jacob1
226a85a18d
attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily)
2013-01-19 23:02:12 -05:00
jacob1
267cf9281b
Update Build number
2013-01-19 17:40:25 -05:00
Simon Robertshaw
e7b174a78d
Revert "move version info to version.h, no longer needs full recompile on version change"
...
This reverts commit b3a2ab735b
.
2013-01-19 22:00:56 +00:00
jacob1
b493788b26
fix missing #ifdef statement breaking compiling when not on linux
2013-01-19 11:46:21 -05:00
jacob1
7d5cb361f0
fix error with renderer compiling
2013-01-18 14:50:06 -05:00
jacob1
8e7dfb20e9
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-01-18 14:38:05 -05:00
jacob1
ded94b475d
move clipboard functions out of misc.cpp without creating errors
2013-01-18 14:37:24 -05:00
jacob1
17cd0e74f2
add gravmap setting. Getting doesn't work right now, and maybe i should check if gravx/y can be modified too
2013-01-16 23:48:09 -05:00
jacob1
f9f79e4f53
combine pressure functions, add sim.ambientHeat, sim.velocityX, sim.velocityY
2013-01-16 22:53:46 -05:00
jacob1
fc9f263961
sim.get/setPressure, a few constants to the simulation api
2013-01-16 22:34:32 -05:00
jacob1
639d4fc43c
implement tpt.set_shortcuts
2013-01-16 14:05:31 -05:00
jacob1
e9b86365c8
log error messages for update functions
2013-01-16 11:42:06 -05:00
jacob1
b3a2ab735b
move version info to version.h, no longer needs full recompile on version change
2013-01-15 11:28:28 -05:00
jacob1
62195dc2a3
allow removing zoom tool when shift drawing lines
2013-01-15 11:10:30 -05:00
jacob1
a27d637ceb
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-01-15 10:31:17 -05:00
jacob1
8723bbc63c
probably fix compiling error
2013-01-15 10:30:13 -05:00
jacob1
c1ad6c57ba
Update version number, before I forget.
...
Version 85 happened after the commit ... i'm not sure and there is no 64 bit linux so I can't test
2013-01-15 00:33:08 -05:00
jacob1
76349ddbd4
don't allow 1-3 letter searches, because bad search results are just returned
2013-01-15 00:02:55 -05:00
jacob1
ccc51f2d68
don't allow tags unless 4 letters long
2013-01-14 23:38:55 -05:00
jacob1
e515512d88
deco menu needs to be clicked to enter, press 'b' to get out of deco editor too
2013-01-14 13:11:01 -05:00
jacob1
73fdfd411c
copy support in linux
2013-01-13 15:24:52 -05:00
jacob1
01bfd486e7
local copy / paste support inside tpt for all platforms
2013-01-12 21:25:22 -05:00
jacob1
41751da619
change some free/malloc's back to delete/new's
2013-01-12 21:06:52 -05:00
jacob1
e29b4c14d6
Merge pull request #114 from mniip/deco
...
'b' key opens deco editor
2013-01-12 14:04:31 -08:00
cracker64
b3037857f0
Detach soap before going into STOR, fixes 1065982 (mostly)
2013-01-11 23:06:42 -05:00
mniip
df628c7fe3
moving gameModel was a bad idea, so i just made an alias function
2013-01-11 22:28:57 +04:00
mniip
269420c6c7
'B' opens deco editor
2013-01-11 21:29:35 +04:00
jacob1
f814d264b2
defocus components removed from scrollpanels, to prevent crashes
2013-01-10 12:02:54 -05:00
jacob1
17302f03c7
don't allow streamline floodfill
2013-01-10 09:50:10 -05:00
jacob1
9d67dd61e8
re-add tpt.display_mode, check element id's in tpt.set_property, tpt.get_script error with no args
2013-01-08 23:28:41 -05:00
jacob1
162a8ecba5
readd tpt.hud and tpt.set_console commands
2013-01-08 22:00:45 -05:00
jacob1
6dad17c2e1
fix console not closing when you use !load
2013-01-08 21:00:13 -05:00
jacob1
9e218f1847
change right click button id to 4 for lua events, to match old tpt
2013-01-08 00:11:47 -05:00
jacob1
ca143945be
change tpt.fillrect dimentions to old tpt ones, move brush list generating out of BuildMenus
2013-01-07 21:50:43 -05:00
jacob1
158b054023
fix tpt.selectedl/r/a, but it returns the string identifier now instead of an id
2013-01-07 21:05:58 -05:00
jacob1
986173af4c
save signs in snapshots
2013-01-07 17:54:10 -05:00
jacob1
5e20dd8545
allow directory search to find files with the extension repeated twice
2013-01-07 17:39:05 -05:00
jacob1
76947cefbc
paused checkbox when saving
2013-01-07 13:24:38 -05:00
jacob1
d8166998f8
confirm on local save delete, ESC to exit local save browser, don't allow empty save names
2013-01-07 12:21:59 -05:00
jacob1
323dae959a
local save deletion and renaming with the right click context menu
2013-01-07 11:56:48 -05:00
jacob1
659c3677aa
delay deleting save buttons, to prevent possible crash later
2013-01-07 10:52:06 -05:00
jacob1
4aaf3b852e
fix many more uninitialized variables
2013-01-06 19:41:18 -05:00
jacob1
d1abfc313e
fix mismatched free()/delete's
2013-01-06 18:26:38 -05:00
jacob1
8e09651990
fix element function replacement option
2013-01-06 12:25:13 -05:00
jacob1
15040b32b0
draw cursor outline when shift drawing lines
2013-01-05 22:59:54 -05:00
jacob1
0cf027c529
VOID, VACU, and BHOL eat LIGH as it moves
2013-01-05 22:29:33 -05:00
jacob1
8f4d936de8
allow right click to close notifications too
2013-01-05 20:03:59 -05:00
jacob1
bd3011959a
fix GOL detection with DTEC
2013-01-05 19:34:51 -05:00
jacob1
bce28b83b8
faster ellipse brush resizing that doesn't lag/freeze
2013-01-04 14:18:01 -05:00
jacob1
1b2e7b3c70
fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
2013-01-04 13:54:25 -05:00
jacob1
8e50abcab9
change that will probably fix custom menus not showing
2013-01-02 20:47:16 -05:00
jacob1
0159c2b5af
more scons fixes for windows
2012-12-29 12:45:43 -05:00
jacob1
8945b5ec77
Merge remote-tracking branch 'origin/master'
2012-12-28 22:22:05 -05:00
jacob1
b46f982def
fix save as new name not actually causing the new save & title to be loaded
2012-12-28 22:21:43 -05:00
jacob1
110fa71a2c
Comment out cpu_check, which only creates errors
2012-12-25 20:11:48 -05:00
jacob1
9ecfbe5a18
Merge remote-tracking branch 'origin/master'
2012-12-23 18:17:34 -05:00
jacob1
312dd8c0ba
revert stickmen CONV fix, and do it another way that doesn't crash
2012-12-23 18:17:04 -05:00
jacob1
b6e69e8126
Fix small mistake in TSNS
2012-12-21 00:18:10 -05:00
jacob1
a91459916d
change max to 200, 500 was a bit large
2012-12-18 23:56:41 -05:00
jacob1
e302a07694
allow a slightly larger brush size
2012-12-18 23:49:30 -05:00
jacob1
e1440f48f6
use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too
2012-12-18 16:26:24 -05:00
jacob1
dc0e47ac00
fix undo not allowing any more stickmen to be placed, save stickmen in snapshots
2012-12-18 16:17:13 -05:00
jacob1
9a2df6b824
fix sltw + liquid rubiduim explosion, make it work like water's
2012-12-18 15:17:57 -05:00
jacob1
b236c75209
make TSNS not detect METL, some other sensor and CONV fixes
2012-12-18 14:55:10 -05:00
jacob1
771d71ea46
make water equalization use flags, not tmp2 (fixes EXOT / BUBW)
2012-12-18 14:08:53 -05:00
jacob1
e685e30d58
make sure that simulation variables are initialized, fixes things like water equalization always being on in old saves
2012-12-18 13:33:29 -05:00
jacob1
c06afff0a5
selecting a stamp moves it to the front of the list again (unless you hold ctrl)
...
attempted to do MVC right?
2012-12-18 12:20:52 -05:00
jacob1
672c5ee913
fix mismatched malloc() / delete [], fixes # 106
2012-12-17 23:57:55 -05:00
jacob1
dbe78c342d
initialize variables in air.cpp and simulation.cpp
2012-12-17 23:49:46 -05:00
jacob1
b5de23433d
fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
2012-12-17 21:11:33 -05:00
jacob1
2728cf852b
fix WARP being invisible, make it visible in heat display mode though
2012-12-17 20:08:46 -05:00
jacob1
f08481a88e
fix TRON ignoring GOO until the last moment
2012-12-17 18:42:41 -05:00
jacksonmj
9c6f3c7fbb
Fix crash in GameSave::serialiseOPS
...
Only particlesCount particles have been copied from the Simulation.
All the rest are uninitialised, and may have coordinates outside the
game area. Using those uninitialised coordinates in the index for
partsPosFirstMap may cause a crash.
2012-12-16 23:01:04 +00:00
Simon Robertshaw
d29c77b2d5
More detailed error when opening non-existent directory.
2012-12-16 16:41:30 +00:00
Simon Robertshaw
4d546b6818
Print errors regardless of build type
2012-12-16 16:40:29 +00:00
jacob1
06f8f88374
fix output appearing in stdout without DEBUG defined
2012-12-16 11:38:12 -05:00
jacob1
a85526bfac
fix comment error messages not showing
2012-12-15 23:12:54 -05:00
jacob1
462bd7bdf9
fix comments being deleted when hitting enter and opening a save or getting an error when commenting
2012-12-15 22:55:53 -05:00
jacob1
1ef507d9e6
fix colors slightly from last commit
2012-12-15 20:42:30 -05:00
jacob1
c62ef2cb35
fix upvote buttons still having colored background after clearing the save, make them look more like from in tpt
2012-12-15 20:34:00 -05:00
jacksonmj
e4907d1881
Copy dcolour when MERC expands, to let people make coloured mercury thermometers
2012-12-16 00:16:05 +00:00
jacob1
a623959a31
save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
2012-12-15 15:13:12 -05:00
jacob1
0fd86e994a
make the comment box always multiline. Fixing pasting large amounts of text into it.
2012-12-15 14:28:23 -05:00
Simon Robertshaw
735b2b659f
Update version number
2012-12-15 18:29:26 +00:00
jacob1
a172a96897
make sure long amounts of text without spaces doesn't run over out of bounds
...
A character may be deleted to insert a new line, but when copying something like a url, the missing one is copied back in. I couldn't get inserting a newline between letters to work right
2012-12-15 13:17:29 -05:00
Simon Robertshaw
e0f8456531
Prompt for install on first startup
2012-12-15 17:14:43 +00:00
Simon Robertshaw
f047b4826f
Make installation success message a little friendlier
2012-12-15 16:57:25 +00:00
Simon Robertshaw
6e62a54952
Add missing URL Protocol registration on Windows
2012-12-15 16:56:55 +00:00
Simon Robertshaw
201d314096
Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
2012-12-15 15:57:57 +00:00
Simon Robertshaw
558888ac25
Ensure resampler.cpp is compiled when needed
2012-12-15 01:10:03 +00:00
Simon Robertshaw
b4475ae96f
Very high quality image resampling code curtesy of imageresampler ( http://code.google.com/p/imageresampler/ ), will replace current shitty linear interpolation for SSE2 and renderer builds.
2012-12-15 01:04:17 +00:00
Simon Robertshaw
a1af662b8f
More accurate elementCount
2012-12-14 23:01:54 +00:00
Simon Robertshaw
ceee0b6dc5
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-12-14 19:44:30 +00:00
Simon Robertshaw
31c0666961
Prevent saves from being loaded twice by the Save browser
2012-12-14 19:44:16 +00:00
jacob1
f03fb97620
Merge remote-tracking branch 'origin/master'
2012-12-14 13:51:44 -05:00
jacob1
5362c56f7e
update gravity wall zones whether or not newtonian gravity is on. Fixes #92
2012-12-14 13:50:36 -05:00
Simon Robertshaw
e5feefa419
Update WIRE name and description, fixes #101
2012-12-14 18:50:25 +00:00
jacob1
05fc39e40f
a working scrollbar in the save preview. Also, fix the bug where you couldn't go back up a page when there weren't enough comments to fill a page
2012-12-14 13:34:00 -05:00
jacob1
002743ef08
make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
2012-12-12 22:05:39 -05:00
jacob1
d57fe7618c
fix walls loading incorrectly in extremely old saves. Fix some invalid save formats being loadable (it was onlychecking the 'O' in OPS)
2012-12-12 17:31:06 -05:00
Simon Robertshaw
38862a78d1
New Conversation notifications
2012-12-09 12:05:27 +00:00
Simon Robertshaw
6478ed121c
Use NotifyAuthUserChanged for GameController login, this will help users become aware when their sessions expire.
2012-12-09 01:25:05 +00:00
Simon Robertshaw
05148e8a8d
C++erific text cleaner function, also, it's a good idea to actually clean text coming from signs...
2012-12-09 00:14:48 +00:00
jacob1
226de5b6f8
add back element descriptions in some cpp files, fix minor TRON search problem. Also,
...
TPT-jacksonmj: Also fix bugs with energy particles that pass directly from PIPE to portal
2012-12-06 19:51:33 -05:00
jacob1
a15372afbf
TRON_NORANDOM flag
2012-12-06 18:42:46 -05:00
jacob1
2881eeb1b3
allow TRON to plan ahead which particles will disappear by the time it gets there, and go on INVS too
2012-12-06 17:53:22 -05:00
jacob1
e5a284a2ba
fix compiling warnings / error
2012-12-06 12:34:32 -05:00
jacob1
122599763e
Merge remote-tracking branch 'origin/master'
2012-12-06 11:01:46 -05:00
jacob1
2d7ac84c1d
give TRON the ability to go through activated SWCH
2012-12-06 10:56:24 -05:00
jacksonmj
9bf5eeeef9
Fix slight particle order issue with SWCH
2012-12-04 19:38:01 +00:00
jacob1
2a8811190c
Fix infinite pressure glitch with CLST
2012-12-01 12:17:41 -05:00
Simon Robertshaw
61e25060ae
Update version number (build 250)
2012-11-27 20:11:25 +00:00
Simon Robertshaw
3664a22f98
Right clicking on reload button will show save preview.
2012-11-26 11:48:27 +00:00
Simon Robertshaw
b08812569c
Stop using persistent connections when we don't need them. Force shutdown of Thumbnailbroker before http lib close, fixes #84
2012-11-26 10:34:17 +00:00
jacob1
6a4040f2b7
Update src/simulation/elements/VIBR.cpp
...
fix EXOT destroying exploding VIBR
2012-11-23 21:28:10 -05:00
Simon Robertshaw
da554cfef2
Allow resizing of custom brushes
2012-11-18 22:25:24 +00:00
Simon Robertshaw
f3307e47a8
Helper function for linear interpolation
2012-11-18 22:24:56 +00:00
Simon Robertshaw
045f5e14c2
Custom brushes loaded from "Brushes" folder, format is a simple RAW 8bit greyscale square format
2012-11-18 18:03:36 +00:00
Simon Robertshaw
483e907702
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-11-18 18:02:34 +00:00
Simon Robertshaw
af29942117
Ensure directory enumeration works whether there's a path seperator at the end of the directory or not
2012-11-18 18:02:28 +00:00
jacob1
4654a2aaa0
update build number, which was incorrect. Add an easy way for mods to ignore updates
2012-11-18 12:43:11 -05:00
Simon Robertshaw
0be465aa4e
Use ifndef WIN instead of ifdef _unix
2012-11-18 15:48:43 +00:00
jacob1
7a21ae192f
VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
2012-11-16 23:35:34 -05:00
jacob1
9e72a619ab
fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
2012-11-16 22:43:46 -05:00
jacob1
eb9b3f6bdf
fix link signs ignoring the zoom window, allow right clicking link signs to use them while sign tool selected
2012-11-16 19:22:34 -05:00
jacob1
6b846c6339
add (slightly updated) README from tpt
...
added new contributers, description from main page, and removed key combos and arguments that don't work
2012-11-16 18:20:48 -05:00
Bryan Hoyle
34ed62d685
Fixed issue with opengl-renderer, missing semicolon
2012-11-16 17:03:54 -05:00
Bryan Hoyle
874cd40009
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-11-16 16:51:55 -05:00
Bryan Hoyle
fec50a2a8e
Opengl fix
2012-11-16 16:50:02 -05:00
jacob1
d8be547c73
fix pause state being reset every time you clear the sim
2012-11-15 20:50:19 -05:00
jacob1
16e4c5f717
save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion
2012-11-15 20:41:38 -05:00
jacob1
1e32c545d9
fix visual studio std::max problem
2012-11-15 20:23:38 -05:00
jacob1
bf3d7e9ad7
fix tpt.el.X.name commands
2012-11-15 20:13:19 -05:00
jacob1
38a18af2c5
fix crashes when deleting stamps or getting an error when saving
2012-11-15 20:00:55 -05:00
Simon Robertshaw
785fbcefdf
Fix divide-by-zero error
...
... when displaying save buttons that have zero votes.
2012-11-15 13:01:25 +00:00
Simon Robertshaw
51a5af6d5d
Remove some debug printing
2012-11-12 10:48:20 +00:00
mniip
3d635bc68f
More edge cases
2012-11-12 10:41:54 +00:00
mniip
947301c302
Better rectangle tool render function, no crappy pixels in edge cases anymore
2012-11-12 10:41:42 +00:00
Simon Robertshaw
29189693b3
Element palette for automatic element ID/mod mapping
2012-11-12 10:22:16 +00:00
Christoph Korn
04df448c96
Fix typo: Persistant -> Persistent
...
This commit just fixes a small typo which was found by lintian
when checking the Ubuntu package to be published on PlayDeb.net.
2012-11-09 22:23:05 +01:00
jacksonmj
d7c52241a4
Spelling: "hottest"
2012-11-06 20:26:19 +00:00
jacksonmj
fbbe9d81bf
Transfer energy between VIBR and BVBR
2012-11-05 21:45:22 +00:00
Simon Robertshaw
150a2e528e
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-11-05 20:10:35 +00:00
Simon Robertshaw
8614a2d963
Update version number
2012-11-05 20:09:58 +00:00
jacksonmj
7da144fbae
Fix INVS staying dark blue even when pressure is removed
2012-11-05 14:45:46 +00:00
jacksonmj
956fb39124
Oops, didn't see that parts[i].temp at the bottom, ignore the second half of that last commit message
2012-11-05 14:42:06 +00:00
jacksonmj
3cae63c733
VIBR: don't dump heat into elements that don't conduct heat, and put any remaining heat into EXOT at the end of the explosion
2012-11-05 14:18:28 +00:00
jacob1
dc41e46c81
fix two red BRAYS not being able to turn off swch from certain angles
2012-11-04 22:44:49 +00:00
jacob1
9b8357f822
update version number
2012-11-04 21:35:53 +00:00
jacob1
ca42162e5e
fix heat release during explosion
2012-11-04 21:35:35 +00:00