Fix liquids in vertical gravity when Newtonian gravity is turned on

This commit is contained in:
jacksonmj 2011-07-13 19:48:00 +08:00 committed by Simon Robertshaw
parent 38c920714c
commit c35a8e45ee

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@ -2249,7 +2249,7 @@ killed:
}
else if (ptypes[t].falldown>1 && fabsf(pGravX*parts[i].vx+pGravY*parts[i].vy)>fabsf(pGravY*parts[i].vx-pGravX*parts[i].vy))
{
float nxf, nyf, ptGrav = ptypes[t].gravity;
float nxf, nyf, prev_pGravX, prev_pGravY, ptGrav = ptypes[t].gravity;
s = 0;
// stagnant is true if FLAG_STAGNANT was set for this particle in previous frame
if (!stagnant || nt) //nt is if there is an something else besides the current particle type, around the particle
@ -2284,8 +2284,18 @@ killed:
if (mv<0.0001f) break;
pGravX /= mv;
pGravY /= mv;
nxf += r*pGravY + 0.1f*pGravX;
nyf += -r*pGravX + 0.1f*pGravY;
if (j)
{
nxf += r*(pGravY*2.0f-prev_pGravY);
nyf += -r*(pGravX*2.0f-prev_pGravX);
}
else
{
nxf += r*pGravY;
nyf += -r*pGravX;
}
prev_pGravX = pGravX;
prev_pGravY = pGravY;
nx = (int)(nxf+0.5f);
ny = (int)(nyf+0.5f);
if (nx<0 || ny<0 || nx>=XRES || ny >=YRES)