Gravity zoning

This commit is contained in:
Simon Robertshaw 2011-06-09 22:35:00 +01:00
parent 1effdb052a
commit 1f7106acb1
9 changed files with 198 additions and 3 deletions

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@ -5,6 +5,7 @@
extern float gravmap[YRES/CELL][XRES/CELL]; //Maps to be used by the main thread
extern float gravx[YRES/CELL][XRES/CELL];
extern float gravy[YRES/CELL][XRES/CELL];
extern unsigned gravmask[YRES/CELL][XRES/CELL];
extern float th_ogravmap[YRES/CELL][XRES/CELL]; // Maps to be processed by the gravity thread
extern float th_gravmap[YRES/CELL][XRES/CELL];

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@ -110,6 +110,8 @@ void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag);
void draw_air(pixel *vid);
void draw_grav_zones(pixel *vid);
void draw_grav(pixel *vid);
void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a);

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@ -71,6 +71,8 @@ int cpu_check(void);
void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b);
void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
// a b
// c d
struct matrix2d {

View File

@ -23,7 +23,7 @@
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 20
#define UI_WALLCOUNT 21
#define WL_WALLELEC 122
#define WL_EWALL 123
@ -40,6 +40,7 @@
#define WL_ALLOWSOLID 133
#define WL_ALLOWALLELEC 134
#define WL_EHOLE 135
#define WL_GRAV 142
#define SPC_AIR 236
#define SPC_HEAT 237
@ -832,6 +833,7 @@ static wall_type wtypes[] =
{PIXPACK(0x303030), PIXPACK(0x000000), -1, "Vacuum, reduces air pressure."},
{PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
{PIXPACK(0x000000), PIXPACK(0x000000), -1, "Drag tool"},
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"},
};
#define CHANNELS ((int)(MAX_TEMP-73.15f)/100+2)
@ -839,6 +841,8 @@ particle portalp[CHANNELS][8][80];
const particle emptyparticle;
int wireless[CHANNELS][2];
extern int gravwl_timeout;
extern int isplayer;
extern float player[27];
@ -913,4 +917,6 @@ void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
void gravity_mask();
#endif

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@ -7,6 +7,7 @@ float kernel[9];
float gravmap[YRES/CELL][XRES/CELL]; //Maps to be used by the main thread
float gravx[YRES/CELL][XRES/CELL];
float gravy[YRES/CELL][XRES/CELL];
unsigned gravmask[YRES/CELL][XRES/CELL];
float th_ogravmap[YRES/CELL][XRES/CELL]; // Maps to be processed by the gravity thread
float th_gravmap[YRES/CELL][XRES/CELL];

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@ -656,13 +656,17 @@ void draw_tool(pixel *vid_buf, int b, int sl, int sr, unsigned pc, unsigned iswa
int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc)
{
int i, j, c;
pixel gc;
if (x > XRES-26 || x < 0)
return 26;
if (b>=UI_WALLSTART)
{
int ds = 0;
if (b-UI_WALLSTART>=0 && b-UI_WALLSTART<UI_WALLCOUNT)
{
ds = wtypes[b-UI_WALLSTART].drawstyle;
gc = wtypes[b-UI_WALLSTART].eglow;
}
//x = (2+32*((b-22)/1));
//y = YRES+2+40;
if (ds==1)
@ -683,6 +687,17 @@ int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc)
for (i=1; i<27; i++)
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
}
else if (ds==4)
{
for (j=1; j<15; j++)
for (i=1; i<27; i++)
if(i%CELL == j%CELL)
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc;
else if (i%CELL == (j%CELL)+1 || (i%CELL == 0 && j%CELL == CELL-1))
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = gc;
else
vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXPACK(0x202020);
}
else
switch (b)
{
@ -1364,6 +1379,26 @@ void draw_air(pixel *vid)
}
}
void draw_grav_zones(pixel * vid)
{
int x, y, i, j;
for (y=0; y<YRES/CELL; y++)
{
for (x=0; x<XRES/CELL; x++)
{
if(gravmask[y][x])
{
for (j=0; j<CELL; j++)//draws the colors
for (i=0; i<CELL; i++)
if(i == j)
drawpixel(vid, x*CELL+i, y*CELL+j, 255, 200, 0, 120);
else
drawpixel(vid, x*CELL+i, y*CELL+j, 32, 32, 32, 120);
}
}
}
}
void draw_grav(pixel *vid)
{
int x, y, i;
@ -3186,6 +3221,7 @@ void draw_walls(pixel *vid)
int x, y, i, j, cr, cg, cb;
unsigned char wt;
pixel pc;
pixel gc;
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
if (bmap[y][x])
@ -3194,6 +3230,7 @@ void draw_walls(pixel *vid)
if (wt<0 || wt>=UI_WALLCOUNT)
continue;
pc = wtypes[wt].colour;
gc = wtypes[wt].eglow;
// standard wall patterns
if (wtypes[wt].drawstyle==1)
@ -3214,6 +3251,17 @@ void draw_walls(pixel *vid)
for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = gc;
else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x202020);
}
// special rendering for some walls
if (bmap[y][x]==WL_EWALL)
@ -3284,7 +3332,17 @@ void draw_walls(pixel *vid)
for (i=0; i<CELL; i++)
drawblob(vid, (x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
drawblob(vid, (x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
else if (i == j+1 || (i == 0 && j == CELL-1))
drawblob(vid, (x*CELL+i), (y*CELL+j), PIXR(gc), PIXG(gc), PIXB(gc));
else
drawblob(vid, (x*CELL+i), (y*CELL+j), 0x20, 0x20, 0x20);
}
if (bmap[y][x]==WL_EWALL)
{
if (emap[y][x])

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@ -1007,6 +1007,8 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
else
stop_grav_async();
}
gravity_mask();
if (p >= size)
goto version1;
@ -1060,6 +1062,7 @@ corrupt:
void clear_sim(void)
{
int x, y;
memset(bmap, 0, sizeof(bmap));
memset(emap, 0, sizeof(emap));
memset(signs, 0, sizeof(signs));
@ -1080,6 +1083,15 @@ void clear_sim(void)
memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g));
memset(fire_b, 0, sizeof(fire_b));
memset(gravmask, 0xFF, sizeof(gravmask));
memset(gravy, 0, sizeof(gravy));
memset(gravx, 0, sizeof(gravx));
for(x = 0; x < XRES/CELL; x++){
for(y = 0; y < YRES/CELL; y++){
hv[y][x] = 273.15f+22.0f; //Set to room temperature
}
}
gravity_mask();
}
// stamps library
@ -1758,6 +1770,12 @@ int main(int argc, char *argv[])
#ifdef OpenGL
ClearScreen();
#else
if(gravwl_timeout)
{
if(gravwl_timeout==1)
gravity_mask();
gravwl_timeout--;
}
if (cmode==CM_VEL || cmode==CM_PRESS || cmode==CM_CRACK || (cmode==CM_HEAT && aheat_enable))//air only gets drawn in these modes
{
draw_air(vid_buf);
@ -1788,6 +1806,8 @@ int main(int argc, char *argv[])
draw_walls(vid_buf);
update_particles(vid_buf); //update everything
draw_parts(vid_buf); //draw particles
if(sl == WL_GRAV+100 || sr == WL_GRAV+100)
draw_grav_zones(vid_buf);
if(ngrav_enable){
pthread_mutex_lock(&gravmutex);
@ -1803,6 +1823,9 @@ int main(int argc, char *argv[])
}
}
pthread_mutex_unlock(&gravmutex);
//Apply the gravity mask
membwand(gravy, gravmask, sizeof(gravy), sizeof(gravmask));
membwand(gravx, gravmask, sizeof(gravx), sizeof(gravmask));
}
if (!sys_pause||framerender) //Only update if not paused

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@ -635,5 +635,15 @@ void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v)//convert 0-255 RGB value
*v = (int)(255.0*x);
}
}
void membwand(void * destv, void * srcv, size_t destsize, size_t srcsize)
{
size_t i;
unsigned char * dest = destv;
unsigned char * src = srcv;
for(i = 0; i < destsize; i++){
dest[i] = dest[i] & src[i%srcsize];
}
}
vector2d v2d_zero = {0,0};
matrix2d m2d_identity = {1,0,0,1};

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@ -5,6 +5,8 @@
#include <air.h>
#include <misc.h>
int gravwl_timeout = 0;
int isplayer = 0;
float player[27]; //[0] is a command cell, [3]-[18] are legs positions, [19] is index, [19]-[26] are accelerations
float player2[27];
@ -2428,6 +2430,10 @@ int create_parts(int x, int y, int rx, int ry, int c)
b = WL_FANHELPER;
dw = 1;
}
if (wall == WL_GRAV)
{
gravwl_timeout = 60;
}
if (dw==1)
{
rx = rx/CELL;
@ -2784,4 +2790,90 @@ inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resb
*block1 = block1tmp;
*block2 = block2tmp;
}
void grav_mask_r(int x, int y, char checkmap[YRES/CELL][XRES/CELL], char shape[YRES/CELL][XRES/CELL], char *shapeout)
{
if(x < 0 || x >= XRES/CELL || y < 0 || y >= YRES/CELL)
return;
if(x == 0 || y ==0 || y == (YRES/CELL)-1 || x == (XRES/CELL)-1)
*shapeout = 1;
checkmap[y][x] = 1;
shape[y][x] = 1;
if(x-1 >= 0 && !checkmap[y][x-1] && bmap[y][x-1]!=WL_GRAV)
grav_mask_r(x-1, y, checkmap, shape, shapeout);
if(y-1 >= 0 && !checkmap[y-1][x] && bmap[y-1][x]!=WL_GRAV)
grav_mask_r(x, y-1, checkmap, shape, shapeout);
if(x+1 < XRES/CELL && !checkmap[y][x+1] && bmap[y][x+1]!=WL_GRAV)
grav_mask_r(x+1, y, checkmap, shape, shapeout);
if(y+1 < YRES/CELL && !checkmap[y+1][x] && bmap[y+1][x]!=WL_GRAV)
grav_mask_r(x, y+1, checkmap, shape, shapeout);
return;
}
struct mask_el {
char *shape;
char shapeout;
void *next;
};
typedef struct mask_el mask_el;
void mask_free(mask_el *c_mask_el){
if(c_mask_el==NULL)
return;
if(c_mask_el->next!=NULL)
mask_free(c_mask_el->next);
free(c_mask_el->shape);
free(c_mask_el);
}
void gravity_mask()
{
char checkmap[YRES/CELL][XRES/CELL];
int x = 0, y = 0;
mask_el *t_mask_el = NULL;
mask_el *c_mask_el = NULL;
memset(checkmap, 0, sizeof(checkmap));
for(x = 0; x < XRES/CELL; x++)
{
for(y = 0; y < YRES/CELL; y++)
{
if(bmap[y][x]!=WL_GRAV && checkmap[y][x] == 0)
{
//Create a new shape
if(t_mask_el==NULL){
t_mask_el = malloc(sizeof(mask_el));
t_mask_el->shape = malloc((XRES/CELL)*(YRES/CELL));
memset(t_mask_el->shape, 0, (XRES/CELL)*(YRES/CELL));
t_mask_el->shapeout = 0;
t_mask_el->next = NULL;
c_mask_el = t_mask_el;
} else {
c_mask_el->next = malloc(sizeof(mask_el));
c_mask_el = c_mask_el->next;
c_mask_el->shape = malloc((XRES/CELL)*(YRES/CELL));
memset(c_mask_el->shape, 0, (XRES/CELL)*(YRES/CELL));
c_mask_el->shapeout = 0;
c_mask_el->next = NULL;
}
//Fill the shape
grav_mask_r(x, y, checkmap, c_mask_el->shape, &c_mask_el->shapeout);
}
}
}
c_mask_el = t_mask_el;
memset(gravmask, 0, sizeof(gravmask));
while(c_mask_el!=NULL)
{
char *cshape = c_mask_el->shape;
for(x = 0; x < XRES/CELL; x++)
{
for(y = 0; y < YRES/CELL; y++)
{
if(cshape[y*(XRES/CELL)+x]){
if(c_mask_el->shapeout)
gravmask[y][x] = 0xFFFFFFFF;
else
gravmask[y][x] = 0x00000000;
}
}
}
c_mask_el = c_mask_el->next;
}
mask_free(t_mask_el);
}