Fixes for previous commit
Previous commit caused buggy movement in walls
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parent
ddaed2ad69
commit
a7b5718c6a
15
src/powder.c
15
src/powder.c
@ -1459,13 +1459,10 @@ void update_particles_i(pixel *vid, int start, int inc)
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if (nx||ny) {
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surround[j] = r = pmap[y+ny][x+nx];
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j++;
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if (!bmap[(y+ny)/CELL][(x+nx)/CELL] || bmap[(y+ny)/CELL][(x+nx)/CELL]==WL_STREAM)
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{
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if (!(r&0xFF))
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surround_space = 1;//there is empty space
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if ((r&0xFF)!=t)
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nt = 1;//there is nothing or a different particle
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}
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if (!(r&0xFF))
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surround_space = 1;//there is empty space
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if ((r&0xFF)!=t)
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nt = 1;//there is nothing or a different particle
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}
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}
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@ -1972,7 +1969,7 @@ killed:
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else s = 0;
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}
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else s = 0;
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// s==0 means particle has not yet moved, allow liquids code to run
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// s==0 means particle has not yet moved, allow rest of movement code to run
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if (s==0 && ptypes[t].falldown>1 && (parts[i].vy>fabs(parts[i].vx) || gravityMode==2))
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{
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s = 0;
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@ -2032,7 +2029,7 @@ killed:
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parts[i].vx *= ptypes[t].collision;
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parts[i].vy *= ptypes[t].collision;
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}
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else
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else if (s==0)
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{
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if ((clear_x!=x||clear_y!=y) && try_move(i, x, y, clear_x, clear_y)) {
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// if interpolation was done, try moving to last clear position
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