The-Powder-Toy/src/simulation
2012-08-10 14:12:56 +01:00
..
elements Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
tools Correct VAC and EXOT colours, issue #49 2012-08-03 18:04:18 +01:00
Air.cpp clear_sim now clears air and gravity maps better, fixes issue #31 2012-07-29 12:18:07 +01:00
Air.h clear_sim now clears air and gravity maps better, fixes issue #31 2012-07-29 12:18:07 +01:00
Element.h Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
ElementGraphics.h Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Elements.h TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a 2012-06-12 17:25:06 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Started work on save as current name 2012-08-06 22:24:10 +01:00
Gravity.h Started work on save as current name 2012-08-06 22:24:10 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sample.h HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
SaveRenderer.cpp Collapse gamesave to save space in memory 2012-07-28 02:23:21 +01:00
SaveRenderer.h SaveRenderer working on OpenGL - doesn't seem to work with small saves though 2012-06-25 22:26:53 +01:00
Sign.cpp Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87) 2012-08-10 14:12:56 +01:00
Simulation.h Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1) 2012-08-10 14:03:23 +01:00
SimulationData.cpp Font glyphs for decorations and element search 2012-08-05 22:02:12 +01:00
SimulationData.h Fan wall line tool, fixes #61 2012-08-05 16:14:33 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Icons for menu items 2012-07-21 18:43:46 +01:00