Lua has a garbage collector, it may dispose of strings while we're using them, make throw_error a little more safe
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@ -143,9 +143,14 @@ int luatpt_test(lua_State* l)
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int luatpt_error(lua_State* l)
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{
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char *error = "";
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error = luaL_optstring(l, 1, 0);
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error_ui(vid_buf, 0, error);
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return 0;
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error = mystrdup(luaL_optstring(l, 1, "Error text"));
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if(vid_buf!=NULL){
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error_ui(vid_buf, 0, error);
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free(error);
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return 0;
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}
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free(error);
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return luaL_error(l, "Screen buffer does not exist");
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}
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int luatpt_drawtext(lua_State* l)
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{
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