Fix crashes when pasting on top of walls
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@ -654,7 +654,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
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gol[x][y]=0;
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if (j)// && !(isplayer == 1 && j==PT_STKM))
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{
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if (pmap[y][x])
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if (pmap[y][x] && (pmap[y][x]>>8)<NPART)
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{
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k = pmap[y][x]>>8;
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memset(parts+k, 0, sizeof(particle));
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