Icons for menu items
This commit is contained in:
parent
5bf0a084ac
commit
f7d8556965
@ -84,7 +84,7 @@ GameModel::GameModel():
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//Build other menus from wall data
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for(int i = 0; i < UI_WALLCOUNT; i++)
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{
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Tool * tempTool = new WallTool(i, "", std::string(sim->wtypes[i].descs), PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
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Tool * tempTool = new WallTool(i, "", std::string(sim->wtypes[i].descs), PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour), sim->wtypes[i].textureGen);
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menuList[SC_WALL]->AddTool(tempTool);
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//sim->wtypes[i]
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}
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@ -441,6 +441,11 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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currentX -= 31;
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tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
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VideoBuffer * tempTexture = toolList[i]->GetTexture(30, 18);
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tempButton->Appearance.SetTexture(tempTexture);
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if(tempTexture)
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delete tempTexture;
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tempButton->Appearance.BackgroundInactive = ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue);
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if(sender->GetActiveTool(0) == toolList[i])
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@ -118,6 +118,11 @@ void SignWindow::OnDraw()
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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VideoBuffer * SignTool::GetIcon(int toolID, int width, int height)
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{
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}
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void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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int signX, signY, signW, signH, signIndex = -1;
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@ -12,15 +12,24 @@
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using namespace std;
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Tool::Tool(int id, string name, string description, int r, int g, int b):
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Tool::Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)):
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toolID(id),
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toolName(name),
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toolDescription(description),
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colRed(r),
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colGreen(g),
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colBlue(b)
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colBlue(b),
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textureGen(textureGen)
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{
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}
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VideoBuffer * Tool::GetTexture(int width, int height)
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{
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if(textureGen)
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{
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return textureGen(toolID, width, height);
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}
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return NULL;
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}
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string Tool::GetName() { return toolName; }
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string Tool::GetDescription() { return toolDescription; }
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Tool::~Tool() {}
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@ -36,8 +45,8 @@ void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Po
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}
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void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
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ElementTool::ElementTool(int id, string name, string description, int r, int g, int b):
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Tool(id, name, description, r, g, b)
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ElementTool::ElementTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)):
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Tool(id, name, description, r, g, b, textureGen)
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{
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}
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ElementTool::~ElementTool() {}
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@ -55,8 +64,8 @@ void ElementTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position)
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}
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WallTool::WallTool(int id, string name, string description, int r, int g, int b):
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Tool(id, name, description, r, g, b)
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WallTool::WallTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)):
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Tool(id, name, description, r, g, b, textureGen)
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{
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}
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WallTool::~WallTool() {}
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@ -74,8 +83,8 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
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}
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GolTool::GolTool(int id, string name, string description, int r, int g, int b):
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Tool(id, name, description, r, g, b)
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GolTool::GolTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)):
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Tool(id, name, description, r, g, b, textureGen)
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{
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}
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GolTool::~GolTool() {}
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@ -16,17 +16,20 @@ using namespace std;
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class Simulation;
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class Brush;
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class VideoBuffer;
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class Tool
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{
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protected:
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VideoBuffer * (*textureGen)(int, int, int);
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int toolID;
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string toolName;
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string toolDescription;
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public:
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Tool(int id, string name, string description, int r, int g, int b);
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Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
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string GetName();
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string GetDescription();
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VideoBuffer * GetTexture(int width, int height);
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virtual ~Tool();
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virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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@ -40,9 +43,10 @@ class SignTool: public Tool
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{
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public:
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SignTool():
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Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0)
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Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0, SignTool::GetIcon)
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{
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}
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static VideoBuffer * GetIcon(int toolID, int width, int height);
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virtual ~SignTool() {}
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virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
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@ -55,7 +59,7 @@ class PropertyTool: public Tool
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{
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public:
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PropertyTool():
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Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0, 0, 0)
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Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0, 0, 0, NULL)
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{
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}
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virtual ~PropertyTool() {}
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@ -69,7 +73,7 @@ public:
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class Element_LIGH_Tool: public Tool
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{
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public:
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Element_LIGH_Tool(int id, string name, string description, int r, int g, int b):
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Element_LIGH_Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL):
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Tool(id, name, description, r, g, b)
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{
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}
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@ -84,7 +88,7 @@ public:
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class ElementTool: public Tool
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{
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public:
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ElementTool(int id, string name, string description, int r, int g, int b);
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ElementTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
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virtual ~ElementTool();
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
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@ -95,7 +99,7 @@ public:
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class WallTool: public Tool
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{
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public:
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WallTool(int id, string name, string description, int r, int g, int b);
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WallTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
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virtual ~WallTool();
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
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@ -106,7 +110,7 @@ public:
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class GolTool: public Tool
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{
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public:
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GolTool(int id, string name, string description, int r, int g, int b);
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GolTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
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virtual ~GolTool();
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
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@ -40,7 +40,14 @@ void ToolButton::Draw(const ui::Point& screenPos)
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Graphics * g = ui::Engine::Ref().g;
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int totalColour = Appearance.BackgroundInactive.Blue + (3*Appearance.BackgroundInactive.Green) + (2*Appearance.BackgroundInactive.Red);
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g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
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if(Appearance.GetTexture())
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{
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g->draw_image(Appearance.GetTexture(), screenPos.X, screenPos.Y, 255);
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}
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else
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{
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g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
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}
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if(isMouseInside && currentSelection == -1)
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{
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@ -7,6 +7,36 @@
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#define INCLUDE_FONTDATA
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#include "font.h"
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VideoBuffer::VideoBuffer(int width, int height):
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Width(width),
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Height(height)
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{
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Buffer = new pixel[width*height];
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std::fill(Buffer, Buffer+(width*height), 0);
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};
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VideoBuffer::VideoBuffer(const VideoBuffer & old):
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Width(old.Width),
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Height(old.Height)
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{
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Buffer = new pixel[old.Width*old.Height];
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std::copy(old.Buffer, old.Buffer+(old.Width*old.Height), Buffer);
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};
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VideoBuffer::VideoBuffer(VideoBuffer * old):
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Width(old->Width),
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Height(old->Height)
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{
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Buffer = new pixel[old->Width*old->Height];
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std::copy(old->Buffer, old->Buffer+(old->Width*old->Height), Buffer);
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};
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VideoBuffer::~VideoBuffer()
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{
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delete[] Buffer;
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};
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TPT_INLINE void VideoBuffer::BlendPixel(int x, int y, int r, int g, int b, int a)
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{
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#ifdef PIX32OGL
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@ -786,4 +816,13 @@ pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_s
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return res;
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}
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void Graphics::draw_image(const VideoBuffer & vidBuf, int x, int y, int a)
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{
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draw_image(vidBuf.Buffer, x, y, vidBuf.Width, vidBuf.Height, a);
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}
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void Graphics::draw_image(VideoBuffer * vidBuf, int x, int y, int a)
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{
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draw_image(vidBuf->Buffer, x, y, vidBuf->Width, vidBuf->Height, a);
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}
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@ -90,14 +90,16 @@ public:
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pixel * Buffer;
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int Width, Height;
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VideoBuffer(int width, int height): Width(width), Height(height), Buffer((pixel*)calloc(width*height, PIXELSIZE)) { };
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VideoBuffer(const VideoBuffer & old);
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VideoBuffer(VideoBuffer * old);
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VideoBuffer(int width, int height);
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void BlendPixel(int x, int y, int r, int g, int b, int a);
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void AddPixel(int x, int y, int r, int g, int b, int a);
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void SetPixel(int x, int y, int r, int g, int b, int a);
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int BlendCharacter(int x, int y, int c, int r, int g, int b, int a);
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int AddCharacter(int x, int y, int c, int r, int g, int b, int a);
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int SetCharacter(int x, int y, int c, int r, int g, int b, int a);
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~VideoBuffer() { free(Buffer); };
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~VideoBuffer();
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};
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class Graphics
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@ -158,6 +160,8 @@ public:
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void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
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void draw_image(pixel *img, int x, int y, int w, int h, int a);
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void draw_image(const VideoBuffer & vidBuf, int w, int h, int a);
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void draw_image(VideoBuffer * vidBuf, int w, int h, int a);
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Graphics();
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~Graphics();
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@ -394,6 +394,95 @@ void Renderer::RenderZoom()
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#endif
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}
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int Renderer_wtypesCount;
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wall_type * Renderer_wtypes = LoadWalls(Renderer_wtypesCount);
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VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
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{
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int x, y, i, j, cr, cg, cb;
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int wt = wallID;
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if (wt<0 || wt>=Renderer_wtypesCount)
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return 0;
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wall_type *wtypes = Renderer_wtypes;
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pixel pc = wtypes[wt].colour;
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pixel gc = wtypes[wt].eglow;
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VideoBuffer * newTexture = new VideoBuffer(width, height);
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if (wtypes[wt].drawstyle==1)
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{
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for (j=0; j<height; j+=2)
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for (i=(j>>1)&1; i<width; i+=2)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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else if (wtypes[wt].drawstyle==2)
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{
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for (j=0; j<height; j+=2)
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for (i=0; i<width; i+=2)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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else if (wtypes[wt].drawstyle==3)
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{
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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else if (wtypes[wt].drawstyle==4)
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{
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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if(i%CELL == j%CELL)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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else if (i%CELL == (j%CELL)+1 || (i%CELL == 0 && j%CELL == CELL-1))
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newTexture->SetPixel(i, j, PIXR(gc), PIXG(gc), PIXB(gc), 255);
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else
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newTexture->SetPixel(i, j, 0x20, 0x20, 0x20, 255);
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}
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// special rendering for some walls
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if (wt==WL_EWALL)
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{
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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if(i > width/2)
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{
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if (i&j&1)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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else
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{
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if (!(i&j&1))
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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else if (wt==WL_WALLELEC)
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{
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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{
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if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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else
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newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255);
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}
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}
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else if (wt==WL_EHOLE)
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{
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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if(i < width/2)
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{
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if (i&j&1)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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else
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{
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if (!(i&j&1))
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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return newTexture;
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}
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void Renderer::DrawWalls()
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{
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#ifndef OGLR
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@ -122,6 +122,8 @@ public:
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void SetColourMode(unsigned int mode);
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unsigned int GetColourMode();
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static VideoBuffer * WallIcon(int wallID, int width, int height);
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Renderer(Graphics * g, Simulation * sim);
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~Renderer();
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@ -28,6 +28,30 @@ namespace ui
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BorderActive(255, 255, 255),
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Margin(1, 4),
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icon(NoIcon)
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icon(NoIcon),
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texture(NULL)
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{};
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VideoBuffer * Appearance::GetTexture()
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{
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return texture;
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}
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void Appearance::SetTexture(VideoBuffer * texture)
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{
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if(this->texture)
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delete this->texture;
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if(texture)
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this->texture = new VideoBuffer(texture);
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else
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this->texture = NULL;
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}
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Appearance::~Appearance()
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{
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if(texture)
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delete texture;
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}
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}
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@ -16,6 +16,8 @@ namespace ui
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{
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class Appearance
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{
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private:
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VideoBuffer * texture;
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public:
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enum HorizontalAlignment
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{
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@ -46,8 +48,12 @@ namespace ui
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ui::Border Margin;
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Icon icon;
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VideoBuffer * GetTexture();
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void SetTexture(VideoBuffer * texture);
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Appearance();
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~Appearance();
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};
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}
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@ -119,22 +119,22 @@ wall_type * LoadWalls(int & wallCount)
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{
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wall_type wtypes[] =
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{
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, "Wall. Indestructible. Blocks everything. Conductive."},
|
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{PIXPACK(0x808080), PIXPACK(0x808080), 0, "E-Wall. Becomes transparent when electricity is connected."},
|
||||
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, "Detector. Generates electricity when a particle is inside."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, "Streamline. Set start point of a streamline."},
|
||||
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, "Fan. Accelerates air. Use line tool to set direction and strength."},
|
||||
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, "Wall. Blocks most particles but lets liquids through. Conductive."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 1, "Wall. Absorbs particles but lets air currents through."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 3, "Wall. Indestructible. Blocks everything."},
|
||||
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks particles, allows air"},
|
||||
{PIXPACK(0x575757), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and gasses, allows powders"},
|
||||
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, "Conductor, allows particles, conducts electricity"},
|
||||
{PIXPACK(0x242424), PIXPACK(0x101010), 0, "E-Hole, absorbs particles, release them when powered"},
|
||||
{PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
|
||||
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"},
|
||||
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, "Energy wall, allows only energy type particles to pass"},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Erases walls."},
|
||||
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "Wall. Indestructible. Blocks everything. Conductive."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "E-Wall. Becomes transparent when electricity is connected."},
|
||||
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "Detector. Generates electricity when a particle is inside."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Streamline. Set start point of a streamline."},
|
||||
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "Fan. Accelerates air. Use line tool to set direction and strength."},
|
||||
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "Wall. Blocks most particles but lets liquids through. Conductive."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Absorbs particles but lets air currents through."},
|
||||
{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "Wall. Indestructible. Blocks everything."},
|
||||
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks particles, allows air"},
|
||||
{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and gasses, allows powders"},
|
||||
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "Conductor, allows particles, conducts electricity"},
|
||||
{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "E-Hole, absorbs particles, release them when powered"},
|
||||
{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and solids, allows gasses"},
|
||||
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "Gravity wall"},
|
||||
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "Energy wall, allows only energy type particles to pass"},
|
||||
};
|
||||
wallCount = UI_WALLCOUNT;
|
||||
wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
|
||||
|
@ -14,6 +14,7 @@ struct wall_type
|
||||
pixel colour;
|
||||
pixel eglow; // if emap set, add this to fire glow
|
||||
int drawstyle;
|
||||
VideoBuffer * (*textureGen)(int, int, int);
|
||||
const char *descs;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user