Commit Graph

354 Commits

Author SHA1 Message Date
jacob1
d159467b63 LOLZ and LOVE work again 2012-10-05 16:33:54 +01:00
jacob1
f19f393e22 multiple BRCK colors (suggested by Catelite) 2012-10-05 16:33:45 +01:00
jacob1
a16534e782 don't let TNT flood fill explode when under other particles (prevents lag) 2012-10-05 16:33:24 +01:00
jacob1
d2af4470a5 show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD 2012-10-05 16:33:12 +01:00
jacob1
e600c20ba9 undo ambient heat in snapshots 2012-10-05 16:32:06 +01:00
jacob1
71db872e64 {t:15100|text} to open a forum thread (will try to add more shortcuts later) 2012-10-05 16:30:55 +01:00
jacob1
5c59b9d6cb don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
jacksonmj
707c11203e Fix extra BUBW sometimes being produced when CO2 dissolves 2012-10-03 15:42:30 +01:00
Jesse Jaara
1ba412d3ba Add couple of missing header files needed by GCC 4.7. 2012-10-02 23:29:40 +03:00
Simon Robertshaw
b98f5faace Fix photon blending mode 2012-10-01 21:54:52 +01:00
Simon Robertshaw
98faf2b192 Don't reset tick counter when loading saves, fixes issue with LIGH tool 2012-10-01 12:32:56 +01:00
jacob1
be1b9112e8 Fix some uninitialized variables, add back sandcolor changing 2012-09-30 20:43:38 +01:00
Simon Robertshaw
006dfdf596 Move PPIP to powered 2012-09-29 23:02:22 +01:00
jacob1
2a4298047c Fix smudge issue 2012-09-25 22:57:11 +01:00
Simon Robertshaw
25d872ec48 MacOS X targets for Scons, Fix some inlines for clang 2012-09-25 17:53:48 +01:00
Simon Robertshaw
3b2f4d59fc Better fire rendering for saves 2012-09-14 23:53:58 +01:00
Simon Robertshaw
5b9032fb3f Correct initialisation of FIGH 2012-09-14 22:23:35 +01:00
Simon Robertshaw
685be24ffa Remove testing particle from repo 2012-09-13 23:01:30 +01:00
Simon Robertshaw
3e0fcc904e Disable JIT for now 2012-09-13 11:01:09 +01:00
jacob1
5a91b83875 revert changing the lua/sdl includes and min/max changes 2012-09-07 00:53:29 +01:00
jacob1
f8f70a3f77 Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
jacob1
2dcdca2761 fix spark color in nothing mode 2012-09-07 00:37:53 +01:00
jacob1
24b4b0b187 Fix bugs with energy particles in PIPE 2012-09-07 00:36:02 +01:00
jacob1
1391de2e3a Wall names in HUD
Conflicts:

	src/game/GameView.cpp
2012-09-07 00:35:33 +01:00
Simon Robertshaw
b0158e2f60 Changes to Smudge and blending modes (make them a little slower and easier to handle) 2012-09-05 21:49:34 +01:00
Simon Robertshaw
0a67e560f4 Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167 2012-09-01 17:17:15 +01:00
Simon Robertshaw
322d224fa7 Get/Set single element properties 2012-08-30 17:09:27 +01:00
Simon Robertshaw
a9fba97c36 Fix streamline placement 2012-08-30 01:50:18 +01:00
Simon Robertshaw
58dc2559aa Implement retrieval of element properties 2012-08-29 22:04:07 +01:00
Simon Robertshaw
92f3ad5814 Black decorations only in thumbnails 2012-08-28 15:53:07 +01:00
Simon Robertshaw
1fb544815f Correct PHOT colour during fusion 2012-08-28 15:13:20 +01:00
Simon Robertshaw
14c0ea59a9 cold phot doesn't burn things 2012-08-28 15:09:32 +01:00
Simon Robertshaw
05e32f1698 Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
Simon Robertshaw
4263e3aab7 DTEC, generates a spark when something with it's ctype is nearby 2012-08-28 14:17:01 +01:00
Simon Robertshaw
29619e9ebf WOOD and PLNT turn grey when hot, bluish when cold 2012-08-28 13:19:34 +01:00
Simon Robertshaw
99b2d8d67d Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements 2012-08-28 12:48:50 +01:00
Simon Robertshaw
5ded005b0c Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW 2012-08-28 12:40:18 +01:00
Simon Robertshaw
91ec4d1125 GEL and SPNG absorb water from more elements and leave behind what the water was mixed width 2012-08-28 12:38:18 +01:00
Simon Robertshaw
86fc8e1eb3 TPT: Prevent Acid from eating broken glass 2012-08-28 12:28:16 +01:00
Simon Robertshaw
072cfe67aa Missing part of TPT commit 04a09d997, for TTAN, nt and surround_space is now from 0 to 8 2012-08-27 15:11:45 +01:00
Simon Robertshaw
dd2fc64793 Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring 2012-08-27 13:33:15 +01:00
Simon Robertshaw
0ca680f4c8 Enable decorations in renderer for local save items, disable for server save previews. 2012-08-27 13:32:17 +01:00
Simon Robertshaw
ebc4116675 Disable decorations when rendering saves 2012-08-26 16:37:17 +01:00
Simon Robertshaw
5c293ba9bf Fix messed up revert 2012-08-25 16:41:34 +01:00
Simon Robertshaw
59a78621d9 Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert 2012-08-25 16:36:01 +01:00
Simon Robertshaw
1987efd6e5 Revert "HYGN now combusts and fuses properly"
This reverts commit ede6876a82.
2012-08-25 16:33:12 +01:00
Simon Robertshaw
9b10f0c390 Revert "final fusion fixes"
This reverts commit add4226f31.
2012-08-25 16:32:51 +01:00
Simon Robertshaw
082072a05e OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00
Simon Robertshaw
ae3c9ddf39 Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask. 2012-08-24 20:36:23 +01:00
Simon Robertshaw
822539bcdb More efficient floodfill function for gravity walls, no need for larger stacks with 64bit builds 2012-08-24 18:22:02 +01:00
Simon Robertshaw
fb6f36907f PPIP glowing brick in fire mode 2012-08-21 14:58:23 +01:00
Simon Robertshaw
b6736f967e Add EMP flash, fixes #137 2012-08-21 13:00:31 +01:00
Simon Robertshaw
4b8ebe4abd Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Bryan Hoyle
add4226f31 final fusion fixes 2012-08-20 17:46:51 -04:00
Bryan Hoyle
ede6876a82 HYGN now combusts and fuses properly 2012-08-20 16:59:19 -04:00
Simon Robertshaw
51a0fb2d45 TPT: Prevent CONV from destroying diamond 2012-08-20 16:54:56 +01:00
Simon Robertshaw
b318c3721a TPT: Powered pipe, based on jacob1's commits 2012-08-20 16:48:03 +01:00
Simon Robertshaw
9c599a7b9f TPT: fix enegery particles going into PIPE 2012-08-20 14:26:08 +01:00
Simon Robertshaw
fb02d57aca TPT: Fix salt/water proportions when dissolving into DSTW as well 2012-08-20 14:08:27 +01:00
Simon Robertshaw
29283b038c TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW) 2012-08-20 13:55:11 +01:00
Simon Robertshaw
7fc8d5f388 Add missing legacy update function 2012-08-20 13:41:03 +01:00
Savely Skresanov
d6fe7fa2c8 Basic realistic heat and latent heat support. 2012-08-19 20:06:10 +07:00
Simon Robertshaw
3d140d310e Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-08-19 11:30:57 +01:00
Simon Robertshaw
7ae2369dda Make ngrav negative, fixes #133 2012-08-19 11:30:44 +01:00
Simon Robertshaw
0092229132 Don't delete Simulation::Elements now that it's not runtime allocated 2012-08-19 00:49:24 +01:00
Simon Robertshaw
63da7a4afe Initialise stickman legs correctly 2012-08-18 17:31:31 +01:00
Simon Robertshaw
ce3bb6f755 Element slots default to disabled 2012-08-18 17:19:39 +01:00
Simon Robertshaw
9b2433f912 Fix typo 2012-08-18 17:13:13 +01:00
Simon Robertshaw
7018e46fac Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types 2012-08-18 17:08:24 +01:00
Simon Robertshaw
edad8f46af Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
Simon Robertshaw
f19c7f62c7 Air invert and grid mode switching 2012-08-16 12:15:29 +01:00
Simon Robertshaw
a7711668b7 Strings.h for strcasecmp in Simulation 2012-08-14 18:06:18 +01:00
Simon Robertshaw
b06f7f5b6d Air and heat tool limits, fixes #112 2012-08-14 16:29:07 +01:00
Simon Robertshaw
074dcd0b42 Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Bryan Hoyle
ae469e8e02 oops, fixed a bad piece of code I added 2012-08-12 19:10:01 -04:00
Bryan Hoyle
1dc6c7cfef Opengl fixes 2012-08-12 17:40:44 -04:00
Simon Robertshaw
8ca27520a4 Use forward declarations more to avoid excessive includes 2012-08-12 22:32:57 +01:00
Simon Robertshaw
2f76c2374d TPT: Give menu color to elements without one (stickmen, TRON, and WARP) 2012-08-11 11:57:21 +01:00
Simon Robertshaw
a6b3674f22 Fix PIPE, fixes #92 2012-08-10 22:30:19 +01:00
Simon Robertshaw
3499cb3035 Wall brush, fixes #63 2012-08-10 18:59:05 +01:00
Simon Robertshaw
a45ca0363e Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87) 2012-08-10 14:12:56 +01:00
Simon Robertshaw
810ea42f99 Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1) 2012-08-10 14:03:23 +01:00
Simon Robertshaw
b01b0e422a HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
Simon Robertshaw
9971ea63b7 Slow LIGH creation speed, fixes #86 2012-08-09 21:05:20 +01:00
Simon Robertshaw
a8dcc7a070 Started work on save as current name 2012-08-06 22:24:10 +01:00
Simon Robertshaw
662640c96c Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Simon Robertshaw
d46a72aa3b Font glyphs for decorations and element search 2012-08-05 22:02:12 +01:00
Simon Robertshaw
4ce22e4e77 Wall Edge option, fixes #70 2012-08-05 18:35:12 +01:00
Simon Robertshaw
30f8049efc Allow 24bits of var for create_part, add tool for tesc. Fixes #72 2012-08-05 16:59:14 +01:00
Simon Robertshaw
3030d67516 Fan wall line tool, fixes #61 2012-08-05 16:14:33 +01:00
Simon Robertshaw
50103aa074 Fix some of the flood fill methods 2012-08-05 16:11:43 +01:00
Simon Robertshaw
ed270d8dbf Draw gravity zones when using grav wall 2012-08-05 15:26:17 +01:00
Simon Robertshaw
351ce1525f Update gravity walls, fixes issue #52 2012-08-05 14:03:54 +01:00
Simon Robertshaw
0558322709 Add icons for erase, improve icons for certain walls, fix issue #45 2012-08-04 15:26:55 +01:00
Simon Robertshaw
f32cd872ca Set initial stickman spit element in create_part, fixes the rest of #50 2012-08-04 14:38:59 +01:00
ntoskrnl
baf07e470e Build fixes for FreeBSD 2012-08-04 11:32:48 +01:00
Simon Robertshaw
11d2b0eb3c Correct VAC and EXOT colours, issue #49 2012-08-03 18:04:18 +01:00
Simon Robertshaw
347c382e99 Allow PROP to set types from element name, fixes issue #48 2012-08-03 12:52:07 +01:00
Simon Robertshaw
24006ee44a Grav colour, addresses rest of #41, colour will vary from original TPT 2012-08-03 01:40:13 +01:00
Simon Robertshaw
4233bc743c Use HFLM colour data, addresses some of issue #41 2012-08-03 01:18:39 +01:00