Fix PIPE, fixes #92
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@ -97,7 +97,7 @@ int Element_PIPE::update(UPDATE_FUNC_ARGS)
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{
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if (parts[i].flags&PFLAG_NORMALSPEED)//skip particle push to prevent particle number being higher causeing speed up
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{
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parts[i].tmp2 &= ~PFLAG_NORMALSPEED;
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parts[i].flags &= ~PFLAG_NORMALSPEED;
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}
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else
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{
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