Font glyphs for decorations and element search
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0f4bde9394
commit
d46a72aa3b
12
data/font.h
12
data/font.h
@ -231,8 +231,8 @@ char font_data[] = {
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0x0A, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x02, 0x00, 0x64, 0x00, 0xA5, 0x6B, 0x01, 0x64, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x0A, 0x00, 0x00, 0xC0, 0x00, 0x00, 0xFF, 0x86, 0xC0, 0x00, 0x2C, 0x40, 0xFE, 0x0B, 0xE4, 0xBF, 0x0C, 0xC0, 0xF2, 0x6F, 0x08, 0x0C, 0x00, 0x00, 0x00, 0x00,
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0x0A, 0x00, 0x05, 0x00, 0xF4, 0x01, 0xC0, 0x30, 0x00, 0x0D, 0x07, 0xF0, 0xF0, 0x40, 0x5F, 0x1F, 0xFC, 0xFA, 0xD3, 0xFF, 0x7F, 0xFF, 0xF0, 0xDF, 0xFF, 0x7F,
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0x06, 0x74, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0x99, 0x31, 0x30, 0x89, 0x41, 0x07,
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0x06, 0x74, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0x99, 0x31, 0x30, 0x89, 0x41, 0x07,
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0x0C, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x1E, 0x00, 0x80, 0x07, 0x00, 0xE0, 0x01, 0x00, 0x78, 0x60, 0x00, 0x24, 0x98, 0x01, 0x80, 0x42, 0x06, 0x00, 0x00, 0x19, 0x00, 0x00, 0x04,
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0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0xC3, 0x00, 0x30, 0x0D, 0x00, 0xFD, 0x01, 0x00, 0x74, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x06, 0x74, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0x99, 0x31, 0x30, 0x89, 0x41, 0x07,
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0x06, 0x74, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0x99, 0x31, 0x30, 0x89, 0x41, 0x07,
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0x06, 0x74, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0xDC, 0xC0, 0x0C, 0x99, 0x31, 0x30, 0x89, 0x41, 0x07,
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@ -289,10 +289,10 @@ short font_ptrs[] = {
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0x0D7A, 0x0D94, 0x0DAE, 0x0DC8, 0x0DE2, 0x0DFC, 0x0E16, 0x0E30,
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0x0E48, 0x0E62, 0x0E7C, 0x0E96, 0x0EB0, 0x0ECA, 0x0EE4, 0x0EFE,
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0x0F18, 0x0F26, 0x0F3B, 0x0F53, 0x0F6D, 0x0F87, 0x0FA1, 0x0FBB,
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0x0FD5, 0x0FF2, 0x100C, 0x1026, 0x1040, 0x1050, 0x1060, 0x1070,
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0x1080, 0x1090, 0x10A0, 0x10B0, 0x10BE, 0x10CE, 0x10DE, 0x10EE,
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0x10FE, 0x110E, 0x111E, 0x112E, 0x113E, 0x114E, 0x115E, 0x116E,
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0x117E, 0x118E, 0x119E, 0x11AE, 0x11BE, 0x11CE, 0x11DE, 0x11EE,
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0x0FD5, 0x0FF2, 0x100C, 0x1026, 0x1040, 0x105F, 0x1079, 0x1089,
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0x1099, 0x10A9, 0x10B9, 0x10C9, 0x10D7, 0x10E7, 0x10F7, 0x1107,
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0x1117, 0x1127, 0x1137, 0x1147, 0x1157, 0x1167, 0x1177, 0x1187,
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0x1197, 0x11A7, 0x11B7, 0x11C7, 0x11D7, 0x11E7, 0x11F7, 0x1207,
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};
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#else
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extern char font_data[];
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@ -299,7 +299,7 @@ GameView::GameView():
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v->c->OpenElementSearch();
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}
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};
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, YRES+MENUSIZE-32), ui::Point(15, 15), "");
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, YRES+MENUSIZE-32), ui::Point(15, 15), "\xE5");
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tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
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tempButton->SetActionCallback(new ElementSearchAction(this));
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AddComponent(tempButton);
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@ -159,8 +159,7 @@ menu_section * LoadMenus(int & menuCount)
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{"\xCC", "Special", 0, 1},
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{"\xD2", "Life", 0, 1},
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{"\xD7", "Tools", 0, 1},
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{"\xD2", "More Life", 0, 1},
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{"\xC8", "Decoration tools", 0, 1},
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{"\xE4", "Decoration tools", 0, 1},
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{"\xC8", "", 0, 0},
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{"\xC8", "Cracker", 0, 0},
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{"\xC8", "Cracker!", 0, 0},
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