Turn WIND into a tool
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26dbf70709
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@ -23,7 +23,7 @@
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#define UI_WALLSTART 222
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#define UI_ACTUALSTART 122
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#define UI_WALLCOUNT 19
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#define UI_WALLCOUNT 20
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#define WL_WALLELEC 122
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#define WL_EWALL 123
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@ -45,6 +45,7 @@
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#define SPC_HEAT 237
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#define SPC_COOL 238
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#define SPC_VACUUM 239
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#define SPC_WIND 241
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#define WL_ALLOWGAS 140
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@ -197,7 +198,7 @@
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#define PT_STAR 144
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#define PT_FROG 145
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#define PT_BRAN 146
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#define PT_WIND 147
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#define OLD_PT_WIND 147
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#define PT_H2 148
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#define PT_SOAP 149
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#define PT_NUM 150
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@ -529,7 +530,7 @@ static const part_type ptypes[PT_NUM] =
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{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"WIND", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 0.0f, 40, "Drag tool", ST_NONE, ST_NONE, NULL},
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{"WIND", PIXPACK(0x101010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 100, SC_SPECIAL, 0.0f, 40, "", ST_NONE, ST_NONE, NULL},
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{"H2", PIXPACK(0x5070FF), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.10f, 0.00f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 251, "Combines with O2 to make WATR", ST_GAS, TYPE_GAS, &update_H2},
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{"SOAP", PIXPACK(0xF5F5DC), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 35, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Soap. Creates bubbles.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_SOAP},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
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@ -817,6 +818,7 @@ static wall_type wtypes[] =
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{PIXPACK(0x00BBFF), PIXPACK(0x000000), -1, "Cools the targetted element."},
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{PIXPACK(0x303030), PIXPACK(0x000000), -1, "Vacuum, reduces air pressure."},
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{PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
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{PIXPACK(0x000000), PIXPACK(0x000000), -1, "Drag tool"},
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};
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#define CHANNELS ((int)(MAX_TEMP-73.15f)/100+2)
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@ -562,6 +562,7 @@ int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc)
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case SPC_HEAT:
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case SPC_COOL:
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case SPC_VACUUM:
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case SPC_WIND:
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for (j=1; j<15; j++)
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for (i=1; i<27; i++)
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vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
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@ -582,6 +583,8 @@ int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc)
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drawtext(vid_buf, x+14-textwidth("COOL")/2, y+4, "COOL", c, c, c, 255);
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else if (b==SPC_VACUUM)
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drawtext(vid_buf, x+14-textwidth("VAC")/2, y+4, "VAC", c, c, c, 255);
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else if (b==SPC_WIND)
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drawtext(vid_buf, x+14-textwidth("WIND")/2, y+4, "WIND", c, c, c, 255);
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break;
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default:
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for (j=1; j<15; j++)
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@ -3757,7 +3760,7 @@ corrupt:
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void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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{
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int i,j,c;
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if (t<PT_NUM||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM)
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if (t<PT_NUM||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND)
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{
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if (rx<=0)
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xor_pixel(x, y, vid);
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@ -1718,7 +1718,7 @@ void menu_ui_v3(pixel *vid_buf, int i, int *sl, int *sr, int *dae, int b, int bq
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{
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for (n = UI_WALLSTART; n<UI_WALLSTART+UI_WALLCOUNT; n++)
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{
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if (n!=SPC_AIR&&n!=SPC_HEAT&&n!=SPC_COOL&&n!=SPC_VACUUM)
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if (n!=SPC_AIR&&n!=SPC_HEAT&&n!=SPC_COOL&&n!=SPC_VACUUM&&n!=SPC_WIND)
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{
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/*if (x-18<=2)
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{
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@ -1755,7 +1755,7 @@ void menu_ui_v3(pixel *vid_buf, int i, int *sl, int *sr, int *dae, int b, int bq
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{
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for (n = UI_WALLSTART; n<UI_WALLSTART+UI_WALLCOUNT; n++)
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{
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if (n==SPC_AIR||n==SPC_HEAT||n==SPC_COOL||n==SPC_VACUUM)
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if (n==SPC_AIR||n==SPC_HEAT||n==SPC_COOL||n==SPC_VACUUM||n==SPC_WIND)
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{
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/*if (x-18<=0)
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{
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@ -2746,7 +2746,7 @@ int main(int argc, char *argv[])
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bmap[j][i] = WL_FAN;
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}
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}
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if (c == PT_WIND)
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if (c == SPC_WIND)
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{
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for (j=-bsy; j<=bsy; j++)
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for (i=-bsx; i<=bsx; i++)
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@ -2766,7 +2766,7 @@ int main(int argc, char *argv[])
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}
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else//while mouse is held down, it draws lines between previous and current positions
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{
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if (c == PT_WIND)
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if (c == SPC_WIND)
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{
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for (j=-bsy; j<=bsy; j++)
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for (i=-bsx; i<=bsx; i++)
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@ -2807,7 +2807,7 @@ int main(int argc, char *argv[])
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{
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if (sdl_mod & (KMOD_CAPS))
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c = 0;
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if (c!=WL_STREAM+100&&c!=SPC_AIR&&c!=SPC_HEAT&&c!=SPC_COOL&&c!=SPC_VACUUM&&!REPLACE_MODE&&c!=PT_WIND)
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if (c!=WL_STREAM+100&&c!=SPC_AIR&&c!=SPC_HEAT&&c!=SPC_COOL&&c!=SPC_VACUUM&&!REPLACE_MODE&&c!=SPC_WIND)
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flood_parts(x, y, c, -1, -1);
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if (c==SPC_HEAT || c==SPC_COOL)
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create_parts(x, y, bsx, bsy, c);
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@ -2308,6 +2308,8 @@ int create_parts(int x, int y, int rx, int ry, int c)
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int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0;//n;
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int wall = c - 100;
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if (c==SPC_WIND)
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return 0;
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for (r=UI_ACTUALSTART; r<=UI_ACTUALSTART+UI_WALLCOUNT; r++)
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{
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if (wall==r)
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@ -2326,10 +2328,6 @@ int create_parts(int x, int y, int rx, int ry, int c)
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b = WL_FANHELPER;
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dw = 1;
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}
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if (c == PT_WIND)
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{
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return 1;
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}
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if (dw==1)
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{
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rx = rx/CELL;
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