jacob1
1ef507d9e6
fix colors slightly from last commit
2012-12-15 20:42:30 -05:00
jacob1
c62ef2cb35
fix upvote buttons still having colored background after clearing the save, make them look more like from in tpt
2012-12-15 20:34:00 -05:00
jacksonmj
e4907d1881
Copy dcolour when MERC expands, to let people make coloured mercury thermometers
2012-12-16 00:16:05 +00:00
jacob1
a623959a31
save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
2012-12-15 15:13:12 -05:00
jacob1
0fd86e994a
make the comment box always multiline. Fixing pasting large amounts of text into it.
2012-12-15 14:28:23 -05:00
Simon Robertshaw
735b2b659f
Update version number
2012-12-15 18:29:26 +00:00
jacob1
a172a96897
make sure long amounts of text without spaces doesn't run over out of bounds
...
A character may be deleted to insert a new line, but when copying something like a url, the missing one is copied back in. I couldn't get inserting a newline between letters to work right
2012-12-15 13:17:29 -05:00
Simon Robertshaw
e0f8456531
Prompt for install on first startup
2012-12-15 17:14:43 +00:00
Simon Robertshaw
f047b4826f
Make installation success message a little friendlier
2012-12-15 16:57:25 +00:00
Simon Robertshaw
6e62a54952
Add missing URL Protocol registration on Windows
2012-12-15 16:56:55 +00:00
Simon Robertshaw
201d314096
Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
2012-12-15 15:57:57 +00:00
Simon Robertshaw
558888ac25
Ensure resampler.cpp is compiled when needed
2012-12-15 01:10:03 +00:00
Simon Robertshaw
b4475ae96f
Very high quality image resampling code curtesy of imageresampler ( http://code.google.com/p/imageresampler/ ), will replace current shitty linear interpolation for SSE2 and renderer builds.
2012-12-15 01:04:17 +00:00
Simon Robertshaw
a1af662b8f
More accurate elementCount
2012-12-14 23:01:54 +00:00
Simon Robertshaw
ceee0b6dc5
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-12-14 19:44:30 +00:00
Simon Robertshaw
31c0666961
Prevent saves from being loaded twice by the Save browser
2012-12-14 19:44:16 +00:00
jacob1
f03fb97620
Merge remote-tracking branch 'origin/master'
2012-12-14 13:51:44 -05:00
jacob1
5362c56f7e
update gravity wall zones whether or not newtonian gravity is on. Fixes #92
2012-12-14 13:50:36 -05:00
Simon Robertshaw
e5feefa419
Update WIRE name and description, fixes #101
2012-12-14 18:50:25 +00:00
jacob1
05fc39e40f
a working scrollbar in the save preview. Also, fix the bug where you couldn't go back up a page when there weren't enough comments to fill a page
2012-12-14 13:34:00 -05:00
jacob1
002743ef08
make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
2012-12-12 22:05:39 -05:00
jacob1
d57fe7618c
fix walls loading incorrectly in extremely old saves. Fix some invalid save formats being loadable (it was onlychecking the 'O' in OPS)
2012-12-12 17:31:06 -05:00
Simon Robertshaw
38862a78d1
New Conversation notifications
2012-12-09 12:05:27 +00:00
Simon Robertshaw
6478ed121c
Use NotifyAuthUserChanged for GameController login, this will help users become aware when their sessions expire.
2012-12-09 01:25:05 +00:00
Simon Robertshaw
05148e8a8d
C++erific text cleaner function, also, it's a good idea to actually clean text coming from signs...
2012-12-09 00:14:48 +00:00
jacob1
226de5b6f8
add back element descriptions in some cpp files, fix minor TRON search problem. Also,
...
TPT-jacksonmj: Also fix bugs with energy particles that pass directly from PIPE to portal
2012-12-06 19:51:33 -05:00
jacob1
a15372afbf
TRON_NORANDOM flag
2012-12-06 18:42:46 -05:00
jacob1
2881eeb1b3
allow TRON to plan ahead which particles will disappear by the time it gets there, and go on INVS too
2012-12-06 17:53:22 -05:00
jacob1
e5a284a2ba
fix compiling warnings / error
2012-12-06 12:34:32 -05:00
jacob1
122599763e
Merge remote-tracking branch 'origin/master'
2012-12-06 11:01:46 -05:00
jacob1
2d7ac84c1d
give TRON the ability to go through activated SWCH
2012-12-06 10:56:24 -05:00
jacksonmj
9bf5eeeef9
Fix slight particle order issue with SWCH
2012-12-04 19:38:01 +00:00
jacob1
2a8811190c
Fix infinite pressure glitch with CLST
2012-12-01 12:17:41 -05:00
Simon Robertshaw
61e25060ae
Update version number (build 250)
2012-11-27 20:11:25 +00:00
Simon Robertshaw
3664a22f98
Right clicking on reload button will show save preview.
2012-11-26 11:48:27 +00:00
Simon Robertshaw
b08812569c
Stop using persistent connections when we don't need them. Force shutdown of Thumbnailbroker before http lib close, fixes #84
2012-11-26 10:34:17 +00:00
jacob1
6a4040f2b7
Update src/simulation/elements/VIBR.cpp
...
fix EXOT destroying exploding VIBR
2012-11-23 21:28:10 -05:00
Simon Robertshaw
da554cfef2
Allow resizing of custom brushes
2012-11-18 22:25:24 +00:00
Simon Robertshaw
f3307e47a8
Helper function for linear interpolation
2012-11-18 22:24:56 +00:00
Simon Robertshaw
045f5e14c2
Custom brushes loaded from "Brushes" folder, format is a simple RAW 8bit greyscale square format
2012-11-18 18:03:36 +00:00
Simon Robertshaw
483e907702
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-11-18 18:02:34 +00:00
Simon Robertshaw
af29942117
Ensure directory enumeration works whether there's a path seperator at the end of the directory or not
2012-11-18 18:02:28 +00:00
jacob1
4654a2aaa0
update build number, which was incorrect. Add an easy way for mods to ignore updates
2012-11-18 12:43:11 -05:00
Simon Robertshaw
0be465aa4e
Use ifndef WIN instead of ifdef _unix
2012-11-18 15:48:43 +00:00
jacob1
7a21ae192f
VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
2012-11-16 23:35:34 -05:00
jacob1
9e72a619ab
fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
2012-11-16 22:43:46 -05:00
jacob1
eb9b3f6bdf
fix link signs ignoring the zoom window, allow right clicking link signs to use them while sign tool selected
2012-11-16 19:22:34 -05:00
jacob1
6b846c6339
add (slightly updated) README from tpt
...
added new contributers, description from main page, and removed key combos and arguments that don't work
2012-11-16 18:20:48 -05:00
Bryan Hoyle
34ed62d685
Fixed issue with opengl-renderer, missing semicolon
2012-11-16 17:03:54 -05:00
Bryan Hoyle
874cd40009
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-11-16 16:51:55 -05:00
Bryan Hoyle
fec50a2a8e
Opengl fix
2012-11-16 16:50:02 -05:00
jacob1
d8be547c73
fix pause state being reset every time you clear the sim
2012-11-15 20:50:19 -05:00
jacob1
16e4c5f717
save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion
2012-11-15 20:41:38 -05:00
jacob1
1e32c545d9
fix visual studio std::max problem
2012-11-15 20:23:38 -05:00
jacob1
bf3d7e9ad7
fix tpt.el.X.name commands
2012-11-15 20:13:19 -05:00
jacob1
38a18af2c5
fix crashes when deleting stamps or getting an error when saving
2012-11-15 20:00:55 -05:00
Simon Robertshaw
785fbcefdf
Fix divide-by-zero error
...
... when displaying save buttons that have zero votes.
2012-11-15 13:01:25 +00:00
Simon Robertshaw
51a5af6d5d
Remove some debug printing
2012-11-12 10:48:20 +00:00
mniip
3d635bc68f
More edge cases
2012-11-12 10:41:54 +00:00
mniip
947301c302
Better rectangle tool render function, no crappy pixels in edge cases anymore
2012-11-12 10:41:42 +00:00
Simon Robertshaw
29189693b3
Element palette for automatic element ID/mod mapping
2012-11-12 10:22:16 +00:00
Christoph Korn
04df448c96
Fix typo: Persistant -> Persistent
...
This commit just fixes a small typo which was found by lintian
when checking the Ubuntu package to be published on PlayDeb.net.
2012-11-09 22:23:05 +01:00
jacksonmj
d7c52241a4
Spelling: "hottest"
2012-11-06 20:26:19 +00:00
jacksonmj
fbbe9d81bf
Transfer energy between VIBR and BVBR
2012-11-05 21:45:22 +00:00
Simon Robertshaw
150a2e528e
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-11-05 20:10:35 +00:00
Simon Robertshaw
8614a2d963
Update version number
2012-11-05 20:09:58 +00:00
jacksonmj
7da144fbae
Fix INVS staying dark blue even when pressure is removed
2012-11-05 14:45:46 +00:00
jacksonmj
956fb39124
Oops, didn't see that parts[i].temp at the bottom, ignore the second half of that last commit message
2012-11-05 14:42:06 +00:00
jacksonmj
3cae63c733
VIBR: don't dump heat into elements that don't conduct heat, and put any remaining heat into EXOT at the end of the explosion
2012-11-05 14:18:28 +00:00
jacob1
dc41e46c81
fix two red BRAYS not being able to turn off swch from certain angles
2012-11-04 22:44:49 +00:00
jacob1
9b8357f822
update version number
2012-11-04 21:35:53 +00:00
jacob1
ca42162e5e
fix heat release during explosion
2012-11-04 21:35:35 +00:00
jacksonmj
828623f9ec
Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
2012-11-04 21:10:27 +00:00
jacksonmj
12eb085d20
VIBR changes from jacob1
...
Including:
Molten TTAN + EXOT = VIBR.
VIBR + ANAR = BVBR. (BOYL reaction removed)
All absorbed heat/particles/pressure are stored in one property, tmp.
Graphics changes
2012-11-04 20:35:43 +00:00
Simon Robertshaw
e3a016d9c9
SC_SENSOR in Elements API
2012-11-03 18:06:19 +00:00
jacob1
d586a6d0ab
PPIP doesn't break with pressure, to match TPT
2012-11-03 16:11:54 +00:00
jacksonmj
2ed53a99ae
Change EXOT properties to match TPT
2012-11-03 16:11:11 +00:00
Simon Robertshaw
bd473f02ca
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-11-03 12:22:07 +00:00
Simon Robertshaw
2f9e8c0a5f
Empty engineprocess for renderer compiling
2012-11-03 12:21:53 +00:00
jacksonmj
fea55f9ac9
Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
...
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
2012-11-01 00:28:45 +00:00
Simon Robertshaw
057ec914cf
Don't use SDL defines in platform independant code
2012-10-29 10:38:04 +00:00
Simon Robertshaw
68e6fe2502
More emtpy key defines
2012-10-29 10:33:23 +00:00
Simon Robertshaw
effcc74d6d
Empty key defines for no sdl
2012-10-29 10:32:57 +00:00
Simon Robertshaw
48be91e4df
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-10-29 09:36:32 +00:00
Simon Robertshaw
e08bc6680b
Format: Buffer to pti, Save renderer
2012-10-29 09:36:16 +00:00
Bryan Hoyle
32bdcb89e8
VIBR fixes
2012-10-28 21:11:18 -04:00
jacksonmj
caf262ed60
Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange
2012-10-27 00:56:02 +01:00
jacksonmj
9a0ca32372
Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
2012-10-27 00:56:02 +01:00
Simon Robertshaw
9b4f710e28
Menu icon for sensors menu and fix for VIBR std::max args
2012-10-26 15:58:39 +01:00
Simon Robertshaw
c3ba809806
Fix error from merging
2012-10-26 15:32:10 +01:00
Simon Robertshaw
a1d98ffc31
Fix BVBR for generate.py
2012-10-26 15:29:55 +01:00
jacob1
6d6b0dfa9f
some VIBR changes, also allow it to be compiled with Scons
2012-10-26 15:18:52 +01:00
jacob1
69aad4caa2
some testing with DEBUG mode, add some stuff
...
Conflicts:
src/cat/TPTScriptInterface.cpp
2012-10-26 15:17:02 +01:00
jacob1
e773abdcc8
Ctrl + G gravity grid toggle
2012-10-26 15:16:05 +01:00
jacob1
3ad7cf4539
!quit function
2012-10-26 15:15:52 +01:00
jacob1
5ef6bd8507
close console when using the !load command
2012-10-26 15:15:45 +01:00
jacob1
3a29fc0268
Save local saves as current name option (overwrites them automatically). Fix filename not showing when first saving a local save
2012-10-26 15:15:38 +01:00
jacob1
e2622657f0
ability to reload and resave local saves without retyping name
2012-10-26 15:15:24 +01:00
Simon Robertshaw
63daf67d44
Improve EXOT description
2012-10-26 15:14:57 +01:00
jacob1
6d1c7be740
initialize all stickmen variables, not just legs
2012-10-26 15:13:27 +01:00