Ambient heat (disabled by default)
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@ -21,12 +21,16 @@ extern float cb_pv[YRES/CELL][XRES/CELL], cb_opv[YRES/CELL][XRES/CELL];
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extern float fvx[YRES/CELL][XRES/CELL], fvy[YRES/CELL][XRES/CELL];
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extern float hv[YRES/CELL][XRES/CELL], ohv[YRES/CELL][XRES/CELL]; // Ambient Heat
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extern float kernel[9];
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void make_kernel(void);
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void update_airh(void);
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void update_grav(void);
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void update_air(void);
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#endif
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#endif
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@ -79,6 +79,7 @@ extern unsigned char ZSIZE;
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#define SQUARE_BRUSH 1
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#define BRUSH_NUM 2
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//#define LUACONSOLE
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//#define PYCONSOLE
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//#define PYEXT
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//no longer needed
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@ -126,6 +127,7 @@ extern int legacy_enable;
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extern int ngrav_enable; //Newtonian gravity
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extern int sound_enable;
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extern int kiosk_enable;
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extern int aheat_enable;
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extern int decorations_enable;
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extern int sys_pause;
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51
src/air.c
51
src/air.c
@ -23,6 +23,8 @@ float cb_pv[YRES/CELL][XRES/CELL], cb_opv[YRES/CELL][XRES/CELL];
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float fvx[YRES/CELL][XRES/CELL], fvy[YRES/CELL][XRES/CELL];
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float hv[YRES/CELL][XRES/CELL], ohv[YRES/CELL][XRES/CELL]; // For Ambient Heat
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void make_kernel(void) //used for velocity
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{
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int i, j;
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@ -38,6 +40,55 @@ void make_kernel(void) //used for velocity
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for (i=-1; i<2; i++)
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kernel[(i+1)+3*(j+1)] *= s;
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}
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void update_airh(void)
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{
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int x, y, i, j;
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float dh, dp, f, tx, ty;
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for (i=0; i<YRES/CELL; i++) //reduces pressure/velocity on the edges every frame
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{
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hv[i][0] = 295.15f;
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hv[i][1] = 295.15f;
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hv[i][XRES/CELL-3] = 295.15f;
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hv[i][XRES/CELL-2] = 295.15f;
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hv[i][XRES/CELL-1] = 295.15f;
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}
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for (i=0; i<XRES/CELL; i++) //reduces pressure/velocity on the edges every frame
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{
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hv[0][i] = 295.15f;
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hv[1][i] = 295.15f;
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hv[YRES/CELL-3][i] = 295.15f;
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hv[YRES/CELL-2][i] = 295.15f;
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hv[YRES/CELL-1][i] = 295.15f;
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}
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for (y=0; y<YRES/CELL; y++) //update velocity and pressure
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for (x=0; x<XRES/CELL; x++)
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{
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dh = 0.0f;
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for (j=-1; j<2; j++)
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for (i=-1; i<2; i++)
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if (y+j>0 && y+j<YRES/CELL-2 &&
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x+i>0 && x+i<XRES/CELL-2 &&
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bmap[y+j][x+i]!=WL_WALL &&
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bmap[y+j][x+i]!=WL_WALLELEC &&
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(bmap[y+j][x+i]!=WL_EWALL || emap[y+j][x+i]))
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{
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f = kernel[i+1+(j+1)*3];
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dh += hv[y+j][x+i]*f;
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}
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else
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{
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f = kernel[i+1+(j+1)*3];
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dh += hv[y][x]*f;
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}
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i = (int)tx;
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j = (int)ty;
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tx -= i;
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ty -= j;
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ohv[y][x] = dh;
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}
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memcpy(hv, ohv, sizeof(hv));
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}
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void update_grav(void)
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{
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int x, y, i, j, changed = 0;
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@ -1234,8 +1234,17 @@ void draw_air(pixel *vid)
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else if (cmode == CM_VEL)
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{
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c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
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clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green
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clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
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clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green
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clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
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}
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else if (cmode == CM_HEAT && aheat_enable)
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{
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float ttemp = hv[y][x]+(-MIN_TEMP);
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int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
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c = PIXRGB((unsigned char)color_data[caddress], (unsigned char)color_data[caddress+1], (unsigned char)color_data[caddress+2]);
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//c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
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// clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green
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// clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
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}
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else if (cmode == CM_CRACK)
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{
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@ -176,6 +176,7 @@ int sys_pause = 0;
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int sys_shortcuts = 1;
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int legacy_enable = 0; //Used to disable new features such as heat, will be set by save.
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int ngrav_enable = 0; //Newtonian gravity, will be set by save
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int aheat_enable; //Ambient heat
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int decorations_enable = 1;
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int death = 0, framerender = 0;
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int amd = 1;
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@ -1747,11 +1748,13 @@ int main(int argc, char *argv[])
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if (!sys_pause||framerender) //only update air if not paused
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{
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update_air();
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if(aheat_enable)
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update_airh();
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}
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#ifdef OpenGL
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ClearScreen();
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#else
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if (cmode==CM_VEL || cmode==CM_PRESS || cmode==CM_CRACK)//air only gets drawn in these modes
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if (cmode==CM_VEL || cmode==CM_PRESS || cmode==CM_CRACK || (cmode==CM_HEAT && aheat_enable))//air only gets drawn in these modes
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{
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draw_air(vid_buf);
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}
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@ -1778,7 +1781,7 @@ int main(int argc, char *argv[])
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if(ngrav_enable)
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draw_grav(vid_buf);
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draw_walls(vid_buf);
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draw_walls(vid_buf);
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update_particles(vid_buf); //update everything
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draw_parts(vid_buf); //draw particles
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@ -2277,6 +2280,8 @@ int main(int argc, char *argv[])
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VINE_MODE = !VINE_MODE;
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if (sdl_key==SDLK_SPACE)
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sys_pause = !sys_pause;
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if (sdl_key=='u')
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aheat_enable = !aheat_enable;
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if (sdl_key=='h')
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hud_enable = !hud_enable;
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if (sdl_key=='p')
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13
src/powder.c
13
src/powder.c
@ -1614,6 +1614,19 @@ void update_particles_i(pixel *vid, int start, int inc)
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h_count = 0;
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if (t&&(t!=PT_HSWC||parts[i].life==10)&&ptypes[t].hconduct>(rand()%250))
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{
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if (aheat_enable)
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{
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if (hv[y/CELL][x/CELL] < parts[i].temp)
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{
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hv[y/CELL][x/CELL] = hv[y/CELL][x/CELL] + parts[i].temp*0.04;
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parts[i].temp = parts[i].temp - hv[y/CELL][x/CELL]*0.04;
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}
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else
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{
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hv[y/CELL][x/CELL] = hv[y/CELL][x/CELL] - parts[i].temp*0.04;
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parts[i].temp = parts[i].temp + hv[y/CELL][x/CELL]*0.04;
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}
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}
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for (j=0; j<8; j++)
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{
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surround_hconduct[j] = i;
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