rounding strikes again - set destination coords using integers when moving particles with PSTN
instead of adding a delta value to the current position, which might not give the correct result. Particles (except solids) were on rare occasions ending up at a point 1 pixel away from where they should be after being pushed by PSTN. This led to stacking, and in the case of save 1732622 after changing BIZS to a liquid, to disintegration of the save.

(TPT++ version of commit 2ad996dfe621887355f8532f1262c306421bc2de in jacksonmj fork)
2015-02-23 13:35:17 +00:00
jacksonmj
d71a0d98eb Allow TUNG melting point to be changed from Lua
Also set lava LowTemperature threshold to MAX_TEMP, to simplify changing melting points from Lua.
2015-02-23 13:24:27 +00:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
b06af530a5 fix lua5.2 compiling (that isn't defined until we include the headers ...) 2015-02-14 00:01:31 -05:00
jacob1
57d1b4916d fix last two PVS-Studio bugs, closes #232 2015-02-13 21:45:22 -05:00
jacob1
316d0f1ace --luajit and --lua52 compile options
no longer looks for lua 5.2 unless you tell it to
2015-02-13 18:20:52 -05:00
jacob1
03e07945e3 fix lua element update bugs, fixes #244
also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
84f13cfe63 fix compiling error on windows 2015-02-10 23:39:15 -05:00
jacob1
6cb78186be sim.framerender function to simulate a certain number of frames
also remove particle debugging lua function now that there are key shortcuts
2015-02-06 20:34:07 -05:00
jacob1
2c0287b71d PARTICLEDEBUG define which turns on some particle debugging key shortcuts
Also fix particle updating bug
2015-02-06 20:33:10 -05:00
jacob1
1840f4e39c fix crash when uploading save 2015-02-04 00:37:25 -05:00
mniip
4fa02965bf Clean up the EngineProcess loop 2015-02-04 04:13:51 +03:00
jacob1
b7fe998252 fix mouse coords at startup being 0,0, fix glitch that could make background windows fade completely to black 2015-01-31 14:09:50 -05:00
jacob1
94e635b65d fix negative tmp sing possibly generating max particles 2015-01-17 14:45:20 -05:00
jacob1
8c1db513f6 make sure ELEC dies in ELEC+NEUT reaction 2015-01-17 14:06:38 -05:00
jacob1
b1a3c404b6 fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true 2015-01-16 23:39:42 -05:00
jacob1
ace9e36cc6 fix ALL the warnings
mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
efd69b208d fix a ton more errors in the interface code, including all the -Wreorder ones 2015-01-16 19:58:39 -05:00
jacob1
54d985f975 gcc warning fixes (up to lua files) 2015-01-16 17:26:13 -05:00
jacob1
3a52453561 move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod) 2015-01-11 14:36:40 -05:00
jacob1
577ae3400f move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function 2015-01-11 13:17:18 -05:00
jacob1
dce874484a fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings 2015-01-10 22:43:33 -05:00
jacob1
a5797f6262 reset length when running step functions in case a step was unregistered, fixes first half of #210
also cleanup / make it easier to read
2015-01-10 20:10:42 -05:00
jacob1
e92bbac700 fix some lua crashes (use more argument checking) 2015-01-10 18:59:20 -05:00
jacob1
4f6094136e fix renderer compile and make it create a "Save file invalid" sign when it can't render the save, fixes #97 2015-01-10 18:47:42 -05:00
jacob1
b2954a7f0a Publish button in browser (replaces Unpublish button when unpublished saves are selected)
Works using the html page and isn't really the best way until @simtr implements Delete.json&Mode=Publish or something
2015-01-10 18:18:28 -05:00
jacob1
1a50217acd better fix for thumbnails getting mixed up (static int instead of rand), fixes #96 2015-01-10 15:45:35 -05:00
jacob1
65a31bb1d1 more "thread safe" fix to save list refreshing problem 2015-01-10 13:43:15 -05:00
jacob1
1a2e3a11fc cancel drawing when the mouse moves in / out of the zoom window, fixes #228 2015-01-10 13:35:23 -05:00
jacob1
c325543402 refresh save list after unpublishing a group of them, fixes #238 2015-01-10 12:39:19 -05:00
jacob1
4a3a6dee30 improve .desktop file installed on linux
escape Exec properly so paths with spaces or quotes work, and add Path key so that it starts in the right working directory
2015-01-10 00:14:38 -05:00
jacob1
6eedc7a7a6 new linux icon: 48x48 (really displayed at 44x36) instead of 16x16
really it's the same icon, it's also not the best, but the best I could make it look
2015-01-09 22:40:48 -05:00
jacob1
0ad225d1fc update VIBR randoms, fix any VINE in old saves also 2015-01-07 19:32:49 -05:00
jacob1
be6551ceea fixes to rndstore in VIBR/VIRS, remove goto in PROT 2015-01-07 19:04:11 -05:00
Martin Ettl
34c85c262c Fix potential memory leaks.
(Merging pull request #234, amended by jacksonmj: some leaks already fixed in develop branch.)
2014-12-29 16:37:04 +00:00
Martin Ettl
93eb934322 Fix potential memory leak in src/Format.cpp
(Merging pull request #233)
2014-12-29 16:36:58 +00:00
jacksonmj
236ff08da9 Fix some problems noted in http://www.viva64.com/en/b/0298/
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)

GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...

Notes on changes:

Graphics::textsize, Element_FRZW::Element_FRZW - typos

Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).

Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.

PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.

Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacksonmj
3ea2d8013d Correct page count in save browser 2014-12-22 01:33:55 +00:00
jacob1
3b09c4bdbc change tooltips for the save upload button to make it more clear 2014-12-18 19:54:48 -05:00
jacob1
0f583f3bd8 fix PLSM spawning in fusion (allow some stacking), GRVT in O2 fusion 2014-12-15 15:52:08 -05:00
jacob1
35782fdd10 'l' always loads last save from disk (won't load cached deleted save) 2014-12-15 15:13:37 -05:00
cracker64
6410171bd5 Fix IRON rust
Fix some randoms
2014-12-06 16:23:45 -05:00
cracker64
a115e78952 More element optimizations!
ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
2014-12-06 15:43:11 -05:00
cracker64
783b2c1736 Stop PIPE graphics from creating a particle every frame.
Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
2014-12-06 01:16:04 -05:00
jacob1
9fdcc28dac make close icon match the color of the button/text around it 2014-12-04 18:17:44 -05:00
jacksonmj
e25fac5037 Less layering of particles in fusion
Fixes http://tpt.io/~1683916 - PLSM was created on top of DMND, which other particles then displaced, leading to lots of stacking and particles escaping through the DMND.
2014-11-30 17:22:56 +00:00
jacob1
70a815a8c7 fix crash when PIPE finds PRTI with an invalid channel 2014-11-29 00:30:05 -05:00
jacob1
6da5b08fd2 fix for fast particles moving through VOID 2014-11-22 13:04:04 -05:00
jacob1
aa8fe86735 fix DEUT graphics (accidentally changed something) 2014-11-21 16:40:46 -05:00
jacob1
16ce3a68c0 more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix 2014-11-21 15:41:22 -05:00
jacob1
e20f6b101b jacksonmj: "Allow ELEC to pass through GLOW, fixes ELEC->PHOT reaction in GLOW." f162984e22e5 + some parts of "Misc small fixes" 95cf5bd67c2b 2014-11-21 15:41:22 -05:00
jacob1
a182e925fe some elementpallete fixes + fix SPAWN2 ToolButton 2014-11-20 22:44:02 -05:00
jacob1
6ce2d5fe92 #define MAX_FIGHTERS + some fixes 2014-11-20 22:11:20 -05:00
jacob1
c9cc2a1a6b more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more 2014-11-20 21:51:45 -05:00
jacob1
6066ae8341 prevent having multiple stickmen on the screen, also add playerst.spawnID 2014-11-20 18:51:33 -05:00
jacob1
8233b28820 Change GRVT flammability to 0 2014-11-19 22:49:20 -05:00
jacob1
c673f30e14 fixes suggested by jacksonmj in -dev
fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
2014-11-14 12:48:06 -05:00
jacob1
1289465a2c update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted 2014-11-11 23:48:36 -05:00
jacob1
cd9fa0c85a Textbox in the stamp browser also 2014-11-11 19:38:29 -05:00
jacob1
efaa32363f page textbox in browser (go to any page)
also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacksonmj
b3b852249b Deco off (except black deco) for LCRY in save thumbnails 2014-11-09 21:33:08 +00:00
jacksonmj
beff8e73ba Fix renderer compiling 2014-11-09 21:32:06 +00:00
jacob1
a31f4df0a1 fix being unable to draw METL/PSCN/INST ctype on CRAY 2014-11-07 12:28:49 -05:00
jacob1
46eda12479 lua logs fade out individually 2014-11-06 20:24:42 -05:00
jacob1
a801f0a0b4 allow lua mousepress event to cancel drawing, fixes #229 2014-11-06 20:06:45 -05:00
jacob1
5bb1d484d0 fix crash when taking screenshot, fixes #193 2014-11-05 20:40:09 -05:00
jacksonmj
1eeed277a0 Fix initialisation of transitionOccurred 2014-11-06 00:46:15 +00:00
jacksonmj
829e2cca7d Flatter surface when liquids solidify 2014-11-06 00:32:25 +00:00
jacob1
43bab359db fixes to ELEC (missed from 6dc7eaf43e), FUSE (changed in 27e3e12518), and IRON (changed in 0d70547cf0) 2014-11-05 19:15:57 -05:00
jacksonmj
66a530f5a3 FRZZ and FRZW changes/fixes
Fix FRZW low temperature transition (accidentally turned into a high temperature transition in b661418d).
FRZZ now melts into FRZW, so that single pixels "form ice that always cools" as in FRZZ description.
ICE update function: was meant to be checking not setting parts[i].ctype. However, turning FRZZ into self-cooling ice seems a logical thing to do, so set ctype of parts[r>>8].ctype, and make all types of ice cause this reaction (not just ICE(FRZW) as was apparently the original intention of the ctype check).
2014-11-05 23:38:22 +00:00
jacksonmj
9e7ead9bcc Change melting point for snow with wrong ctype back to 273.15 2014-11-05 23:32:49 +00:00
jacksonmj
fb796c873b PSTN: allow movement amount to be set by temperature. Requires major version increment. 2014-11-04 15:38:41 +00:00
jacksonmj
57409b0b41 Change order in which particles are created by the rectangle and brush tools
to make liquid movement look less weird in normal gravity
2014-11-01 15:38:39 +00:00
jacob1
377a99294f this should allow you to place the zoom window while selecting an area to stamp 2014-10-31 14:09:02 -04:00
jacob1
5654425637 placing zoom window cancels shift-lines 2014-10-31 12:47:37 -04:00
jacksonmj
02e1969ef2 Fix SNOW(WATR) melting temperature
Broken by fixing SNOW(SLTW) melting temperature in a78bd78bfc
2014-10-31 16:39:30 +00:00
jacob1
2fc1dcbe29 fix bug with placing zoom window while saving a stamp 2014-10-31 12:17:33 -04:00
jacksonmj
f7b53d0231 Prevent fast particles from skipping over DESTROYALL wall 2014-10-27 17:50:58 +00:00
jacob1
ca0eecee80 pavg0 / pavg1 properties can be set through the console and prop 2014-10-26 18:11:46 -04:00
jacob1
7582acfb5c add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap 2014-10-26 16:52:42 -04:00
jacob1
12f00db240 loop edge mode from my mod (also works with stickmen) 2014-10-24 00:18:51 -04:00
jacob1
6463d04f6c fix a few of the most spammy warnings (there are still hundreds of warnings though)
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
16522056fb fix bug where !set arguments would be cast to float then back to int 2014-10-08 00:35:50 -04:00
jacob1
c16caed5dd fix level 1 msvc compiling warnings + initialize debugFlags 2014-10-08 00:15:51 -04:00
jacksonmj
a78bd78bfc Fix SNOW(SLTW) melting temperature, and change ACID hardness value to make more sense on the wiki 2014-10-06 12:57:32 +01:00
jacksonmj
74dcd4074e Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop 2014-09-28 14:34:44 +01:00
jacob1
717408c9d0 also add back DebugParts 2014-09-27 23:27:41 -04:00
jacob1
32328ad4fe re-implement tpt.setdebug 2014-09-27 22:25:15 -04:00
jacob1
507ba35ce0 new DebugInfo thing: the old debug lines 2014-09-27 21:49:00 -04:00
jacob1
6beafc354d fix "open data folder" on windows 2014-09-23 17:06:52 -04:00
jacob1
a78129adb9 Fix spelling mistake 2014-09-08 16:06:12 -04:00
jacksonmj
ba31457701 No black BIZR except by deco 2014-09-02 19:20:57 +01:00
jacob1
84f3f3cdba Update version number (90.1.320 -> 90.2.322) 2014-08-30 21:33:31 -04:00
jacob1
e91a7f1ec4 prevent setting invalid element numbers in the old console 2014-08-29 18:11:00 -04:00
jacob1
2140beb9cc make sure soap doesn't crash when messed with in the console 2014-08-25 19:05:32 -04:00
jacob1
b20db5fb8a add a no install check define 2014-08-25 14:55:18 -04:00
jacob1
a3d594c603 command key can be used instead of ctrl on OS X 2014-08-24 00:43:52 -04:00
jacob1
d29c2cb2a5 fix tags button being too long 2014-08-23 20:05:01 -04:00
jacob1
925ff1da3c add lua5.2 support for no particular reason 2014-08-22 01:25:34 -04:00
jacob1
f8782338d7 make tpt.selected* and tpt.brushx/y writable (replaces simstate branch) 2014-08-19 02:01:31 -04:00
jacob1
5ab1aa6989 fix RPEL internal name 2014-08-15 21:52:17 -04:00
jacob1
1314567c13 fix DRAY 2014-08-15 20:19:30 -04:00
Simon Robertshaw
08dcc19cc7 Update version number -> v90.1.320 2014-08-15 23:21:08 +01:00
Simon Robertshaw
0d617ace7b Decorate thread entry points in headers 2014-08-15 22:50:28 +01:00
Simon Robertshaw
fc787cee9a Include Config.h in Task.cpp for windows threading fix 2014-08-15 21:50:31 +01:00
Simon Robertshaw
8eedaf9e26 Fix Config.h syntax error from previous commit 2014-08-15 21:43:29 +01:00
Simon Robertshaw
a629eb9bfc Force stack re-alignment for entry-points from phread_create with mingw & windows to fix SSE crashes in child threads 2014-08-15 21:42:33 +01:00
jacob1
7e9c507e64 fix memory leak 2014-08-15 12:15:13 -04:00
jacob1
2416a9b454 fix being unable to click link signs unless zoom window is out 2014-08-15 11:53:18 -04:00
jacob1
ae886048f4 Disable fullscreen on OS X 2014-08-11 22:39:03 -04:00
jacob1
d4359184f2 improve grid drawing 2014-08-11 22:06:48 -04:00
jacob1
986b25b508 redo spark graphics, add spark render setting 2014-08-11 21:56:40 -04:00
jacob1
774fb88002 fix REPL crash (ignoring BOUNDS_CHECK for now) 2014-08-11 01:11:58 -04:00
jacob1
7740980fcc fix crash when selecting PROP from element search, fixes #209 2014-08-11 01:00:13 -04:00
Simon Robertshaw
fb49a492a1 Update version number -> v90.0.318 2014-08-10 13:44:16 +01:00
jacob1
fd550be6ae fix invalid hex number detection also 2014-08-09 00:01:24 -04:00
jacob1
e388a4bbad better float detection in old console 2014-08-08 22:18:01 -04:00
jacob1
298e0b63c3 fix bugs with previous commit using FloatType 2014-08-06 23:22:37 -04:00
jacob1
ccb3de7365 support floats in the console
There are some strange bugs with parsing like !set type all 3.5 or !set temp all moo but they aren't too important ...
2014-08-06 12:18:57 -04:00
jacob1
859fdece6a prevent PROT from rapidly changing portal temps 2014-08-06 11:49:57 -04:00
jacob1
e4b08c88cf fix link signs preventing you from using quickoption buttons, fix being unable to place zoom window on link signs. Fixes #222 2014-08-05 19:26:21 -04:00
jacksonmj
c83945e281 Allow PHOT deco, in old saves only 2014-08-05 22:11:07 +01:00
jacob1
10a26002b4 Add an "Open Data Folder" button in simulation settings 2014-08-05 00:20:56 -04:00
jacob1
b889c62bee Update version number -> 90.0.316 2014-08-03 23:21:35 -04:00
jacob1
ab2dd1ce61 fix crash and re-enable Application Support directory on OS X versions < 10.9 2014-08-03 20:36:39 -04:00
jacob1
f0fb88b48d remove _32BIT also 2014-07-06 11:41:11 -04:00
jacob1
8f2a0d3eb3 fix compiling problems 2014-07-06 11:31:40 -04:00
jacob1
89eb6bbd03 fix small ClipboardPush error that shouldn't ever happen 2014-07-04 19:16:38 -04:00
jacob1
b59ecf2d65 add airblock wall 2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4 make PHOT only able to move 2 pixels at a time through things again 2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea New element: DRAY (Duplicator RAY)
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e Some changes which make GRVT work better 2014-07-02 23:07:10 -04:00
jacob1
70676aba4a New element: GRVT (gravitons), energy particle that creates Newtonian Gravity 2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd fix URAN not heating up under pressure at 0K 2014-06-28 22:22:44 -04:00
boxmein
7ab6a7e7d7 luatpt_getPartIndex now passes a negative (invalid) index when it fails 2014-06-13 00:25:22 +03:00
jacob1
c44e734abe fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors) 2014-06-09 17:42:44 -04:00
jacob1
89ffa60529 New graphics api function: getColors, returns r, b, g, and a from a hex color
Also, remove generated/ and build/generated when using scons -c
2014-06-09 16:50:49 -04:00
jacob1
ec29044ce6 output log (console) messages to the console, or stdout.txt on windows 2014-06-09 16:23:18 -04:00
jacob1
391d965e9f Update README 2014-06-08 23:54:11 -04:00
jacob1
45862a1b9f only use Application Support directory on OS X 10.9, probably fix crash on startup for macs
The original reason it broke on macs was because gFinderLaunch was broken
2014-06-08 20:37:44 -04:00
jacob1
6749c2547f New SConscript (hopefully better)
Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00
mniip
44405827b0 Make the upvote more fancy and bigger 2014-06-04 00:35:40 +04:00
jacob1
9bb4d92717 prevent setting invalid wall types with lua 2014-06-02 00:41:25 -04:00
jacksonmj
f304e789f4 Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979 Make black deco FILT with any tmp affect CRAY beam, not just tmp=0 2014-05-23 00:58:34 +01:00
jacksonmj
7b9f43b8bf Fix some missing return values 2014-05-23 00:00:54 +01:00
jacob1
7e1076ee5f use drawtext_outline for element descriptions 2014-05-22 12:39:35 -04:00
jacob1
42f5ec9f36 Fix crash with spark flood fill 2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f Fix TNT floodfill crash 2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23 FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285 Visual effect for FILT when an ARAY or CRAY beam passes through it
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517 Less overpowered (in terms of bunkers) QRTZ
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7 fix crash when creating a fighter with an explicit particle ID 2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b also fix SOAP changing .ctype of particles it thinks it's attached to 2014-05-12 11:27:39 -04:00
mniip
ecf1f0e391 backport lua code highlighting from my console 2014-05-06 01:16:55 +04:00
jacob1
8dad0483cf make sure no effect FILT mode doesn't affect BRAY 2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d fix nx/ny again (values were reversed) 2014-04-26 14:39:40 -04:00
jacob1
df1aac8180 still allow NBLE to ionize at high temperatures (probably won't interfere with fusion) 2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a Comments for some of the liquid movement code 2014-04-26 17:55:57 +01:00
jacob1
097e4968e0 fix invisible PHOT bug when going through GLAS sometimes 2014-04-26 12:40:29 -04:00
jacob1
270a3837bc PROT goes through portals 2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4 fix bug where liquids don't stabalize in radial gravity
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
49996a8c02 Auto-focus more textboxes 2014-04-17 12:03:24 -04:00
jacob1
68e4c638bf fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to 2014-04-17 12:03:24 -04:00
jacob1
75034de5a4 fix crash when SOAP gets changed into another element, fixes #186 2014-04-12 15:52:12 -04:00
jacob1
35d97eb14d fix bug where you couldn't place stamps on top of special signs 2014-04-11 23:17:35 -04:00
jacob1
181f0cfe5b Add in life values that use EXOT's grey coloring scheme, but don't copy things
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
afacecffd9 Prevent clearrect wrapping round at the edge of the screen 2014-04-05 18:20:30 +01:00
jacksonmj
11997cf3ad Prevent red BRAY from affecting FILT colour via DTEC 2014-03-27 19:36:51 +00:00
jacob1
4e478cfe20 fix bug where InstantOpen never got reset after opening saves in the save browser 2014-03-27 12:21:16 -04:00
jacob1
a71cb3b254 fix / change 2, 3, and 4 from http://tpt.io/.265916
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9 Velocity limit, to prevent NaNs 2014-03-27 00:35:20 +00:00
jacob1
2e6b4242d6 don't resize save buttons in the online save browser, fix selection bug in console 2014-03-25 14:44:58 -04:00
Simon Robertshaw
50bc126e6d Update version number (89.2.281 -> 89.2.283) 2014-03-16 12:18:38 +00:00
Simon Robertshaw
8e7c30700e Return blank string instead of undefined 2014-03-16 11:44:36 +00:00
Simon Robertshaw
197a70c2e6 Fix Clipboard for renderer build, ensure MacOS and Windows clipboard funcs return std::string 2014-03-16 11:35:53 +00:00
jacob1
5b67c8ce68 elem.property and elem.element can read Identifiers 2014-03-15 14:20:40 -04:00
jacob1
258aaedb0a add sim.reloadSave, tpt.selectedreplace 2014-03-13 14:44:39 -04:00
jacksonmj
c6d6011337 An ugly fix for numpad, since it seems event.key.keysym.mod isn't entirely reliable for some unknown reason
Partial revert of 7ce9907f82
2014-03-12 15:05:54 +00:00
jacksonmj
1ca63b3813 Add more key definitions 2014-03-12 15:04:16 +00:00
jacob1
92891f364b fix tooltip commit 2014-03-12 00:03:32 -04:00
jacksonmj
a1515b3d5e Shift key for numpad 2014-03-12 00:54:52 +00:00
jacob1
7dc5139b66 toolTips on search / save simulation buttons change when ctrl is held 2014-03-11 14:04:05 -04:00
jacob1
7ce9907f82 fix textbox key repeat issue, fix numpad issue (in two ways) 2014-03-11 12:53:42 -04:00
jacob1
3f65b47a5e small change to sim.partProperty 2014-03-10 17:20:50 -04:00
jacob1
7603da0242 fix tpt.set_property again 2014-03-09 15:31:32 -04:00
jacksonmj
e5941950ba Make FILT tmp=6 ("no effect" mode) work with CRAY
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
jacksonmj
9531de49ec Vertical flip when pasting stamps (Ctrl+shift+r) 2014-03-08 13:41:45 +00:00
jacksonmj
55fbf13157 Display numeric value of ctype instead of element name translation for elements which use it as wavelengths 2014-03-08 13:34:03 +00:00
jacob1
21854df9f3 lots of random fixes to the legacy lua api 2014-03-04 20:44:25 -05:00
jacksonmj
a5ea6555f1 Fix more bugs in the Lua API
Crash with sim.partKill(large number).
sim.neighbours() looking for particles in completely the wrong place.
Impossible to tell from sim.partID whether a particle exists, since it returns 0 both if there is no particle there and if particle 0 is there.
2014-03-04 23:34:51 +00:00
mniip
4152bb560e Do not use loadstring to load autorun (who even wrote this?). Also print a message in case of successful autorun load 2014-03-04 15:26:35 +04:00
jacksonmj
64e16025d8 Fix bug in Lua API sim.neighbours() causing some particles to be missed out
Was excluding all particles with the same x or y as the centre instead of just the centre particle.
2014-03-03 22:42:21 +00:00
jacksonmj
224b25fae5 Fix Lua API sim.partNeighbours with 4 arguments 2014-03-03 20:09:35 +00:00
jacob1
4158581b21 fix error logging in lua key events 2014-03-03 13:46:46 -05:00
mniip
43bff37279 fix numpad behavior: movement keys are no longer triggered with numlock on 2014-02-27 20:39:16 +04:00
jacob1
d59253cfc7 fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700) 2014-02-26 20:29:15 -05:00
mniip
55284e6313 Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23 2014-02-25 18:44:44 +04:00
Simon Robertshaw
8bc03dbe1c Update version number (89.1.278 -> 89.2.281) 2014-02-24 22:11:11 +00:00
mniip
96c889bcab fix gettime compilation on OS X 2014-02-25 01:12:26 +04:00
nucular
8561976121 Fix (hopefully) most of the R/W errors inside the new Lua API 2014-02-22 10:13:09 -05:00
jacob1
71f90b5d59 new function: sim.deleteStamp
mostly for use in tpt multiplayer
2014-02-20 16:02:32 -05:00
jacob1
13766bf6db fix weird STKM bug at high life 2014-02-15 10:24:25 -05:00
mniip
a105ed9df8 Use system clock instead of used CPU time. Fixes key repeat and some
other stuff. close #206
2014-02-13 00:26:34 +04:00
jacob1
d38b7b9b11 pressing tab switches between textboxes in the deco editor 2014-02-06 12:15:48 -05:00
mniip
1266307070 stop neut from dragging particles inside energy walls, fixes jacob#18 2014-01-30 22:55:55 +04:00
mniip
250b522221 map numpad keys to movement keys where applicable 2014-01-30 22:22:04 +04:00
jacob1
5b886fc51e boxmein: Added clipboard support to Lua 2014-01-29 17:57:18 -05:00
jacksonmj
cf503a29f4 Bounds check before interpolation to find walls 2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae Prevent air going through walls in cases of extreme velocity 2014-01-26 01:27:46 +00:00
mniip
09beafed3a Fix ParseExceptions falling through;
Apparently since when the RequestBroker was added, the logic has been changed,
and the exception no longer comes through PreviewController's try{} block.
2014-01-25 15:39:44 +04:00
jacob1
f66679e551 a little reorganization (maybe more later) 2014-01-20 13:52:53 -05:00
jacob1
c5989605a5 fix compiling in visual studio 2014-01-20 11:43:12 -05:00
jacob1
add45b4e60 fix crash with gfx.drawText() 2014-01-20 11:33:33 -05:00
jacob1
0409d93789 signs can be moved onto the zoom window, fixes #89 2014-01-17 23:27:57 -05:00
jacob1
4e9a5bdaec make sure comment box height and cursor position don't go too far when it's resizing, fixes #82 2014-01-17 21:49:55 -05:00
jacob1
1f1062408c element palette converts elements stored in .ctype and .tmp when needed, fixes #105 2014-01-17 14:33:22 -05:00
jacob1
c15ab822a9 some config.h cleanup, fixes #151 2014-01-17 13:05:53 -05:00
jacob1
02aba363c3 slight PROP description change, don't save invalid PROP preferences 2014-01-16 11:09:55 -05:00
mniip
69c9be0e99 implement generic property value as a union instead of void* 2014-01-16 11:00:47 -05:00
mniip
8f2fbcd9e1 brand new prop tool. draws like any other tool 2014-01-16 11:00:47 -05:00
jacob1
a32a66c9ab only include strings.h on mac (fix visual studio compiling) 2014-01-13 21:27:59 -05:00
jacob1
d901b2f8ef Fix crash with smudge tool around the edges 2014-01-09 12:55:39 -05:00
jacob1
aea8402383 fix holes in wall lines with a small radius (again) 2014-01-08 14:32:59 -05:00
jacob1
0d51d6bd07 manually fix bug where sometimes the top / bottom pixel of circle brushes would disappear 2014-01-07 20:46:42 -05:00
jacob1
3329a6bd79 fix element buttons not changing color when using tpt.el.color, remove 4 char restriction on element names with tpt.el.name 2014-01-07 16:32:15 -05:00
jacob1
eaf0daec43 insulators block ambient heat (when there are a lot nearby) 2014-01-07 16:32:15 -05:00
jacob1
dcef255f47 fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it) 2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8 fix bug where STKM can be killed from HSWC when turned off 2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a better way to prevent PROT in fusion 2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba Prevent FILT being rendered as black if the only wavelengths present are invalid 2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204 Use >= for high temperature transition comparisons and < for low temperature transitions
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e check to make sure flood fill doesn't crash when pmap is errored (?) 2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73 fix VIRS's part_change_type abuse, fix http://tpt.io/.260472 2013-12-25 16:07:18 +04:00
jacksonmj
7fdc4dc83b Mismatched new[]/delete in WebRequest::Process() 2013-12-23 19:16:04 +00:00
jacksonmj
4459bf5363 Also, mismatched new[]/delete in APIRequest::Process() 2013-12-23 17:21:14 +00:00
jacksonmj
aa74deb6d5 Mismatched new[]/delete for serialised GameSave data 2013-12-23 17:17:40 +00:00
mniip
ee542bcafc bluescreen on lua panics 2013-12-23 17:59:23 +04:00
mniip
4eab5c4ce3 invalidate gravity map if walls changed, fixes http://tpt.io/~1223463 2013-12-22 11:41:42 +04:00
mniip
bc84326ca2 Got rid of debug fps counter, just added deltatime into usual fps counter 2013-12-21 05:26:54 +04:00
jacob1
2c7a527030 Revert ef6cc9c, due to some advanced electronics breaking
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b fix crash with LIFE, fix compiling with lua (again) 2013-12-18 23:23:04 +04:00
mniip
c3cf0638d6 This ! shouldn't be there 2013-12-16 00:17:40 +04:00
mniip
9db1358ca3 In element search promote exact and starting position matches (finally possible to access VAC via element search) 2013-12-15 22:57:35 +04:00
jacksonmj
035dfa2e04 Fix some compiler warnings 2013-12-14 18:47:28 +00:00
mniip
30c80220b2 fix PIXR() macro: if MSB of the color is nonzero, it used to return a >255 value, which, say, in Renderer.cpp would get clamped to 255, no matter what the actual red byte is 2013-12-14 22:25:11 +04:00
mniip
5fc07b4c3c fix PHOT/BIZ* transparency 2013-12-12 19:54:52 -05:00
mniip
12d98dada1 oooo wait, rectangle snap too 2013-12-12 16:23:58 -05:00
mniip
0fb08c5e97 fix snapping
why was trigonometry used in such a simple function
2013-12-13 00:55:20 +04:00
mniip
c012f667c7 fix BMP 2013-12-09 03:38:40 +04:00
jacob1
3fb6cd2fbb Merge pull request #196 from gamax92/develop
Extension to tpt.screenshot
2013-12-08 14:28:03 -08:00
Robert Gadzerfraud
0819885700 Add in BMP support 2013-12-08 15:12:07 -07:00
Robert Gadzerfraud
ced44c8be2 Extend tpt.screenshot to return created filename and optionally, PPM format 2013-12-08 12:16:12 -07:00
jacob1
12aef78bb0 Update version number (89.0.275 -> 89.1.278) 2013-12-08 14:10:06 -05:00
Simon Robertshaw
e1616fdd82 Hotfix: Don't open saves larger than 200MB 2013-12-08 16:58:17 +00:00
jacob1
138cb4d757 exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix 2013-12-03 22:05:35 -05:00
jacob1
ce587a3ae3 update build number 2013-12-03 22:05:35 -05:00
Simon Robertshaw
2010a71d85 Include strings.h for TPTScriptInterface 2013-12-01 21:19:30 +00:00
Simon Robertshaw
c75a5a1f80 Remove debug logging for user pref reading/writing 2013-11-19 21:25:03 +00:00
Simon Robertshaw
a32af1679a Fix Mac OSX readUserPreferences missing off last char of pref data, add clipboard implementations for Mac OS X 2013-11-19 21:23:04 +00:00
Simon Robertshaw
fc25d5a466 Use NSUserDefaults for powder.pref storage on OS X, fix initial file open handling on OS X 2013-11-18 21:54:41 +00:00
jacob1
1bce4984e3 Merge pull request #192 from mniip/tags
Fix tag order
2013-11-12 08:18:09 -08:00
mniip
085d0e8cb8 unused variable 2013-11-12 15:20:17 +04:00
mniip
4b914d12c2 fix tags order (#141) 2013-11-12 09:16:17 +04:00
mniip
2be2b6b54b Adjust position of ContextMenu if it's too close to bottom or right edges #188 2013-11-10 12:28:29 +04:00
jacksonmj
186f8a1742 No more red DEUT
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacksonmj
75b7b85703 Fix sign duplication when loading a save 2013-11-03 14:26:51 +00:00
Simon Robertshaw
e7ebbc0435 Hotfix: Authenticate all Web&ApiRequests to fix save loading/voting issues 2013-10-30 20:31:20 +00:00
Simon Robertshaw
5cc69aa2a9 Skip startup install check if running on Mac OS 2013-10-30 19:48:06 +00:00
Simon Robertshaw
0894aaa7fa Fix strcasecmp defined on Windows, add warnings as errors compile argument, always supress offsetof warnings 2013-10-30 19:46:34 +00:00
mniip
41e058e3b2 Fix a few cpu time leaks in request broker and HTTP, also add a global sleep function
(and why did HTTP.c have it's own copy of mystrdup anyway)
2013-10-30 21:39:30 +04:00
jacob1
0180c9b15a fix remaining warnings, fix compiling errors when using --release 2013-10-29 23:55:10 -04:00
jacob1
45bf0dfcdb Merge pull request #180 from mniip/warnings
Warnings
2013-10-29 19:24:20 -07:00
mniip
3625bd407e moar const 2013-10-30 05:07:27 +04:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
mniip
f7f24a9804 D:^H^Hfix newlines at end of files 2013-10-30 04:41:04 +04:00
mniip
71d107aac2 _proper_ typing system using a union instead of multicast void* 2013-10-30 04:38:39 +04:00
mniip
9183fa1755 apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8 Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
67c82ee283 Quick fix: Fix dummy key defs used by renderer and other non-input builds 2013-10-29 20:51:44 +00:00
Simon Robertshaw
3f5b91f8a7 Increment version number 2013-10-29 20:08:09 +00:00
Simon Robertshaw
2d22776a2c Iterate through signs in reverse order when seeking for click events in order to ensure when clicking on stacked signs the top-most sign is detected 2013-10-29 19:59:13 +00:00
Simon Robertshaw
f2e28ee667 Merge branch 'feature_sparksigns' into develop 2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851 Merge branch 'master' into develop 2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec fix virus graphics 2013-10-26 12:10:10 -04:00
jacob1
48ecbce554 f5: reload sim, f2: screenshot f3: toggle extra HUD 2013-10-26 00:17:06 -04:00
jacob1
692f4b18c2 fix sim.decoBox arguments, add a sim.canMove function 2013-10-26 00:00:55 -04:00
Simon Robertshaw
30d985ba77 Only cancel click events clickable signs (not all signs) 2013-10-26 01:02:20 +01:00
Simon Robertshaw
aa09c0e753 Reject {b:1|blah} signs 2013-10-25 20:40:45 +01:00
jacob1
a6b5b60c20 Merge pull request #178 from mniip/x11-clipboard
fix copy and paste in the same tpt window on SDL/Linux/X11
2013-10-24 14:08:52 -07:00
mniip
5d3520d18c fix copy and paste in the same tpt window on SDL/Linux/X11 2013-10-25 00:46:41 +04:00
jacob1
79a2ac3103 fix issue with FILT PHOT scattering 2013-10-23 21:01:06 -04:00
unknown
12261e263d fix bug where Ctrl+X don't delete stacked particles 2013-10-23 21:06:19 +08:00
Simon Robertshaw
d9f1762da0 Merge branch 'develop' of https://github.com/simtr/The-Powder-Toy into develop 2013-10-20 15:38:40 +01:00
jacob1
dd73a7244f reduce / prevent PROT in fusion even more 2013-10-20 10:37:28 -04:00
Simon Robertshaw
e8c53dc3e8 Remove old unfinished virtual machine and Lua bindings for it 2013-10-20 15:33:06 +01:00
Simon Robertshaw
b59c381177 Do not allow 't/c' signs to lack an ID 2013-10-19 22:10:53 +01:00
Simon Robertshaw
8f4296ac39 Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign 2013-10-19 18:59:49 +01:00
Simon Robertshaw
cebd28148d Minute performance improvement for Sign.getText 2013-10-19 17:22:43 +01:00
jacob1
6edb96ee51 fix bottom row of saves in the save browser being cut off 2013-10-18 16:57:53 -04:00
jacob1
fd6da26b73 fix not being able to select / see all elements in menus with tons of elements 2013-10-18 16:36:37 -04:00
jacob1
ba43e4d238 revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages 2013-10-18 16:13:40 -04:00
jacksonmj
02a4c17d72 Ignore invalid walls in some old saves, so that they load correctly
E.g. save 10631 from old server
2013-10-17 16:09:38 +01:00
jacksonmj
132755525c Fix incorrect search page count 2013-10-17 16:09:28 +01:00
jacob1
c4dcb37de4 PROT with 0 life doesn't die 2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50 make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics 2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c VIRS only burns with PLSM, and has the NO_DECO graphics flag 2013-09-28 19:45:15 -04:00
jacob1
13d89ce9e1 Fix tpt.get_numOfParts, add "C" next to temperature in HUD 2013-09-28 16:58:01 -04:00
jacob1
c480c9ea19 Merge branch 'HEAD' of https://github.com/FacialTurd/The-Powder-Toy.git 2013-09-27 17:41:46 -04:00
jacob1
48f1adb038 fix min and max in VS2013 2013-09-27 17:39:16 -04:00
jacksonmj
ceca61114a Fix crash when trying to convert StringType to PointType 2013-09-27 19:41:12 +01:00
liquidcaesium
65640ee6af Decimal number support 2013-09-27 18:52:47 +03:00
liquidcaesium
a376b72b36 LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418 WIFI: always delay one frame before conducting, to prevent particle order issues 2013-09-21 13:18:27 +01:00
jacksonmj
ce277a11f1 Forgot HUD description for FILT tmp=9 2013-09-15 15:44:01 +01:00
jacob1
e578b9f799 fix BIZS melting without heat sim on (I wonder how many more elements still do this ...) 2013-09-14 19:13:29 -04:00