Simon Robertshaw
a85121d767
Allow reloading of opened files
2011-08-19 14:35:45 +01:00
jacksonmj
97da8593d9
Move version check out of main()
2011-08-19 13:55:07 +01:00
Simon Robertshaw
88823cf604
Reorganise a lot of Python console stuff
2011-08-19 13:16:49 +01:00
Simon Robertshaw
a94d249977
Fix save loading (enable replace mode) from the commandline, a bit of cleanup in main()
2011-08-19 12:28:09 +01:00
jacksonmj
961a393c7a
Modify GBMB to only use life
...
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c
Prevent GBMB reacting with walls
2011-08-19 12:22:44 +01:00
jacksonmj
31b6e6a3cf
Move multiple STKM loading check
2011-08-19 12:22:34 +01:00
jacksonmj
de820e36f8
Only do grav lensing when N-grav is on, and round coordinates correctly
2011-08-19 12:22:12 +01:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
16aa349e77
SPRK now makes electrons in WIRE
2011-08-16 16:12:43 -04:00
Bryan Hoyle
0cbf66a495
GBMB now has cool flicker graphics.
2011-08-16 15:22:11 -04:00
Bryan Hoyle
53d2c2d42f
GBMB changes
2011-08-16 15:18:15 -04:00
Bryan Hoyle
d0291e73bc
I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
2011-08-16 14:51:59 -04:00
Bryan Hoyle
60c6aab523
Accedentally put in a blendpixel, it is now removed
2011-08-16 14:44:48 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Bryan Hoyle
e7ce51d420
Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
...
This reverts commit ed392c9724
.
Sorry about the reverts, I accedentally reverted the wrong one originally.
2011-08-16 12:46:45 -04:00
Bryan Hoyle
ad09f3040e
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
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This reverts commit a5db1d53da
.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da
Revert "added lua command: tpt.setfpscap(int FPSCap)"
...
This reverts commit aa56eca5c0
.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
ed392c9724
Fixed a bug with clne having its ctype overridden by manually placed particles.
2011-08-16 12:38:12 -04:00
Bryan Hoyle
aa56eca5c0
added lua command: tpt.setfpscap(int FPSCap)
2011-08-15 21:44:37 -04:00
Simon Robertshaw
dcd3af9440
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-14 18:32:10 +01:00
Simon Robertshaw
d3153aae85
Extended info for line drawing
2011-08-14 18:31:48 +01:00
Bryan Hoyle
ca66525bea
I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb
More realistic H2/air burn temp
2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744
Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3
Merge remote branch 'origin/master'
2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609
Made wtrv cool down over 1000 C
2011-08-12 12:08:05 -04:00
savask
f1908bab0c
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-12 23:01:01 +07:00
Bryan Hoyle
6cdffe9cc2
Merge remote branch 'origin/master'
2011-08-12 11:57:23 -04:00
Bryan Hoyle
f5cb03d424
Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
2011-08-12 11:56:52 -04:00
Simon Robertshaw
2749285134
LCRY can be coloured by decoration tool
2011-08-12 16:54:44 +01:00
Simon Robertshaw
62bd61edae
Better graphics for H2 and O2
2011-08-12 16:34:20 +01:00
Simon Robertshaw
2d7c75c026
More fancy debug
2011-08-12 16:15:42 +01:00
savask
86e9a6eeff
Fixed a bug where you were able to create multiply stickmans by copying it.
2011-08-12 14:52:02 +07:00
savask
d31b140f8e
Fixed my mistake in names.
2011-08-12 14:51:25 +07:00
savask
15dab3daad
Imporved walking in a gravity field.
2011-08-12 14:51:05 +07:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
savask
fd38838b51
Added a recoil when stick man is spawning.
2011-08-12 14:49:39 +07:00
savask
c37f3b1eba
New stick mans collisions code.
2011-08-12 14:49:20 +07:00
Simon Robertshaw
d5435c50a9
Debug info for particles allocation
2011-08-11 20:12:52 +01:00
Simon Robertshaw
4f8720eecc
OS X doesn't like the 'd' suffix
2011-08-11 17:10:38 +01:00
Simon Robertshaw
0938b561e6
Missing file from previous commit
2011-08-11 14:41:43 +01:00
Simon Robertshaw
9e634b95cc
Fire intensity from Lua
2011-08-11 13:02:00 +01:00
jacksonmj
806e1933a2
Fix segfault when there are no unused particles before parts_lastActiveIndex
2011-08-11 18:49:42 +08:00
jacksonmj
2e323ea018
Update parts_lastActiveIndex when creating neut/phot
2011-08-11 07:38:56 +08:00
jacksonmj
1713604233
Skip unused particles at end of parts[]
2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa
Fix Gol with Wire placed
2011-08-08 16:19:23 +01:00
Simon Robertshaw
950f5c34a3
Save Wire ctype
2011-08-08 15:14:11 +01:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
dd2d06425e
you can now charge WIRE with pscn and it'll create only one
...
electron.
2011-08-08 20:37:28 +08:00
lieuwe
b1b3fbbc20
added some metl->wire interaction, still working on wire->metl
2011-08-08 20:35:03 +08:00
lieuwe
8f92829aab
IT WOOOOOORKS :D (fixed WIRE logic.)
2011-08-08 20:32:53 +08:00
lieuwe
50c4bfd86d
Y U NO WORK. added logic for WIRE but it's not being called.
2011-08-08 20:32:04 +08:00
jacksonmj
39e1ffe5bf
0 is a valid menu number (walls)
2011-08-06 18:13:22 +08:00
jacksonmj
75d7853a74
Fix persistent mode photon lines bug
2011-08-06 18:13:22 +08:00
jacksonmj
788b0cd04c
Calculate Newtonian gravity using fast Fourier transforms
...
About 16% slower for one cell changing, same speed for 6 cells changing,
and several hundred times faster for whole screen changing.
2011-08-06 18:13:22 +08:00
cracker64
83e4f885da
Added tmp2 for tpt.get_property and tpt.set_property
2011-08-06 00:16:30 -03:00
Simon Robertshaw
6dedc28517
Ensure renderer doesn't create new threads for gravity simulattion, since it doesn't use it
2011-08-05 21:07:30 +01:00
Simon Robertshaw
4ebe56f65c
Mouse and keyboard events, replace luaL_openlib() with luaL_register() and move mousex and mousey out of the global table and into the 'tpt' table
2011-08-05 14:54:24 +01:00
Simon Robertshaw
98b6c4b001
Revert "allowed secret menu via lua"
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This reverts commit 6c8d62389c
.
2011-08-04 16:38:07 +01:00
me4502
6c8d62389c
allowed secret menu via lua
2011-08-04 14:09:24 +10:00
Simon Robertshaw
ac2912f2d2
Ensure menu ID is valid for active_menu
2011-08-01 11:52:01 +02:00
Simon Robertshaw
8dfa09bf6a
Edited src/luaconsole.c via GitHub
2011-08-01 10:59:33 +02:00
Simon Robertshaw
500cfc3746
Lua has a garbage collector, it may dispose of strings while we're using them, make throw_error a little more safe
2011-07-31 12:26:51 +01:00
Simon Robertshaw
f51fe2c983
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-31 12:20:16 +01:00
Bryan Hoyle
d7a55f1f50
me4502 added tpt.throw_error and tpt.heat as lua commands
2011-07-30 20:31:34 -04:00
Simon Robertshaw
3bd5a4711c
Less buggy DLAY
2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce
Revert "DLAY element"
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This reverts commit 7338545ab4
.
2011-07-27 13:07:41 +01:00
Simon Robertshaw
eecf5ad352
Revert "DLAY temp fix"
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This reverts commit 108e5643d7
.
2011-07-27 13:07:23 +01:00
Simon Robertshaw
6fbf48f2e6
Revert "DLAY temp, actually fixed :D"
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This reverts commit 94e316af85
.
2011-07-27 13:07:05 +01:00
jacksonmj
0f585011fb
Fix for SPWN sometimes failing to create stickman
...
Example: place stickman, then load a save containing SPWN but no stickman.
Stickman does not get created.
2011-07-26 18:28:23 +01:00
jacksonmj
cbe1e0b073
Fix LIFE sampling and HUD
2011-07-26 18:28:06 +01:00
jacksonmj
647e29a31a
Fix LIFE graphics in blob, nothing and fancy view
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And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
jacksonmj
db5cb5e2f9
Minor optimisations for startup and render_fire
2011-07-27 01:25:34 +08:00
tridiaq
94e316af85
DLAY temp, actually fixed :D
2011-07-27 01:24:09 +08:00
tridiaq
108e5643d7
DLAY temp fix
2011-07-27 01:14:59 +08:00
Simon Robertshaw
899969cc8a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4
DLAY element
2011-07-26 17:05:20 +01:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
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variables.
2011-07-25 12:47:38 +07:00
Simon Robertshaw
e7907f9ea3
Prevent gravity vel-maps from flipping when paused
2011-07-24 14:31:24 +01:00
Simon Robertshaw
fbb72e4f32
Slight speed improvements for lensing
2011-07-24 14:26:32 +01:00
jacksonmj
7808059453
Fix infinite dialogs when unable to open a save from the website
2011-07-24 20:10:43 +08:00
jacksonmj
aeaaa1c4da
update_air now runs 10% faster
2011-07-24 20:10:43 +08:00
jacksonmj
89cc8d4ded
Fix life cloning
2011-07-24 20:10:43 +08:00
jacksonmj
7ed0255f04
Disable old life elements
2011-07-24 20:07:15 +08:00
jacksonmj
ae9fca86ee
Update gravity mask when deleting gravity wall
2011-07-24 20:07:15 +08:00
jacksonmj
f8d60b14d2
Avoid division by zero for circle brush
2011-07-24 20:07:15 +08:00
jacksonmj
c35a8e45ee
Fix liquids in vertical gravity when Newtonian gravity is turned on
2011-07-24 20:07:14 +08:00
tridiaq
38c920714c
Fix
2011-07-24 20:02:08 +08:00
cracker64
2f714606d7
active menu and hud enable are global.
2011-07-22 10:08:13 -04:00
cracker64
c5a8138dc9
Fix new luaconsole functions.
2011-07-22 06:51:29 -07:00
cracker64
f064227b7a
me4502 luaconsole functions, edited from github.
2011-07-22 06:47:43 -07:00
Simon Robertshaw
68404608f6
Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
2011-07-18 23:58:08 +01:00
Simon
0fbe6e2d3f
Fix PBCN saving and increment major version
2011-07-13 12:03:30 +01:00
Simon Robertshaw
68f2310d2d
Allow flood_parts to cope with Life types
2011-07-12 14:03:01 -07:00
jacksonmj
02848f9e0c
Fix scaling bug when drawing lines
2011-07-13 04:57:40 +08:00
Simon Robertshaw
4c685c7665
Revert variable names for Brush
2011-07-12 19:06:59 +01:00
Simon Robertshaw
965810d5e3
Merge
2011-07-12 18:49:18 +01:00
Cate
4efa60009e
Some letters changed and formatting fixed. n_n
2011-07-12 18:47:56 +01:00
Cate
d3452b01c8
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
2011-07-12 18:46:33 +01:00
Simon Robertshaw
7480442c67
Move SING back to where it belongs, acid heats up when dissolving materials
2011-07-12 18:10:10 +01:00
Cate
e17a2a0b03
Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.
2011-07-13 00:43:17 +08:00
Cate
45fe00bef9
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
2011-07-12 23:29:22 +08:00
Simon Robertshaw
d7053422f1
fix potential crashes with LIFE - jacksonmj
2011-07-12 06:54:47 -07:00
Simon Robertshaw
aaaed342ef
Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
2011-07-12 06:51:47 -07:00
jacksonmj
1be79e581d
Line snapping (hold down Alt when drawing a line)
...
Specific element select changed to Ctrl+Alt
2011-07-12 21:48:54 +08:00
jacksonmj
726acc96a0
Fix line/box erase for decor layer
2011-07-12 21:47:42 +08:00
jacksonmj
52b4473f0f
Fix bounds check for WIND line
2011-07-12 21:47:41 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Cate
7036af066b
Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
2011-07-12 21:00:20 +08:00
Simon Robertshaw
d42e06f37a
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
Simon Robertshaw
5f62bc74c9
Windows clipboard_pull_text() implementation (untested)
2011-07-06 14:01:47 +01:00
Simon Robertshaw
82a05ddd3c
Remove define for Linux Clipboard
2011-07-06 13:48:09 +01:00
jacksonmj
34774e7829
Basic clipboard_push_text support for linux
2011-07-06 13:43:51 +01:00
Simon Robertshaw
3dd82d9ced
Better favourite removal and download counts for the future]
2011-07-06 13:12:05 +01:00
jacksonmj
6fb69f591f
Change PBCN switching method
...
PCLN is different for compatibility with some existing saves relying on the exact
time taken for a switch on/off to spread through adjacent PCLN dots
(commit 692e2ba86d
)
2011-07-06 17:44:57 +08:00
jacksonmj
11dbdb9314
Fix crashing when pipe has a negative tmp value
2011-07-06 17:44:56 +08:00
jacksonmj
8754bb0bf6
Crashes when drawing stickman at the edge of the screen
2011-07-06 17:44:56 +08:00
jacksonmj
5dbb0dc475
Fix crash when hovering over a non-existent thumbnail
2011-07-06 17:44:56 +08:00
jacksonmj
3d82cea94f
Fix stickman head in renderer
2011-07-04 00:11:43 +08:00
jacksonmj
80fd7edd7f
Some fixes for non-existent particles in Lua
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Return 0 for get_property("type", ...) instead of erroring, to make checking for
particles easier. Also stop x coordinate being used as a particle index if
no particle exists at that location.
2011-07-04 00:11:43 +08:00
Simon Robertshaw
25a2b52b64
Savask experimental heat transfer
2011-07-01 11:32:10 +01:00
Simon
648a4ac01e
Adjust font glyph 214
2011-06-28 14:27:33 +01:00
Simon
30a0666774
Update font, add 'activated elements' glyph at position 214
2011-06-28 13:56:12 +01:00
Simon Robertshaw
437f13f424
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525
Jagged arcs
2011-06-27 18:16:25 +01:00
Simon Robertshaw
36ee81fc6b
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
2011-06-27 14:01:07 +01:00
Simon Robertshaw
43b75ea058
Ensure energy particles are always drawn on top
2011-06-26 15:20:10 +01:00
Simon Robertshaw
7351da3962
Fix segfault with aray striking particles with abnormal ctype
2011-06-25 22:44:07 +01:00
jacksonmj
f3927f7202
Make pipe save ctype and tmp
2011-06-25 22:30:49 +01:00
Simon Robertshaw
6c3093cabf
Hot air rises [Experimental]
2011-06-25 17:40:35 +01:00
Simon Robertshaw
f5bbc13384
Fix save button
2011-06-25 17:11:17 +01:00
Simon Robertshaw
174794c40e
Strip extension when saving
2011-06-25 17:05:57 +01:00
Simon Robertshaw
1dcefb2895
Keep opened files
2011-06-25 16:59:25 +01:00
jacksonmj
d515575612
Allow changing of stkm spawn element by setting ctype
2011-06-25 16:06:44 +01:00
Simon Robertshaw
1a17e35c6f
Change checking back to ctype for Aray condition
2011-06-25 16:06:17 +01:00
jacksonmj
34d76f8680
Check photon map in Lua functions, and allow any ctype
...
Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
c18009dd9c
Check particle exists in tpt.set_property, and sdl_scale mouse coords for Lua step
2011-06-25 15:52:52 +01:00
jacksonmj
36e2a07a5b
Visual Studio fixes
2011-06-25 15:52:24 +01:00
jacksonmj
04b3eb11fd
Fixes for high life stickman
2011-06-25 15:52:11 +01:00
jacksonmj
9b83bf27a8
Use malloc in parse_save to avoid stack overflow
...
918 KiB arrays should not be allocated on the stack...
2011-06-25 15:52:02 +01:00
jacksonmj
2f594c6bf1
Fix issues with local saving when using scale:2
2011-06-25 15:51:46 +01:00
jacksonmj
4043dba74c
Small fixes for liquids in radial/Newtonian gravity
2011-06-25 15:51:38 +01:00
jacksonmj
636b1db4d2
Better liquids movement in radial/Newtonian gravity
2011-06-25 15:51:07 +01:00
jacksonmj
f417d7a4df
Include ambient heat in undo
2011-06-25 15:50:59 +01:00
jacksonmj
e67ec08052
Fix fast photons reflecting through obstacles
2011-06-25 15:50:51 +01:00
jacksonmj
9d325dbb7c
Fix walls for SING explosions
2011-06-25 15:50:41 +01:00
jacksonmj
fb79865186
Fix gravmap build up during repeated frame stepping
2011-06-25 15:50:32 +01:00
jacksonmj
ad99287f8a
Pixel format conversion
2011-06-25 15:50:21 +01:00
jacksonmj
dbf6dcd35b
Decor brush shape, and fix big thumb not changing when page changed
2011-06-25 15:50:14 +01:00
jacksonmj
a054a784af
Fix soap stamp crashes, and fix stkm head colour
2011-06-25 15:50:07 +01:00
ief015
be79233101
added functions to iterate through all particles
...
+ tpt.start_getPartIndex() --starts the iteration
+ bool tpt.next_getPartIndex() --increases the iteration, returns true if there are more particles to iterate through
+ int tpt.getPartIndex() --get the current iteration value
2011-06-25 01:32:54 -04:00
Simon Robertshaw
c1f4f0481c
Fix save_filename crash
2011-06-15 13:47:21 +01:00
Simon Robertshaw
8f97f6c5c7
Revert "Heat simulation improvement."
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This reverts commit 5e43bb0510
.
2011-06-15 13:11:29 +01:00
Simon Robertshaw
daa67b13bd
Revert "Prevent photons stealing heat energy"
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This reverts commit aac8898f42
.
2011-06-15 13:10:45 +01:00
Simon Robertshaw
aac8898f42
Prevent photons stealing heat energy
2011-06-14 18:41:01 +01:00
savask
5e43bb0510
Heat simulation improvement.
2011-06-14 17:13:25 +01:00
Simon Robertshaw
304a2fa819
Revert "Better heat treatment."
...
This reverts commit 37df2abe90731f2da814a4463f406b0afe9308f9.
2011-06-14 17:11:24 +01:00
Simon Robertshaw
4fcaadd565
Make aheat in HEAT view less intense
2011-06-14 17:09:36 +01:00
savask
0fbc55dfe8
Better heat treatment.
2011-06-14 16:50:04 +01:00
Simon Robertshaw
464d36d910
Fix small visual issues and crash when folder doesn't exist
2011-06-14 16:23:11 +01:00
Simon Robertshaw
307fff2e3d
Fix sim-options icon
2011-06-14 15:15:12 +01:00
Simon Robertshaw
2dd04b917d
Add access to the local saving features
2011-06-14 15:13:27 +01:00
Simon Robertshaw
14abcf5fc2
Local saving UI
2011-06-13 23:24:20 +01:00
Simon Robertshaw
e10fbad812
Local save loading - Fix screen buffer issues and scrolling
2011-06-13 17:10:41 +01:00
Simon Robertshaw
8713587e70
Local save loading (WIP)
2011-06-12 22:56:38 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
Simon Robertshaw
7ae52660f5
Heat advection, currently doesn't obey the whole conservation of energy law
2011-06-10 17:34:47 +01:00
Simon Robertshaw
33b3355192
A-Heat toggle for Simulation options
2011-06-09 23:22:23 +01:00
Simon Robertshaw
1f7106acb1
Gravity zoning
2011-06-09 22:35:00 +01:00
Simon Robertshaw
1effdb052a
Image for server saving
2011-06-09 17:53:41 +01:00
jacksonmj
74f613962e
Fix typo in previous commit
2011-06-09 23:01:20 +08:00
jacksonmj
7c4135be6b
Fix resample_img using array indices larger than src image size
...
E.g. resampling to 204x128 from 153x96
Src is 14688 pixels, calculation for pixel location 203,127 accesses
array indices 14688, 14687, 14841, 14840
2011-06-09 23:01:19 +08:00
Simon Robertshaw
09a3670d64
Clean up signs when reading
2011-06-08 18:09:03 +01:00
Simon Robertshaw
3ea25c83b7
message_box and input for Lua API, also autorun.lua
2011-06-08 16:30:36 +01:00
Simon Robertshaw
345de25641
Fix crash where source and destination scale where the same
2011-06-08 13:45:21 +01:00
Simon Robertshaw
b5c9d86fbe
Less blurry thumbnail scaling
2011-06-08 13:30:39 +01:00
jacksonmj
b5856bfa47
console_error now optional for console_parse_type
...
Prevents lua step functions from clearing console_error in calls to
console_parse_type, hence preventing luacon_eval errors from being shown
2011-06-08 12:48:44 +01:00
jacksonmj
b3e0085606
Make step function registration work properly
2011-06-08 12:48:28 +01:00
jacksonmj
1144e3e2d7
Create mercury with tmp value
2011-06-08 12:48:18 +01:00
jacksonmj
22b3ae9275
Fix tpt.get_name and limit tpt.log message length
2011-06-08 12:47:46 +01:00
jacksonmj
e182e7422c
Loads of error messages for lua, and hopefully fix lua stack overflow
...
Also fix game exiting when an error occurs in a step function.
Returning -1 seems to prevent lua from restoring the stack to the
state it was in before the C function call - see bottom of
luaD_precall() in lua source (ldo.c)
2011-06-08 12:47:19 +01:00
jacksonmj
43a4544a13
Fix favourites remove button
2011-06-08 12:47:09 +01:00
jacksonmj
2ddb24d5b0
Fix WL_DESTROYALL for fast particles; and no H2 ignition from SPRK
...
H2 igniting from spark causes too many problems for electrolysis
2011-06-08 12:47:03 +01:00
savask
54aa148325
Bubbles now don't pop because of gases.
2011-06-04 19:14:26 +01:00
savask
7f245483a2
Some fixes for stick mans.
2011-06-04 19:12:21 +01:00
savask
e42e7d019e
Some work on frozen bubbles.
2011-06-05 01:09:02 +08:00
savask
a48e477fca
Moved detach(i) function to powder.c, made soap display connections when
...
it's double-joined, made portal in detach soap before teleportating
(works strangely)
2011-06-05 01:09:02 +08:00
Simon Robertshaw
fcb67622ff
Added the ability to use legacy commands (prepend with a \!)
2011-06-04 14:43:18 +01:00
Simon Robertshaw
97cc3488eb
Mercury
2011-06-04 14:05:22 +01:00
Simon Robertshaw
8a5e566b77
Stairstepping for downscaling
2011-06-04 12:37:24 +01:00
Simon Robertshaw
b850abe347
Fix setting of temp, x and y particle properties
2011-06-04 12:10:14 +01:00
Simon Robertshaw
41d8e316cd
Use bilinear interpolation for everything
2011-06-03 23:54:08 +01:00
Simon Robertshaw
45e91c15b2
Bilinear interpolation for resampling
2011-06-03 23:36:26 +01:00
Simon Robertshaw
417a57b57a
Fix semi-large thumbnails
2011-06-03 22:35:57 +01:00
Simon Robertshaw
b32683e99c
Favourites interface improvements
2011-06-03 18:54:25 +01:00
Simon Robertshaw
3f072d9bc3
Better step function registration
2011-06-03 13:58:48 +01:00
Cracker64
e3ef7f05f0
some more deco editor changes. Right click deletes decoration again.
2011-06-02 20:24:02 +01:00
jacksonmj
469de0cae0
Fix air-particle heat transfer
...
Heat transfer rate is proportional to temperature difference.
Previously, the code caused the temperature change to be proportional to
absolute temperature.
2011-06-02 20:19:46 +01:00
jacksonmj
744854ef36
Speed up update_PIPE
...
By making it call rand() once instead of 6 times.
2011-06-02 20:19:28 +01:00
jacksonmj
099ab10a37
Walls no longer limit fast particles to 2 pixels per frame
2011-06-02 20:19:18 +01:00
jacksonmj
bc44af6a0b
INVS should leave photons alone when under pressure
2011-06-02 20:19:10 +01:00
Simon Robertshaw
289f4e4e4e
Change console info
2011-06-02 20:16:43 +01:00
Simon Robertshaw
a7330b9b26
tpt.set_property implementation
2011-06-02 18:49:31 +01:00
Simon Robertshaw
c003fee63e
Ambient heat (disabled by default)
2011-06-01 20:18:19 +01:00
Simon Robertshaw
3d600c6955
Add gravity field manipulation to Lua api, move gravity processing to after the particle update (Means a delay of 1 frame, but we get the ability to manipulate the field with Lua)
2011-06-01 12:16:33 +01:00
Simon Robertshaw
2c8c4bc567
Pass mouse coordinates (mousex, mousey, mouseb, mousebq) and Lua click handling
2011-05-31 18:38:13 +01:00
Simon Robertshaw
2327d9678d
implement create and delete functions
2011-05-31 17:07:38 +01:00
Simon Robertshaw
03a048afe5
Add calm blue text colour, buffer overflow fix for richtext
2011-05-31 00:33:47 +01:00
Simon Robertshaw
7a875dd846
Fix buffer overflow with huge error message
2011-05-31 00:05:01 +01:00
Simon Robertshaw
b0659e3dd1
Step code registration, just an example at the moment
2011-05-30 20:11:34 +01:00
Simon Robertshaw
d5f1a4cfd0
Many methods for Lua console
2011-05-30 19:44:17 +01:00
Simon Robertshaw
cad644824d
Defaults for tpt.drawtext method
2011-05-30 18:25:02 +01:00
Simon Robertshaw
d8051926c8
More descriptive error messages for lua console
2011-05-30 18:15:56 +01:00
Simon Robertshaw
65252aa002
drawtext for Lua
2011-05-30 16:45:39 +01:00
Simon Robertshaw
79a27c2c90
Basics for Lua
2011-05-30 16:22:39 +01:00
Simon Robertshaw
5dcc3dbb44
Rich text syntax
...
TODO: Link hovering
2011-05-29 17:00:31 +01:00
Simon Robertshaw
e35440fe59
MOTD on search page
2011-05-29 14:30:22 +01:00
jacksonmj
4fd97b93b4
Large speed improvement for QRTZ
...
Also prevent growing when sparked.
2011-05-29 13:38:53 +01:00
jacksonmj
7750cf8ccd
Improve decoration in blob view, exclude from life and heat view
2011-05-29 13:38:39 +01:00
jacksonmj
f603e33e74
Small speed improvement to eval_move
...
Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc
Fix WIND decoration, and reset dcolour in create_part
2011-05-29 13:35:00 +01:00
jacksonmj
a2c171fbf9
Remove remaining references to old decorations buffer
2011-05-29 13:34:50 +01:00
jacksonmj
6a2f357efd
Revert "Pass decorations to saving functions (doesn't actually save yet)"
...
This reverts commit 7fe99f3210
.
Conflicts:
src/main.c
2011-05-29 13:34:37 +01:00
Simon Robertshaw
a40d1dc121
Decorations saving
2011-05-28 20:37:26 +01:00
Simon Robertshaw
577ad4eb47
Gravity state now saved
2011-05-28 18:54:12 +01:00
Simon Robertshaw
232595c209
Fix image decompression
2011-05-28 18:15:05 +01:00
Simon Robertshaw
2795970639
Some debug info for image decoding
2011-05-28 18:05:05 +01:00
Simon Robertshaw
4c4b457cab
Full thumbnails for open_ui
2011-05-28 17:16:12 +01:00
Simon Robertshaw
95e51bc7f4
Render uses resample_img
2011-05-28 15:29:33 +01:00
Simon Robertshaw
edc6339369
Render changes
2011-05-28 14:57:07 +01:00
Simon Robertshaw
380a45a4c9
Image resampling for thumbnails
2011-05-28 14:19:01 +01:00
Simon Robertshaw
abb0ceb981
Use PTi for thumbnails in game browser
...
TODO: Better scaling/resampling
2011-05-28 13:54:23 +01:00
Simon Robertshaw
2c7b8a6902
Fix renderer, add image decode/code methods
2011-05-28 13:49:07 +01:00
jacksonmj
ab7cd2e5f6
Skip some calls to do_move for liquids
...
No liquid can occupy the same space as itself unless in E-Hole
2011-05-28 18:51:57 +08:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
...
Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
Simon Robertshaw
5919cefa85
Decorations are per particle TODO: remove references to the decorations buffer
2011-05-27 14:44:56 +01:00
Simon Robertshaw
7bf0ac10f6
Add some potential HTTP response codes
2011-05-24 19:57:08 +01:00
Simon Robertshaw
2a1e51abff
temp fix for linux compilation
2011-05-24 15:11:25 +01:00
Simon Robertshaw
a52344f399
Decorations improvements
2011-05-24 15:01:18 +01:00
Simon Robertshaw
2d9e0b75e4
jacksonmj's decorations commit
2011-05-24 14:57:46 +01:00
Simon Robertshaw
453c69d39a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-05-24 14:55:29 +01:00
Simon Robertshaw
eafcdf8ec9
Improve error handling on display initialisation
2011-05-24 14:54:14 +01:00
jacksonmj
ee39c06152
Decorations toggle and brush size keys
2011-05-24 21:49:08 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
Simon Robertshaw
c932552aed
Message notifications on login
2011-05-20 12:42:36 +01:00
Simon Robertshaw
1622974c0a
Fix message notifications for non-elevated users
2011-05-19 21:41:13 +01:00
jacksonmj
603844f97f
Fix DEUT explosion
2011-05-19 22:53:24 +08:00
jacksonmj
7482e4d071
Small fix for liquid and powder movement
2011-05-19 22:53:23 +08:00
jacksonmj
68c4d6d621
Make sure WIND can't be created
...
Revert this if the element number is reused for something useful
2011-05-19 22:53:23 +08:00
jacksonmj
e4b03fb2e2
Photons and neutrons go through portal instead of reflecting
2011-05-19 22:53:23 +08:00
Simon Robertshaw
af68469f6a
pthread Win32 static linking
2011-05-19 15:32:50 +01:00
Simon Robertshaw
3ff800ec9a
Message notification changes
2011-05-19 08:08:59 +01:00
Simon Robertshaw
9d70d60ee9
New message notification on session check TODO: Clickable link to conversations on website
2011-05-16 12:46:08 +01:00
Simon Robertshaw
1ddff1ad3b
Runtime fullscreen toggle TODO: Fix bug that prevents from closing the window after a fullscreen toggle
2011-05-15 20:40:08 +01:00
Simon Robertshaw
d8e7c82f1c
Fix n-gravity toggle
2011-05-15 19:45:45 +01:00
Cracker64
9d20d6af82
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
2011-05-14 13:46:10 +01:00
jacksonmj
e675fb3cc1
Fix crash with negative lava ctype
...
E.g. "set type prti lava"
2011-05-14 13:44:44 +01:00
jacksonmj
203c3a0151
Translate invisible particles to decorated diamond when loading
2011-05-14 13:44:22 +01:00
jacksonmj
7fe99f3210
Pass decorations to saving functions (doesn't actually save yet)
2011-05-14 13:44:02 +01:00
jacksonmj
cbfc73d8d6
Turn WIND into a tool
2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709
Fix overlapping particles
2011-05-14 13:39:40 +01:00
jacksonmj
882a839205
Fix high speed photons when reflecting near glass
2011-05-14 13:39:14 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f
fix neutron cloning
2011-05-14 13:34:06 +01:00
jacksonmj
c23124e0d7
Shrink draw_tool_xy
2011-05-14 13:28:24 +01:00
Simon Robertshaw
16f014b06a
Move wall drawing to graphics.c
2011-05-14 13:28:02 +01:00
Simon Robertshaw
d0f236d6b9
Condition variable instead of busy wait
2011-05-14 13:21:44 +01:00
Simon Robertshaw
33eb485c9f
Revert "-a"
...
This reverts commit 550d270af2
.
2011-05-14 13:09:46 +01:00
Simon Robertshaw
550d270af2
-a
2011-05-14 13:02:36 +01:00
Simon Robertshaw
3196690b03
Runtime scale switching
2011-05-13 10:44:39 +01:00
Simon Robertshaw
351565c6e2
Fix some thread sync and gravity sync issues
2011-05-12 18:45:14 +01:00
Simon Robertshaw
ee962dc8bb
Newtonian gravity toggle, disabled by default
2011-05-12 18:04:29 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
jacksonmj
b5a334c2af
Improve piling of powders
2011-05-05 20:36:14 +01:00
jacksonmj
59d9071e87
Make damp sponge much less flammable
...
Also make evaporation cool the sponge better
2011-05-05 20:35:17 +01:00
jacksonmj
0aa4970b33
Remove some unnecessary checks
2011-05-05 20:35:08 +01:00
jacksonmj
892a2b11c7
Make middle click work with photon map
2011-05-05 20:34:22 +01:00
jacksonmj
9a3836879e
H2 burns from spark, lava, plasma; O2 burns from plasma
2011-05-05 20:34:05 +01:00
jacksonmj
a7b5718c6a
Fixes for previous commit
...
Previous commit caused buggy movement in walls
2011-05-05 20:33:42 +01:00
jacksonmj
ddaed2ad69
Slight speed improvement for liquids and powders
2011-05-05 20:33:09 +01:00
jacksonmj
7543a3d05e
Fix plut lava
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type already set to ctype and ctype already cleared, whoops.
2011-05-05 20:31:46 +01:00
savask
f0c5960b56
Some work on bubbles. Added "bubble x,y" command to console.
...
Also made them save like regular soap.
2011-05-05 20:24:42 +01:00
savask
3ea306cc77
Some changes to soap.
2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Simon Robertshaw
fb408ab82b
Revert "Dem bubbles"
...
This reverts commit 607572cf0d
.
2011-05-05 20:08:13 +01:00
unknown
607572cf0d
Dem bubbles
2011-05-05 19:58:30 +01:00
Simon Robertshaw
981e17927b
Fix BMTL and gravity breaking
2011-04-26 16:57:04 +01:00
Simon Robertshaw
06c0949beb
Gravity breaks elements like pressure does (Doesn't work for broken metal and needs tweaking a little)
2011-04-26 16:46:57 +01:00
Simon Robertshaw
75d5cc3d04
Fix for non-diff mode
2011-04-26 16:18:43 +01:00
Simon Robertshaw
061d6ba7af
Gravity: only calculate the difference
2011-04-26 16:15:23 +01:00
Simon Robertshaw
b26648e6ae
Fix pause with gravity and test deuterium improvements
2011-04-25 20:41:45 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00
Simon Robertshaw
4c153d2f34
gravmutex = NULL not liked by some compilers (It's not actually correct anyway)
2011-04-25 16:59:04 +01:00
Simon Robertshaw
28d9328959
Dialog box for changing simulation options, gravity toggle needs implementing
2011-04-25 16:39:28 +01:00
jacksonmj
7b82eae82e
Jacksonmj: Move console functions into seperate file
2011-04-25 12:07:55 +01:00
Simon Robertshaw
aef09292ee
Allow negative gravity
2011-04-24 20:18:00 +01:00
Cracker64
3a541dfcbb
visual studio fixes
2011-04-24 20:04:16 +01:00
Cracker64
0ccd04b848
More decoration improvements. still TODO: text boxes that will change current color, as well as display current color. A menu with some basic color swatches.
2011-04-24 20:04:05 +01:00
Cracker64
88995a5910
line/box tool for decorations, some other things.
2011-04-24 20:04:01 +01:00
Simon Robertshaw
3acf9aae2a
Asynchronous thread for gravity processing
2011-04-24 17:49:33 +01:00
Simon Robertshaw
db427e4cdd
Dear PSTE
...
Nobody likes you
Sincerely, Everyone
2011-04-23 21:20:32 +01:00
Cracker64
085ea571b8
fix in RGB_to_HSV.
2011-04-23 14:01:03 +01:00
Cracker64
bd8de4c842
Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.
2011-04-23 14:00:51 +01:00
jacksonmj
aa3f475edc
Stricter frame rate limiting
2011-04-23 07:52:59 +08:00
jacksonmj
3e1ff2094c
Fix WTRV formed from burning firework dust
2011-04-23 07:52:59 +08:00
jacksonmj
3bfa39ecf3
Fix crash when setting fan direction with caps lock on
2011-04-23 07:52:59 +08:00
jacksonmj
f3b341c7b2
Remove limit on size of console scripts
...
Also fix regex to work with x,y instead of needing x+0,y+0
2011-04-23 07:52:59 +08:00
jacksonmj
9fb965f59d
Restrict temperature in DEUT explosion
2011-04-23 07:52:58 +08:00
Simon Robertshaw
13ff21bb22
Gravitaaaay (Needs tweeking for performance)
2011-04-22 17:06:09 +01:00
Simon Robertshaw
31d76df948
Fix returns for Coal code
2011-04-21 14:15:15 +01:00
Cate
635be04c16
Added the same IF to COAL for consistency, seems to work. Changed Ctypes to PT_Names instead of equivilent numbers.
2011-04-19 18:10:03 +01:00
Simon
743b7dffce
bcol Catelite merge
2011-04-19 18:09:36 +01:00
Simon
d37bd56eb6
'M' For selected element swap, 'dae' var for showing a selected element box upon element change (not implemented)
2011-04-17 20:34:54 +01:00
jacksonmj
8d8cc909bb
Ensure invisible photons get killed
2011-04-16 17:27:25 +01:00
jacksonmj
96d2587f29
Make high life lcry, pcln, pump, hswc graphics more boring
2011-04-16 17:27:03 +01:00
jacksonmj
1c771d1ea4
Photons and neutrons through portal
2011-04-16 17:26:54 +01:00
jacksonmj
466a6b2ccb
Whoops, missing header for exe_name
2011-04-16 17:26:29 +01:00
jacksonmj
24808344f4
Fix some memory leaks in save build/parse
2011-04-16 17:26:18 +01:00
jacksonmj
d6a28b6427
Use malloc in transform_save
...
Should fix crashes on Windows caused by stack overflow
2011-04-16 17:26:07 +01:00
Simon
605c957955
<.< >.> Nobody saw that...
2011-04-13 21:39:46 +01:00
Simon
f20bedd3de
info_box for renderer
2011-04-12 12:51:43 +01:00
Simon
664b578d13
Fix segfault with renderer
2011-04-12 12:39:28 +01:00
Simon
67531c2434
Game save renderer
2011-04-12 12:19:21 +01:00
Simon
7be136ddee
Distilled water instead of water from H2+O2
2011-04-10 11:47:49 +01:00
Simon
422fcc68ec
Better Oxygen/Hydrogen burning
2011-04-10 11:38:29 +01:00
Simon
9216675f41
And that's the last of the warnings
2011-04-08 15:44:13 +01:00
Simon
6c3ac2af5c
Remove more warnings
2011-04-08 15:39:55 +01:00
Simon
626cc8fa6a
Remove a TON of warnings
2011-04-08 15:28:57 +01:00
Simon
60039b531e
Bizarre solid uses Bizarre colour system
2011-04-08 15:13:19 +01:00
Simon
92b2cb70bd
Revert "Portal orbital effects stop more smoothly"
...
This reverts commit 29e41a0a0c
.
2011-04-08 14:33:13 +01:00
Simon
f8f8b71869
Re-add install hotkey, removed in astyle commit
2011-04-08 13:10:35 +01:00
jacksonmj
c36c90e800
Workaround for some argument parsing bugginess
2011-04-08 11:11:48 +01:00
jacksonmj
40c4dde34a
Document icons for linux
2011-04-08 11:11:30 +01:00
jacksonmj
6ac508a5de
Start register_extension support for linux
...
Also fix a limitation on the length of open: paths
2011-04-08 11:11:20 +01:00
jacksonmj
75f6ea610a
More sensible types for path lengths
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Now uses the types given in the path function declarations
2011-04-08 11:11:03 +01:00
jacksonmj
4aeac8b316
Also register .stm extension in Windows
2011-04-08 11:10:52 +01:00
jacksonmj
29e41a0a0c
Portal orbital effects stop more smoothly
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When fe==0, dots finish moving to destinations before disappearing
2011-04-08 11:10:41 +01:00
jacksonmj
63f3f90c55
Improve PRTI orbital effects
...
Prevent ugly positioning of orbital effects when PRTI is surrounded but still taking in particles
2011-04-08 11:10:28 +01:00
jacksonmj
cbbce662cc
Electrolysis produces H2
2011-04-08 11:10:16 +01:00
jacksonmj
30f2b3217c
More accurate H2O ratio when forming water
2011-04-08 11:10:01 +01:00
Simon
767d73c5fc
astyle
2011-04-08 11:09:42 +01:00
jacksonmj
1bdf72be1a
Some fixes for H2
2011-04-08 11:06:50 +01:00
Simon
a2edfa11b8
Installer
2011-04-06 13:48:41 +01:00
Simon
5e03aae7b3
Register extension
2011-04-06 13:37:28 +01:00
Simon
ca02640ebb
Avoid potential overflow when pasting long text strings
2011-04-06 13:14:13 +01:00
Cracker64
1bc97fcc37
copy and paste functions for text boxes.
2011-04-06 13:08:59 +01:00
Simon
7663192174
Copy text box for save_name_ui
2011-04-04 20:46:27 +01:00
Simon
af76611a64
Add copytext box to the footer of open_ui
2011-04-04 20:27:00 +01:00
Simon
8872a1065b
Move copybox into its own control
2011-04-04 20:02:11 +01:00
Simon
078db03a52
NULL Window handle for OpenClipboard
2011-04-04 17:22:17 +01:00
Simon
5c079443f9
clipboard_push_text implementation for WIN32, UNTESTED
2011-04-04 17:07:38 +01:00
Simon
922befd844
Fix O2 and H2 files, also fix zero life death
2011-04-04 16:40:22 +01:00
Simon
2f91bdb9bc
Register extension now sets the correct icon
2011-04-04 16:28:43 +01:00
Simon
050f71fbab
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-04-04 16:26:29 +01:00
Simon
a1b1308039
Document icon
2011-04-04 16:25:48 +01:00
AntB
db406494bd
Added H2:
...
Will reduce DESL to WATR and OIL under pressure
Will fuse with O2 under pressure to make WATR
2011-04-04 23:18:26 +08:00
jacksonmj
4d80abc399
Fix neutrons crash
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Also fix neutrons causing unwanted movement of parts[0]
2011-04-04 16:12:52 +01:00
jacksonmj
63089242a5
Successful deletion is not an error
2011-04-04 16:12:13 +01:00
jacksonmj
90f8c4f483
error_ui: wrap text and change message box height to fit
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Stops banned user message overflowing out of message box
2011-04-04 16:11:37 +01:00
jacksonmj
45b1b2bc96
Fix banned user message
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error_ui does not support separate title text
2011-04-04 16:11:16 +01:00
jacksonmj
bff7d73a64
Fix crashes when pasting on top of walls
2011-04-04 16:11:05 +01:00
jacksonmj
68f9b59f08
Use floats for temperature in both consoles (old and python)
2011-04-04 16:10:54 +01:00
jacksonmj
e18480006e
Clear particle data in parse_save
...
Fixes QRTZ sometimes growing when copied and pasted
2011-04-04 16:10:41 +01:00
jacksonmj
0232fc9301
Use floats for vx,vy in old console
2011-04-04 16:10:28 +01:00
jacksonmj
d2d3956e72
Improved frame rate limiting
2011-04-04 16:10:20 +01:00
jacksonmj
592b923b66
Finish WIN32 register_extension, fix Visual Studio compile
2011-04-04 16:10:03 +01:00
Simon
651208c5fb
Prevent dust residue from FWRK
...
Conflicts:
src/powder.c
2011-04-04 16:09:05 +01:00
jacksonmj
cf00540303
Restore new stamp manipulation
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Overwritten by: Python console 2e401babb7
2011-04-04 16:06:35 +01:00
jacksonmj
a5f01099d7
console2345 always evaluates to true, check string is not empty instead
...
Also, initialise to empty strings - if sscanf does not find something to
put in a string, it will leave it unchanged.
2011-04-04 16:06:23 +01:00
Simon
a5e07a787c
Less glow for Portal
2011-04-02 16:00:39 +01:00
Simon
db2937ec79
More random explosion
2011-04-02 15:25:50 +01:00
Simon
f6b93f9ab6
Copy support for OS X
2011-04-02 00:00:19 +01:00
Simon
630ab09f63
Copy text UI
2011-04-01 22:26:29 +01:00
Simon
40abad4cca
Fix Neutrons and clone types
2011-04-01 15:21:11 +01:00
Simon
a7d5239738
Added session check fallback
2011-04-01 10:41:09 +01:00
Simon
1dee7a8da2
Fixed console message
2011-04-01 10:37:27 +01:00
Simon
c7b441602f
More PYCONSOLE macros
2011-04-01 10:19:44 +01:00
Simon
2f6bc8fe80
Move pygood and pyready outside of macro
2011-04-01 10:14:53 +01:00
Simon
9c44767e44
Move console_more declaration outside pythonconsole macro
2011-04-01 10:08:54 +01:00
Cracker64
96b93d0964
forgot to remove some EQVE stuff, wasn't working
2011-03-30 18:58:17 +01:00
Cracker64
8fc59be944
set_vx and vy fixes, float to int is not good.
2011-03-30 18:58:07 +01:00
Simon
b7a004986f
A cracker commit with some nice comments
2011-03-30 18:57:49 +01:00
Simon
3863a75877
URHG
2011-03-30 18:04:51 +01:00
Simon
a496862154
import header for exe_name for use with file association
2011-03-30 17:35:47 +01:00
Simon
03e1582997
Windows header for registry functions
2011-03-30 17:22:11 +01:00
AntB
a0f61882de
derp - added O2.c
2011-03-29 19:21:04 +01:00
AntB
f32dd71e0a
AMTR updates, releases LESS pressure, generates MORE photons and lifes that little bit longer.
2011-03-29 19:12:53 +01:00
Cracker64
53bc3b817d
QRTZ grow changes, uses ctype.
2011-03-29 18:25:11 +01:00
Cracker64
83590424b0
some keyword fixes, "from" is a reserved name.
2011-03-29 18:24:08 +01:00
Cracker64
ed244f42cb
WIND works with line tool, BOMB shine affected by velocity and flickers
2011-03-29 18:23:34 +01:00
Simon
812798d70d
64bit fixes and other
2011-03-29 17:47:53 +01:00
Lieuwe
3d71ab5582
64bit fixes, thanks a ton jacksonmj :D
2011-03-26 16:45:38 +01:00
Lieuwe
05730797d8
misc stuff
2011-03-26 16:40:03 +01:00
Simon
d17694dcc6
Added Lieuwe
2011-03-25 12:03:51 +00:00
Simon
e69c6a4dd3
Typo
2011-03-25 11:57:04 +00:00
Simon
66edafa4fa
Added some file association for Windows, NOT TESTED YET
2011-03-25 11:10:01 +00:00